//This file is automatically rebuilt by the Cesium build process. export default "#ifdef LOG_DEPTH\n\ varying float v_logZ;\n\ #ifdef SHADOW_MAP\n\ varying vec3 v_logPositionEC;\n\ #endif\n\ #endif\n\ void czm_updatePositionDepth() {\n\ #if defined(LOG_DEPTH) && !defined(DISABLE_GL_POSITION_LOG_DEPTH)\n\ vec3 logPositionEC = (czm_inverseProjection * gl_Position).xyz;\n\ #ifdef SHADOW_MAP\n\ v_logPositionEC = logPositionEC;\n\ #endif\n\ #ifdef ENABLE_GL_POSITION_LOG_DEPTH_AT_HEIGHT\n\ if (length(logPositionEC) < 2.0e6)\n\ {\n\ return;\n\ }\n\ #endif\n\ gl_Position.z = log2(max(1e-6, 1.0 + gl_Position.w)) * czm_log2FarDistance - 1.0;\n\ gl_Position.z *= gl_Position.w;\n\ #endif\n\ }\n\ void czm_vertexLogDepth()\n\ {\n\ #ifdef LOG_DEPTH\n\ v_logZ = 1.0 + gl_Position.w;\n\ czm_updatePositionDepth();\n\ #endif\n\ }\n\ void czm_vertexLogDepth(vec4 clipCoords)\n\ {\n\ #ifdef LOG_DEPTH\n\ v_logZ = 1.0 + clipCoords.w;\n\ czm_updatePositionDepth();\n\ #endif\n\ }\n\ ";