import freezeObject from '../Core/freezeObject.js'; import WebGLConstants from '../Core/WebGLConstants.js'; /** * Determines which triangles, if any, are culled. * * @exports CullFace */ var CullFace = { /** * Front-facing triangles are culled. * * @type {Number} * @constant */ FRONT : WebGLConstants.FRONT, /** * Back-facing triangles are culled. * * @type {Number} * @constant */ BACK : WebGLConstants.BACK, /** * Both front-facing and back-facing triangles are culled. * * @type {Number} * @constant */ FRONT_AND_BACK : WebGLConstants.FRONT_AND_BACK }; export default freezeObject(CullFace);