import freezeObject from '../Core/freezeObject.js'; /** * The render pass for a command. * * @private */ var Pass = { // If you add/modify/remove Pass constants, also change the automatic GLSL constants // that start with 'czm_pass' // // Commands are executed in order by pass up to the translucent pass. // Translucent geometry needs special handling (sorting/OIT). The compute pass // is executed first and the overlay pass is executed last. Both are not sorted // by frustum. ENVIRONMENT : 0, COMPUTE : 1, GLOBE : 2, TERRAIN_CLASSIFICATION : 3, CESIUM_3D_TILE : 4, CESIUM_3D_TILE_CLASSIFICATION : 5, CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW : 6, OPAQUE : 7, TRANSLUCENT : 8, OVERLAY : 9, NUMBER_OF_PASSES : 10 }; export default freezeObject(Pass);