import freezeObject from '../Core/freezeObject.js'; import WebGLConstants from '../Core/WebGLConstants.js'; /** * @private */ var BufferUsage = { STREAM_DRAW : WebGLConstants.STREAM_DRAW, STATIC_DRAW : WebGLConstants.STATIC_DRAW, DYNAMIC_DRAW : WebGLConstants.DYNAMIC_DRAW, validate : function(bufferUsage) { return ((bufferUsage === BufferUsage.STREAM_DRAW) || (bufferUsage === BufferUsage.STATIC_DRAW) || (bufferUsage === BufferUsage.DYNAMIC_DRAW)); } }; export default freezeObject(BufferUsage);