//This file is automatically rebuilt by the Cesium build process. export default "vec3 czm_fog(float distanceToCamera, vec3 color, vec3 fogColor)\n\ {\n\ float scalar = distanceToCamera * czm_fogDensity;\n\ float fog = 1.0 - exp(-(scalar * scalar));\n\ return mix(color, fogColor, fog);\n\ }\n\ vec3 czm_fog(float distanceToCamera, vec3 color, vec3 fogColor, float fogModifierConstant)\n\ {\n\ float scalar = distanceToCamera * czm_fogDensity;\n\ float fog = 1.0 - exp(-((fogModifierConstant * scalar + fogModifierConstant) * (scalar * (1.0 + fogModifierConstant))));\n\ return mix(color, fogColor, fog);\n\ }\n\ ";