import Cartesian3 from '../Core/Cartesian3.js'; import Check from '../Core/Check.js'; import Cesium3DTileOptimizationHint from './Cesium3DTileOptimizationHint.js'; import TileBoundingRegion from './TileBoundingRegion.js'; import TileOrientedBoundingBox from './TileOrientedBoundingBox.js'; /** * Utility functions for computing optimization hints for a {@link Cesium3DTileset}. * * @exports Cesium3DTileOptimizations * * @private */ var Cesium3DTileOptimizations = {}; var scratchAxis = new Cartesian3(); /** * Evaluates support for the childrenWithinParent optimization. This is used to more tightly cull tilesets if * children bounds are fully contained within the parent. Currently, support for the optimization only works for * oriented bounding boxes, so both the child and parent tile must be either a {@link TileOrientedBoundingBox} or * {@link TileBoundingRegion}. The purpose of this check is to prevent use of a culling optimization when the child * bounds exceed those of the parent. If the child bounds are greater, it is more likely that the optimization will * waste CPU cycles. Bounding spheres are not supported for the reason that the child bounds can very often be * partially outside of the parent bounds. * * @param {Cesium3DTile} tile The tile to check. * @returns {Boolean} Whether the childrenWithinParent optimization is supported. */ Cesium3DTileOptimizations.checkChildrenWithinParent = function(tile) { //>>includeStart('debug', pragmas.debug); Check.typeOf.object('tile', tile); //>>includeEnd('debug'); var children = tile.children; var length = children.length; // Check if the parent has an oriented bounding box. var boundingVolume = tile.boundingVolume; if (boundingVolume instanceof TileOrientedBoundingBox || boundingVolume instanceof TileBoundingRegion) { var orientedBoundingBox = boundingVolume._orientedBoundingBox; tile._optimChildrenWithinParent = Cesium3DTileOptimizationHint.USE_OPTIMIZATION; for (var i = 0; i < length; ++i) { var child = children[i]; // Check if the child has an oriented bounding box. var childBoundingVolume = child.boundingVolume; if (!(childBoundingVolume instanceof TileOrientedBoundingBox || childBoundingVolume instanceof TileBoundingRegion)) { // Do not support if the parent and child both do not have oriented bounding boxes. tile._optimChildrenWithinParent = Cesium3DTileOptimizationHint.SKIP_OPTIMIZATION; break; } var childOrientedBoundingBox = childBoundingVolume._orientedBoundingBox; // Compute the axis from the parent to the child. var axis = Cartesian3.subtract(childOrientedBoundingBox.center, orientedBoundingBox.center, scratchAxis); var axisLength = Cartesian3.magnitude(axis); Cartesian3.divideByScalar(axis, axisLength, axis); // Project the bounding box of the parent onto the axis. Because the axis is a ray from the parent // to the child, the projection parameterized along the ray will be (+/- proj1). var proj1 = Math.abs(orientedBoundingBox.halfAxes[0] * axis.x) + Math.abs(orientedBoundingBox.halfAxes[1] * axis.y) + Math.abs(orientedBoundingBox.halfAxes[2] * axis.z) + Math.abs(orientedBoundingBox.halfAxes[3] * axis.x) + Math.abs(orientedBoundingBox.halfAxes[4] * axis.y) + Math.abs(orientedBoundingBox.halfAxes[5] * axis.z) + Math.abs(orientedBoundingBox.halfAxes[6] * axis.x) + Math.abs(orientedBoundingBox.halfAxes[7] * axis.y) + Math.abs(orientedBoundingBox.halfAxes[8] * axis.z); // Project the bounding box of the child onto the axis. Because the axis is a ray from the parent // to the child, the projection parameterized along the ray will be (+/- proj2) + axis.length. var proj2 = Math.abs(childOrientedBoundingBox.halfAxes[0] * axis.x) + Math.abs(childOrientedBoundingBox.halfAxes[1] * axis.y) + Math.abs(childOrientedBoundingBox.halfAxes[2] * axis.z) + Math.abs(childOrientedBoundingBox.halfAxes[3] * axis.x) + Math.abs(childOrientedBoundingBox.halfAxes[4] * axis.y) + Math.abs(childOrientedBoundingBox.halfAxes[5] * axis.z) + Math.abs(childOrientedBoundingBox.halfAxes[6] * axis.x) + Math.abs(childOrientedBoundingBox.halfAxes[7] * axis.y) + Math.abs(childOrientedBoundingBox.halfAxes[8] * axis.z); // If the child extends the parent's bounds, the optimization is not valid and we skip it. if (proj1 <= proj2 + axisLength) { tile._optimChildrenWithinParent = Cesium3DTileOptimizationHint.SKIP_OPTIMIZATION; break; } } } return tile._optimChildrenWithinParent === Cesium3DTileOptimizationHint.USE_OPTIMIZATION; }; export default Cesium3DTileOptimizations;