//This file is automatically rebuilt by the Cesium build process. export default "uniform vec4 shadowMap_cascadeSplits[2];\n\ vec4 czm_cascadeWeights(float depthEye)\n\ {\n\ vec4 near = step(shadowMap_cascadeSplits[0], vec4(depthEye));\n\ vec4 far = step(depthEye, shadowMap_cascadeSplits[1]);\n\ return near * far;\n\ }\n\ ";