import Cartesian3 from '../Core/Cartesian3.js'; import Check from '../Core/Check.js'; import Color from '../Core/Color.js'; import ColorGeometryInstanceAttribute from '../Core/ColorGeometryInstanceAttribute.js'; import defaultValue from '../Core/defaultValue.js'; import defined from '../Core/defined.js'; import defineProperties from '../Core/defineProperties.js'; import DistanceDisplayCondition from '../Core/DistanceDisplayCondition.js'; import DistanceDisplayConditionGeometryInstanceAttribute from '../Core/DistanceDisplayConditionGeometryInstanceAttribute.js'; import EllipsoidGeometry from '../Core/EllipsoidGeometry.js'; import EllipsoidOutlineGeometry from '../Core/EllipsoidOutlineGeometry.js'; import GeometryInstance from '../Core/GeometryInstance.js'; import GeometryOffsetAttribute from '../Core/GeometryOffsetAttribute.js'; import Iso8601 from '../Core/Iso8601.js'; import Matrix4 from '../Core/Matrix4.js'; import OffsetGeometryInstanceAttribute from '../Core/OffsetGeometryInstanceAttribute.js'; import ShowGeometryInstanceAttribute from '../Core/ShowGeometryInstanceAttribute.js'; import HeightReference from '../Scene/HeightReference.js'; import MaterialAppearance from '../Scene/MaterialAppearance.js'; import PerInstanceColorAppearance from '../Scene/PerInstanceColorAppearance.js'; import Primitive from '../Scene/Primitive.js'; import SceneMode from '../Scene/SceneMode.js'; import ColorMaterialProperty from './ColorMaterialProperty.js'; import DynamicGeometryUpdater from './DynamicGeometryUpdater.js'; import GeometryUpdater from './GeometryUpdater.js'; import heightReferenceOnEntityPropertyChanged from './heightReferenceOnEntityPropertyChanged.js'; import MaterialProperty from './MaterialProperty.js'; import Property from './Property.js'; var defaultMaterial = new ColorMaterialProperty(Color.WHITE); var defaultOffset = Cartesian3.ZERO; var offsetScratch = new Cartesian3(); var radiiScratch = new Cartesian3(); var innerRadiiScratch = new Cartesian3(); var scratchColor = new Color(); var unitSphere = new Cartesian3(1, 1, 1); function EllipsoidGeometryOptions(entity) { this.id = entity; this.vertexFormat = undefined; this.radii = undefined; this.innerRadii = undefined; this.minimumClock = undefined; this.maximumClock = undefined; this.minimumCone = undefined; this.maximumCone = undefined; this.stackPartitions = undefined; this.slicePartitions = undefined; this.subdivisions = undefined; this.offsetAttribute = undefined; } /** * A {@link GeometryUpdater} for ellipsoids. * Clients do not normally create this class directly, but instead rely on {@link DataSourceDisplay}. * @alias EllipsoidGeometryUpdater * @constructor * * @param {Entity} entity The entity containing the geometry to be visualized. * @param {Scene} scene The scene where visualization is taking place. */ function EllipsoidGeometryUpdater(entity, scene) { GeometryUpdater.call(this, { entity : entity, scene : scene, geometryOptions : new EllipsoidGeometryOptions(entity), geometryPropertyName : 'ellipsoid', observedPropertyNames : ['availability', 'position', 'orientation', 'ellipsoid'] }); this._onEntityPropertyChanged(entity, 'ellipsoid', entity.ellipsoid, undefined); } if (defined(Object.create)) { EllipsoidGeometryUpdater.prototype = Object.create(GeometryUpdater.prototype); EllipsoidGeometryUpdater.prototype.constructor = EllipsoidGeometryUpdater; } defineProperties(EllipsoidGeometryUpdater.prototype, { /** * Gets the terrain offset property * @type {TerrainOffsetProperty} * @memberof EllipsoidGeometryUpdater.prototype * @readonly */ terrainOffsetProperty : { get : function() { return this._terrainOffsetProperty; } } }); /** * Creates the geometry instance which represents the fill of the geometry. * * @param {JulianDate} time The time to use when retrieving initial attribute values. * @param {Boolean} [skipModelMatrix=false] Whether to compute a model matrix for the geometry instance * @param {Matrix4} [modelMatrixResult] Used to store the result of the model matrix calculation * @returns {GeometryInstance} The geometry instance representing the filled portion of the geometry. * * @exception {DeveloperError} This instance does not represent a filled geometry. */ EllipsoidGeometryUpdater.prototype.createFillGeometryInstance = function(time, skipModelMatrix, modelMatrixResult) { //>>includeStart('debug', pragmas.debug); Check.defined('time', time); //>>includeEnd('debug'); var entity = this._entity; var isAvailable = entity.isAvailable(time); var color; var show = new ShowGeometryInstanceAttribute(isAvailable && entity.isShowing && this._showProperty.getValue(time) && this._fillProperty.getValue(time)); var distanceDisplayCondition = this._distanceDisplayConditionProperty.getValue(time); var distanceDisplayConditionAttribute = DistanceDisplayConditionGeometryInstanceAttribute.fromDistanceDisplayCondition(distanceDisplayCondition); var attributes = { show : show, distanceDisplayCondition : distanceDisplayConditionAttribute, color : undefined, offset : undefined }; if (this._materialProperty instanceof ColorMaterialProperty) { var currentColor; if (defined(this._materialProperty.color) && (this._materialProperty.color.isConstant || isAvailable)) { currentColor = this._materialProperty.color.getValue(time, scratchColor); } if (!defined(currentColor)) { currentColor = Color.WHITE; } color = ColorGeometryInstanceAttribute.fromColor(currentColor); attributes.color = color; } if (defined(this._options.offsetAttribute)) { attributes.offset = OffsetGeometryInstanceAttribute.fromCartesian3(Property.getValueOrDefault(this._terrainOffsetProperty, time, defaultOffset, offsetScratch)); } return new GeometryInstance({ id : entity, geometry : new EllipsoidGeometry(this._options), modelMatrix : skipModelMatrix ? undefined : entity.computeModelMatrixForHeightReference(time, entity.ellipsoid.heightReference, this._options.radii.z * 0.5, this._scene.mapProjection.ellipsoid, modelMatrixResult), attributes : attributes }); }; /** * Creates the geometry instance which represents the outline of the geometry. * * @param {JulianDate} time The time to use when retrieving initial attribute values. * @param {Boolean} [skipModelMatrix=false] Whether to compute a model matrix for the geometry instance * @param {Matrix4} [modelMatrixResult] Used to store the result of the model matrix calculation * @returns {GeometryInstance} The geometry instance representing the outline portion of the geometry. * * @exception {DeveloperError} This instance does not represent an outlined geometry. */ EllipsoidGeometryUpdater.prototype.createOutlineGeometryInstance = function(time, skipModelMatrix, modelMatrixResult) { //>>includeStart('debug', pragmas.debug); Check.defined('time', time); //>>includeEnd('debug'); var entity = this._entity; var isAvailable = entity.isAvailable(time); var outlineColor = Property.getValueOrDefault(this._outlineColorProperty, time, Color.BLACK, scratchColor); var distanceDisplayCondition = this._distanceDisplayConditionProperty.getValue(time); var attributes = { show : new ShowGeometryInstanceAttribute(isAvailable && entity.isShowing && this._showProperty.getValue(time) && this._showOutlineProperty.getValue(time)), color : ColorGeometryInstanceAttribute.fromColor(outlineColor), distanceDisplayCondition : DistanceDisplayConditionGeometryInstanceAttribute.fromDistanceDisplayCondition(distanceDisplayCondition), offset : undefined }; if (defined(this._options.offsetAttribute)) { attributes.offset = OffsetGeometryInstanceAttribute.fromCartesian3(Property.getValueOrDefault(this._terrainOffsetProperty, time, defaultOffset, offsetScratch)); } return new GeometryInstance({ id : entity, geometry : new EllipsoidOutlineGeometry(this._options), modelMatrix : skipModelMatrix ? undefined : entity.computeModelMatrixForHeightReference(time, entity.ellipsoid.heightReference, this._options.radii.z * 0.5, this._scene.mapProjection.ellipsoid, modelMatrixResult), attributes : attributes }); }; EllipsoidGeometryUpdater.prototype._computeCenter = function(time, result) { return Property.getValueOrUndefined(this._entity.position, time, result); }; EllipsoidGeometryUpdater.prototype._isHidden = function(entity, ellipsoid) { return !defined(entity.position) || !defined(ellipsoid.radii) || GeometryUpdater.prototype._isHidden.call(this, entity, ellipsoid); }; EllipsoidGeometryUpdater.prototype._isDynamic = function(entity, ellipsoid) { return !entity.position.isConstant || // !Property.isConstant(entity.orientation) || // !ellipsoid.radii.isConstant || // !Property.isConstant(ellipsoid.innerRadii) || // !Property.isConstant(ellipsoid.stackPartitions) || // !Property.isConstant(ellipsoid.slicePartitions) || // !Property.isConstant(ellipsoid.outlineWidth) || // !Property.isConstant(ellipsoid.minimumClock) || // !Property.isConstant(ellipsoid.maximumClock) || // !Property.isConstant(ellipsoid.minimumCone) || // !Property.isConstant(ellipsoid.maximumCone) || // !Property.isConstant(ellipsoid.subdivisions); }; EllipsoidGeometryUpdater.prototype._setStaticOptions = function(entity, ellipsoid) { var heightReference = Property.getValueOrDefault(ellipsoid.heightReference, Iso8601.MINIMUM_VALUE, HeightReference.NONE); var options = this._options; options.vertexFormat = this._materialProperty instanceof ColorMaterialProperty ? PerInstanceColorAppearance.VERTEX_FORMAT : MaterialAppearance.MaterialSupport.TEXTURED.vertexFormat; options.radii = ellipsoid.radii.getValue(Iso8601.MINIMUM_VALUE, options.radii); options.innerRadii = Property.getValueOrUndefined(ellipsoid.innerRadii, options.radii); options.minimumClock = Property.getValueOrUndefined(ellipsoid.minimumClock, Iso8601.MINIMUM_VALUE); options.maximumClock = Property.getValueOrUndefined(ellipsoid.maximumClock, Iso8601.MINIMUM_VALUE); options.minimumCone = Property.getValueOrUndefined(ellipsoid.minimumCone, Iso8601.MINIMUM_VALUE); options.maximumCone = Property.getValueOrUndefined(ellipsoid.maximumCone, Iso8601.MINIMUM_VALUE); options.stackPartitions = Property.getValueOrUndefined(ellipsoid.stackPartitions, Iso8601.MINIMUM_VALUE); options.slicePartitions = Property.getValueOrUndefined(ellipsoid.slicePartitions, Iso8601.MINIMUM_VALUE); options.subdivisions = Property.getValueOrUndefined(ellipsoid.subdivisions, Iso8601.MINIMUM_VALUE); options.offsetAttribute = heightReference !== HeightReference.NONE ? GeometryOffsetAttribute.ALL : undefined; }; EllipsoidGeometryUpdater.prototype._onEntityPropertyChanged = heightReferenceOnEntityPropertyChanged; EllipsoidGeometryUpdater.DynamicGeometryUpdater = DynamicEllipsoidGeometryUpdater; /** * @private */ function DynamicEllipsoidGeometryUpdater(geometryUpdater, primitives, groundPrimitives) { DynamicGeometryUpdater.call(this, geometryUpdater, primitives, groundPrimitives); this._scene = geometryUpdater._scene; this._modelMatrix = new Matrix4(); this._attributes = undefined; this._outlineAttributes = undefined; this._lastSceneMode = undefined; this._lastShow = undefined; this._lastOutlineShow = undefined; this._lastOutlineWidth = undefined; this._lastOutlineColor = undefined; this._lastOffset = new Cartesian3(); this._material = {}; } if (defined(Object.create)) { DynamicEllipsoidGeometryUpdater.prototype = Object.create(DynamicGeometryUpdater.prototype); DynamicEllipsoidGeometryUpdater.prototype.constructor = DynamicEllipsoidGeometryUpdater; } DynamicEllipsoidGeometryUpdater.prototype.update = function(time) { //>>includeStart('debug', pragmas.debug); Check.defined('time', time); //>>includeEnd('debug'); var entity = this._entity; var ellipsoid = entity.ellipsoid; if (!entity.isShowing || !entity.isAvailable(time) || !Property.getValueOrDefault(ellipsoid.show, time, true)) { if (defined(this._primitive)) { this._primitive.show = false; } if (defined(this._outlinePrimitive)) { this._outlinePrimitive.show = false; } return; } var radii = Property.getValueOrUndefined(ellipsoid.radii, time, radiiScratch); var modelMatrix = defined(radii) ? entity.computeModelMatrixForHeightReference(time, ellipsoid.heightReference, radii.z * 0.5, this._scene.mapProjection.ellipsoid, this._modelMatrix) : undefined; if (!defined(modelMatrix) || !defined(radii)) { if (defined(this._primitive)) { this._primitive.show = false; } if (defined(this._outlinePrimitive)) { this._outlinePrimitive.show = false; } return; } //Compute attributes and material. var showFill = Property.getValueOrDefault(ellipsoid.fill, time, true); var showOutline = Property.getValueOrDefault(ellipsoid.outline, time, false); var outlineColor = Property.getValueOrClonedDefault(ellipsoid.outlineColor, time, Color.BLACK, scratchColor); var material = MaterialProperty.getValue(time, defaultValue(ellipsoid.material, defaultMaterial), this._material); // Check properties that could trigger a primitive rebuild. var innerRadii = Property.getValueOrUndefined(ellipsoid.innerRadii, time, innerRadiiScratch); var minimumClock = Property.getValueOrUndefined(ellipsoid.minimumClock, time); var maximumClock = Property.getValueOrUndefined(ellipsoid.maximumClock, time); var minimumCone = Property.getValueOrUndefined(ellipsoid.minimumCone, time); var maximumCone = Property.getValueOrUndefined(ellipsoid.maximumCone, time); var stackPartitions = Property.getValueOrUndefined(ellipsoid.stackPartitions, time); var slicePartitions = Property.getValueOrUndefined(ellipsoid.slicePartitions, time); var subdivisions = Property.getValueOrUndefined(ellipsoid.subdivisions, time); var outlineWidth = Property.getValueOrDefault(ellipsoid.outlineWidth, time, 1.0); var heightReference = Property.getValueOrDefault(ellipsoid.heightReference, time, HeightReference.NONE); var offsetAttribute = heightReference !== HeightReference.NONE ? GeometryOffsetAttribute.ALL : undefined; //In 3D we use a fast path by modifying Primitive.modelMatrix instead of regenerating the primitive every frame. //Also check for height reference because this method doesn't work when the height is relative to terrain. var sceneMode = this._scene.mode; var in3D = sceneMode === SceneMode.SCENE3D && heightReference === HeightReference.NONE; var options = this._options; var shadows = this._geometryUpdater.shadowsProperty.getValue(time); var distanceDisplayConditionProperty = this._geometryUpdater.distanceDisplayConditionProperty; var distanceDisplayCondition = distanceDisplayConditionProperty.getValue(time); var offset = Property.getValueOrDefault(this._geometryUpdater.terrainOffsetProperty, time, defaultOffset, offsetScratch); //We only rebuild the primitive if something other than the radii has changed //For the radii, we use unit sphere and then deform it with a scale matrix. var rebuildPrimitives = !in3D || this._lastSceneMode !== sceneMode || !defined(this._primitive) || // options.stackPartitions !== stackPartitions || options.slicePartitions !== slicePartitions || // defined(innerRadii) && !Cartesian3.equals(options.innerRadii !== innerRadii) || options.minimumClock !== minimumClock || // options.maximumClock !== maximumClock || options.minimumCone !== minimumCone || // options.maximumCone !== maximumCone || options.subdivisions !== subdivisions || // this._lastOutlineWidth !== outlineWidth || options.offsetAttribute !== offsetAttribute; if (rebuildPrimitives) { var primitives = this._primitives; primitives.removeAndDestroy(this._primitive); primitives.removeAndDestroy(this._outlinePrimitive); this._primitive = undefined; this._outlinePrimitive = undefined; this._lastSceneMode = sceneMode; this._lastOutlineWidth = outlineWidth; options.stackPartitions = stackPartitions; options.slicePartitions = slicePartitions; options.subdivisions = subdivisions; options.offsetAttribute = offsetAttribute; options.radii = Cartesian3.clone(in3D ? unitSphere : radii, options.radii); if (defined(innerRadii)) { if (in3D) { var mag = Cartesian3.magnitude(radii); options.innerRadii = Cartesian3.fromElements(innerRadii.x / mag, innerRadii.y / mag, innerRadii.z / mag, options.innerRadii); } else { options.innerRadii = Cartesian3.clone(innerRadii, options.innerRadii); } } else { options.innerRadii = undefined; } options.minimumClock = minimumClock; options.maximumClock = maximumClock; options.minimumCone = minimumCone; options.maximumCone = maximumCone; var appearance = new MaterialAppearance({ material : material, translucent : material.isTranslucent(), closed : true }); options.vertexFormat = appearance.vertexFormat; var fillInstance = this._geometryUpdater.createFillGeometryInstance(time, in3D, this._modelMatrix); this._primitive = primitives.add(new Primitive({ geometryInstances : fillInstance, appearance : appearance, asynchronous : false, shadows : shadows })); var outlineInstance = this._geometryUpdater.createOutlineGeometryInstance(time, in3D, this._modelMatrix); this._outlinePrimitive = primitives.add(new Primitive({ geometryInstances : outlineInstance, appearance : new PerInstanceColorAppearance({ flat : true, translucent : outlineInstance.attributes.color.value[3] !== 255, renderState : { lineWidth : this._geometryUpdater._scene.clampLineWidth(outlineWidth) } }), asynchronous : false, shadows : shadows })); this._lastShow = showFill; this._lastOutlineShow = showOutline; this._lastOutlineColor = Color.clone(outlineColor, this._lastOutlineColor); this._lastDistanceDisplayCondition = distanceDisplayCondition; this._lastOffset = Cartesian3.clone(offset, this._lastOffset); } else if (this._primitive.ready) { //Update attributes only. var primitive = this._primitive; var outlinePrimitive = this._outlinePrimitive; primitive.show = true; outlinePrimitive.show = true; primitive.appearance.material = material; var attributes = this._attributes; if (!defined(attributes)) { attributes = primitive.getGeometryInstanceAttributes(entity); this._attributes = attributes; } if (showFill !== this._lastShow) { attributes.show = ShowGeometryInstanceAttribute.toValue(showFill, attributes.show); this._lastShow = showFill; } var outlineAttributes = this._outlineAttributes; if (!defined(outlineAttributes)) { outlineAttributes = outlinePrimitive.getGeometryInstanceAttributes(entity); this._outlineAttributes = outlineAttributes; } if (showOutline !== this._lastOutlineShow) { outlineAttributes.show = ShowGeometryInstanceAttribute.toValue(showOutline, outlineAttributes.show); this._lastOutlineShow = showOutline; } if (!Color.equals(outlineColor, this._lastOutlineColor)) { outlineAttributes.color = ColorGeometryInstanceAttribute.toValue(outlineColor, outlineAttributes.color); Color.clone(outlineColor, this._lastOutlineColor); } if (!DistanceDisplayCondition.equals(distanceDisplayCondition, this._lastDistanceDisplayCondition)) { attributes.distanceDisplayCondition = DistanceDisplayConditionGeometryInstanceAttribute.toValue(distanceDisplayCondition, attributes.distanceDisplayCondition); outlineAttributes.distanceDisplayCondition = DistanceDisplayConditionGeometryInstanceAttribute.toValue(distanceDisplayCondition, outlineAttributes.distanceDisplayCondition); DistanceDisplayCondition.clone(distanceDisplayCondition, this._lastDistanceDisplayCondition); } if (!Cartesian3.equals(offset, this._lastOffset)) { attributes.offset = OffsetGeometryInstanceAttribute.toValue(offset, attributes.offset); outlineAttributes.offset = OffsetGeometryInstanceAttribute.toValue(offset, attributes.offset); Cartesian3.clone(offset, this._lastOffset); } } if (in3D) { //Since we are scaling a unit sphere, we can't let any of the values go to zero. //Instead we clamp them to a small value. To the naked eye, this produces the same results //that you get passing EllipsoidGeometry a radii with a zero component. radii.x = Math.max(radii.x, 0.001); radii.y = Math.max(radii.y, 0.001); radii.z = Math.max(radii.z, 0.001); modelMatrix = Matrix4.multiplyByScale(modelMatrix, radii, modelMatrix); this._primitive.modelMatrix = modelMatrix; this._outlinePrimitive.modelMatrix = modelMatrix; } }; export default EllipsoidGeometryUpdater;