//This file is automatically rebuilt by the Cesium build process. export default "vec4 czm_translucentPhong(vec3 toEye, czm_material material)\n\ {\n\ float diffuse = czm_getLambertDiffuse(vec3(0.0, 0.0, 1.0), material.normal);\n\ if (czm_sceneMode == czm_sceneMode3D) {\n\ diffuse += czm_getLambertDiffuse(vec3(0.0, 1.0, 0.0), material.normal);\n\ }\n\ diffuse = clamp(diffuse, 0.0, 1.0);\n\ float specular = czm_getSpecular(czm_sunDirectionEC, toEye, material.normal, material.shininess);\n\ specular += czm_getSpecular(czm_moonDirectionEC, toEye, material.normal, material.shininess);\n\ vec3 materialDiffuse = material.diffuse * 0.5;\n\ vec3 ambient = materialDiffuse;\n\ vec3 color = ambient + material.emission;\n\ color += materialDiffuse * diffuse;\n\ color += material.specular * specular;\n\ return vec4(color, material.alpha);\n\ }\n\ ";