//This file is automatically rebuilt by the Cesium build process. export default "czm_raySegment czm_rayEllipsoidIntersectionInterval(czm_ray ray, vec3 ellipsoid_center, vec3 ellipsoid_inverseRadii)\n\ {\n\ vec3 q = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ray.origin, 1.0)).xyz;\n\ vec3 w = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ray.direction, 0.0)).xyz;\n\ q = q - ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ellipsoid_center, 1.0)).xyz;\n\ float q2 = dot(q, q);\n\ float qw = dot(q, w);\n\ if (q2 > 1.0)\n\ {\n\ if (qw >= 0.0)\n\ {\n\ return czm_emptyRaySegment;\n\ }\n\ else\n\ {\n\ float qw2 = qw * qw;\n\ float difference = q2 - 1.0;\n\ float w2 = dot(w, w);\n\ float product = w2 * difference;\n\ if (qw2 < product)\n\ {\n\ return czm_emptyRaySegment;\n\ }\n\ else if (qw2 > product)\n\ {\n\ float discriminant = qw * qw - product;\n\ float temp = -qw + sqrt(discriminant);\n\ float root0 = temp / w2;\n\ float root1 = difference / temp;\n\ if (root0 < root1)\n\ {\n\ czm_raySegment i = czm_raySegment(root0, root1);\n\ return i;\n\ }\n\ else\n\ {\n\ czm_raySegment i = czm_raySegment(root1, root0);\n\ return i;\n\ }\n\ }\n\ else\n\ {\n\ float root = sqrt(difference / w2);\n\ czm_raySegment i = czm_raySegment(root, root);\n\ return i;\n\ }\n\ }\n\ }\n\ else if (q2 < 1.0)\n\ {\n\ float difference = q2 - 1.0;\n\ float w2 = dot(w, w);\n\ float product = w2 * difference;\n\ float discriminant = qw * qw - product;\n\ float temp = -qw + sqrt(discriminant);\n\ czm_raySegment i = czm_raySegment(0.0, temp / w2);\n\ return i;\n\ }\n\ else\n\ {\n\ if (qw < 0.0)\n\ {\n\ float w2 = dot(w, w);\n\ czm_raySegment i = czm_raySegment(0.0, -qw / w2);\n\ return i;\n\ }\n\ else\n\ {\n\ return czm_emptyRaySegment;\n\ }\n\ }\n\ }\n\ ";