import AssociativeArray from '../Core/AssociativeArray.js'; import Color from '../Core/Color.js'; import defined from '../Core/defined.js'; import DistanceDisplayCondition from '../Core/DistanceDisplayCondition.js'; import DistanceDisplayConditionGeometryInstanceAttribute from '../Core/DistanceDisplayConditionGeometryInstanceAttribute.js'; import ShowGeometryInstanceAttribute from '../Core/ShowGeometryInstanceAttribute.js'; import GroundPrimitive from '../Scene/GroundPrimitive.js'; import BoundingSphereState from './BoundingSphereState.js'; import Property from './Property.js'; var colorScratch = new Color(); var distanceDisplayConditionScratch = new DistanceDisplayCondition(); var defaultDistanceDisplayCondition = new DistanceDisplayCondition(); function Batch(primitives, classificationType, color, key, zIndex) { this.primitives = primitives; this.zIndex = zIndex; this.classificationType = classificationType; this.color = color; this.key = key; this.createPrimitive = false; this.waitingOnCreate = false; this.primitive = undefined; this.oldPrimitive = undefined; this.geometry = new AssociativeArray(); this.updaters = new AssociativeArray(); this.updatersWithAttributes = new AssociativeArray(); this.attributes = new AssociativeArray(); this.subscriptions = new AssociativeArray(); this.showsUpdated = new AssociativeArray(); this.itemsToRemove = []; this.isDirty = false; } Batch.prototype.add = function(updater, instance) { var id = updater.id; this.createPrimitive = true; this.geometry.set(id, instance); this.updaters.set(id, updater); if (!updater.hasConstantFill || !updater.fillMaterialProperty.isConstant || !Property.isConstant(updater.distanceDisplayConditionProperty)) { this.updatersWithAttributes.set(id, updater); } else { var that = this; this.subscriptions.set(id, updater.entity.definitionChanged.addEventListener(function(entity, propertyName, newValue, oldValue) { if (propertyName === 'isShowing') { that.showsUpdated.set(updater.id, updater); } })); } }; Batch.prototype.remove = function(updater) { var id = updater.id; this.createPrimitive = this.geometry.remove(id) || this.createPrimitive; if (this.updaters.remove(id)) { this.updatersWithAttributes.remove(id); var unsubscribe = this.subscriptions.get(id); if (defined(unsubscribe)) { unsubscribe(); this.subscriptions.remove(id); this.showsUpdated.remove(id); } return true; } return false; }; var scratchArray = new Array(4); Batch.prototype.update = function(time) { var isUpdated = true; var removedCount = 0; var primitive = this.primitive; var primitives = this.primitives; var i; if (this.createPrimitive) { var geometries = this.geometry.values; var geometriesLength = geometries.length; if (geometriesLength > 0) { if (defined(primitive)) { if (!defined(this.oldPrimitive)) { this.oldPrimitive = primitive; } else { primitives.remove(primitive); } } primitive = new GroundPrimitive({ show : false, asynchronous : true, geometryInstances : geometries, classificationType : this.classificationType }); primitives.add(primitive, this.zIndex); isUpdated = false; } else { if (defined(primitive)) { primitives.remove(primitive); primitive = undefined; } var oldPrimitive = this.oldPrimitive; if (defined(oldPrimitive)) { primitives.remove(oldPrimitive); this.oldPrimitive = undefined; } } this.attributes.removeAll(); this.primitive = primitive; this.createPrimitive = false; this.waitingOnCreate = true; } else if (defined(primitive) && primitive.ready) { primitive.show = true; if (defined(this.oldPrimitive)) { primitives.remove(this.oldPrimitive); this.oldPrimitive = undefined; } var updatersWithAttributes = this.updatersWithAttributes.values; var length = updatersWithAttributes.length; var waitingOnCreate = this.waitingOnCreate; for (i = 0; i < length; i++) { var updater = updatersWithAttributes[i]; var instance = this.geometry.get(updater.id); var attributes = this.attributes.get(instance.id.id); if (!defined(attributes)) { attributes = primitive.getGeometryInstanceAttributes(instance.id); this.attributes.set(instance.id.id, attributes); } if (!updater.fillMaterialProperty.isConstant || waitingOnCreate) { var colorProperty = updater.fillMaterialProperty.color; var fillColor = Property.getValueOrDefault(colorProperty, time, Color.WHITE, colorScratch); if (!Color.equals(attributes._lastColor, fillColor)) { attributes._lastColor = Color.clone(fillColor, attributes._lastColor); var color = this.color; var newColor = fillColor.toBytes(scratchArray); if (color[0] !== newColor[0] || color[1] !== newColor[1] || color[2] !== newColor[2] || color[3] !== newColor[3]) { this.itemsToRemove[removedCount++] = updater; } } } var show = updater.entity.isShowing && (updater.hasConstantFill || updater.isFilled(time)); var currentShow = attributes.show[0] === 1; if (show !== currentShow) { attributes.show = ShowGeometryInstanceAttribute.toValue(show, attributes.show); } var distanceDisplayConditionProperty = updater.distanceDisplayConditionProperty; if (!Property.isConstant(distanceDisplayConditionProperty)) { var distanceDisplayCondition = Property.getValueOrDefault(distanceDisplayConditionProperty, time, defaultDistanceDisplayCondition, distanceDisplayConditionScratch); if (!DistanceDisplayCondition.equals(distanceDisplayCondition, attributes._lastDistanceDisplayCondition)) { attributes._lastDistanceDisplayCondition = DistanceDisplayCondition.clone(distanceDisplayCondition, attributes._lastDistanceDisplayCondition); attributes.distanceDisplayCondition = DistanceDisplayConditionGeometryInstanceAttribute.toValue(distanceDisplayCondition, attributes.distanceDisplayCondition); } } } this.updateShows(primitive); this.waitingOnCreate = false; } else if (defined(primitive) && !primitive.ready) { isUpdated = false; } this.itemsToRemove.length = removedCount; return isUpdated; }; Batch.prototype.updateShows = function(primitive) { var showsUpdated = this.showsUpdated.values; var length = showsUpdated.length; for (var i = 0; i < length; i++) { var updater = showsUpdated[i]; var instance = this.geometry.get(updater.id); var attributes = this.attributes.get(instance.id.id); if (!defined(attributes)) { attributes = primitive.getGeometryInstanceAttributes(instance.id); this.attributes.set(instance.id.id, attributes); } var show = updater.entity.isShowing; var currentShow = attributes.show[0] === 1; if (show !== currentShow) { attributes.show = ShowGeometryInstanceAttribute.toValue(show, attributes.show); instance.attributes.show.value[0] = attributes.show[0]; } } this.showsUpdated.removeAll(); }; Batch.prototype.contains = function(updater) { return this.updaters.contains(updater.id); }; Batch.prototype.getBoundingSphere = function(updater, result) { var primitive = this.primitive; if (!primitive.ready) { return BoundingSphereState.PENDING; } var bs = primitive.getBoundingSphere(updater.entity); if (!defined(bs)) { return BoundingSphereState.FAILED; } bs.clone(result); return BoundingSphereState.DONE; }; Batch.prototype.removeAllPrimitives = function() { var primitives = this.primitives; var primitive = this.primitive; if (defined(primitive)) { primitives.remove(primitive); this.primitive = undefined; this.geometry.removeAll(); this.updaters.removeAll(); } var oldPrimitive = this.oldPrimitive; if (defined(oldPrimitive)) { primitives.remove(oldPrimitive); this.oldPrimitive = undefined; } }; /** * @private */ function StaticGroundGeometryColorBatch(primitives, classificationType) { this._batches = new AssociativeArray(); this._primitives = primitives; this._classificationType = classificationType; } StaticGroundGeometryColorBatch.prototype.add = function(time, updater) { var instance = updater.createFillGeometryInstance(time); var batches = this._batches; // color and zIndex are batch breakers, so we'll use that for the key var zIndex = Property.getValueOrDefault(updater.zIndex, 0); var batchKey = new Uint32Array(instance.attributes.color.value.buffer)[0] + ':' + zIndex; var batch; if (batches.contains(batchKey)) { batch = batches.get(batchKey); } else { batch = new Batch(this._primitives, this._classificationType, instance.attributes.color.value, batchKey, zIndex); batches.set(batchKey, batch); } batch.add(updater, instance); return batch; }; StaticGroundGeometryColorBatch.prototype.remove = function(updater) { var batchesArray = this._batches.values; var count = batchesArray.length; for (var i = 0; i < count; ++i) { if (batchesArray[i].remove(updater)) { return; } } }; StaticGroundGeometryColorBatch.prototype.update = function(time) { var i; var updater; //Perform initial update var isUpdated = true; var batches = this._batches; var batchesArray = batches.values; var batchCount = batchesArray.length; for (i = 0; i < batchCount; ++i) { isUpdated = batchesArray[i].update(time) && isUpdated; } //If any items swapped between batches we need to move them for (i = 0; i < batchCount; ++i) { var oldBatch = batchesArray[i]; var itemsToRemove = oldBatch.itemsToRemove; var itemsToMoveLength = itemsToRemove.length; for (var j = 0; j < itemsToMoveLength; j++) { updater = itemsToRemove[j]; oldBatch.remove(updater); var newBatch = this.add(time, updater); oldBatch.isDirty = true; newBatch.isDirty = true; } } //If we moved anything around, we need to re-build the primitive and remove empty batches var batchesArrayCopy = batchesArray.slice(); var batchesCopyCount = batchesArrayCopy.length; for (i = 0; i < batchesCopyCount; ++i) { var batch = batchesArrayCopy[i]; if (batch.isDirty) { isUpdated = batchesArrayCopy[i].update(time) && isUpdated; batch.isDirty = false; } if (batch.geometry.length === 0) { batches.remove(batch.key); } } return isUpdated; }; StaticGroundGeometryColorBatch.prototype.getBoundingSphere = function(updater, result) { var batchesArray = this._batches.values; var batchCount = batchesArray.length; for (var i = 0; i < batchCount; ++i) { var batch = batchesArray[i]; if (batch.contains(updater)) { return batch.getBoundingSphere(updater, result); } } return BoundingSphereState.FAILED; }; StaticGroundGeometryColorBatch.prototype.removeAllPrimitives = function() { var batchesArray = this._batches.values; var batchCount = batchesArray.length; for (var i = 0; i < batchCount; ++i) { batchesArray[i].removeAllPrimitives(); } }; export default StaticGroundGeometryColorBatch;