import Cartesian3 from '../Core/Cartesian3.js'; import Check from '../Core/Check.js'; import defaultValue from '../Core/defaultValue.js'; import defineProperties from '../Core/defineProperties.js'; import CesiumMath from '../Core/Math.js'; var defaultAngle = CesiumMath.toRadians(30.0); /** * A ParticleEmitter that emits particles within a cone. * Particles will be positioned at the tip of the cone and have initial velocities going towards the base. * * @alias ConeEmitter * @constructor * * @param {Number} [angle=Cesium.Math.toRadians(30.0)] The angle of the cone in radians. */ function ConeEmitter(angle) { this._angle = defaultValue(angle, defaultAngle); } defineProperties(ConeEmitter.prototype, { /** * The angle of the cone in radians. * @memberof CircleEmitter.prototype * @type {Number} * @default Cesium.Math.toRadians(30.0) */ angle : { get : function() { return this._angle; }, set : function(value) { //>>includeStart('debug', pragmas.debug); Check.typeOf.number('value', value); //>>includeEnd('debug'); this._angle = value; } } }); /** * Initializes the given {Particle} by setting it's position and velocity. * * @private * @param {Particle} particle The particle to initialize */ ConeEmitter.prototype.emit = function(particle) { var radius = Math.tan(this._angle); // Compute a random point on the cone's base var theta = CesiumMath.randomBetween(0.0, CesiumMath.TWO_PI); var rad = CesiumMath.randomBetween(0.0, radius); var x = rad * Math.cos(theta); var y = rad * Math.sin(theta); var z = 1.0; particle.velocity = Cartesian3.fromElements(x, y, z, particle.velocity); Cartesian3.normalize(particle.velocity, particle.velocity); particle.position = Cartesian3.clone(Cartesian3.ZERO, particle.position); }; export default ConeEmitter;