//This file is automatically rebuilt by the Cesium build process. export default "float czm_getSpecular(vec3 lightDirectionEC, vec3 toEyeEC, vec3 normalEC, float shininess)\n\ {\n\ vec3 toReflectedLight = reflect(-lightDirectionEC, normalEC);\n\ float specular = max(dot(toReflectedLight, toEyeEC), 0.0);\n\ return pow(specular, max(shininess, czm_epsilon2));\n\ }\n\ ";