import Check from '../Core/Check.js'; import defaultValue from '../Core/defaultValue.js'; import defined from '../Core/defined.js'; import defineProperties from '../Core/defineProperties.js'; import destroyObject from '../Core/destroyObject.js'; import DeveloperError from '../Core/DeveloperError.js'; import CesiumMath from '../Core/Math.js'; import PixelFormat from '../Core/PixelFormat.js'; import ContextLimits from './ContextLimits.js'; import CubeMapFace from './CubeMapFace.js'; import MipmapHint from './MipmapHint.js'; import PixelDatatype from './PixelDatatype.js'; import Sampler from './Sampler.js'; import TextureMagnificationFilter from './TextureMagnificationFilter.js'; import TextureMinificationFilter from './TextureMinificationFilter.js'; /** * @private */ function CubeMap(options) { options = defaultValue(options, defaultValue.EMPTY_OBJECT); //>>includeStart('debug', pragmas.debug); Check.defined('options.context', options.context); //>>includeEnd('debug'); var context = options.context; var source = options.source; var width; var height; if (defined(source)) { var faces = [source.positiveX, source.negativeX, source.positiveY, source.negativeY, source.positiveZ, source.negativeZ]; //>>includeStart('debug', pragmas.debug); if (!faces[0] || !faces[1] || !faces[2] || !faces[3] || !faces[4] || !faces[5]) { throw new DeveloperError('options.source requires positiveX, negativeX, positiveY, negativeY, positiveZ, and negativeZ faces.'); } //>>includeEnd('debug'); width = faces[0].width; height = faces[0].height; //>>includeStart('debug', pragmas.debug); for ( var i = 1; i < 6; ++i) { if ((Number(faces[i].width) !== width) || (Number(faces[i].height) !== height)) { throw new DeveloperError('Each face in options.source must have the same width and height.'); } } //>>includeEnd('debug'); } else { width = options.width; height = options.height; } var size = width; var pixelFormat = defaultValue(options.pixelFormat, PixelFormat.RGBA); var pixelDatatype = defaultValue(options.pixelDatatype, PixelDatatype.UNSIGNED_BYTE); //>>includeStart('debug', pragmas.debug); if (!defined(width) || !defined(height)) { throw new DeveloperError('options requires a source field to create an initialized cube map or width and height fields to create a blank cube map.'); } if (width !== height) { throw new DeveloperError('Width must equal height.'); } if (size <= 0) { throw new DeveloperError('Width and height must be greater than zero.'); } if (size > ContextLimits.maximumCubeMapSize) { throw new DeveloperError('Width and height must be less than or equal to the maximum cube map size (' + ContextLimits.maximumCubeMapSize + '). Check maximumCubeMapSize.'); } if (!PixelFormat.validate(pixelFormat)) { throw new DeveloperError('Invalid options.pixelFormat.'); } if (PixelFormat.isDepthFormat(pixelFormat)) { throw new DeveloperError('options.pixelFormat cannot be DEPTH_COMPONENT or DEPTH_STENCIL.'); } if (!PixelDatatype.validate(pixelDatatype)) { throw new DeveloperError('Invalid options.pixelDatatype.'); } if ((pixelDatatype === PixelDatatype.FLOAT) && !context.floatingPointTexture) { throw new DeveloperError('When options.pixelDatatype is FLOAT, this WebGL implementation must support the OES_texture_float extension.'); } if ((pixelDatatype === PixelDatatype.HALF_FLOAT) && !context.halfFloatingPointTexture) { throw new DeveloperError('When options.pixelDatatype is HALF_FLOAT, this WebGL implementation must support the OES_texture_half_float extension.'); } //>>includeEnd('debug'); var sizeInBytes = PixelFormat.textureSizeInBytes(pixelFormat, pixelDatatype, size, size) * 6; // Use premultiplied alpha for opaque textures should perform better on Chrome: // http://media.tojicode.com/webglCamp4/#20 var preMultiplyAlpha = options.preMultiplyAlpha || ((pixelFormat === PixelFormat.RGB) || (pixelFormat === PixelFormat.LUMINANCE)); var flipY = defaultValue(options.flipY, true); var gl = context._gl; var textureTarget = gl.TEXTURE_CUBE_MAP; var texture = gl.createTexture(); gl.activeTexture(gl.TEXTURE0); gl.bindTexture(textureTarget, texture); function createFace(target, sourceFace, preMultiplyAlpha, flipY) { var arrayBufferView = sourceFace.arrayBufferView; if (!defined(arrayBufferView)) { arrayBufferView = sourceFace.bufferView; } var unpackAlignment = 4; if (defined(arrayBufferView)) { unpackAlignment = PixelFormat.alignmentInBytes(pixelFormat, pixelDatatype, width); } gl.pixelStorei(gl.UNPACK_ALIGNMENT, unpackAlignment); if (defined(arrayBufferView)) { gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false); gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false); if (flipY) { arrayBufferView = PixelFormat.flipY(arrayBufferView, pixelFormat, pixelDatatype, size, size); } gl.texImage2D(target, 0, pixelFormat, size, size, 0, pixelFormat, pixelDatatype, arrayBufferView); } else { // Only valid for DOM-Element uploads gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, preMultiplyAlpha); gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); // Source: ImageData, HTMLImageElement, HTMLCanvasElement, or HTMLVideoElement gl.texImage2D(target, 0, pixelFormat, pixelFormat, pixelDatatype, sourceFace); } } if (defined(source)) { createFace(gl.TEXTURE_CUBE_MAP_POSITIVE_X, source.positiveX, preMultiplyAlpha, flipY); createFace(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, source.negativeX, preMultiplyAlpha, flipY); createFace(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, source.positiveY, preMultiplyAlpha, flipY); createFace(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, source.negativeY, preMultiplyAlpha, flipY); createFace(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, source.positiveZ, preMultiplyAlpha, flipY); createFace(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, source.negativeZ, preMultiplyAlpha, flipY); } else { gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 0, pixelFormat, size, size, 0, pixelFormat, pixelDatatype, null); gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, pixelFormat, size, size, 0, pixelFormat, pixelDatatype, null); gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 0, pixelFormat, size, size, 0, pixelFormat, pixelDatatype, null); gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, pixelFormat, size, size, 0, pixelFormat, pixelDatatype, null); gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Z, 0, pixelFormat, size, size, 0, pixelFormat, pixelDatatype, null); gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, pixelFormat, size, size, 0, pixelFormat, pixelDatatype, null); } gl.bindTexture(textureTarget, null); this._context = context; this._textureFilterAnisotropic = context._textureFilterAnisotropic; this._textureTarget = textureTarget; this._texture = texture; this._pixelFormat = pixelFormat; this._pixelDatatype = pixelDatatype; this._size = size; this._hasMipmap = false; this._sizeInBytes = sizeInBytes; this._preMultiplyAlpha = preMultiplyAlpha; this._flipY = flipY; this._sampler = undefined; var initialized = defined(source); this._positiveX = new CubeMapFace(gl, texture, textureTarget, gl.TEXTURE_CUBE_MAP_POSITIVE_X, pixelFormat, pixelDatatype, size, preMultiplyAlpha, flipY, initialized); this._negativeX = new CubeMapFace(gl, texture, textureTarget, gl.TEXTURE_CUBE_MAP_NEGATIVE_X, pixelFormat, pixelDatatype, size, preMultiplyAlpha, flipY, initialized); this._positiveY = new CubeMapFace(gl, texture, textureTarget, gl.TEXTURE_CUBE_MAP_POSITIVE_Y, pixelFormat, pixelDatatype, size, preMultiplyAlpha, flipY, initialized); this._negativeY = new CubeMapFace(gl, texture, textureTarget, gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, pixelFormat, pixelDatatype, size, preMultiplyAlpha, flipY, initialized); this._positiveZ = new CubeMapFace(gl, texture, textureTarget, gl.TEXTURE_CUBE_MAP_POSITIVE_Z, pixelFormat, pixelDatatype, size, preMultiplyAlpha, flipY, initialized); this._negativeZ = new CubeMapFace(gl, texture, textureTarget, gl.TEXTURE_CUBE_MAP_NEGATIVE_Z, pixelFormat, pixelDatatype, size, preMultiplyAlpha, flipY, initialized); this.sampler = defined(options.sampler) ? options.sampler : new Sampler(); } defineProperties(CubeMap.prototype, { positiveX : { get : function() { return this._positiveX; } }, negativeX : { get : function() { return this._negativeX; } }, positiveY : { get : function() { return this._positiveY; } }, negativeY : { get : function() { return this._negativeY; } }, positiveZ : { get : function() { return this._positiveZ; } }, negativeZ : { get : function() { return this._negativeZ; } }, sampler : { get : function() { return this._sampler; }, set : function(sampler) { var minificationFilter = sampler.minificationFilter; var magnificationFilter = sampler.magnificationFilter; var mipmap = (minificationFilter === TextureMinificationFilter.NEAREST_MIPMAP_NEAREST) || (minificationFilter === TextureMinificationFilter.NEAREST_MIPMAP_LINEAR) || (minificationFilter === TextureMinificationFilter.LINEAR_MIPMAP_NEAREST) || (minificationFilter === TextureMinificationFilter.LINEAR_MIPMAP_LINEAR); var context = this._context; var pixelDatatype = this._pixelDatatype; // float textures only support nearest filtering unless the linear extensions are supported, so override the sampler's settings if ((pixelDatatype === PixelDatatype.FLOAT && !context.textureFloatLinear) || (pixelDatatype === PixelDatatype.HALF_FLOAT && !context.textureHalfFloatLinear)) { minificationFilter = mipmap ? TextureMinificationFilter.NEAREST_MIPMAP_NEAREST : TextureMinificationFilter.NEAREST; magnificationFilter = TextureMagnificationFilter.NEAREST; } var gl = context._gl; var target = this._textureTarget; gl.activeTexture(gl.TEXTURE0); gl.bindTexture(target, this._texture); gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, minificationFilter); gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, magnificationFilter); gl.texParameteri(target, gl.TEXTURE_WRAP_S, sampler.wrapS); gl.texParameteri(target, gl.TEXTURE_WRAP_T, sampler.wrapT); if (defined(this._textureFilterAnisotropic)) { gl.texParameteri(target, this._textureFilterAnisotropic.TEXTURE_MAX_ANISOTROPY_EXT, sampler.maximumAnisotropy); } gl.bindTexture(target, null); this._sampler = sampler; } }, pixelFormat: { get : function() { return this._pixelFormat; } }, pixelDatatype : { get : function() { return this._pixelDatatype; } }, width : { get : function() { return this._size; } }, height : { get : function() { return this._size; } }, sizeInBytes : { get : function() { if (this._hasMipmap) { return Math.floor(this._sizeInBytes * 4 / 3); } return this._sizeInBytes; } }, preMultiplyAlpha : { get : function() { return this._preMultiplyAlpha; } }, flipY : { get : function() { return this._flipY; } }, _target : { get : function() { return this._textureTarget; } } }); /** * Generates a complete mipmap chain for each cubemap face. * * @param {MipmapHint} [hint=MipmapHint.DONT_CARE] A performance vs. quality hint. * * @exception {DeveloperError} hint is invalid. * @exception {DeveloperError} This CubeMap's width must be a power of two to call generateMipmap(). * @exception {DeveloperError} This CubeMap's height must be a power of two to call generateMipmap(). * @exception {DeveloperError} This CubeMap was destroyed, i.e., destroy() was called. * * @example * // Generate mipmaps, and then set the sampler so mipmaps are used for * // minification when the cube map is sampled. * cubeMap.generateMipmap(); * cubeMap.sampler = new Sampler({ * minificationFilter : Cesium.TextureMinificationFilter.NEAREST_MIPMAP_LINEAR * }); */ CubeMap.prototype.generateMipmap = function(hint) { hint = defaultValue(hint, MipmapHint.DONT_CARE); //>>includeStart('debug', pragmas.debug); if ((this._size > 1) && !CesiumMath.isPowerOfTwo(this._size)) { throw new DeveloperError('width and height must be a power of two to call generateMipmap().'); } if (!MipmapHint.validate(hint)) { throw new DeveloperError('hint is invalid.'); } //>>includeEnd('debug'); this._hasMipmap = true; var gl = this._context._gl; var target = this._textureTarget; gl.hint(gl.GENERATE_MIPMAP_HINT, hint); gl.activeTexture(gl.TEXTURE0); gl.bindTexture(target, this._texture); gl.generateMipmap(target); gl.bindTexture(target, null); }; CubeMap.prototype.isDestroyed = function() { return false; }; CubeMap.prototype.destroy = function() { this._context._gl.deleteTexture(this._texture); this._positiveX = destroyObject(this._positiveX); this._negativeX = destroyObject(this._negativeX); this._positiveY = destroyObject(this._positiveY); this._negativeY = destroyObject(this._negativeY); this._positiveZ = destroyObject(this._positiveZ); this._negativeZ = destroyObject(this._negativeZ); return destroyObject(this); }; export default CubeMap;