import freezeObject from '../Core/freezeObject.js'; import WebGLConstants from '../Core/WebGLConstants.js'; /** * @private */ var TextureWrap = { CLAMP_TO_EDGE : WebGLConstants.CLAMP_TO_EDGE, REPEAT : WebGLConstants.REPEAT, MIRRORED_REPEAT : WebGLConstants.MIRRORED_REPEAT, validate : function(textureWrap) { return ((textureWrap === TextureWrap.CLAMP_TO_EDGE) || (textureWrap === TextureWrap.REPEAT) || (textureWrap === TextureWrap.MIRRORED_REPEAT)); } }; export default freezeObject(TextureWrap);