import freezeObject from '../Core/freezeObject.js'; /** * A tonemapping algorithm when rendering with high dynamic range. * * @exports Tonemapper * @private */ var Tonemapper = { /** * Use the Reinhard tonemapping operator. * * @type {Number} * @constant */ REINHARD : 0, /** * Use the modified Reinhard tonemapping operator. * * @type {Number} * @constant */ MODIFIED_REINHARD : 1, /** * Use the Filmic tonemapping operator. * * @type {Number} * @constant */ FILMIC : 2, /** * Use the ACES tonemapping operator. * * @type {Number} * @constant */ ACES : 3, /** * @private */ validate : function(tonemapper) { return tonemapper === Tonemapper.REINHARD || tonemapper === Tonemapper.MODIFIED_REINHARD || tonemapper === Tonemapper.FILMIC || tonemapper === Tonemapper.ACES; } }; export default freezeObject(Tonemapper);