import Cartesian3 from '../Core/Cartesian3.js'; import Check from '../Core/Check.js'; import defaultValue from '../Core/defaultValue.js'; import defineProperties from '../Core/defineProperties.js'; import CesiumMath from '../Core/Math.js'; /** * A ParticleEmitter that emits particles from a circle. * Particles will be positioned within a circle and have initial velocities going along the z vector. * * @alias CircleEmitter * @constructor * * @param {Number} [radius=1.0] The radius of the circle in meters. */ function CircleEmitter(radius) { radius = defaultValue(radius, 1.0); //>>includeStart('debug', pragmas.debug); Check.typeOf.number.greaterThan('radius', radius, 0.0); //>>includeEnd('debug'); this._radius = defaultValue(radius, 1.0); } defineProperties(CircleEmitter.prototype, { /** * The radius of the circle in meters. * @memberof CircleEmitter.prototype * @type {Number} * @default 1.0 */ radius : { get : function() { return this._radius; }, set : function(value) { //>>includeStart('debug', pragmas.debug); Check.typeOf.number.greaterThan('value', value, 0.0); //>>includeEnd('debug'); this._radius = value; } } }); /** * Initializes the given {@link Particle} by setting it's position and velocity. * * @private * @param {Particle} particle The particle to initialize. */ CircleEmitter.prototype.emit = function(particle) { var theta = CesiumMath.randomBetween(0.0, CesiumMath.TWO_PI); var rad = CesiumMath.randomBetween(0.0, this._radius); var x = rad * Math.cos(theta); var y = rad * Math.sin(theta); var z = 0.0; particle.position = Cartesian3.fromElements(x, y, z, particle.position); particle.velocity = Cartesian3.clone(Cartesian3.UNIT_Z, particle.velocity); }; export default CircleEmitter;