import freezeObject from '../Core/freezeObject.js'; /** * Defines how per-feature colors set from the Cesium API or declarative styling blend with the source colors from * the original feature, e.g. glTF material or per-point color in the tile. *

* When REPLACE or MIX are used and the source color is a glTF material, the technique must assign the * _3DTILESDIFFUSE semantic to the diffuse color parameter. Otherwise only HIGHLIGHT is supported. *

*

* A feature whose color evaluates to white (1.0, 1.0, 1.0) is always rendered without color blending, regardless of the * tileset's color blend mode. *

*

     * "techniques": {
     *   "technique0": {
     *     "parameters": {
     *       "diffuse": {
     *         "semantic": "_3DTILESDIFFUSE",
     *         "type": 35666
     *       }
     *     }
     *   }
     * }
     * 
* * @exports Cesium3DTileColorBlendMode */ var Cesium3DTileColorBlendMode = { /** * Multiplies the source color by the feature color. * * @type {Number} * @constant */ HIGHLIGHT : 0, /** * Replaces the source color with the feature color. * * @type {Number} * @constant */ REPLACE : 1, /** * Blends the source color and feature color together. * * @type {Number} * @constant */ MIX : 2 }; export default freezeObject(Cesium3DTileColorBlendMode);