import freezeObject from '../Core/freezeObject.js'; import WebGLConstants from '../Core/WebGLConstants.js'; /** * @private */ var MipmapHint = { DONT_CARE : WebGLConstants.DONT_CARE, FASTEST : WebGLConstants.FASTEST, NICEST : WebGLConstants.NICEST, validate : function(mipmapHint) { return ((mipmapHint === MipmapHint.DONT_CARE) || (mipmapHint === MipmapHint.FASTEST) || (mipmapHint === MipmapHint.NICEST)); } }; export default freezeObject(MipmapHint);