import defineProperties from '../Core/defineProperties.js'; /** * @private */ var ContextLimits = { _maximumCombinedTextureImageUnits : 0, _maximumCubeMapSize : 0, _maximumFragmentUniformVectors : 0, _maximumTextureImageUnits : 0, _maximumRenderbufferSize : 0, _maximumTextureSize : 0, _maximumVaryingVectors : 0, _maximumVertexAttributes : 0, _maximumVertexTextureImageUnits : 0, _maximumVertexUniformVectors : 0, _minimumAliasedLineWidth : 0, _maximumAliasedLineWidth : 0, _minimumAliasedPointSize : 0, _maximumAliasedPointSize : 0, _maximumViewportWidth : 0, _maximumViewportHeight : 0, _maximumTextureFilterAnisotropy : 0, _maximumDrawBuffers : 0, _maximumColorAttachments : 0, _highpFloatSupported: false, _highpIntSupported: false }; defineProperties(ContextLimits, { /** * The maximum number of texture units that can be used from the vertex and fragment * shader with this WebGL implementation. The minimum is eight. If both shaders access the * same texture unit, this counts as two texture units. * @memberof ContextLimits * @type {Number} * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with MAX_COMBINED_TEXTURE_IMAGE_UNITS. */ maximumCombinedTextureImageUnits : { get: function () { return ContextLimits._maximumCombinedTextureImageUnits; } }, /** * The approximate maximum cube mape width and height supported by this WebGL implementation. * The minimum is 16, but most desktop and laptop implementations will support much larger sizes like 8,192. * @memberof ContextLimits * @type {Number} * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with MAX_CUBE_MAP_TEXTURE_SIZE. */ maximumCubeMapSize : { get: function () { return ContextLimits._maximumCubeMapSize; } }, /** * The maximum number of vec4, ivec4, and bvec4 * uniforms that can be used by a fragment shader with this WebGL implementation. The minimum is 16. * @memberof ContextLimits * @type {Number} * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with MAX_FRAGMENT_UNIFORM_VECTORS. */ maximumFragmentUniformVectors : { get: function () { return ContextLimits._maximumFragmentUniformVectors; } }, /** * The maximum number of texture units that can be used from the fragment shader with this WebGL implementation. The minimum is eight. * @memberof ContextLimits * @type {Number} * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with MAX_TEXTURE_IMAGE_UNITS. */ maximumTextureImageUnits : { get: function () { return ContextLimits._maximumTextureImageUnits; } }, /** * The maximum renderbuffer width and height supported by this WebGL implementation. * The minimum is 16, but most desktop and laptop implementations will support much larger sizes like 8,192. * @memberof ContextLimits * @type {Number} * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with MAX_RENDERBUFFER_SIZE. */ maximumRenderbufferSize : { get: function () { return ContextLimits._maximumRenderbufferSize; } }, /** * The approximate maximum texture width and height supported by this WebGL implementation. * The minimum is 64, but most desktop and laptop implementations will support much larger sizes like 8,192. * @memberof ContextLimits * @type {Number} * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with MAX_TEXTURE_SIZE. */ maximumTextureSize : { get: function () { return ContextLimits._maximumTextureSize; } }, /** * The maximum number of vec4 varying variables supported by this WebGL implementation. * The minimum is eight. Matrices and arrays count as multiple vec4s. * @memberof ContextLimits * @type {Number} * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with MAX_VARYING_VECTORS. */ maximumVaryingVectors : { get: function () { return ContextLimits._maximumVaryingVectors; } }, /** * The maximum number of vec4 vertex attributes supported by this WebGL implementation. The minimum is eight. * @memberof ContextLimits * @type {Number} * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with MAX_VERTEX_ATTRIBS. */ maximumVertexAttributes : { get: function () { return ContextLimits._maximumVertexAttributes; } }, /** * The maximum number of texture units that can be used from the vertex shader with this WebGL implementation. * The minimum is zero, which means the GL does not support vertex texture fetch. * @memberof ContextLimits * @type {Number} * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with MAX_VERTEX_TEXTURE_IMAGE_UNITS. */ maximumVertexTextureImageUnits : { get: function () { return ContextLimits._maximumVertexTextureImageUnits; } }, /** * The maximum number of vec4, ivec4, and bvec4 * uniforms that can be used by a vertex shader with this WebGL implementation. The minimum is 16. * @memberof ContextLimits * @type {Number} * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with MAX_VERTEX_UNIFORM_VECTORS. */ maximumVertexUniformVectors : { get: function () { return ContextLimits._maximumVertexUniformVectors; } }, /** * The minimum aliased line width, in pixels, supported by this WebGL implementation. It will be at most one. * @memberof ContextLimits * @type {Number} * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with ALIASED_LINE_WIDTH_RANGE. */ minimumAliasedLineWidth : { get: function () { return ContextLimits._minimumAliasedLineWidth; } }, /** * The maximum aliased line width, in pixels, supported by this WebGL implementation. It will be at least one. * @memberof ContextLimits * @type {Number} * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with ALIASED_LINE_WIDTH_RANGE. */ maximumAliasedLineWidth : { get: function () { return ContextLimits._maximumAliasedLineWidth; } }, /** * The minimum aliased point size, in pixels, supported by this WebGL implementation. It will be at most one. * @memberof ContextLimits * @type {Number} * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with ALIASED_POINT_SIZE_RANGE. */ minimumAliasedPointSize : { get: function () { return ContextLimits._minimumAliasedPointSize; } }, /** * The maximum aliased point size, in pixels, supported by this WebGL implementation. It will be at least one. * @memberof ContextLimits * @type {Number} * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with ALIASED_POINT_SIZE_RANGE. */ maximumAliasedPointSize : { get: function () { return ContextLimits._maximumAliasedPointSize; } }, /** * The maximum supported width of the viewport. It will be at least as large as the visible width of the associated canvas. * @memberof ContextLimits * @type {Number} * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with MAX_VIEWPORT_DIMS. */ maximumViewportWidth : { get: function () { return ContextLimits._maximumViewportWidth; } }, /** * The maximum supported height of the viewport. It will be at least as large as the visible height of the associated canvas. * @memberof ContextLimits * @type {Number} * @see {@link https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGet.xml|glGet} with MAX_VIEWPORT_DIMS. */ maximumViewportHeight : { get: function () { return ContextLimits._maximumViewportHeight; } }, /** * The maximum degree of anisotropy for texture filtering * @memberof ContextLimits * @type {Number} */ maximumTextureFilterAnisotropy : { get: function () { return ContextLimits._maximumTextureFilterAnisotropy; } }, /** * The maximum number of simultaneous outputs that may be written in a fragment shader. * @memberof ContextLimits * @type {Number} */ maximumDrawBuffers : { get: function () { return ContextLimits._maximumDrawBuffers; } }, /** * The maximum number of color attachments supported. * @memberof ContextLimits * @type {Number} */ maximumColorAttachments : { get: function () { return ContextLimits._maximumColorAttachments; } }, /** * High precision float supported (highp) in fragment shaders. * @memberof ContextLimits * @type {Boolean} */ highpFloatSupported : { get: function () { return ContextLimits._highpFloatSupported; } }, /** * High precision int supported (highp) in fragment shaders. * @memberof ContextLimits * @type {Boolean} */ highpIntSupported : { get: function () { return ContextLimits._highpIntSupported; } } }); export default ContextLimits;