import AssociativeArray from '../Core/AssociativeArray.js'; import BoundingSphere from '../Core/BoundingSphere.js'; import Check from '../Core/Check.js'; import defaultValue from '../Core/defaultValue.js'; import defined from '../Core/defined.js'; import destroyObject from '../Core/destroyObject.js'; import Event from '../Core/Event.js'; import EventHelper from '../Core/EventHelper.js'; import ClassificationType from '../Scene/ClassificationType.js'; import MaterialAppearance from '../Scene/MaterialAppearance.js'; import PerInstanceColorAppearance from '../Scene/PerInstanceColorAppearance.js'; import ShadowMode from '../Scene/ShadowMode.js'; import BoundingSphereState from './BoundingSphereState.js'; import BoxGeometryUpdater from './BoxGeometryUpdater.js'; import ColorMaterialProperty from './ColorMaterialProperty.js'; import CorridorGeometryUpdater from './CorridorGeometryUpdater.js'; import CylinderGeometryUpdater from './CylinderGeometryUpdater.js'; import DynamicGeometryBatch from './DynamicGeometryBatch.js'; import EllipseGeometryUpdater from './EllipseGeometryUpdater.js'; import EllipsoidGeometryUpdater from './EllipsoidGeometryUpdater.js'; import Entity from './Entity.js'; import PlaneGeometryUpdater from './PlaneGeometryUpdater.js'; import PolygonGeometryUpdater from './PolygonGeometryUpdater.js'; import PolylineVolumeGeometryUpdater from './PolylineVolumeGeometryUpdater.js'; import RectangleGeometryUpdater from './RectangleGeometryUpdater.js'; import StaticGeometryColorBatch from './StaticGeometryColorBatch.js'; import StaticGeometryPerMaterialBatch from './StaticGeometryPerMaterialBatch.js'; import StaticGroundGeometryColorBatch from './StaticGroundGeometryColorBatch.js'; import StaticGroundGeometryPerMaterialBatch from './StaticGroundGeometryPerMaterialBatch.js'; import StaticOutlineGeometryBatch from './StaticOutlineGeometryBatch.js'; import WallGeometryUpdater from './WallGeometryUpdater.js'; var emptyArray = []; var geometryUpdaters = [BoxGeometryUpdater, CylinderGeometryUpdater, CorridorGeometryUpdater, EllipseGeometryUpdater, EllipsoidGeometryUpdater, PlaneGeometryUpdater, PolygonGeometryUpdater, PolylineVolumeGeometryUpdater, RectangleGeometryUpdater, WallGeometryUpdater]; function GeometryUpdaterSet(entity, scene) { this.entity = entity; this.scene = scene; var updaters = new Array(geometryUpdaters.length); var geometryChanged = new Event(); function raiseEvent(geometry) { geometryChanged.raiseEvent(geometry); } var eventHelper = new EventHelper(); for (var i = 0; i < updaters.length; i++) { var updater = new geometryUpdaters[i](entity, scene); eventHelper.add(updater.geometryChanged, raiseEvent); updaters[i] = updater; } this.updaters = updaters; this.geometryChanged = geometryChanged; this.eventHelper = eventHelper; this._removeEntitySubscription = entity.definitionChanged.addEventListener(GeometryUpdaterSet.prototype._onEntityPropertyChanged, this); } GeometryUpdaterSet.prototype._onEntityPropertyChanged = function(entity, propertyName, newValue, oldValue) { var updaters = this.updaters; for (var i = 0; i < updaters.length; i++) { updaters[i]._onEntityPropertyChanged(entity, propertyName, newValue, oldValue); } }; GeometryUpdaterSet.prototype.forEach = function (callback) { var updaters = this.updaters; for (var i = 0; i < updaters.length; i++) { callback(updaters[i]); } }; GeometryUpdaterSet.prototype.destroy = function() { this.eventHelper.removeAll(); var updaters = this.updaters; for (var i = 0; i < updaters.length; i++) { updaters[i].destroy(); } this._removeEntitySubscription(); destroyObject(this); }; /** * A general purpose visualizer for geometry represented by {@link Primitive} instances. * @alias GeometryVisualizer * @constructor * * @param {Scene} scene The scene the primitives will be rendered in. * @param {EntityCollection} entityCollection The entityCollection to visualize. * @param {PrimitiveCollection} [primitives=scene.primitives] A collection to add primitives related to the entities * @param {PrimitiveCollection} [groundPrimitives=scene.groundPrimitives] A collection to add ground primitives related to the entities */ function GeometryVisualizer(scene, entityCollection, primitives, groundPrimitives) { //>>includeStart('debug', pragmas.debug); Check.defined('scene', scene); Check.defined('entityCollection', entityCollection); //>>includeEnd('debug'); primitives = defaultValue(primitives, scene.primitives); groundPrimitives = defaultValue(groundPrimitives, scene.groundPrimitives); this._scene = scene; this._primitives = primitives; this._groundPrimitives = groundPrimitives; this._entityCollection = undefined; this._addedObjects = new AssociativeArray(); this._removedObjects = new AssociativeArray(); this._changedObjects = new AssociativeArray(); var numberOfShadowModes = ShadowMode.NUMBER_OF_SHADOW_MODES; this._outlineBatches = new Array(numberOfShadowModes*2); this._closedColorBatches = new Array(numberOfShadowModes*2); this._closedMaterialBatches = new Array(numberOfShadowModes*2); this._openColorBatches = new Array(numberOfShadowModes*2); this._openMaterialBatches = new Array(numberOfShadowModes*2); var supportsMaterialsforEntitiesOnTerrain = Entity.supportsMaterialsforEntitiesOnTerrain(scene); this._supportsMaterialsforEntitiesOnTerrain = supportsMaterialsforEntitiesOnTerrain; var i; for (i = 0; i < numberOfShadowModes; ++i) { this._outlineBatches[i] = new StaticOutlineGeometryBatch(primitives, scene, i, false); this._outlineBatches[numberOfShadowModes + i] = new StaticOutlineGeometryBatch(primitives, scene, i, true); this._closedColorBatches[i] = new StaticGeometryColorBatch(primitives, PerInstanceColorAppearance, undefined, true, i, true); this._closedColorBatches[numberOfShadowModes + i] = new StaticGeometryColorBatch(primitives, PerInstanceColorAppearance, undefined, true, i, false); this._closedMaterialBatches[i] = new StaticGeometryPerMaterialBatch(primitives, MaterialAppearance, undefined, true, i, true); this._closedMaterialBatches[numberOfShadowModes + i] = new StaticGeometryPerMaterialBatch(primitives, MaterialAppearance, undefined, true, i, false); this._openColorBatches[i] = new StaticGeometryColorBatch(primitives, PerInstanceColorAppearance, undefined, false, i, true); this._openColorBatches[numberOfShadowModes + i] = new StaticGeometryColorBatch(primitives, PerInstanceColorAppearance, undefined, false, i, false); this._openMaterialBatches[i] = new StaticGeometryPerMaterialBatch(primitives, MaterialAppearance, undefined, false, i, true); this._openMaterialBatches[numberOfShadowModes + i] = new StaticGeometryPerMaterialBatch(primitives, MaterialAppearance, undefined, false, i, false); } var numberOfClassificationTypes = ClassificationType.NUMBER_OF_CLASSIFICATION_TYPES; var groundColorBatches = new Array(numberOfClassificationTypes); var groundMaterialBatches = []; if (supportsMaterialsforEntitiesOnTerrain) { for (i = 0; i < numberOfClassificationTypes; ++i) { groundMaterialBatches.push(new StaticGroundGeometryPerMaterialBatch(groundPrimitives, i, MaterialAppearance)); groundColorBatches[i] = new StaticGroundGeometryPerMaterialBatch(groundPrimitives, i, PerInstanceColorAppearance); } } else { for (i = 0; i < numberOfClassificationTypes; ++i) { groundColorBatches[i] = new StaticGroundGeometryColorBatch(groundPrimitives, i); } } this._groundColorBatches = groundColorBatches; this._groundMaterialBatches = groundMaterialBatches; this._dynamicBatch = new DynamicGeometryBatch(primitives, groundPrimitives); this._batches = this._outlineBatches.concat(this._closedColorBatches, this._closedMaterialBatches, this._openColorBatches, this._openMaterialBatches, this._groundColorBatches, this._groundMaterialBatches, this._dynamicBatch); this._subscriptions = new AssociativeArray(); this._updaterSets = new AssociativeArray(); this._entityCollection = entityCollection; entityCollection.collectionChanged.addEventListener(GeometryVisualizer.prototype._onCollectionChanged, this); this._onCollectionChanged(entityCollection, entityCollection.values, emptyArray); } /** * Updates all of the primitives created by this visualizer to match their * Entity counterpart at the given time. * * @param {JulianDate} time The time to update to. * @returns {Boolean} True if the visualizer successfully updated to the provided time, * false if the visualizer is waiting for asynchronous primitives to be created. */ GeometryVisualizer.prototype.update = function(time) { //>>includeStart('debug', pragmas.debug); Check.defined('time', time); //>>includeEnd('debug'); var addedObjects = this._addedObjects; var added = addedObjects.values; var removedObjects = this._removedObjects; var removed = removedObjects.values; var changedObjects = this._changedObjects; var changed = changedObjects.values; var i; var entity; var id; var updaterSet; var that = this; for (i = changed.length - 1; i > -1; i--) { entity = changed[i]; id = entity.id; updaterSet = this._updaterSets.get(id); //If in a single update, an entity gets removed and a new instance //re-added with the same id, the updater no longer tracks the //correct entity, we need to both remove the old one and //add the new one, which is done by pushing the entity //onto the removed/added lists. if (updaterSet.entity === entity) { updaterSet.forEach(function(updater) { that._removeUpdater(updater); that._insertUpdaterIntoBatch(time, updater); }); } else { removed.push(entity); added.push(entity); } } for (i = removed.length - 1; i > -1; i--) { entity = removed[i]; id = entity.id; updaterSet = this._updaterSets.get(id); updaterSet.forEach(this._removeUpdater.bind(this)); updaterSet.destroy(); this._updaterSets.remove(id); this._subscriptions.get(id)(); this._subscriptions.remove(id); } for (i = added.length - 1; i > -1; i--) { entity = added[i]; id = entity.id; updaterSet = new GeometryUpdaterSet(entity, this._scene); this._updaterSets.set(id, updaterSet); updaterSet.forEach(function(updater) { that._insertUpdaterIntoBatch(time, updater); }); this._subscriptions.set(id, updaterSet.geometryChanged.addEventListener(GeometryVisualizer._onGeometryChanged, this)); } addedObjects.removeAll(); removedObjects.removeAll(); changedObjects.removeAll(); var isUpdated = true; var batches = this._batches; var length = batches.length; for (i = 0; i < length; i++) { isUpdated = batches[i].update(time) && isUpdated; } return isUpdated; }; var getBoundingSphereArrayScratch = []; var getBoundingSphereBoundingSphereScratch = new BoundingSphere(); /** * Computes a bounding sphere which encloses the visualization produced for the specified entity. * The bounding sphere is in the fixed frame of the scene's globe. * * @param {Entity} entity The entity whose bounding sphere to compute. * @param {BoundingSphere} result The bounding sphere onto which to store the result. * @returns {BoundingSphereState} BoundingSphereState.DONE if the result contains the bounding sphere, * BoundingSphereState.PENDING if the result is still being computed, or * BoundingSphereState.FAILED if the entity has no visualization in the current scene. * @private */ GeometryVisualizer.prototype.getBoundingSphere = function(entity, result) { //>>includeStart('debug', pragmas.debug); Check.defined('entity', entity); Check.defined('result', result); //>>includeEnd('debug'); var boundingSpheres = getBoundingSphereArrayScratch; var tmp = getBoundingSphereBoundingSphereScratch; var count = 0; var state = BoundingSphereState.DONE; var batches = this._batches; var batchesLength = batches.length; var id = entity.id; var updaters = this._updaterSets.get(id).updaters; for (var j = 0; j < updaters.length; j++) { var updater = updaters[j]; for (var i = 0; i < batchesLength; i++) { state = batches[i].getBoundingSphere(updater, tmp); if (state === BoundingSphereState.PENDING) { return BoundingSphereState.PENDING; } else if (state === BoundingSphereState.DONE) { boundingSpheres[count] = BoundingSphere.clone(tmp, boundingSpheres[count]); count++; } } } if (count === 0) { return BoundingSphereState.FAILED; } boundingSpheres.length = count; BoundingSphere.fromBoundingSpheres(boundingSpheres, result); return BoundingSphereState.DONE; }; /** * Returns true if this object was destroyed; otherwise, false. * * @returns {Boolean} True if this object was destroyed; otherwise, false. */ GeometryVisualizer.prototype.isDestroyed = function() { return false; }; /** * Removes and destroys all primitives created by this instance. */ GeometryVisualizer.prototype.destroy = function() { this._entityCollection.collectionChanged.removeEventListener(GeometryVisualizer.prototype._onCollectionChanged, this); this._addedObjects.removeAll(); this._removedObjects.removeAll(); var i; var batches = this._batches; var length = batches.length; for (i = 0; i < length; i++) { batches[i].removeAllPrimitives(); } var subscriptions = this._subscriptions.values; length = subscriptions.length; for (i = 0; i < length; i++) { subscriptions[i](); } this._subscriptions.removeAll(); var updaterSets = this._updaterSets.values; length = updaterSets.length; for (i = 0; i < length; i++) { updaterSets[i].destroy(); } this._updaterSets.removeAll(); return destroyObject(this); }; /** * @private */ GeometryVisualizer.prototype._removeUpdater = function(updater) { //We don't keep track of which batch an updater is in, so just remove it from all of them. var batches = this._batches; var length = batches.length; for (var i = 0; i < length; i++) { batches[i].remove(updater); } }; /** * @private */ GeometryVisualizer.prototype._insertUpdaterIntoBatch = function(time, updater) { if (updater.isDynamic) { this._dynamicBatch.add(time, updater); return; } var shadows; if (updater.outlineEnabled || updater.fillEnabled) { shadows = updater.shadowsProperty.getValue(time); } var numberOfShadowModes = ShadowMode.NUMBER_OF_SHADOW_MODES; if (updater.outlineEnabled) { if (defined(updater.terrainOffsetProperty)) { this._outlineBatches[numberOfShadowModes + shadows].add(time, updater); } else { this._outlineBatches[shadows].add(time, updater); } } if (updater.fillEnabled) { if (updater.onTerrain) { var classificationType = updater.classificationTypeProperty.getValue(time); if (updater.fillMaterialProperty instanceof ColorMaterialProperty) { this._groundColorBatches[classificationType].add(time, updater); } else { // If unsupported, updater will not be on terrain. this._groundMaterialBatches[classificationType].add(time, updater); } } else if (updater.isClosed) { if (updater.fillMaterialProperty instanceof ColorMaterialProperty) { if (defined(updater.terrainOffsetProperty)) { this._closedColorBatches[numberOfShadowModes + shadows].add(time, updater); } else { this._closedColorBatches[shadows].add(time, updater); } } else if (defined(updater.terrainOffsetProperty)) { this._closedMaterialBatches[numberOfShadowModes + shadows].add(time, updater); } else { this._closedMaterialBatches[shadows].add(time, updater); } } else if (updater.fillMaterialProperty instanceof ColorMaterialProperty) { if (defined(updater.terrainOffsetProperty)) { this._openColorBatches[numberOfShadowModes + shadows].add(time, updater); } else { this._openColorBatches[shadows].add(time, updater); } } else if (defined(updater.terrainOffsetProperty)) { this._openMaterialBatches[numberOfShadowModes + shadows].add(time, updater); } else { this._openMaterialBatches[shadows].add(time, updater); } } }; /** * @private */ GeometryVisualizer._onGeometryChanged = function(updater) { var removedObjects = this._removedObjects; var changedObjects = this._changedObjects; var entity = updater.entity; var id = entity.id; if (!defined(removedObjects.get(id)) && !defined(changedObjects.get(id))) { changedObjects.set(id, entity); } }; /** * @private */ GeometryVisualizer.prototype._onCollectionChanged = function(entityCollection, added, removed) { var addedObjects = this._addedObjects; var removedObjects = this._removedObjects; var changedObjects = this._changedObjects; var i; var id; var entity; for (i = removed.length - 1; i > -1; i--) { entity = removed[i]; id = entity.id; if (!addedObjects.remove(id)) { removedObjects.set(id, entity); changedObjects.remove(id); } } for (i = added.length - 1; i > -1; i--) { entity = added[i]; id = entity.id; if (removedObjects.remove(id)) { changedObjects.set(id, entity); } else { addedObjects.set(id, entity); } } }; export default GeometryVisualizer;