//This file is automatically rebuilt by the Cesium build process. export default "varying vec3 v_positionEC;\n\ varying vec3 v_normalEC;\n\ varying vec4 v_color;\n\ void main()\n\ {\n\ vec3 positionToEyeEC = -v_positionEC;\n\ vec3 normalEC = normalize(v_normalEC);\n\ #ifdef FACE_FORWARD\n\ normalEC = faceforward(normalEC, vec3(0.0, 0.0, 1.0), -normalEC);\n\ #endif\n\ vec4 color = czm_gammaCorrect(v_color);\n\ czm_materialInput materialInput;\n\ materialInput.normalEC = normalEC;\n\ materialInput.positionToEyeEC = positionToEyeEC;\n\ czm_material material = czm_getDefaultMaterial(materialInput);\n\ material.diffuse = color.rgb;\n\ material.alpha = color.a;\n\ gl_FragColor = czm_phong(normalize(positionToEyeEC), material);\n\ }\n\ ";