index.html 8.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="UTF-8">
  5. <link rel="icon" href="favicon.ico" type="image/x-icon">
  6. <title>@title</title>
  7. <style>
  8. html,
  9. body {
  10. width: 100%;
  11. height: 100%;
  12. background-color: #000;
  13. color: #fff;
  14. margin: 0px;
  15. padding: 0;
  16. overflow: hidden;
  17. }
  18. </style>
  19. <link rel="stylesheet" href="./css/element.css">
  20. <link rel="stylesheet" href="./css/style.css">
  21. </head>
  22. <script type="text/javascript">
  23. const ossPrefix = 'https://laser.4dkankan.com/data/';
  24. const ossPrefixDep = 'https://laser.4dkankan.com/public/';
  25. const sceneNum = '@replace';
  26. // const sceneNum = 't-vZkqRV8';
  27. // const sceneNum = 't-iksBApb';
  28. // const sceneNum = 't-2XuBP3o';
  29. </script>
  30. <script src="https://laser.4dkankan.com/public/bus/bus.js"></script>
  31. <script src="https://laser.4dkankan.com/public/main.js?v=21"></script>
  32. <script src="https://laser.4dkankan.com/public/js/PDF.addfont.js"></script>
  33. <script type="text/javascript" src="https://laser.4dkankan.com/public/js/OBJExporter.js"></script>
  34. <script type="text/javascript" src="https://laser.4dkankan.com/public/js/Animation.js"></script>
  35. <script type="text/javascript" src="https://laser.4dkankan.com/public/js/AnimationHandler.js"></script>
  36. <script type="text/javascript" src="https://laser.4dkankan.com/public/js/KeyFrameAnimation.js"></script>
  37. <script type="text/javascript" src="https://laser.4dkankan.com/public/js/ColladaLoader.js"></script>
  38. <script type="text/javascript" src="https://laser.4dkankan.com/public/js/OBJLoader.js"></script>
  39. <script type="text/javascript" src="https://laser.4dkankan.com/public/js/tinyqueue.js"></script>
  40. <script type="text/javascript" src="https://laser.4dkankan.com/public/js/THREE.MeshLine.js"></script>
  41. <script type="text/javascript" src="https://laser.4dkankan.com/public/js/custom.js"></script>
  42. <script type="text/javascript" src="https://laser.4dkankan.com/public/js/utf.js"></script>
  43. <script type="text/javascript" src="https://laser.4dkankan.com/public/js/jquery-1.8.0.js"></script>
  44. <script type="text/javascript" src="https://laser.4dkankan.com/public/js/jquery.qrcode.js"></script>
  45. <script type="text/javascript" src="https://laser.4dkankan.com/public/js/proj4.js"></script>
  46. <script type="text/javascript">
  47. var indoorViewer;
  48. var run = false;
  49. IV.loaded(function() {
  50. indoorViewer = new IndoorViewer({
  51. 'base_url': 'https://laser.4dkankan.com/public/',
  52. 'onLoadComplete': setLayers
  53. });
  54. });
  55. var setLayers = function() {
  56. if (!run) {
  57. run = true;
  58. var setting = new Setting()
  59. var doorOpenCLose = new DoorOpenCLose();
  60. main_view.addToScene(doorOpenCLose);
  61. }
  62. };
  63. var DoorOpenCLose = function(e) {
  64. var main_view = IV.getMainView();
  65. // var model;
  66. // var animations;
  67. // var kfAnimations = [];
  68. // var kfAnimationsLength = 0;
  69. // var progress = 0;
  70. // var lastTimestamp = 0;
  71. // var pre_select_map_id = -1;
  72. // let path = './models/mesh/';
  73. // var mtlLoader = new IV.THREE.MTLLoader()
  74. // .setPath( path )
  75. // .load('mesh.mtl', function ( materials ) {
  76. // console.log(materials)
  77. // materials.preload();
  78. // // 加载obj
  79. // new IV.THREE.OBJLoader()
  80. // .setMaterials( materials )
  81. // .setPath( path )
  82. // .load('mesh.obj', function ( object ) {
  83. // // console.log(object)
  84. // // 设置旋转中心点
  85. // //object.children[0].geometry.computeBoundingBox();
  86. // //object.children[0].geometry.center()
  87. // object.position.x = 0;
  88. // object.position.y = 0;
  89. // object.position.z = 0;
  90. // // 将模型加入到场景
  91. // scene.add( object );
  92. // }, onProgress, onError );
  93. // });
  94. // OBJLoader_plugin();
  95. // var loader = new IV.THREE.OBJLoader();
  96. // loader.load('./models/mesh/mesh.obj', function (object) {
  97. // //controller = object.children[0];
  98. // var texture_loader = new IV.THREE.TextureLoader();
  99. // var material = new IV.THREE.MeshBasicMaterial();
  100. // main_view.scene.add(object);
  101. // });
  102. }
  103. /*
  104. if (!IV.custom) { //自定义功能集合
  105. IV.custom = {};
  106. }
  107. var loader_wall = new IV.THREE.ColladaLoader();
  108. loader_wall.load('./models/qt.dae', function(collada) {
  109. model = collada.scene.children[2];
  110. var material = new IV.THREE.MeshBasicMaterial({
  111. color: 0x00FA9A
  112. });
  113. material.colorWrite = false;
  114. model.children[0].material = material;
  115. model.renderOrder = 2;
  116. model.children[0].renderOrder = 2;
  117. main_view.overlayScene.add(model);
  118. //mesh.material.colorWrite = false;
  119. });
  120. var loader = new IV.THREE.ColladaLoader();
  121. */
  122. // loader.load('./models/m4.dae', function (collada) {
  123. // //console.log(collada)
  124. // model = collada.scene;
  125. // model.renderOrder = 3;
  126. // for (var j = 0; j < model.children.length; ++j) {
  127. // model.children[j].renderOrder = 3;
  128. // }
  129. // animations = collada.animations;
  130. // kfAnimationsLength = animations.length;
  131. // model.scale.x = model.scale.y = model.scale.z = 1;
  132. // main_view.scene.add(model);
  133. // //main_view.overlayScene.add(model);
  134. // //map_scene.add(model)
  135. // for (var i = 0; i < kfAnimationsLength; ++i) {
  136. // var animation = animations[i];
  137. // var kfAnimation = new IV.THREE.KeyFrameAnimation(animation);
  138. // kfAnimation.timeScale = 1;
  139. // kfAnimations.push(kfAnimation);
  140. // }
  141. // door_animation_start(0);
  142. // animate(lastTimestamp);
  143. // });
  144. function door_animation_start(time) {
  145. for (var i = 0; i < kfAnimationsLength; ++i) {
  146. var animation = kfAnimations[i];
  147. // if (animation.root.name === "animation_door1") {
  148. // console.log(animation.root.name)
  149. for (var h = 0, hl = animation.hierarchy.length; h < hl; h++) {
  150. var keys = animation.data.hierarchy[h].keys;
  151. var sids = animation.data.hierarchy[h].sids;
  152. var obj = animation.hierarchy[h];
  153. if (keys.length && sids) {
  154. for (var s = 0; s < sids.length; s++) {
  155. var sid = sids[s];
  156. var next = animation.getNextKeyWith(sid, h, 0);
  157. if (next) next.apply(sid);
  158. }
  159. obj.matrixAutoUpdate = false;
  160. animation.data.hierarchy[h].node.updateMatrix();
  161. obj.matrixWorldNeedsUpdate = true;
  162. }
  163. }
  164. // }
  165. animation.loop = false;
  166. animation.play(time);
  167. }
  168. }
  169. function animate(timestamp) {
  170. var frameTime = (timestamp - lastTimestamp) * 0.001;
  171. if (IV.custom.select_map_id && (pre_select_map_id !== IV.custom.select_map_id)) {
  172. pre_select_map_id = IV.custom.select_map_id;
  173. for (var i = 0; i < kfAnimationsLength; ++i) {
  174. kfAnimations[i].stop();
  175. }
  176. if (IV.custom.select_map_id === 2) {
  177. progress = 0;
  178. door_animation_start(6);
  179. } else if (IV.custom.select_map_id === 3) {
  180. progress = 0;
  181. door_animation_start(0);
  182. }
  183. }
  184. //console.log(progress,max_progress,start,end)
  185. if (progress >= 0 && progress < 6) {
  186. for (var i = 0; i < kfAnimationsLength; ++i) {
  187. //if (kfAnimations[i].root.name === "door1") {
  188. kfAnimations[i].update(frameTime);
  189. //}
  190. }
  191. } else if (progress >= 6) {
  192. for (var i = 0; i < kfAnimationsLength; ++i) {
  193. kfAnimations[i].stop();
  194. }
  195. // progress = 0;
  196. // door_animation_start();
  197. }
  198. main_view.invalidateScene();
  199. progress += frameTime;
  200. lastTimestamp = timestamp;
  201. requestAnimationFrame(animate);
  202. }
  203. </script>
  204. <script src="./js/index.js"></script>
  205. <body>
  206. <indoorviewer style="height: 100%"></indoorviewer>
  207. <div id="curscroll" style="position:absolute;visibility:hidden;padding: 2px 10px;z-index:2000"></div>
  208. </body>
  209. </html>