import defaultValue from '../Core/defaultValue.js'; import defined from '../Core/defined.js'; import defineProperties from '../Core/defineProperties.js'; import DeveloperError from '../Core/DeveloperError.js'; import Event from '../Core/Event.js'; import createMaterialPropertyDescriptor from './createMaterialPropertyDescriptor.js'; import createPropertyDescriptor from './createPropertyDescriptor.js'; /** * Describes a two dimensional wall defined as a line strip and optional maximum and minimum heights. * The wall conforms to the curvature of the globe and can be placed along the surface or at altitude. * * @alias WallGraphics * @constructor * * @param {Object} [options] Object with the following properties: * @param {Property} [options.show=true] A boolean Property specifying the visibility of the wall. * @param {Property} [options.positions] A Property specifying the array of {@link Cartesian3} positions which define the top of the wall. * @param {Property} [options.minimumHeights] A Property specifying an array of heights to be used for the bottom of the wall instead of the globe surface. * @param {Property} [options.maximumHeights] A Property specifying an array of heights to be used for the top of the wall instead of the height of each position. * @param {Property} [options.granularity=Cesium.Math.RADIANS_PER_DEGREE] A numeric Property specifying the angular distance between each latitude and longitude point. * @param {Property} [options.fill=true] A boolean Property specifying whether the wall is filled with the provided material. * @param {MaterialProperty} [options.material=Color.WHITE] A Property specifying the material used to fill the wall. * @param {Property} [options.outline=false] A boolean Property specifying whether the wall is outlined. * @param {Property} [options.outlineColor=Color.BLACK] A Property specifying the {@link Color} of the outline. * @param {Property} [options.outlineWidth=1.0] A numeric Property specifying the width of the outline. * @param {Property} [options.shadows=ShadowMode.DISABLED] An enum Property specifying whether the wall casts or receives shadows from each light source. * @param {Property} [options.distanceDisplayCondition] A Property specifying at what distance from the camera that this wall will be displayed. * * @see Entity * @demo {@link https://sandcastle.cesium.com/index.html?src=Wall.html|Cesium Sandcastle Wall Demo} */ function WallGraphics(options) { this._definitionChanged = new Event(); this._show = undefined; this._showSubscription = undefined; this._positions = undefined; this._positionsSubscription = undefined; this._minimumHeights = undefined; this._minimumHeightsSubscription = undefined; this._maximumHeights = undefined; this._maximumHeightsSubscription = undefined; this._granularity = undefined; this._granularitySubscription = undefined; this._fill = undefined; this._fillSubscription = undefined; this._material = undefined; this._materialSubscription = undefined; this._outline = undefined; this._outlineSubscription = undefined; this._outlineColor = undefined; this._outlineColorSubscription = undefined; this._outlineWidth = undefined; this._outlineWidthSubscription = undefined; this._shadows = undefined; this._shadowsSubscription = undefined; this._distanceDisplayCondition = undefined; this._distanceDisplayConditionSubscription = undefined; this.merge(defaultValue(options, defaultValue.EMPTY_OBJECT)); } defineProperties(WallGraphics.prototype, { /** * Gets the event that is raised whenever a property or sub-property is changed or modified. * @memberof WallGraphics.prototype * * @type {Event} * @readonly */ definitionChanged : { get : function() { return this._definitionChanged; } }, /** * Gets or sets the boolean Property specifying the visibility of the wall. * @memberof WallGraphics.prototype * @type {Property} * @default true */ show : createPropertyDescriptor('show'), /** * Gets or sets the Property specifying the array of {@link Cartesian3} positions which define the top of the wall. * @memberof WallGraphics.prototype * @type {Property} */ positions : createPropertyDescriptor('positions'), /** * Gets or sets the Property specifying an array of heights to be used for the bottom of the wall instead of the surface of the globe. * If defined, the array must be the same length as {@link Wall#positions}. * @memberof WallGraphics.prototype * @type {Property} */ minimumHeights : createPropertyDescriptor('minimumHeights'), /** * Gets or sets the Property specifying an array of heights to be used for the top of the wall instead of the height of each position. * If defined, the array must be the same length as {@link Wall#positions}. * @memberof WallGraphics.prototype * @type {Property} */ maximumHeights : createPropertyDescriptor('maximumHeights'), /** * Gets or sets the numeric Property specifying the angular distance between points on the wall. * @memberof WallGraphics.prototype * @type {Property} * @default {CesiumMath.RADIANS_PER_DEGREE} */ granularity : createPropertyDescriptor('granularity'), /** * Gets or sets the boolean Property specifying whether the wall is filled with the provided material. * @memberof WallGraphics.prototype * @type {Property} * @default true */ fill : createPropertyDescriptor('fill'), /** * Gets or sets the Property specifying the material used to fill the wall. * @memberof WallGraphics.prototype * @type {MaterialProperty} * @default Color.WHITE */ material : createMaterialPropertyDescriptor('material'), /** * Gets or sets the Property specifying whether the wall is outlined. * @memberof WallGraphics.prototype * @type {Property} * @default false */ outline : createPropertyDescriptor('outline'), /** * Gets or sets the Property specifying the {@link Color} of the outline. * @memberof WallGraphics.prototype * @type {Property} * @default Color.BLACK */ outlineColor : createPropertyDescriptor('outlineColor'), /** * Gets or sets the numeric Property specifying the width of the outline. * @memberof WallGraphics.prototype * @type {Property} * @default 1.0 */ outlineWidth : createPropertyDescriptor('outlineWidth'), /** * Get or sets the enum Property specifying whether the wall * casts or receives shadows from each light source. * @memberof WallGraphics.prototype * @type {Property} * @default ShadowMode.DISABLED */ shadows : createPropertyDescriptor('shadows'), /** * Gets or sets the {@link DistanceDisplayCondition} Property specifying at what distance from the camera that this wall will be displayed. * @memberof WallGraphics.prototype * @type {Property} */ distanceDisplayCondition : createPropertyDescriptor('distanceDisplayCondition') }); /** * Duplicates this instance. * * @param {WallGraphics} [result] The object onto which to store the result. * @returns {WallGraphics} The modified result parameter or a new instance if one was not provided. */ WallGraphics.prototype.clone = function(result) { if (!defined(result)) { return new WallGraphics(this); } result.show = this.show; result.positions = this.positions; result.minimumHeights = this.minimumHeights; result.maximumHeights = this.maximumHeights; result.granularity = this.granularity; result.fill = this.fill; result.material = this.material; result.outline = this.outline; result.outlineColor = this.outlineColor; result.outlineWidth = this.outlineWidth; result.shadows = this.shadows; result.distanceDisplayCondition = this.distanceDisplayCondition; return result; }; /** * Assigns each unassigned property on this object to the value * of the same property on the provided source object. * * @param {WallGraphics} source The object to be merged into this object. */ WallGraphics.prototype.merge = function(source) { //>>includeStart('debug', pragmas.debug); if (!defined(source)) { throw new DeveloperError('source is required.'); } //>>includeEnd('debug'); this.show = defaultValue(this.show, source.show); this.positions = defaultValue(this.positions, source.positions); this.minimumHeights = defaultValue(this.minimumHeights, source.minimumHeights); this.maximumHeights = defaultValue(this.maximumHeights, source.maximumHeights); this.granularity = defaultValue(this.granularity, source.granularity); this.fill = defaultValue(this.fill, source.fill); this.material = defaultValue(this.material, source.material); this.outline = defaultValue(this.outline, source.outline); this.outlineColor = defaultValue(this.outlineColor, source.outlineColor); this.outlineWidth = defaultValue(this.outlineWidth, source.outlineWidth); this.shadows = defaultValue(this.shadows, source.shadows); this.distanceDisplayCondition = defaultValue(this.distanceDisplayCondition, source.distanceDisplayCondition); }; export default WallGraphics;