import freezeObject from '../Core/freezeObject.js'; import WebGLConstants from '../Core/WebGLConstants.js'; /** * Determines the function used to compare stencil values for the stencil test. * * @exports StencilFunction */ var StencilFunction = { /** * The stencil test never passes. * * @type {Number} * @constant */ NEVER : WebGLConstants.NEVER, /** * The stencil test passes when the masked reference value is less than the masked stencil value. * * @type {Number} * @constant */ LESS : WebGLConstants.LESS, /** * The stencil test passes when the masked reference value is equal to the masked stencil value. * * @type {Number} * @constant */ EQUAL : WebGLConstants.EQUAL, /** * The stencil test passes when the masked reference value is less than or equal to the masked stencil value. * * @type {Number} * @constant */ LESS_OR_EQUAL : WebGLConstants.LEQUAL, /** * The stencil test passes when the masked reference value is greater than the masked stencil value. * * @type {Number} * @constant */ GREATER : WebGLConstants.GREATER, /** * The stencil test passes when the masked reference value is not equal to the masked stencil value. * * @type {Number} * @constant */ NOT_EQUAL : WebGLConstants.NOTEQUAL, /** * The stencil test passes when the masked reference value is greater than or equal to the masked stencil value. * * @type {Number} * @constant */ GREATER_OR_EQUAL : WebGLConstants.GEQUAL, /** * The stencil test always passes. * * @type {Number} * @constant */ ALWAYS : WebGLConstants.ALWAYS }; export default freezeObject(StencilFunction);