import freezeObject from '../Core/freezeObject.js'; /** * An enum describing the attribute type for glTF and 3D Tiles. * * @exports AttributeType * * @private */ var AttributeType = { /** * The attribute is a single component. * * @type {String} * @constant */ SCALAR : 'SCALAR', /** * The attribute is a two-component vector. * * @type {String} * @constant */ VEC2 : 'VEC2', /** * The attribute is a three-component vector. * * @type {String} * @constant */ VEC3 : 'VEC3', /** * The attribute is a four-component vector. * * @type {String} * @constant */ VEC4 : 'VEC4', /** * The attribute is a 2x2 matrix. * * @type {String} * @constant */ MAT2 : 'MAT2', /** * The attribute is a 3x3 matrix. * * @type {String} * @constant */ MAT3 : 'MAT3', /** * The attribute is a 4x4 matrix. * * @type {String} * @constant */ MAT4 : 'MAT4' }; export default freezeObject(AttributeType);