import freezeObject from '../Core/freezeObject.js';
import WebGLConstants from '../Core/WebGLConstants.js';
/**
* Enumerates all possible filters used when magnifying WebGL textures.
*
* @exports TextureMagnificationFilter
*
* @see TextureMinificationFilter
*/
var TextureMagnificationFilter = {
/**
* Samples the texture by returning the closest pixel.
*
* @type {Number}
* @constant
*/
NEAREST : WebGLConstants.NEAREST,
/**
* Samples the texture through bi-linear interpolation of the four nearest pixels. This produces smoother results than NEAREST
filtering.
*
* @type {Number}
* @constant
*/
LINEAR : WebGLConstants.LINEAR,
/**
* Validates the given textureMinificationFilter
with respect to the possible enum values.
*
* @private
*
* @param textureMagnificationFilter
* @returns {Boolean} true
if textureMagnificationFilter
is valid.
*/
validate : function(textureMagnificationFilter) {
return ((textureMagnificationFilter === TextureMagnificationFilter.NEAREST) ||
(textureMagnificationFilter === TextureMagnificationFilter.LINEAR));
}
};
export default freezeObject(TextureMagnificationFilter);