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- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function OBJLoader_plugin() {
- IV.THREE.OBJLoader = (function () {
- // o object_name | g group_name
- var object_pattern = /^[og]\s*(.+)?/;
- // mtllib file_reference
- var material_library_pattern = /^mtllib /;
- // usemtl material_name
- var material_use_pattern = /^usemtl /;
- function ParserState() {
- var state = {
- objects: [],
- object: {},
- vertices: [],
- normals: [],
- colors: [],
- uvs: [],
- materialLibraries: [],
- startObject: function (name, fromDeclaration) {
- // If the current object (initial from reset) is not from a g/o declaration in the parsed
- // file. We need to use it for the first parsed g/o to keep things in sync.
- if (this.object && this.object.fromDeclaration === false) {
- this.object.name = name;
- this.object.fromDeclaration = (fromDeclaration !== false);
- return;
- }
- var previousMaterial = (this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined);
- if (this.object && typeof this.object._finalize === 'function') {
- this.object._finalize(true);
- }
- this.object = {
- name: name || '',
- fromDeclaration: (fromDeclaration !== false),
- geometry: {
- vertices: [],
- normals: [],
- colors: [],
- uvs: []
- },
- materials: [],
- smooth: true,
- startMaterial: function (name, libraries) {
- var previous = this._finalize(false);
- // New usemtl declaration overwrites an inherited material, except if faces were declared
- // after the material, then it must be preserved for proper MultiMaterial continuation.
- if (previous && (previous.inherited || previous.groupCount <= 0)) {
- this.materials.splice(previous.index, 1);
- }
- var material = {
- index: this.materials.length,
- name: name || '',
- mtllib: (Array.isArray(libraries) && libraries.length > 0 ? libraries[libraries.length - 1] : ''),
- smooth: (previous !== undefined ? previous.smooth : this.smooth),
- groupStart: (previous !== undefined ? previous.groupEnd : 0),
- groupEnd: -1,
- groupCount: -1,
- inherited: false,
- clone: function (index) {
- var cloned = {
- index: (typeof index === 'number' ? index : this.index),
- name: this.name,
- mtllib: this.mtllib,
- smooth: this.smooth,
- groupStart: 0,
- groupEnd: -1,
- groupCount: -1,
- inherited: false
- };
- cloned.clone = this.clone.bind(cloned);
- return cloned;
- }
- };
- this.materials.push(material);
- return material;
- },
- currentMaterial: function () {
- if (this.materials.length > 0) {
- return this.materials[this.materials.length - 1];
- }
- return undefined;
- },
- _finalize: function (end) {
- var lastMultiMaterial = this.currentMaterial();
- if (lastMultiMaterial && lastMultiMaterial.groupEnd === -1) {
- lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
- lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
- lastMultiMaterial.inherited = false;
- }
- // Ignore objects tail materials if no face declarations followed them before a new o/g started.
- if (end && this.materials.length > 1) {
- for (var mi = this.materials.length - 1; mi >= 0; mi--) {
- if (this.materials[mi].groupCount <= 0) {
- this.materials.splice(mi, 1);
- }
- }
- }
- // Guarantee at least one empty material, this makes the creation later more straight forward.
- if (end && this.materials.length === 0) {
- this.materials.push({
- name: '',
- smooth: this.smooth
- });
- }
- return lastMultiMaterial;
- }
- };
- // Inherit previous objects material.
- // Spec tells us that a declared material must be set to all objects until a new material is declared.
- // If a usemtl declaration is encountered while this new object is being parsed, it will
- // overwrite the inherited material. Exception being that there was already face declarations
- // to the inherited material, then it will be preserved for proper MultiMaterial continuation.
- if (previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function') {
- var declared = previousMaterial.clone(0);
- declared.inherited = true;
- this.object.materials.push(declared);
- }
- this.objects.push(this.object);
- },
- finalize: function () {
- if (this.object && typeof this.object._finalize === 'function') {
- this.object._finalize(true);
- }
- },
- parseVertexIndex: function (value, len) {
- var index = parseInt(value, 10);
- return (index >= 0 ? index - 1 : index + len / 3) * 3;
- },
- parseNormalIndex: function (value, len) {
- var index = parseInt(value, 10);
- return (index >= 0 ? index - 1 : index + len / 3) * 3;
- },
- parseUVIndex: function (value, len) {
- var index = parseInt(value, 10);
- return (index >= 0 ? index - 1 : index + len / 2) * 2;
- },
- addVertex: function (a, b, c) {
- var src = this.vertices;
- var dst = this.object.geometry.vertices;
- dst.push(src[a + 0], src[a + 1], src[a + 2]);
- dst.push(src[b + 0], src[b + 1], src[b + 2]);
- dst.push(src[c + 0], src[c + 1], src[c + 2]);
- },
- addVertexPoint: function (a) {
- var src = this.vertices;
- var dst = this.object.geometry.vertices;
- dst.push(src[a + 0], src[a + 1], src[a + 2]);
- },
- addVertexLine: function (a) {
- var src = this.vertices;
- var dst = this.object.geometry.vertices;
- dst.push(src[a + 0], src[a + 1], src[a + 2]);
- },
- addNormal: function (a, b, c) {
- var src = this.normals;
- var dst = this.object.geometry.normals;
- dst.push(src[a + 0], src[a + 1], src[a + 2]);
- dst.push(src[b + 0], src[b + 1], src[b + 2]);
- dst.push(src[c + 0], src[c + 1], src[c + 2]);
- },
- addColor: function (a, b, c) {
- var src = this.colors;
- var dst = this.object.geometry.colors;
- dst.push(src[a + 0], src[a + 1], src[a + 2]);
- dst.push(src[b + 0], src[b + 1], src[b + 2]);
- dst.push(src[c + 0], src[c + 1], src[c + 2]);
- },
- addUV: function (a, b, c) {
- var src = this.uvs;
- var dst = this.object.geometry.uvs;
- dst.push(src[a + 0], src[a + 1]);
- dst.push(src[b + 0], src[b + 1]);
- dst.push(src[c + 0], src[c + 1]);
- },
- addUVLine: function (a) {
- var src = this.uvs;
- var dst = this.object.geometry.uvs;
- dst.push(src[a + 0], src[a + 1]);
- },
- addFace: function (a, b, c, ua, ub, uc, na, nb, nc) {
- var vLen = this.vertices.length;
- var ia = this.parseVertexIndex(a, vLen);
- var ib = this.parseVertexIndex(b, vLen);
- var ic = this.parseVertexIndex(c, vLen);
- this.addVertex(ia, ib, ic);
- if (ua !== undefined && ua !== '') {
- var uvLen = this.uvs.length;
- ia = this.parseUVIndex(ua, uvLen);
- ib = this.parseUVIndex(ub, uvLen);
- ic = this.parseUVIndex(uc, uvLen);
- this.addUV(ia, ib, ic);
- }
- if (na !== undefined && na !== '') {
- // Normals are many times the same. If so, skip function call and parseInt.
- var nLen = this.normals.length;
- ia = this.parseNormalIndex(na, nLen);
- ib = na === nb ? ia : this.parseNormalIndex(nb, nLen);
- ic = na === nc ? ia : this.parseNormalIndex(nc, nLen);
- this.addNormal(ia, ib, ic);
- }
- if (this.colors.length > 0) {
- this.addColor(ia, ib, ic);
- }
- },
- addPointGeometry: function (vertices) {
- this.object.geometry.type = 'Points';
- var vLen = this.vertices.length;
- for (var vi = 0, l = vertices.length; vi < l; vi++) {
- this.addVertexPoint(this.parseVertexIndex(vertices[vi], vLen));
- }
- },
- addLineGeometry: function (vertices, uvs) {
- this.object.geometry.type = 'Line';
- var vLen = this.vertices.length;
- var uvLen = this.uvs.length;
- for (var vi = 0, l = vertices.length; vi < l; vi++) {
- this.addVertexLine(this.parseVertexIndex(vertices[vi], vLen));
- }
- for (var uvi = 0, l = uvs.length; uvi < l; uvi++) {
- this.addUVLine(this.parseUVIndex(uvs[uvi], uvLen));
- }
- }
- };
- state.startObject('', false);
- return state;
- }
- //
- function OBJLoader(manager) {
- this.manager = (manager !== undefined) ? manager : IV.THREE.DefaultLoadingManager;
- this.materials = null;
- }
- OBJLoader.prototype = {
- constructor: OBJLoader,
- load: function (url, onLoad, onProgress, onError) {
- var scope = this;
- var loader = new IV.THREE.FileLoader(scope.manager);
- loader.setPath(this.path);
- loader.load(url, function (text) {
- onLoad(scope.parse(text));
- }, onProgress, onError);
- },
- setPath: function (value) {
- this.path = value;
- return this;
- },
- setMaterials: function (materials) {
- this.materials = materials;
- return this;
- },
- parse: function (text) {
- console.time('OBJLoader');
- var state = new ParserState();
- if (text.indexOf('\r\n') !== -1) {
- // This is faster than String.split with regex that splits on both
- text = text.replace(/\r\n/g, '\n');
- }
- if (text.indexOf('\\\n') !== -1) {
- // join lines separated by a line continuation character (\)
- text = text.replace(/\\\n/g, '');
- }
- var lines = text.split('\n');
- var line = '', lineFirstChar = '';
- var lineLength = 0;
- var result = [];
- // Faster to just trim left side of the line. Use if available.
- var trimLeft = (typeof ''.trimLeft === 'function');
- for (var i = 0, l = lines.length; i < l; i++) {
- line = lines[i];
- line = trimLeft ? line.trimLeft() : line.trim();
- lineLength = line.length;
- if (lineLength === 0) continue;
- lineFirstChar = line.charAt(0);
- // @todo invoke passed in handler if any
- if (lineFirstChar === '#') continue;
- if (lineFirstChar === 'v') {
- var data = line.split(/\s+/);
- switch (data[0]) {
- case 'v':
- state.vertices.push(
- parseFloat(data[1]),
- parseFloat(data[2]),
- parseFloat(data[3])
- );
- if (data.length === 8) {
- state.colors.push(
- parseFloat(data[4]),
- parseFloat(data[5]),
- parseFloat(data[6])
- );
- }
- break;
- case 'vn':
- state.normals.push(
- parseFloat(data[1]),
- parseFloat(data[2]),
- parseFloat(data[3])
- );
- break;
- case 'vt':
- state.uvs.push(
- parseFloat(data[1]),
- parseFloat(data[2])
- );
- break;
- }
- } else if (lineFirstChar === 'f') {
- var lineData = line.substr(1).trim();
- var vertexData = lineData.split(/\s+/);
- var faceVertices = [];
- // Parse the face vertex data into an easy to work with format
- for (var j = 0, jl = vertexData.length; j < jl; j++) {
- var vertex = vertexData[j];
- if (vertex.length > 0) {
- var vertexParts = vertex.split('/');
- faceVertices.push(vertexParts);
- }
- }
- // Draw an edge between the first vertex and all subsequent vertices to form an n-gon
- var v1 = faceVertices[0];
- for (var j = 1, jl = faceVertices.length - 1; j < jl; j++) {
- var v2 = faceVertices[j];
- var v3 = faceVertices[j + 1];
- state.addFace(
- v1[0], v2[0], v3[0],
- v1[1], v2[1], v3[1],
- v1[2], v2[2], v3[2]
- );
- }
- } else if (lineFirstChar === 'l') {
- var lineParts = line.substring(1).trim().split(" ");
- var lineVertices = [], lineUVs = [];
- if (line.indexOf("/") === -1) {
- lineVertices = lineParts;
- } else {
- for (var li = 0, llen = lineParts.length; li < llen; li++) {
- var parts = lineParts[li].split("/");
- if (parts[0] !== "") lineVertices.push(parts[0]);
- if (parts[1] !== "") lineUVs.push(parts[1]);
- }
- }
- state.addLineGeometry(lineVertices, lineUVs);
- } else if (lineFirstChar === 'p') {
- var lineData = line.substr(1).trim();
- var pointData = lineData.split(" ");
- state.addPointGeometry(pointData);
- } else if ((result = object_pattern.exec(line)) !== null) {
- // o object_name
- // or
- // g group_name
- // WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
- // var name = result[ 0 ].substr( 1 ).trim();
- var name = (" " + result[0].substr(1).trim()).substr(1);
- state.startObject(name);
- } else if (material_use_pattern.test(line)) {
- // material
- state.object.startMaterial(line.substring(7).trim(), state.materialLibraries);
- } else if (material_library_pattern.test(line)) {
- // mtl file
- state.materialLibraries.push(line.substring(7).trim());
- } else if (lineFirstChar === 's') {
- result = line.split(' ');
- // smooth shading
- // @todo Handle files that have varying smooth values for a set of faces inside one geometry,
- // but does not define a usemtl for each face set.
- // This should be detected and a dummy material created (later MultiMaterial and geometry groups).
- // This requires some care to not create extra material on each smooth value for "normal" obj files.
- // where explicit usemtl defines geometry groups.
- // Example asset: examples/models/obj/cerberus/Cerberus.obj
- /*
- * http://paulbourke.net/dataformats/obj/
- * or
- * http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf
- *
- * From chapter "Grouping" Syntax explanation "s group_number":
- * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
- * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
- * surfaces, smoothing groups are either turned on or off; there is no difference between values greater
- * than 0."
- */
- if (result.length > 1) {
- var value = result[1].trim().toLowerCase();
- state.object.smooth = (value !== '0' && value !== 'off');
- } else {
- // ZBrush can produce "s" lines #11707
- state.object.smooth = true;
- }
- var material = state.object.currentMaterial();
- if (material) material.smooth = state.object.smooth;
- } else {
- // Handle null terminated files without exception
- if (line === '\0') continue;
- throw new Error('IV.THREE.OBJLoader: Unexpected line: "' + line + '"');
- }
- }
- state.finalize();
- var container = new IV.THREE.Group();
- container.materialLibraries = [].concat(state.materialLibraries);
- for (var i = 0, l = state.objects.length; i < l; i++) {
- var object = state.objects[i];
- var geometry = object.geometry;
- var materials = object.materials;
- var isLine = (geometry.type === 'Line');
- var isPoints = (geometry.type === 'Points');
- var hasVertexColors = false;
- // Skip o/g line declarations that did not follow with any faces
- if (geometry.vertices.length === 0) continue;
- var buffergeometry = new IV.THREE.BufferGeometry();
- buffergeometry.addAttribute('position', new IV.THREE.Float32BufferAttribute(geometry.vertices, 3));
- if (geometry.normals.length > 0) {
- buffergeometry.addAttribute('normal', new IV.THREE.Float32BufferAttribute(geometry.normals, 3));
- } else {
- buffergeometry.computeVertexNormals();
- }
- if (geometry.colors.length > 0) {
- hasVertexColors = true;
- buffergeometry.addAttribute('color', new IV.THREE.Float32BufferAttribute(geometry.colors, 3));
- }
- if (geometry.uvs.length > 0) {
- buffergeometry.addAttribute('uv', new IV.THREE.Float32BufferAttribute(geometry.uvs, 2));
- }
- // Create materials
- var createdMaterials = [];
- for (var mi = 0, miLen = materials.length; mi < miLen; mi++) {
- var sourceMaterial = materials[mi];
- var material = undefined;
- if (this.materials !== null) {
- material = this.materials.create(sourceMaterial.name);
- // mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
- if (isLine && material && !(material instanceof IV.THREE.LineBasicMaterial)) {
- var materialLine = new IV.THREE.LineBasicMaterial();
- IV.THREE.Material.prototype.copy.call(materialLine, material);
- materialLine.color.copy(material.color);
- materialLine.lights = false;
- material = materialLine;
- } else if (isPoints && material && !(material instanceof IV.THREE.PointsMaterial)) {
- var materialPoints = new IV.THREE.PointsMaterial({size: 10, sizeAttenuation: false});
- IV.THREE.Material.prototype.copy.call(materialPoints, material);
- materialPoints.color.copy(material.color);
- materialPoints.map = material.map;
- materialPoints.lights = false;
- material = materialPoints;
- }
- }
- if (!material) {
- if (isLine) {
- material = new IV.THREE.LineBasicMaterial();
- } else if (isPoints) {
- material = new IV.THREE.PointsMaterial({size: 1, sizeAttenuation: false});
- } else {
- material = new IV.THREE.MeshPhongMaterial();
- }
- material.name = sourceMaterial.name;
- }
- material.flatShading = sourceMaterial.smooth ? false : true;
- material.vertexColors = hasVertexColors ? IV.THREE.VertexColors : IV.THREE.NoColors;
- createdMaterials.push(material);
- }
- // Create mesh
- var mesh;
- if (createdMaterials.length > 1) {
- for (var mi = 0, miLen = materials.length; mi < miLen; mi++) {
- var sourceMaterial = materials[mi];
- buffergeometry.addGroup(sourceMaterial.groupStart, sourceMaterial.groupCount, mi);
- }
- if (isLine) {
- mesh = new IV.THREE.LineSegments(buffergeometry, createdMaterials);
- } else if (isPoints) {
- mesh = new IV.THREE.Points(buffergeometry, createdMaterials);
- } else {
- mesh = new IV.THREE.Mesh(buffergeometry, createdMaterials);
- }
- } else {
- if (isLine) {
- mesh = new IV.THREE.LineSegments(buffergeometry, createdMaterials[0]);
- } else if (isPoints) {
- mesh = new IV.THREE.Points(buffergeometry, createdMaterials[0]);
- } else {
- mesh = new IV.THREE.Mesh(buffergeometry, createdMaterials[0]);
- }
- }
- mesh.name = object.name;
- container.add(mesh);
- }
- console.timeEnd('OBJLoader');
- return container;
- }
- };
- return OBJLoader;
- })();
- }
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