import freezeObject from '../Core/freezeObject.js'; import WebGLConstants from '../Core/WebGLConstants.js'; /** * Enumerates all possible filters used when minifying WebGL textures. * * @exports TextureMinificationFilter * * @see TextureMagnificationFilter */ var TextureMinificationFilter = { /** * Samples the texture by returning the closest pixel. * * @type {Number} * @constant */ NEAREST : WebGLConstants.NEAREST, /** * Samples the texture through bi-linear interpolation of the four nearest pixels. This produces smoother results than NEAREST filtering. * * @type {Number} * @constant */ LINEAR : WebGLConstants.LINEAR, /** * Selects the nearest mip level and applies nearest sampling within that level. *

* Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture. *

* * @type {Number} * @constant */ NEAREST_MIPMAP_NEAREST : WebGLConstants.NEAREST_MIPMAP_NEAREST, /** * Selects the nearest mip level and applies linear sampling within that level. *

* Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture. *

* * @type {Number} * @constant */ LINEAR_MIPMAP_NEAREST : WebGLConstants.LINEAR_MIPMAP_NEAREST, /** * Read texture values with nearest sampling from two adjacent mip levels and linearly interpolate the results. *

* This option provides a good balance of visual quality and speed when sampling from a mipmapped texture. *

*

* Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture. *

* * @type {Number} * @constant */ NEAREST_MIPMAP_LINEAR : WebGLConstants.NEAREST_MIPMAP_LINEAR, /** * Read texture values with linear sampling from two adjacent mip levels and linearly interpolate the results. *

* This option provides a good balance of visual quality and speed when sampling from a mipmapped texture. *

*

* Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture. *

* @type {Number} * @constant */ LINEAR_MIPMAP_LINEAR : WebGLConstants.LINEAR_MIPMAP_LINEAR, /** * Validates the given textureMinificationFilter with respect to the possible enum values. * * @private * * @param textureMinificationFilter * @returns {Boolean} true if textureMinificationFilter is valid. */ validate : function(textureMinificationFilter) { return ((textureMinificationFilter === TextureMinificationFilter.NEAREST) || (textureMinificationFilter === TextureMinificationFilter.LINEAR) || (textureMinificationFilter === TextureMinificationFilter.NEAREST_MIPMAP_NEAREST) || (textureMinificationFilter === TextureMinificationFilter.LINEAR_MIPMAP_NEAREST) || (textureMinificationFilter === TextureMinificationFilter.NEAREST_MIPMAP_LINEAR) || (textureMinificationFilter === TextureMinificationFilter.LINEAR_MIPMAP_LINEAR)); } }; export default freezeObject(TextureMinificationFilter);