ColladaLoader.js 132 KB

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  1. /**
  2. * @author Tim Knip / http://www.floorplanner.com/ / tim at floorplanner.com
  3. * @author Tony Parisi / http://www.tonyparisi.com/
  4. */
  5. IV.THREE.ColladaLoader = function () {
  6. var COLLADA = null;
  7. var scene = null;
  8. var visualScene;
  9. var kinematicsModel;
  10. var readyCallbackFunc = null;
  11. var sources = {};
  12. var images = {};
  13. var animations = {};
  14. var controllers = {};
  15. var geometries = {};
  16. var materials = {};
  17. var effects = {};
  18. var cameras = {};
  19. var lights = {};
  20. var animData;
  21. var kinematics;
  22. var visualScenes;
  23. var kinematicsModels;
  24. var baseUrl;
  25. var morphs;
  26. var skins;
  27. var flip_uv = true;
  28. var preferredShading = IV.THREE.SmoothShading;
  29. var options = {
  30. // Force Geometry to always be centered at the local origin of the
  31. // containing Mesh.
  32. centerGeometry: false,
  33. // Axis conversion is done for geometries, animations, and controllers.
  34. // If we ever pull cameras or lights out of the COLLADA file, they'll
  35. // need extra work.
  36. convertUpAxis: false,
  37. subdivideFaces: true,
  38. upAxis: 'Y',
  39. // For reflective or refractive materials we'll use this cubemap
  40. defaultEnvMap: null
  41. };
  42. var colladaUnit = 1.0;
  43. var colladaUp = 'Y';
  44. var upConversion = null;
  45. function load ( url, readyCallback, progressCallback, failCallback ) {
  46. var length = 0;
  47. if ( document.implementation && document.implementation.createDocument ) {
  48. var request = new XMLHttpRequest();
  49. request.onreadystatechange = function() {
  50. if ( request.readyState === 4 ) {
  51. if ( request.status === 0 || request.status === 200 ) {
  52. if ( request.response ) {
  53. readyCallbackFunc = readyCallback;
  54. parse( request.response, undefined, url );
  55. } else {
  56. if ( failCallback ) {
  57. failCallback( { type: 'error', url: url } );
  58. } else {
  59. console.error( "ColladaLoader: Empty or non-existing file (" + url + ")" );
  60. }
  61. }
  62. }else{
  63. if( failCallback ){
  64. failCallback( { type: 'error', url: url } );
  65. }else{
  66. console.error( 'ColladaLoader: Couldn\'t load "' + url + '" (' + request.status + ')' );
  67. }
  68. }
  69. } else if ( request.readyState === 3 ) {
  70. if ( progressCallback ) {
  71. if ( length === 0 ) {
  72. length = request.getResponseHeader( "Content-Length" );
  73. }
  74. progressCallback( { total: length, loaded: request.responseText.length } );
  75. }
  76. }
  77. };
  78. request.open( "GET", url, true );
  79. request.send( null );
  80. } else {
  81. alert( "Don't know how to parse XML!" );
  82. }
  83. }
  84. function parse( text, callBack, url ) {
  85. COLLADA = new DOMParser().parseFromString( text, 'text/xml' );
  86. callBack = callBack || readyCallbackFunc;
  87. if ( url !== undefined ) {
  88. var parts = url.split( '/' );
  89. parts.pop();
  90. baseUrl = ( parts.length < 1 ? '.' : parts.join( '/' ) ) + '/';
  91. }
  92. parseAsset();
  93. setUpConversion();
  94. images = parseLib( "library_images image", _Image, "image" );
  95. materials = parseLib( "library_materials material", Material, "material" );
  96. effects = parseLib( "library_effects effect", Effect, "effect" );
  97. geometries = parseLib( "library_geometries geometry", Geometry, "geometry" );
  98. cameras = parseLib( "library_cameras camera", Camera, "camera" );
  99. lights = parseLib( "library_lights light", Light, "light" );
  100. controllers = parseLib( "library_controllers controller", Controller, "controller" );
  101. animations = parseLib( "library_animations animation", Animation, "animation" );
  102. visualScenes = parseLib( "library_visual_scenes visual_scene", VisualScene, "visual_scene" );
  103. kinematicsModels = parseLib( "library_kinematics_models kinematics_model", KinematicsModel, "kinematics_model" );
  104. morphs = [];
  105. skins = [];
  106. visualScene = parseScene();
  107. scene = new IV.THREE.Group();
  108. for ( var i = 0; i < visualScene.nodes.length; i ++ ) {
  109. scene.add( createSceneGraph( visualScene.nodes[ i ] ) );
  110. }
  111. // unit conversion
  112. scene.scale.multiplyScalar( colladaUnit );
  113. createAnimations();
  114. kinematicsModel = parseKinematicsModel();
  115. createKinematics();
  116. var result = {
  117. scene: scene,
  118. morphs: morphs,
  119. skins: skins,
  120. animations: animData,
  121. kinematics: kinematics,
  122. dae: {
  123. images: images,
  124. materials: materials,
  125. cameras: cameras,
  126. lights: lights,
  127. effects: effects,
  128. geometries: geometries,
  129. controllers: controllers,
  130. animations: animations,
  131. visualScenes: visualScenes,
  132. visualScene: visualScene,
  133. scene: visualScene,
  134. kinematicsModels: kinematicsModels,
  135. kinematicsModel: kinematicsModel
  136. }
  137. };
  138. if ( callBack ) {
  139. callBack( result );
  140. }
  141. return result;
  142. }
  143. function setPreferredShading ( shading ) {
  144. preferredShading = shading;
  145. }
  146. function parseAsset () {
  147. var elements = COLLADA.querySelectorAll('asset');
  148. var element = elements[0];
  149. if ( element && element.childNodes ) {
  150. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  151. var child = element.childNodes[ i ];
  152. switch ( child.nodeName ) {
  153. case 'unit':
  154. var meter = child.getAttribute( 'meter' );
  155. if ( meter ) {
  156. colladaUnit = parseFloat( meter );
  157. }
  158. break;
  159. case 'up_axis':
  160. colladaUp = child.textContent.charAt(0);
  161. break;
  162. }
  163. }
  164. }
  165. }
  166. function parseLib ( q, classSpec, prefix ) {
  167. var elements = COLLADA.querySelectorAll(q);
  168. var lib = {};
  169. var i = 0;
  170. var elementsLength = elements.length;
  171. for ( var j = 0; j < elementsLength; j ++ ) {
  172. var element = elements[j];
  173. var daeElement = ( new classSpec() ).parse( element );
  174. if ( !daeElement.id || daeElement.id.length === 0 ) daeElement.id = prefix + ( i ++ );
  175. lib[ daeElement.id ] = daeElement;
  176. }
  177. return lib;
  178. }
  179. function parseScene() {
  180. var sceneElement = COLLADA.querySelectorAll('scene instance_visual_scene')[0];
  181. if ( sceneElement ) {
  182. var url = sceneElement.getAttribute( 'url' ).replace( /^#/, '' );
  183. return visualScenes[ url.length > 0 ? url : 'visual_scene0' ];
  184. } else {
  185. return null;
  186. }
  187. }
  188. function parseKinematicsModel() {
  189. var kinematicsModelElement = COLLADA.querySelectorAll('instance_kinematics_model')[0];
  190. if ( kinematicsModelElement ) {
  191. var url = kinematicsModelElement.getAttribute( 'url' ).replace(/^#/, '');
  192. return kinematicsModels[ url.length > 0 ? url : 'kinematics_model0' ];
  193. } else {
  194. return null;
  195. }
  196. }
  197. function createAnimations() {
  198. animData = [];
  199. // fill in the keys
  200. recurseHierarchy( scene );
  201. }
  202. function recurseHierarchy( node ) {
  203. var n = visualScene.getChildById( node.colladaId, true ),
  204. newData = null;
  205. if ( n && n.keys ) {
  206. newData = {
  207. fps: 60,
  208. hierarchy: [ {
  209. node: n,
  210. keys: n.keys,
  211. sids: n.sids
  212. } ],
  213. node: node,
  214. name: 'animation_' + node.name,
  215. length: 0
  216. };
  217. animData.push(newData);
  218. for ( var i = 0, il = n.keys.length; i < il; i ++ ) {
  219. newData.length = Math.max( newData.length, n.keys[i].time );
  220. }
  221. } else {
  222. newData = {
  223. hierarchy: [ {
  224. keys: [],
  225. sids: []
  226. } ]
  227. }
  228. }
  229. for ( var i = 0, il = node.children.length; i < il; i ++ ) {
  230. var d = recurseHierarchy( node.children[i] );
  231. for ( var j = 0, jl = d.hierarchy.length; j < jl; j ++ ) {
  232. newData.hierarchy.push( {
  233. keys: [],
  234. sids: []
  235. } );
  236. }
  237. }
  238. return newData;
  239. }
  240. function calcAnimationBounds () {
  241. var start = 1000000;
  242. var end = -start;
  243. var frames = 0;
  244. var ID;
  245. for ( var id in animations ) {
  246. var animation = animations[ id ];
  247. ID = ID || animation.id;
  248. for ( var i = 0; i < animation.sampler.length; i ++ ) {
  249. var sampler = animation.sampler[ i ];
  250. sampler.create();
  251. start = Math.min( start, sampler.startTime );
  252. end = Math.max( end, sampler.endTime );
  253. frames = Math.max( frames, sampler.input.length );
  254. }
  255. }
  256. return { start:start, end:end, frames:frames,ID:ID };
  257. }
  258. function createMorph ( geometry, ctrl ) {
  259. var morphCtrl = ctrl instanceof InstanceController ? controllers[ ctrl.url ] : ctrl;
  260. if ( !morphCtrl || !morphCtrl.morph ) {
  261. console.log("could not find morph controller!");
  262. return;
  263. }
  264. var morph = morphCtrl.morph;
  265. for ( var i = 0; i < morph.targets.length; i ++ ) {
  266. var target_id = morph.targets[ i ];
  267. var daeGeometry = geometries[ target_id ];
  268. if ( !daeGeometry.mesh ||
  269. !daeGeometry.mesh.primitives ||
  270. !daeGeometry.mesh.primitives.length ) {
  271. continue;
  272. }
  273. var target = daeGeometry.mesh.primitives[ 0 ].geometry;
  274. if ( target.vertices.length === geometry.vertices.length ) {
  275. geometry.morphTargets.push( { name: "target_1", vertices: target.vertices } );
  276. }
  277. }
  278. geometry.morphTargets.push( { name: "target_Z", vertices: geometry.vertices } );
  279. }
  280. function createSkin ( geometry, ctrl, applyBindShape ) {
  281. var skinCtrl = controllers[ ctrl.url ];
  282. if ( !skinCtrl || !skinCtrl.skin ) {
  283. console.log( "could not find skin controller!" );
  284. return;
  285. }
  286. if ( !ctrl.skeleton || !ctrl.skeleton.length ) {
  287. console.log( "could not find the skeleton for the skin!" );
  288. return;
  289. }
  290. var skin = skinCtrl.skin;
  291. var skeleton = visualScene.getChildById( ctrl.skeleton[ 0 ] );
  292. var hierarchy = [];
  293. applyBindShape = applyBindShape !== undefined ? applyBindShape : true;
  294. var bones = [];
  295. geometry.skinWeights = [];
  296. geometry.skinIndices = [];
  297. //createBones( geometry.bones, skin, hierarchy, skeleton, null, -1 );
  298. //createWeights( skin, geometry.bones, geometry.skinIndices, geometry.skinWeights );
  299. /*
  300. geometry.animation = {
  301. name: 'take_001',
  302. fps: 30,
  303. length: 2,
  304. JIT: true,
  305. hierarchy: hierarchy
  306. };
  307. */
  308. if ( applyBindShape ) {
  309. for ( var i = 0; i < geometry.vertices.length; i ++ ) {
  310. geometry.vertices[ i ].applyMatrix4( skin.bindShapeMatrix );
  311. }
  312. }
  313. }
  314. function setupSkeleton ( node, bones, frame, parent ) {
  315. node.world = node.world || new IV.THREE.Matrix4();
  316. node.localworld = node.localworld || new IV.THREE.Matrix4();
  317. node.world.copy( node.matrix );
  318. node.localworld.copy( node.matrix );
  319. if ( node.channels && node.channels.length ) {
  320. var channel = node.channels[ 0 ];
  321. var m = channel.sampler.output[ frame ];
  322. if ( m instanceof IV.THREE.Matrix4 ) {
  323. node.world.copy( m );
  324. node.localworld.copy(m);
  325. if (frame === 0)
  326. node.matrix.copy(m);
  327. }
  328. }
  329. if ( parent ) {
  330. node.world.multiplyMatrices( parent, node.world );
  331. }
  332. bones.push( node );
  333. for ( var i = 0; i < node.nodes.length; i ++ ) {
  334. setupSkeleton( node.nodes[ i ], bones, frame, node.world );
  335. }
  336. }
  337. function setupSkinningMatrices ( bones, skin ) {
  338. // FIXME: this is dumb...
  339. for ( var i = 0; i < bones.length; i ++ ) {
  340. var bone = bones[ i ];
  341. var found = -1;
  342. if ( bone.type != 'JOINT' ) continue;
  343. for ( var j = 0; j < skin.joints.length; j ++ ) {
  344. if ( bone.sid === skin.joints[ j ] ) {
  345. found = j;
  346. break;
  347. }
  348. }
  349. if ( found >= 0 ) {
  350. var inv = skin.invBindMatrices[ found ];
  351. bone.invBindMatrix = inv;
  352. bone.skinningMatrix = new IV.THREE.Matrix4();
  353. bone.skinningMatrix.multiplyMatrices(bone.world, inv); // (IBMi * JMi)
  354. bone.animatrix = new IV.THREE.Matrix4();
  355. bone.animatrix.copy(bone.localworld);
  356. bone.weights = [];
  357. for ( var j = 0; j < skin.weights.length; j ++ ) {
  358. for (var k = 0; k < skin.weights[ j ].length; k ++ ) {
  359. var w = skin.weights[ j ][ k ];
  360. if ( w.joint === found ) {
  361. bone.weights.push( w );
  362. }
  363. }
  364. }
  365. } else {
  366. console.warn( "ColladaLoader: Could not find joint '" + bone.sid + "'." );
  367. bone.skinningMatrix = new IV.THREE.Matrix4();
  368. bone.weights = [];
  369. }
  370. }
  371. }
  372. //Walk the Collada tree and flatten the bones into a list, extract the position, quat and scale from the matrix
  373. function flattenSkeleton(skeleton) {
  374. var list = [];
  375. var walk = function(parentid, node, list) {
  376. var bone = {};
  377. bone.name = node.sid;
  378. bone.parent = parentid;
  379. bone.matrix = node.matrix;
  380. var data = [ new IV.THREE.Vector3(),new IV.THREE.Quaternion(),new IV.THREE.Vector3() ];
  381. bone.matrix.decompose(data[0], data[1], data[2]);
  382. bone.pos = [ data[0].x,data[0].y,data[0].z ];
  383. bone.scl = [ data[2].x,data[2].y,data[2].z ];
  384. bone.rotq = [ data[1].x,data[1].y,data[1].z,data[1].w ];
  385. list.push(bone);
  386. for (var i in node.nodes) {
  387. walk(node.sid, node.nodes[i], list);
  388. }
  389. };
  390. walk(-1, skeleton, list);
  391. return list;
  392. }
  393. //Move the vertices into the pose that is proper for the start of the animation
  394. function skinToBindPose(geometry,skeleton,skinController) {
  395. var bones = [];
  396. setupSkeleton( skeleton, bones, -1 );
  397. setupSkinningMatrices( bones, skinController.skin );
  398. var v = new IV.THREE.Vector3();
  399. var skinned = [];
  400. for (var i = 0; i < geometry.vertices.length; i ++) {
  401. skinned.push(new IV.THREE.Vector3());
  402. }
  403. for ( i = 0; i < bones.length; i ++ ) {
  404. if ( bones[ i ].type != 'JOINT' ) continue;
  405. for ( var j = 0; j < bones[ i ].weights.length; j ++ ) {
  406. var w = bones[ i ].weights[ j ];
  407. var vidx = w.index;
  408. var weight = w.weight;
  409. var o = geometry.vertices[vidx];
  410. var s = skinned[vidx];
  411. v.x = o.x;
  412. v.y = o.y;
  413. v.z = o.z;
  414. v.applyMatrix4( bones[i].skinningMatrix );
  415. s.x += (v.x * weight);
  416. s.y += (v.y * weight);
  417. s.z += (v.z * weight);
  418. }
  419. }
  420. for (var i = 0; i < geometry.vertices.length; i ++) {
  421. geometry.vertices[i] = skinned[i];
  422. }
  423. }
  424. function applySkin ( geometry, instanceCtrl, frame ) {
  425. var skinController = controllers[ instanceCtrl.url ];
  426. frame = frame !== undefined ? frame : 40;
  427. if ( !skinController || !skinController.skin ) {
  428. console.log( 'ColladaLoader: Could not find skin controller.' );
  429. return;
  430. }
  431. if ( !instanceCtrl.skeleton || !instanceCtrl.skeleton.length ) {
  432. console.log( 'ColladaLoader: Could not find the skeleton for the skin. ' );
  433. return;
  434. }
  435. var animationBounds = calcAnimationBounds();
  436. var skeleton = visualScene.getChildById( instanceCtrl.skeleton[0], true ) || visualScene.getChildBySid( instanceCtrl.skeleton[0], true );
  437. //flatten the skeleton into a list of bones
  438. var bonelist = flattenSkeleton(skeleton);
  439. var joints = skinController.skin.joints;
  440. //sort that list so that the order reflects the order in the joint list
  441. var sortedbones = [];
  442. for (var i = 0; i < joints.length; i ++) {
  443. for (var j = 0; j < bonelist.length; j ++) {
  444. if (bonelist[j].name === joints[i]) {
  445. sortedbones[i] = bonelist[j];
  446. }
  447. }
  448. }
  449. //hook up the parents by index instead of name
  450. for (var i = 0; i < sortedbones.length; i ++) {
  451. for (var j = 0; j < sortedbones.length; j ++) {
  452. if (sortedbones[i].parent === sortedbones[j].name) {
  453. sortedbones[i].parent = j;
  454. }
  455. }
  456. }
  457. var i, j, w, vidx, weight;
  458. var v = new IV.THREE.Vector3(), o, s;
  459. // move vertices to bind shape
  460. for ( i = 0; i < geometry.vertices.length; i ++ ) {
  461. geometry.vertices[i].applyMatrix4( skinController.skin.bindShapeMatrix );
  462. }
  463. var skinIndices = [];
  464. var skinWeights = [];
  465. var weights = skinController.skin.weights;
  466. // hook up the skin weights
  467. // TODO - this might be a good place to choose greatest 4 weights
  468. for ( var i =0; i < weights.length; i ++ ) {
  469. var indicies = new IV.THREE.Vector4(weights[i][0] ? weights[i][0].joint : 0,weights[i][1] ? weights[i][1].joint : 0,weights[i][2] ? weights[i][2].joint : 0,weights[i][3] ? weights[i][3].joint : 0);
  470. var weight = new IV.THREE.Vector4(weights[i][0] ? weights[i][0].weight : 0,weights[i][1] ? weights[i][1].weight : 0,weights[i][2] ? weights[i][2].weight : 0,weights[i][3] ? weights[i][3].weight : 0);
  471. skinIndices.push(indicies);
  472. skinWeights.push(weight);
  473. }
  474. geometry.skinIndices = skinIndices;
  475. geometry.skinWeights = skinWeights;
  476. geometry.bones = sortedbones;
  477. // process animation, or simply pose the rig if no animation
  478. //create an animation for the animated bones
  479. //NOTE: this has no effect when using morphtargets
  480. var animationdata = { "name":animationBounds.ID,"fps":30,"length":animationBounds.frames / 30,"hierarchy":[] };
  481. for (var j = 0; j < sortedbones.length; j ++) {
  482. animationdata.hierarchy.push({ parent:sortedbones[j].parent, name:sortedbones[j].name, keys:[] });
  483. }
  484. console.log( 'ColladaLoader:', animationBounds.ID + ' has ' + sortedbones.length + ' bones.' );
  485. skinToBindPose(geometry, skeleton, skinController);
  486. for ( frame = 0; frame < animationBounds.frames; frame ++ ) {
  487. var bones = [];
  488. var skinned = [];
  489. // process the frame and setup the rig with a fresh
  490. // transform, possibly from the bone's animation channel(s)
  491. setupSkeleton( skeleton, bones, frame );
  492. setupSkinningMatrices( bones, skinController.skin );
  493. for (var i = 0; i < bones.length; i ++) {
  494. for (var j = 0; j < animationdata.hierarchy.length; j ++) {
  495. if (animationdata.hierarchy[j].name === bones[i].sid) {
  496. var key = {};
  497. key.time = (frame / 30);
  498. key.matrix = bones[i].animatrix;
  499. if (frame === 0)
  500. bones[i].matrix = key.matrix;
  501. var data = [ new IV.THREE.Vector3(),new IV.THREE.Quaternion(),new IV.THREE.Vector3() ];
  502. key.matrix.decompose(data[0], data[1], data[2]);
  503. key.pos = [ data[0].x,data[0].y,data[0].z ];
  504. key.scl = [ data[2].x,data[2].y,data[2].z ];
  505. key.rot = data[1];
  506. animationdata.hierarchy[j].keys.push(key);
  507. }
  508. }
  509. }
  510. geometry.animation = animationdata;
  511. }
  512. }
  513. function createKinematics() {
  514. if ( kinematicsModel && kinematicsModel.joints.length === 0 ) {
  515. kinematics = undefined;
  516. return;
  517. }
  518. var jointMap = {};
  519. var _addToMap = function( jointIndex, parentVisualElement ) {
  520. var parentVisualElementId = parentVisualElement.getAttribute( 'id' );
  521. var colladaNode = visualScene.getChildById( parentVisualElementId, true );
  522. var joint = kinematicsModel.joints[ jointIndex ];
  523. scene.traverse(function( node ) {
  524. if ( node.colladaId == parentVisualElementId ) {
  525. jointMap[ jointIndex ] = {
  526. node: node,
  527. transforms: colladaNode.transforms,
  528. joint: joint,
  529. position: joint.zeroPosition
  530. };
  531. }
  532. });
  533. };
  534. kinematics = {
  535. joints: kinematicsModel && kinematicsModel.joints,
  536. getJointValue: function( jointIndex ) {
  537. var jointData = jointMap[ jointIndex ];
  538. if ( jointData ) {
  539. return jointData.position;
  540. } else {
  541. console.log( 'getJointValue: joint ' + jointIndex + ' doesn\'t exist' );
  542. }
  543. },
  544. setJointValue: function( jointIndex, value ) {
  545. var jointData = jointMap[ jointIndex ];
  546. if ( jointData ) {
  547. var joint = jointData.joint;
  548. if ( value > joint.limits.max || value < joint.limits.min ) {
  549. console.log( 'setJointValue: joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ')' );
  550. } else if ( joint.static ) {
  551. console.log( 'setJointValue: joint ' + jointIndex + ' is static' );
  552. } else {
  553. var threejsNode = jointData.node;
  554. var axis = joint.axis;
  555. var transforms = jointData.transforms;
  556. var matrix = new IV.THREE.Matrix4();
  557. for (i = 0; i < transforms.length; i ++ ) {
  558. var transform = transforms[ i ];
  559. // kinda ghetto joint detection
  560. if ( transform.sid && transform.sid.indexOf( 'joint' + jointIndex ) !== -1 ) {
  561. // apply actual joint value here
  562. switch ( joint.type ) {
  563. case 'revolute':
  564. matrix.multiply( m1.makeRotationAxis( axis, IV.THREE.Math.degToRad(value) ) );
  565. break;
  566. case 'prismatic':
  567. matrix.multiply( m1.makeTranslation(axis.x * value, axis.y * value, axis.z * value ) );
  568. break;
  569. default:
  570. console.warn( 'setJointValue: unknown joint type: ' + joint.type );
  571. break;
  572. }
  573. } else {
  574. var m1 = new IV.THREE.Matrix4();
  575. switch ( transform.type ) {
  576. case 'matrix':
  577. matrix.multiply( transform.obj );
  578. break;
  579. case 'translate':
  580. matrix.multiply( m1.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  581. break;
  582. case 'rotate':
  583. matrix.multiply( m1.makeRotationAxis( transform.obj, transform.angle ) );
  584. break;
  585. }
  586. }
  587. }
  588. // apply the matrix to the threejs node
  589. var elementsFloat32Arr = matrix.elements;
  590. var elements = Array.prototype.slice.call( elementsFloat32Arr );
  591. var elementsRowMajor = [
  592. elements[ 0 ],
  593. elements[ 4 ],
  594. elements[ 8 ],
  595. elements[ 12 ],
  596. elements[ 1 ],
  597. elements[ 5 ],
  598. elements[ 9 ],
  599. elements[ 13 ],
  600. elements[ 2 ],
  601. elements[ 6 ],
  602. elements[ 10 ],
  603. elements[ 14 ],
  604. elements[ 3 ],
  605. elements[ 7 ],
  606. elements[ 11 ],
  607. elements[ 15 ]
  608. ];
  609. threejsNode.matrix.set.apply( threejsNode.matrix, elementsRowMajor );
  610. threejsNode.matrix.decompose( threejsNode.position, threejsNode.quaternion, threejsNode.scale );
  611. }
  612. } else {
  613. console.log( 'setJointValue: joint ' + jointIndex + ' doesn\'t exist' );
  614. }
  615. }
  616. };
  617. var element = COLLADA.querySelector('scene instance_kinematics_scene');
  618. if ( element ) {
  619. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  620. var child = element.childNodes[ i ];
  621. if ( child.nodeType != 1 ) continue;
  622. switch ( child.nodeName ) {
  623. case 'bind_joint_axis':
  624. var visualTarget = child.getAttribute( 'target' ).split( '/' ).pop();
  625. var axis = child.querySelector('axis param').textContent;
  626. var jointIndex = parseInt( axis.split( 'joint' ).pop().split( '.' )[0] );
  627. var visualTargetElement = COLLADA.querySelector( '[sid="' + visualTarget + '"]' );
  628. if ( visualTargetElement ) {
  629. var parentVisualElement = visualTargetElement.parentElement;
  630. _addToMap(jointIndex, parentVisualElement);
  631. }
  632. break;
  633. default:
  634. break;
  635. }
  636. }
  637. }
  638. }
  639. function createSceneGraph ( node, parent ) {
  640. var obj = new IV.THREE.Object3D();
  641. var skinned = false;
  642. var skinController;
  643. var morphController;
  644. var i, j;
  645. // FIXME: controllers
  646. for ( i = 0; i < node.controllers.length; i ++ ) {
  647. var controller = controllers[ node.controllers[ i ].url ];
  648. switch ( controller.type ) {
  649. case 'skin':
  650. if ( geometries[ controller.skin.source ] ) {
  651. var inst_geom = new InstanceGeometry();
  652. inst_geom.url = controller.skin.source;
  653. inst_geom.instance_material = node.controllers[ i ].instance_material;
  654. node.geometries.push( inst_geom );
  655. skinned = true;
  656. skinController = node.controllers[ i ];
  657. } else if ( controllers[ controller.skin.source ] ) {
  658. // urgh: controller can be chained
  659. // handle the most basic case...
  660. var second = controllers[ controller.skin.source ];
  661. morphController = second;
  662. // skinController = node.controllers[i];
  663. if ( second.morph && geometries[ second.morph.source ] ) {
  664. var inst_geom = new InstanceGeometry();
  665. inst_geom.url = second.morph.source;
  666. inst_geom.instance_material = node.controllers[ i ].instance_material;
  667. node.geometries.push( inst_geom );
  668. }
  669. }
  670. break;
  671. case 'morph':
  672. if ( geometries[ controller.morph.source ] ) {
  673. var inst_geom = new InstanceGeometry();
  674. inst_geom.url = controller.morph.source;
  675. inst_geom.instance_material = node.controllers[ i ].instance_material;
  676. node.geometries.push( inst_geom );
  677. morphController = node.controllers[ i ];
  678. }
  679. console.log( 'ColladaLoader: Morph-controller partially supported.' );
  680. default:
  681. break;
  682. }
  683. }
  684. // geometries
  685. var double_sided_materials = {};
  686. for ( i = 0; i < node.geometries.length; i ++ ) {
  687. var instance_geometry = node.geometries[i];
  688. var instance_materials = instance_geometry.instance_material;
  689. var geometry = geometries[ instance_geometry.url ];
  690. var used_materials = {};
  691. var used_materials_array = [];
  692. var num_materials = 0;
  693. var first_material;
  694. if ( geometry ) {
  695. if ( !geometry.mesh || !geometry.mesh.primitives )
  696. continue;
  697. if ( obj.name.length === 0 ) {
  698. obj.name = geometry.id;
  699. }
  700. // collect used fx for this geometry-instance
  701. if ( instance_materials ) {
  702. for ( j = 0; j < instance_materials.length; j ++ ) {
  703. var instance_material = instance_materials[ j ];
  704. var mat = materials[ instance_material.target ];
  705. var effect_id = mat.instance_effect.url;
  706. var shader = effects[ effect_id ].shader;
  707. var material3js = shader.material;
  708. if ( geometry.doubleSided ) {
  709. if ( !( instance_material.symbol in double_sided_materials ) ) {
  710. var _copied_material = material3js.clone();
  711. _copied_material.side = IV.THREE.DoubleSide;
  712. double_sided_materials[ instance_material.symbol ] = _copied_material;
  713. }
  714. material3js = double_sided_materials[ instance_material.symbol ];
  715. }
  716. material3js.opacity = !material3js.opacity ? 1 : material3js.opacity;
  717. used_materials[ instance_material.symbol ] = num_materials;
  718. used_materials_array.push( material3js );
  719. first_material = material3js;
  720. first_material.name = mat.name === null || mat.name === '' ? mat.id : mat.name;
  721. num_materials ++;
  722. }
  723. }
  724. var mesh;
  725. var material = first_material || new IV.THREE.MeshLambertMaterial( { color: 0xdddddd, side: geometry.doubleSided ? IV.THREE.DoubleSide : IV.THREE.FrontSide } );
  726. var geom = geometry.mesh.geometry3js;
  727. if ( num_materials > 1 ) {
  728. material = new IV.THREE.MultiMaterial( used_materials_array );
  729. for ( j = 0; j < geom.faces.length; j ++ ) {
  730. var face = geom.faces[ j ];
  731. face.materialIndex = used_materials[ face.daeMaterial ]
  732. }
  733. }
  734. if ( skinController !== undefined ) {
  735. applySkin( geom, skinController );
  736. if ( geom.morphTargets.length > 0 ) {
  737. material.morphTargets = true;
  738. material.skinning = false;
  739. } else {
  740. material.morphTargets = false;
  741. material.skinning = true;
  742. }
  743. mesh = new IV.THREE.SkinnedMesh( geom, material, false );
  744. //mesh.skeleton = skinController.skeleton;
  745. //mesh.skinController = controllers[ skinController.url ];
  746. //mesh.skinInstanceController = skinController;
  747. mesh.name = 'skin_' + skins.length;
  748. //mesh.animationHandle.setKey(0);
  749. skins.push( mesh );
  750. } else if ( morphController !== undefined ) {
  751. createMorph( geom, morphController );
  752. material.morphTargets = true;
  753. mesh = new IV.THREE.Mesh( geom, material );
  754. mesh.name = 'morph_' + morphs.length;
  755. morphs.push( mesh );
  756. } else {
  757. if ( geom.isLineStrip === true ) {
  758. mesh = new IV.THREE.Line( geom );
  759. } else {
  760. mesh = new IV.THREE.Mesh( geom, material );
  761. }
  762. }
  763. obj.add(mesh);
  764. }
  765. }
  766. for ( i = 0; i < node.cameras.length; i ++ ) {
  767. var instance_camera = node.cameras[i];
  768. var cparams = cameras[instance_camera.url];
  769. var cam = new IV.THREE.PerspectiveCamera(cparams.yfov, parseFloat(cparams.aspect_ratio),
  770. parseFloat(cparams.znear), parseFloat(cparams.zfar));
  771. obj.add(cam);
  772. }
  773. for ( i = 0; i < node.lights.length; i ++ ) {
  774. var light = null;
  775. var instance_light = node.lights[i];
  776. var lparams = lights[instance_light.url];
  777. if ( lparams && lparams.technique ) {
  778. var color = lparams.color.getHex();
  779. var intensity = lparams.intensity;
  780. var distance = lparams.distance;
  781. var angle = lparams.falloff_angle;
  782. switch ( lparams.technique ) {
  783. case 'directional':
  784. light = new IV.THREE.DirectionalLight( color, intensity, distance );
  785. light.position.set(0, 0, 1);
  786. break;
  787. case 'point':
  788. light = new IV.THREE.PointLight( color, intensity, distance );
  789. break;
  790. case 'spot':
  791. light = new IV.THREE.SpotLight( color, intensity, distance, angle );
  792. light.position.set(0, 0, 1);
  793. break;
  794. case 'ambient':
  795. light = new IV.THREE.AmbientLight( color );
  796. break;
  797. }
  798. }
  799. if (light) {
  800. obj.add(light);
  801. }
  802. }
  803. obj.name = node.name || node.id || "";
  804. obj.colladaId = node.id || "";
  805. obj.layer = node.layer || "";
  806. obj.matrix = node.matrix;
  807. obj.matrix.decompose( obj.position, obj.quaternion, obj.scale );
  808. if ( options.centerGeometry && obj.geometry ) {
  809. var delta = obj.geometry.center();
  810. delta.multiply( obj.scale );
  811. delta.applyQuaternion( obj.quaternion );
  812. obj.position.sub( delta );
  813. }
  814. for ( i = 0; i < node.nodes.length; i ++ ) {
  815. obj.add( createSceneGraph( node.nodes[i], node ) );
  816. }
  817. return obj;
  818. }
  819. function getJointId( skin, id ) {
  820. for ( var i = 0; i < skin.joints.length; i ++ ) {
  821. if ( skin.joints[ i ] === id ) {
  822. return i;
  823. }
  824. }
  825. }
  826. function getLibraryNode( id ) {
  827. var nodes = COLLADA.querySelectorAll('library_nodes node');
  828. for ( var i = 0; i < nodes.length; i++ ) {
  829. var attObj = nodes[i].attributes.getNamedItem('id');
  830. if ( attObj && attObj.value === id ) {
  831. return nodes[i];
  832. }
  833. }
  834. return undefined;
  835. }
  836. function getChannelsForNode ( node ) {
  837. var channels = [];
  838. var startTime = 1000000;
  839. var endTime = -1000000;
  840. for ( var id in animations ) {
  841. var animation = animations[id];
  842. for ( var i = 0; i < animation.channel.length; i ++ ) {
  843. var channel = animation.channel[i];
  844. var sampler = animation.sampler[i];
  845. var id = channel.target.split('/')[0];
  846. if ( id == node.id ) {
  847. sampler.create();
  848. channel.sampler = sampler;
  849. startTime = Math.min(startTime, sampler.startTime);
  850. endTime = Math.max(endTime, sampler.endTime);
  851. channels.push(channel);
  852. }
  853. }
  854. }
  855. if ( channels.length ) {
  856. node.startTime = startTime;
  857. node.endTime = endTime;
  858. }
  859. return channels;
  860. }
  861. function calcFrameDuration( node ) {
  862. var minT = 10000000;
  863. for ( var i = 0; i < node.channels.length; i ++ ) {
  864. var sampler = node.channels[i].sampler;
  865. for ( var j = 0; j < sampler.input.length - 1; j ++ ) {
  866. var t0 = sampler.input[ j ];
  867. var t1 = sampler.input[ j + 1 ];
  868. minT = Math.min( minT, t1 - t0 );
  869. }
  870. }
  871. return minT;
  872. }
  873. function calcMatrixAt( node, t ) {
  874. var animated = {};
  875. var i, j;
  876. for ( i = 0; i < node.channels.length; i ++ ) {
  877. var channel = node.channels[ i ];
  878. animated[ channel.sid ] = channel;
  879. }
  880. var matrix = new IV.THREE.Matrix4();
  881. for ( i = 0; i < node.transforms.length; i ++ ) {
  882. var transform = node.transforms[ i ];
  883. var channel = animated[ transform.sid ];
  884. if ( channel !== undefined ) {
  885. var sampler = channel.sampler;
  886. var value;
  887. for ( j = 0; j < sampler.input.length - 1; j ++ ) {
  888. if ( sampler.input[ j + 1 ] > t ) {
  889. value = sampler.output[ j ];
  890. //console.log(value.flatten)
  891. break;
  892. }
  893. }
  894. if ( value !== undefined ) {
  895. if ( value instanceof IV.THREE.Matrix4 ) {
  896. matrix.multiplyMatrices( matrix, value );
  897. } else {
  898. // FIXME: handle other types
  899. matrix.multiplyMatrices( matrix, transform.matrix );
  900. }
  901. } else {
  902. matrix.multiplyMatrices( matrix, transform.matrix );
  903. }
  904. } else {
  905. matrix.multiplyMatrices( matrix, transform.matrix );
  906. }
  907. }
  908. return matrix;
  909. }
  910. function bakeAnimations ( node ) {
  911. if ( node.channels && node.channels.length ) {
  912. var keys = [],
  913. sids = [];
  914. for ( var i = 0, il = node.channels.length; i < il; i ++ ) {
  915. var channel = node.channels[i],
  916. fullSid = channel.fullSid,
  917. sampler = channel.sampler,
  918. input = sampler.input,
  919. transform = node.getTransformBySid( channel.sid ),
  920. member;
  921. if ( channel.arrIndices ) {
  922. member = [];
  923. for ( var j = 0, jl = channel.arrIndices.length; j < jl; j ++ ) {
  924. member[ j ] = getConvertedIndex( channel.arrIndices[ j ] );
  925. }
  926. } else {
  927. member = getConvertedMember( channel.member );
  928. }
  929. if ( transform ) {
  930. if ( sids.indexOf( fullSid ) === -1 ) {
  931. sids.push( fullSid );
  932. }
  933. for ( var j = 0, jl = input.length; j < jl; j ++ ) {
  934. var time = input[j],
  935. data = sampler.getData( transform.type, j, member ),
  936. key = findKey( keys, time );
  937. if ( !key ) {
  938. key = new Key( time );
  939. var timeNdx = findTimeNdx( keys, time );
  940. keys.splice( timeNdx === -1 ? keys.length : timeNdx, 0, key );
  941. }
  942. key.addTarget( fullSid, transform, member, data );
  943. }
  944. } else {
  945. console.log( 'Could not find transform "' + channel.sid + '" in node ' + node.id );
  946. }
  947. }
  948. // post process
  949. for ( var i = 0; i < sids.length; i ++ ) {
  950. var sid = sids[ i ];
  951. for ( var j = 0; j < keys.length; j ++ ) {
  952. var key = keys[ j ];
  953. if ( !key.hasTarget( sid ) ) {
  954. interpolateKeys( keys, key, j, sid );
  955. }
  956. }
  957. }
  958. node.keys = keys;
  959. node.sids = sids;
  960. }
  961. }
  962. function findKey ( keys, time) {
  963. var retVal = null;
  964. for ( var i = 0, il = keys.length; i < il && retVal === null; i ++ ) {
  965. var key = keys[i];
  966. if ( key.time === time ) {
  967. retVal = key;
  968. } else if ( key.time > time ) {
  969. break;
  970. }
  971. }
  972. return retVal;
  973. }
  974. function findTimeNdx ( keys, time) {
  975. var ndx = -1;
  976. for ( var i = 0, il = keys.length; i < il && ndx === -1; i ++ ) {
  977. var key = keys[i];
  978. if ( key.time >= time ) {
  979. ndx = i;
  980. }
  981. }
  982. return ndx;
  983. }
  984. function interpolateKeys ( keys, key, ndx, fullSid ) {
  985. var prevKey = getPrevKeyWith( keys, fullSid, ndx ? ndx - 1 : 0 ),
  986. nextKey = getNextKeyWith( keys, fullSid, ndx + 1 );
  987. if ( prevKey && nextKey ) {
  988. var scale = (key.time - prevKey.time) / (nextKey.time - prevKey.time),
  989. prevTarget = prevKey.getTarget( fullSid ),
  990. nextData = nextKey.getTarget( fullSid ).data,
  991. prevData = prevTarget.data,
  992. data;
  993. if ( prevTarget.type === 'matrix' ) {
  994. data = prevData;
  995. } else if ( prevData.length ) {
  996. data = [];
  997. for ( var i = 0; i < prevData.length; ++ i ) {
  998. data[ i ] = prevData[ i ] + ( nextData[ i ] - prevData[ i ] ) * scale;
  999. }
  1000. } else {
  1001. data = prevData + ( nextData - prevData ) * scale;
  1002. }
  1003. key.addTarget( fullSid, prevTarget.transform, prevTarget.member, data );
  1004. }
  1005. }
  1006. // Get next key with given sid
  1007. function getNextKeyWith( keys, fullSid, ndx ) {
  1008. for ( ; ndx < keys.length; ndx ++ ) {
  1009. var key = keys[ ndx ];
  1010. if ( key.hasTarget( fullSid ) ) {
  1011. return key;
  1012. }
  1013. }
  1014. return null;
  1015. }
  1016. // Get previous key with given sid
  1017. function getPrevKeyWith( keys, fullSid, ndx ) {
  1018. ndx = ndx >= 0 ? ndx : ndx + keys.length;
  1019. for ( ; ndx >= 0; ndx -- ) {
  1020. var key = keys[ ndx ];
  1021. if ( key.hasTarget( fullSid ) ) {
  1022. return key;
  1023. }
  1024. }
  1025. return null;
  1026. }
  1027. function _Image() {
  1028. this.id = "";
  1029. this.init_from = "";
  1030. }
  1031. _Image.prototype.parse = function(element) {
  1032. this.id = element.getAttribute('id');
  1033. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1034. var child = element.childNodes[ i ];
  1035. if ( child.nodeName === 'init_from' ) {
  1036. this.init_from = child.textContent;
  1037. }
  1038. }
  1039. return this;
  1040. };
  1041. function Controller() {
  1042. this.id = "";
  1043. this.name = "";
  1044. this.type = "";
  1045. this.skin = null;
  1046. this.morph = null;
  1047. }
  1048. Controller.prototype.parse = function( element ) {
  1049. this.id = element.getAttribute('id');
  1050. this.name = element.getAttribute('name');
  1051. this.type = "none";
  1052. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1053. var child = element.childNodes[ i ];
  1054. switch ( child.nodeName ) {
  1055. case 'skin':
  1056. this.skin = (new Skin()).parse(child);
  1057. this.type = child.nodeName;
  1058. break;
  1059. case 'morph':
  1060. this.morph = (new Morph()).parse(child);
  1061. this.type = child.nodeName;
  1062. break;
  1063. default:
  1064. break;
  1065. }
  1066. }
  1067. return this;
  1068. };
  1069. function Morph() {
  1070. this.method = null;
  1071. this.source = null;
  1072. this.targets = null;
  1073. this.weights = null;
  1074. }
  1075. Morph.prototype.parse = function( element ) {
  1076. var sources = {};
  1077. var inputs = [];
  1078. var i;
  1079. this.method = element.getAttribute( 'method' );
  1080. this.source = element.getAttribute( 'source' ).replace( /^#/, '' );
  1081. for ( i = 0; i < element.childNodes.length; i ++ ) {
  1082. var child = element.childNodes[ i ];
  1083. if ( child.nodeType != 1 ) continue;
  1084. switch ( child.nodeName ) {
  1085. case 'source':
  1086. var source = ( new Source() ).parse( child );
  1087. sources[ source.id ] = source;
  1088. break;
  1089. case 'targets':
  1090. inputs = this.parseInputs( child );
  1091. break;
  1092. default:
  1093. console.log( child.nodeName );
  1094. break;
  1095. }
  1096. }
  1097. for ( i = 0; i < inputs.length; i ++ ) {
  1098. var input = inputs[ i ];
  1099. var source = sources[ input.source ];
  1100. switch ( input.semantic ) {
  1101. case 'MORPH_TARGET':
  1102. this.targets = source.read();
  1103. break;
  1104. case 'MORPH_WEIGHT':
  1105. this.weights = source.read();
  1106. break;
  1107. default:
  1108. break;
  1109. }
  1110. }
  1111. return this;
  1112. };
  1113. Morph.prototype.parseInputs = function(element) {
  1114. var inputs = [];
  1115. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1116. var child = element.childNodes[i];
  1117. if ( child.nodeType != 1) continue;
  1118. switch ( child.nodeName ) {
  1119. case 'input':
  1120. inputs.push( (new Input()).parse(child) );
  1121. break;
  1122. default:
  1123. break;
  1124. }
  1125. }
  1126. return inputs;
  1127. };
  1128. function Skin() {
  1129. this.source = "";
  1130. this.bindShapeMatrix = null;
  1131. this.invBindMatrices = [];
  1132. this.joints = [];
  1133. this.weights = [];
  1134. }
  1135. Skin.prototype.parse = function( element ) {
  1136. var sources = {};
  1137. var joints, weights;
  1138. this.source = element.getAttribute( 'source' ).replace( /^#/, '' );
  1139. this.invBindMatrices = [];
  1140. this.joints = [];
  1141. this.weights = [];
  1142. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1143. var child = element.childNodes[i];
  1144. if ( child.nodeType != 1 ) continue;
  1145. switch ( child.nodeName ) {
  1146. case 'bind_shape_matrix':
  1147. var f = _floats(child.textContent);
  1148. this.bindShapeMatrix = getConvertedMat4( f );
  1149. break;
  1150. case 'source':
  1151. var src = new Source().parse(child);
  1152. sources[ src.id ] = src;
  1153. break;
  1154. case 'joints':
  1155. joints = child;
  1156. break;
  1157. case 'vertex_weights':
  1158. weights = child;
  1159. break;
  1160. default:
  1161. console.log( child.nodeName );
  1162. break;
  1163. }
  1164. }
  1165. this.parseJoints( joints, sources );
  1166. this.parseWeights( weights, sources );
  1167. return this;
  1168. };
  1169. Skin.prototype.parseJoints = function ( element, sources ) {
  1170. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1171. var child = element.childNodes[ i ];
  1172. if ( child.nodeType != 1 ) continue;
  1173. switch ( child.nodeName ) {
  1174. case 'input':
  1175. var input = ( new Input() ).parse( child );
  1176. var source = sources[ input.source ];
  1177. if ( input.semantic === 'JOINT' ) {
  1178. this.joints = source.read();
  1179. } else if ( input.semantic === 'INV_BIND_MATRIX' ) {
  1180. this.invBindMatrices = source.read();
  1181. }
  1182. break;
  1183. default:
  1184. break;
  1185. }
  1186. }
  1187. };
  1188. Skin.prototype.parseWeights = function ( element, sources ) {
  1189. var v, vcount, inputs = [];
  1190. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1191. var child = element.childNodes[ i ];
  1192. if ( child.nodeType != 1 ) continue;
  1193. switch ( child.nodeName ) {
  1194. case 'input':
  1195. inputs.push( ( new Input() ).parse( child ) );
  1196. break;
  1197. case 'v':
  1198. v = _ints( child.textContent );
  1199. break;
  1200. case 'vcount':
  1201. vcount = _ints( child.textContent );
  1202. break;
  1203. default:
  1204. break;
  1205. }
  1206. }
  1207. var index = 0;
  1208. for ( var i = 0; i < vcount.length; i ++ ) {
  1209. var numBones = vcount[i];
  1210. var vertex_weights = [];
  1211. for ( var j = 0; j < numBones; j ++ ) {
  1212. var influence = {};
  1213. for ( var k = 0; k < inputs.length; k ++ ) {
  1214. var input = inputs[ k ];
  1215. var value = v[ index + input.offset ];
  1216. switch ( input.semantic ) {
  1217. case 'JOINT':
  1218. influence.joint = value;//this.joints[value];
  1219. break;
  1220. case 'WEIGHT':
  1221. influence.weight = sources[ input.source ].data[ value ];
  1222. break;
  1223. default:
  1224. break;
  1225. }
  1226. }
  1227. vertex_weights.push( influence );
  1228. index += inputs.length;
  1229. }
  1230. for ( var j = 0; j < vertex_weights.length; j ++ ) {
  1231. vertex_weights[ j ].index = i;
  1232. }
  1233. this.weights.push( vertex_weights );
  1234. }
  1235. };
  1236. function VisualScene () {
  1237. this.id = "";
  1238. this.name = "";
  1239. this.nodes = [];
  1240. this.scene = new IV.THREE.Group();
  1241. }
  1242. VisualScene.prototype.getChildById = function( id, recursive ) {
  1243. for ( var i = 0; i < this.nodes.length; i ++ ) {
  1244. var node = this.nodes[ i ].getChildById( id, recursive );
  1245. if ( node ) {
  1246. return node;
  1247. }
  1248. }
  1249. return null;
  1250. };
  1251. VisualScene.prototype.getChildBySid = function( sid, recursive ) {
  1252. for ( var i = 0; i < this.nodes.length; i ++ ) {
  1253. var node = this.nodes[ i ].getChildBySid( sid, recursive );
  1254. if ( node ) {
  1255. return node;
  1256. }
  1257. }
  1258. return null;
  1259. };
  1260. VisualScene.prototype.parse = function( element ) {
  1261. this.id = element.getAttribute( 'id' );
  1262. this.name = element.getAttribute( 'name' );
  1263. this.nodes = [];
  1264. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1265. var child = element.childNodes[ i ];
  1266. if ( child.nodeType != 1 ) continue;
  1267. switch ( child.nodeName ) {
  1268. case 'node':
  1269. this.nodes.push( ( new Node() ).parse( child ) );
  1270. break;
  1271. default:
  1272. break;
  1273. }
  1274. }
  1275. return this;
  1276. };
  1277. function Node() {
  1278. this.id = "";
  1279. this.name = "";
  1280. this.sid = "";
  1281. this.nodes = [];
  1282. this.controllers = [];
  1283. this.transforms = [];
  1284. this.geometries = [];
  1285. this.channels = [];
  1286. this.matrix = new IV.THREE.Matrix4();
  1287. }
  1288. Node.prototype.getChannelForTransform = function( transformSid ) {
  1289. for ( var i = 0; i < this.channels.length; i ++ ) {
  1290. var channel = this.channels[i];
  1291. var parts = channel.target.split('/');
  1292. var id = parts.shift();
  1293. var sid = parts.shift();
  1294. var dotSyntax = (sid.indexOf(".") >= 0);
  1295. var arrSyntax = (sid.indexOf("(") >= 0);
  1296. var arrIndices;
  1297. var member;
  1298. if ( dotSyntax ) {
  1299. parts = sid.split(".");
  1300. sid = parts.shift();
  1301. member = parts.shift();
  1302. } else if ( arrSyntax ) {
  1303. arrIndices = sid.split("(");
  1304. sid = arrIndices.shift();
  1305. for ( var j = 0; j < arrIndices.length; j ++ ) {
  1306. arrIndices[ j ] = parseInt( arrIndices[ j ].replace( /\)/, '' ) );
  1307. }
  1308. }
  1309. if ( sid === transformSid ) {
  1310. channel.info = { sid: sid, dotSyntax: dotSyntax, arrSyntax: arrSyntax, arrIndices: arrIndices };
  1311. return channel;
  1312. }
  1313. }
  1314. return null;
  1315. };
  1316. Node.prototype.getChildById = function ( id, recursive ) {
  1317. if ( this.id === id ) {
  1318. return this;
  1319. }
  1320. if ( recursive ) {
  1321. for ( var i = 0; i < this.nodes.length; i ++ ) {
  1322. var n = this.nodes[ i ].getChildById( id, recursive );
  1323. if ( n ) {
  1324. return n;
  1325. }
  1326. }
  1327. }
  1328. return null;
  1329. };
  1330. Node.prototype.getChildBySid = function ( sid, recursive ) {
  1331. if ( this.sid === sid ) {
  1332. return this;
  1333. }
  1334. if ( recursive ) {
  1335. for ( var i = 0; i < this.nodes.length; i ++ ) {
  1336. var n = this.nodes[ i ].getChildBySid( sid, recursive );
  1337. if ( n ) {
  1338. return n;
  1339. }
  1340. }
  1341. }
  1342. return null;
  1343. };
  1344. Node.prototype.getTransformBySid = function ( sid ) {
  1345. for ( var i = 0; i < this.transforms.length; i ++ ) {
  1346. if ( this.transforms[ i ].sid === sid ) return this.transforms[ i ];
  1347. }
  1348. return null;
  1349. };
  1350. Node.prototype.parse = function( element ) {
  1351. var url;
  1352. this.id = element.getAttribute('id');
  1353. this.sid = element.getAttribute('sid');
  1354. this.name = element.getAttribute('name');
  1355. this.type = element.getAttribute('type');
  1356. this.layer = element.getAttribute('layer');
  1357. this.type = this.type === 'JOINT' ? this.type : 'NODE';
  1358. this.nodes = [];
  1359. this.transforms = [];
  1360. this.geometries = [];
  1361. this.cameras = [];
  1362. this.lights = [];
  1363. this.controllers = [];
  1364. this.matrix = new IV.THREE.Matrix4();
  1365. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1366. var child = element.childNodes[ i ];
  1367. if ( child.nodeType != 1 ) continue;
  1368. switch ( child.nodeName ) {
  1369. case 'node':
  1370. this.nodes.push( ( new Node() ).parse( child ) );
  1371. break;
  1372. case 'instance_camera':
  1373. this.cameras.push( ( new InstanceCamera() ).parse( child ) );
  1374. break;
  1375. case 'instance_controller':
  1376. this.controllers.push( ( new InstanceController() ).parse( child ) );
  1377. break;
  1378. case 'instance_geometry':
  1379. this.geometries.push( ( new InstanceGeometry() ).parse( child ) );
  1380. break;
  1381. case 'instance_light':
  1382. this.lights.push( ( new InstanceLight() ).parse( child ) );
  1383. break;
  1384. case 'instance_node':
  1385. url = child.getAttribute( 'url' ).replace( /^#/, '' );
  1386. var iNode = getLibraryNode( url );
  1387. if ( iNode ) {
  1388. this.nodes.push( ( new Node() ).parse( iNode )) ;
  1389. }
  1390. break;
  1391. case 'rotate':
  1392. case 'translate':
  1393. case 'scale':
  1394. case 'matrix':
  1395. case 'lookat':
  1396. case 'skew':
  1397. this.transforms.push( ( new Transform() ).parse( child ) );
  1398. break;
  1399. case 'extra':
  1400. break;
  1401. default:
  1402. console.log( child.nodeName );
  1403. break;
  1404. }
  1405. }
  1406. this.channels = getChannelsForNode( this );
  1407. bakeAnimations( this );
  1408. this.updateMatrix();
  1409. return this;
  1410. };
  1411. Node.prototype.updateMatrix = function () {
  1412. this.matrix.identity();
  1413. for ( var i = 0; i < this.transforms.length; i ++ ) {
  1414. this.transforms[ i ].apply( this.matrix );
  1415. }
  1416. };
  1417. function Transform () {
  1418. this.sid = "";
  1419. this.type = "";
  1420. this.data = [];
  1421. this.obj = null;
  1422. }
  1423. Transform.prototype.parse = function ( element ) {
  1424. this.sid = element.getAttribute( 'sid' );
  1425. this.type = element.nodeName;
  1426. this.data = _floats( element.textContent );
  1427. this.convert();
  1428. return this;
  1429. };
  1430. Transform.prototype.convert = function () {
  1431. switch ( this.type ) {
  1432. case 'matrix':
  1433. this.obj = getConvertedMat4( this.data );
  1434. break;
  1435. case 'rotate':
  1436. this.angle = IV.THREE.Math.degToRad( this.data[3] );
  1437. case 'translate':
  1438. fixCoords( this.data, -1 );
  1439. this.obj = new IV.THREE.Vector3( this.data[ 0 ], this.data[ 1 ], this.data[ 2 ] );
  1440. break;
  1441. case 'scale':
  1442. fixCoords( this.data, 1 );
  1443. this.obj = new IV.THREE.Vector3( this.data[ 0 ], this.data[ 1 ], this.data[ 2 ] );
  1444. break;
  1445. default:
  1446. console.log( 'Can not convert Transform of type ' + this.type );
  1447. break;
  1448. }
  1449. };
  1450. Transform.prototype.apply = function () {
  1451. var m1 = new IV.THREE.Matrix4();
  1452. return function ( matrix ) {
  1453. switch ( this.type ) {
  1454. case 'matrix':
  1455. matrix.multiply( this.obj );
  1456. break;
  1457. case 'translate':
  1458. matrix.multiply( m1.makeTranslation( this.obj.x, this.obj.y, this.obj.z ) );
  1459. break;
  1460. case 'rotate':
  1461. matrix.multiply( m1.makeRotationAxis( this.obj, this.angle ) );
  1462. break;
  1463. case 'scale':
  1464. matrix.scale( this.obj );
  1465. break;
  1466. }
  1467. };
  1468. }();
  1469. Transform.prototype.update = function ( data, member ) {
  1470. var members = [ 'X', 'Y', 'Z', 'ANGLE' ];
  1471. switch ( this.type ) {
  1472. case 'matrix':
  1473. if ( ! member ) {
  1474. this.obj.copy( data );
  1475. } else if ( member.length === 1 ) {
  1476. switch ( member[ 0 ] ) {
  1477. case 0:
  1478. this.obj.n11 = data[ 0 ];
  1479. this.obj.n21 = data[ 1 ];
  1480. this.obj.n31 = data[ 2 ];
  1481. this.obj.n41 = data[ 3 ];
  1482. break;
  1483. case 1:
  1484. this.obj.n12 = data[ 0 ];
  1485. this.obj.n22 = data[ 1 ];
  1486. this.obj.n32 = data[ 2 ];
  1487. this.obj.n42 = data[ 3 ];
  1488. break;
  1489. case 2:
  1490. this.obj.n13 = data[ 0 ];
  1491. this.obj.n23 = data[ 1 ];
  1492. this.obj.n33 = data[ 2 ];
  1493. this.obj.n43 = data[ 3 ];
  1494. break;
  1495. case 3:
  1496. this.obj.n14 = data[ 0 ];
  1497. this.obj.n24 = data[ 1 ];
  1498. this.obj.n34 = data[ 2 ];
  1499. this.obj.n44 = data[ 3 ];
  1500. break;
  1501. }
  1502. } else if ( member.length === 2 ) {
  1503. var propName = 'n' + ( member[ 0 ] + 1 ) + ( member[ 1 ] + 1 );
  1504. this.obj[ propName ] = data;
  1505. } else {
  1506. console.log('Incorrect addressing of matrix in transform.');
  1507. }
  1508. break;
  1509. case 'translate':
  1510. case 'scale':
  1511. if ( Object.prototype.toString.call( member ) === '[object Array]' ) {
  1512. member = members[ member[ 0 ] ];
  1513. }
  1514. switch ( member ) {
  1515. case 'X':
  1516. this.obj.x = data;
  1517. break;
  1518. case 'Y':
  1519. this.obj.y = data;
  1520. break;
  1521. case 'Z':
  1522. this.obj.z = data;
  1523. break;
  1524. default:
  1525. this.obj.x = data[ 0 ];
  1526. this.obj.y = data[ 1 ];
  1527. this.obj.z = data[ 2 ];
  1528. break;
  1529. }
  1530. break;
  1531. case 'rotate':
  1532. if ( Object.prototype.toString.call( member ) === '[object Array]' ) {
  1533. member = members[ member[ 0 ] ];
  1534. }
  1535. switch ( member ) {
  1536. case 'X':
  1537. this.obj.x = data;
  1538. break;
  1539. case 'Y':
  1540. this.obj.y = data;
  1541. break;
  1542. case 'Z':
  1543. this.obj.z = data;
  1544. break;
  1545. case 'ANGLE':
  1546. this.angle = IV.THREE.Math.degToRad( data );
  1547. break;
  1548. default:
  1549. this.obj.x = data[ 0 ];
  1550. this.obj.y = data[ 1 ];
  1551. this.obj.z = data[ 2 ];
  1552. this.angle = IV.THREE.Math.degToRad( data[ 3 ] );
  1553. break;
  1554. }
  1555. break;
  1556. }
  1557. };
  1558. function InstanceController() {
  1559. this.url = "";
  1560. this.skeleton = [];
  1561. this.instance_material = [];
  1562. }
  1563. InstanceController.prototype.parse = function ( element ) {
  1564. this.url = element.getAttribute('url').replace(/^#/, '');
  1565. this.skeleton = [];
  1566. this.instance_material = [];
  1567. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1568. var child = element.childNodes[ i ];
  1569. if ( child.nodeType !== 1 ) continue;
  1570. switch ( child.nodeName ) {
  1571. case 'skeleton':
  1572. this.skeleton.push( child.textContent.replace(/^#/, '') );
  1573. break;
  1574. case 'bind_material':
  1575. var instances = child.querySelectorAll('instance_material');
  1576. for ( var j = 0; j < instances.length; j ++ ) {
  1577. var instance = instances[j];
  1578. this.instance_material.push( (new InstanceMaterial()).parse(instance) );
  1579. }
  1580. break;
  1581. case 'extra':
  1582. break;
  1583. default:
  1584. break;
  1585. }
  1586. }
  1587. return this;
  1588. };
  1589. function InstanceMaterial () {
  1590. this.symbol = "";
  1591. this.target = "";
  1592. }
  1593. InstanceMaterial.prototype.parse = function ( element ) {
  1594. this.symbol = element.getAttribute('symbol');
  1595. this.target = element.getAttribute('target').replace(/^#/, '');
  1596. return this;
  1597. };
  1598. function InstanceGeometry() {
  1599. this.url = "";
  1600. this.instance_material = [];
  1601. }
  1602. InstanceGeometry.prototype.parse = function ( element ) {
  1603. this.url = element.getAttribute('url').replace(/^#/, '');
  1604. this.instance_material = [];
  1605. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1606. var child = element.childNodes[i];
  1607. if ( child.nodeType != 1 ) continue;
  1608. if ( child.nodeName === 'bind_material' ) {
  1609. var instances = child.querySelectorAll('instance_material');
  1610. for ( var j = 0; j < instances.length; j ++ ) {
  1611. var instance = instances[j];
  1612. this.instance_material.push( (new InstanceMaterial()).parse(instance) );
  1613. }
  1614. break;
  1615. }
  1616. }
  1617. return this;
  1618. };
  1619. function Geometry() {
  1620. this.id = "";
  1621. this.mesh = null;
  1622. }
  1623. Geometry.prototype.parse = function ( element ) {
  1624. this.id = element.getAttribute('id');
  1625. extractDoubleSided( this, element );
  1626. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1627. var child = element.childNodes[i];
  1628. switch ( child.nodeName ) {
  1629. case 'mesh':
  1630. this.mesh = (new Mesh(this)).parse(child);
  1631. break;
  1632. case 'extra':
  1633. // console.log( child );
  1634. break;
  1635. default:
  1636. break;
  1637. }
  1638. }
  1639. return this;
  1640. };
  1641. function Mesh( geometry ) {
  1642. this.geometry = geometry.id;
  1643. this.primitives = [];
  1644. this.vertices = null;
  1645. this.geometry3js = null;
  1646. }
  1647. Mesh.prototype.parse = function ( element ) {
  1648. this.primitives = [];
  1649. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1650. var child = element.childNodes[ i ];
  1651. switch ( child.nodeName ) {
  1652. case 'source':
  1653. _source( child );
  1654. break;
  1655. case 'vertices':
  1656. this.vertices = ( new Vertices() ).parse( child );
  1657. break;
  1658. case 'linestrips':
  1659. this.primitives.push( ( new LineStrips().parse( child ) ) );
  1660. break;
  1661. case 'triangles':
  1662. this.primitives.push( ( new Triangles().parse( child ) ) );
  1663. break;
  1664. case 'polygons':
  1665. this.primitives.push( ( new Polygons().parse( child ) ) );
  1666. break;
  1667. case 'polylist':
  1668. this.primitives.push( ( new Polylist().parse( child ) ) );
  1669. break;
  1670. default:
  1671. break;
  1672. }
  1673. }
  1674. this.geometry3js = new IV.THREE.Geometry();
  1675. if ( this.vertices === null ) {
  1676. // TODO (mrdoob): Study case when this is null (carrier.dae)
  1677. return this;
  1678. }
  1679. var vertexData = sources[ this.vertices.input['POSITION'].source ].data;
  1680. for ( var i = 0; i < vertexData.length; i += 3 ) {
  1681. this.geometry3js.vertices.push( getConvertedVec3( vertexData, i ).clone() );
  1682. }
  1683. for ( var i = 0; i < this.primitives.length; i ++ ) {
  1684. var primitive = this.primitives[ i ];
  1685. primitive.setVertices( this.vertices );
  1686. this.handlePrimitive( primitive, this.geometry3js );
  1687. }
  1688. if ( this.geometry3js.calcNormals ) {
  1689. this.geometry3js.computeVertexNormals();
  1690. delete this.geometry3js.calcNormals;
  1691. }
  1692. return this;
  1693. };
  1694. Mesh.prototype.handlePrimitive = function ( primitive, geom ) {
  1695. if ( primitive instanceof LineStrips ) {
  1696. // TODO: Handle indices. Maybe easier with BufferGeometry?
  1697. geom.isLineStrip = true;
  1698. return;
  1699. }
  1700. var j, k, pList = primitive.p, inputs = primitive.inputs;
  1701. var input, index, idx32;
  1702. var source, numParams;
  1703. var vcIndex = 0, vcount = 3, maxOffset = 0;
  1704. var texture_sets = [];
  1705. for ( j = 0; j < inputs.length; j ++ ) {
  1706. input = inputs[ j ];
  1707. var offset = input.offset + 1;
  1708. maxOffset = (maxOffset < offset) ? offset : maxOffset;
  1709. switch ( input.semantic ) {
  1710. case 'TEXCOORD':
  1711. texture_sets.push( input.set );
  1712. break;
  1713. }
  1714. }
  1715. for ( var pCount = 0; pCount < pList.length; ++ pCount ) {
  1716. var p = pList[ pCount ], i = 0;
  1717. while ( i < p.length ) {
  1718. var vs = [];
  1719. var ns = [];
  1720. var ts = null;
  1721. var cs = [];
  1722. if ( primitive.vcount ) {
  1723. vcount = primitive.vcount.length ? primitive.vcount[ vcIndex ++ ] : primitive.vcount;
  1724. } else {
  1725. vcount = p.length / maxOffset;
  1726. }
  1727. for ( j = 0; j < vcount; j ++ ) {
  1728. for ( k = 0; k < inputs.length; k ++ ) {
  1729. input = inputs[ k ];
  1730. source = sources[ input.source ];
  1731. index = p[ i + ( j * maxOffset ) + input.offset ];
  1732. numParams = source.accessor.params.length;
  1733. idx32 = index * numParams;
  1734. switch ( input.semantic ) {
  1735. case 'VERTEX':
  1736. vs.push( index );
  1737. break;
  1738. case 'NORMAL':
  1739. ns.push( getConvertedVec3( source.data, idx32 ) );
  1740. break;
  1741. case 'TEXCOORD':
  1742. ts = ts || { };
  1743. if ( ts[ input.set ] === undefined ) ts[ input.set ] = [];
  1744. // invert the V
  1745. ts[ input.set ].push( new IV.THREE.Vector2( source.data[ idx32 ], source.data[ idx32 + 1 ] ) );
  1746. break;
  1747. case 'COLOR':
  1748. cs.push( new IV.THREE.Color().setRGB( source.data[ idx32 ], source.data[ idx32 + 1 ], source.data[ idx32 + 2 ] ) );
  1749. break;
  1750. default:
  1751. break;
  1752. }
  1753. }
  1754. }
  1755. if ( ns.length === 0 ) {
  1756. // check the vertices inputs
  1757. input = this.vertices.input.NORMAL;
  1758. if ( input ) {
  1759. source = sources[ input.source ];
  1760. numParams = source.accessor.params.length;
  1761. for ( var ndx = 0, len = vs.length; ndx < len; ndx ++ ) {
  1762. ns.push( getConvertedVec3( source.data, vs[ ndx ] * numParams ) );
  1763. }
  1764. } else {
  1765. geom.calcNormals = true;
  1766. }
  1767. }
  1768. if ( !ts ) {
  1769. ts = { };
  1770. // check the vertices inputs
  1771. input = this.vertices.input.TEXCOORD;
  1772. if ( input ) {
  1773. texture_sets.push( input.set );
  1774. source = sources[ input.source ];
  1775. numParams = source.accessor.params.length;
  1776. for ( var ndx = 0, len = vs.length; ndx < len; ndx ++ ) {
  1777. idx32 = vs[ ndx ] * numParams;
  1778. if ( ts[ input.set ] === undefined ) ts[ input.set ] = [ ];
  1779. // invert the V
  1780. ts[ input.set ].push( new IV.THREE.Vector2( source.data[ idx32 ], 1.0 - source.data[ idx32 + 1 ] ) );
  1781. }
  1782. }
  1783. }
  1784. if ( cs.length === 0 ) {
  1785. // check the vertices inputs
  1786. input = this.vertices.input.COLOR;
  1787. if ( input ) {
  1788. source = sources[ input.source ];
  1789. numParams = source.accessor.params.length;
  1790. for ( var ndx = 0, len = vs.length; ndx < len; ndx ++ ) {
  1791. idx32 = vs[ ndx ] * numParams;
  1792. cs.push( new IV.THREE.Color().setRGB( source.data[ idx32 ], source.data[ idx32 + 1 ], source.data[ idx32 + 2 ] ) );
  1793. }
  1794. }
  1795. }
  1796. var face = null, faces = [], uv, uvArr;
  1797. if ( vcount === 3 ) {
  1798. faces.push( new IV.THREE.Face3( vs[0], vs[1], vs[2], ns, cs.length ? cs : new IV.THREE.Color() ) );
  1799. } else if ( vcount === 4 ) {
  1800. faces.push( new IV.THREE.Face3( vs[0], vs[1], vs[3], ns.length ? [ ns[0].clone(), ns[1].clone(), ns[3].clone() ] : [], cs.length ? [ cs[0], cs[1], cs[3] ] : new IV.THREE.Color() ) );
  1801. faces.push( new IV.THREE.Face3( vs[1], vs[2], vs[3], ns.length ? [ ns[1].clone(), ns[2].clone(), ns[3].clone() ] : [], cs.length ? [ cs[1], cs[2], cs[3] ] : new IV.THREE.Color() ) );
  1802. } else if ( vcount > 4 && options.subdivideFaces ) {
  1803. var clr = cs.length ? cs : new IV.THREE.Color(),
  1804. vec1, vec2, vec3, v1, v2, norm;
  1805. // subdivide into multiple Face3s
  1806. for ( k = 1; k < vcount - 1; ) {
  1807. faces.push( new IV.THREE.Face3( vs[0], vs[k], vs[k + 1], ns.length ? [ ns[0].clone(), ns[k ++].clone(), ns[k].clone() ] : [], clr ) );
  1808. }
  1809. }
  1810. if ( faces.length ) {
  1811. for ( var ndx = 0, len = faces.length; ndx < len; ndx ++ ) {
  1812. face = faces[ndx];
  1813. face.daeMaterial = primitive.material;
  1814. geom.faces.push( face );
  1815. for ( k = 0; k < texture_sets.length; k ++ ) {
  1816. uv = ts[ texture_sets[k] ];
  1817. if ( vcount > 4 ) {
  1818. // Grab the right UVs for the vertices in this face
  1819. uvArr = [ uv[0], uv[ndx + 1], uv[ndx + 2] ];
  1820. } else if ( vcount === 4 ) {
  1821. if ( ndx === 0 ) {
  1822. uvArr = [ uv[0], uv[1], uv[3] ];
  1823. } else {
  1824. uvArr = [ uv[1].clone(), uv[2], uv[3].clone() ];
  1825. }
  1826. } else {
  1827. uvArr = [ uv[0], uv[1], uv[2] ];
  1828. }
  1829. if ( geom.faceVertexUvs[k] === undefined ) {
  1830. geom.faceVertexUvs[k] = [];
  1831. }
  1832. geom.faceVertexUvs[k].push( uvArr );
  1833. }
  1834. }
  1835. } else {
  1836. console.log( 'dropped face with vcount ' + vcount + ' for geometry with id: ' + geom.id );
  1837. }
  1838. i += maxOffset * vcount;
  1839. }
  1840. }
  1841. };
  1842. function Polygons () {
  1843. this.material = "";
  1844. this.count = 0;
  1845. this.inputs = [];
  1846. this.vcount = null;
  1847. this.p = [];
  1848. this.geometry = new IV.THREE.Geometry();
  1849. }
  1850. Polygons.prototype.setVertices = function ( vertices ) {
  1851. for ( var i = 0; i < this.inputs.length; i ++ ) {
  1852. if ( this.inputs[ i ].source === vertices.id ) {
  1853. this.inputs[ i ].source = vertices.input[ 'POSITION' ].source;
  1854. }
  1855. }
  1856. };
  1857. Polygons.prototype.parse = function ( element ) {
  1858. this.material = element.getAttribute( 'material' );
  1859. this.count = _attr_as_int( element, 'count', 0 );
  1860. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1861. var child = element.childNodes[ i ];
  1862. switch ( child.nodeName ) {
  1863. case 'input':
  1864. this.inputs.push( ( new Input() ).parse( element.childNodes[ i ] ) );
  1865. break;
  1866. case 'vcount':
  1867. this.vcount = _ints( child.textContent );
  1868. break;
  1869. case 'p':
  1870. this.p.push( _ints( child.textContent ) );
  1871. break;
  1872. case 'ph':
  1873. console.warn( 'polygon holes not yet supported!' );
  1874. break;
  1875. default:
  1876. break;
  1877. }
  1878. }
  1879. return this;
  1880. };
  1881. function Polylist () {
  1882. Polygons.call( this );
  1883. this.vcount = [];
  1884. }
  1885. Polylist.prototype = Object.create( Polygons.prototype );
  1886. Polylist.prototype.constructor = Polylist;
  1887. function LineStrips() {
  1888. Polygons.call( this );
  1889. this.vcount = 1;
  1890. }
  1891. LineStrips.prototype = Object.create( Polygons.prototype );
  1892. LineStrips.prototype.constructor = LineStrips;
  1893. function Triangles () {
  1894. Polygons.call( this );
  1895. this.vcount = 3;
  1896. }
  1897. Triangles.prototype = Object.create( Polygons.prototype );
  1898. Triangles.prototype.constructor = Triangles;
  1899. function Accessor() {
  1900. this.source = "";
  1901. this.count = 0;
  1902. this.stride = 0;
  1903. this.params = [];
  1904. }
  1905. Accessor.prototype.parse = function ( element ) {
  1906. this.params = [];
  1907. this.source = element.getAttribute( 'source' );
  1908. this.count = _attr_as_int( element, 'count', 0 );
  1909. this.stride = _attr_as_int( element, 'stride', 0 );
  1910. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1911. var child = element.childNodes[ i ];
  1912. if ( child.nodeName === 'param' ) {
  1913. var param = {};
  1914. param[ 'name' ] = child.getAttribute( 'name' );
  1915. param[ 'type' ] = child.getAttribute( 'type' );
  1916. this.params.push( param );
  1917. }
  1918. }
  1919. return this;
  1920. };
  1921. function Vertices() {
  1922. this.input = {};
  1923. }
  1924. Vertices.prototype.parse = function ( element ) {
  1925. this.id = element.getAttribute('id');
  1926. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1927. if ( element.childNodes[i].nodeName === 'input' ) {
  1928. var input = ( new Input() ).parse( element.childNodes[ i ] );
  1929. this.input[ input.semantic ] = input;
  1930. }
  1931. }
  1932. return this;
  1933. };
  1934. function Input () {
  1935. this.semantic = "";
  1936. this.offset = 0;
  1937. this.source = "";
  1938. this.set = 0;
  1939. }
  1940. Input.prototype.parse = function ( element ) {
  1941. this.semantic = element.getAttribute('semantic');
  1942. this.source = element.getAttribute('source').replace(/^#/, '');
  1943. this.set = _attr_as_int(element, 'set', -1);
  1944. this.offset = _attr_as_int(element, 'offset', 0);
  1945. if ( this.semantic === 'TEXCOORD' && this.set < 0 ) {
  1946. this.set = 0;
  1947. }
  1948. return this;
  1949. };
  1950. function Source ( id ) {
  1951. this.id = id;
  1952. this.type = null;
  1953. }
  1954. Source.prototype.parse = function ( element ) {
  1955. this.id = element.getAttribute( 'id' );
  1956. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1957. var child = element.childNodes[i];
  1958. switch ( child.nodeName ) {
  1959. case 'bool_array':
  1960. this.data = _bools( child.textContent );
  1961. this.type = child.nodeName;
  1962. break;
  1963. case 'float_array':
  1964. this.data = _floats( child.textContent );
  1965. this.type = child.nodeName;
  1966. break;
  1967. case 'int_array':
  1968. this.data = _ints( child.textContent );
  1969. this.type = child.nodeName;
  1970. break;
  1971. case 'IDREF_array':
  1972. case 'Name_array':
  1973. this.data = _strings( child.textContent );
  1974. this.type = child.nodeName;
  1975. break;
  1976. case 'technique_common':
  1977. for ( var j = 0; j < child.childNodes.length; j ++ ) {
  1978. if ( child.childNodes[ j ].nodeName === 'accessor' ) {
  1979. this.accessor = ( new Accessor() ).parse( child.childNodes[ j ] );
  1980. break;
  1981. }
  1982. }
  1983. break;
  1984. default:
  1985. // console.log(child.nodeName);
  1986. break;
  1987. }
  1988. }
  1989. return this;
  1990. };
  1991. Source.prototype.read = function () {
  1992. var result = [];
  1993. //for (var i = 0; i < this.accessor.params.length; i++) {
  1994. var param = this.accessor.params[ 0 ];
  1995. //console.log(param.name + " " + param.type);
  1996. switch ( param.type ) {
  1997. case 'IDREF':
  1998. case 'Name': case 'name':
  1999. case 'float':
  2000. return this.data;
  2001. case 'float4x4':
  2002. for ( var j = 0; j < this.data.length; j += 16 ) {
  2003. var s = this.data.slice( j, j + 16 );
  2004. var m = getConvertedMat4( s );
  2005. result.push( m );
  2006. }
  2007. break;
  2008. default:
  2009. console.log( 'ColladaLoader: Source: Read dont know how to read ' + param.type + '.' );
  2010. break;
  2011. }
  2012. //}
  2013. return result;
  2014. };
  2015. function Material () {
  2016. this.id = "";
  2017. this.name = "";
  2018. this.instance_effect = null;
  2019. }
  2020. Material.prototype.parse = function ( element ) {
  2021. this.id = element.getAttribute( 'id' );
  2022. this.name = element.getAttribute( 'name' );
  2023. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2024. if ( element.childNodes[ i ].nodeName === 'instance_effect' ) {
  2025. this.instance_effect = ( new InstanceEffect() ).parse( element.childNodes[ i ] );
  2026. break;
  2027. }
  2028. }
  2029. return this;
  2030. };
  2031. function ColorOrTexture () {
  2032. this.color = new IV.THREE.Color();
  2033. this.color.setRGB( Math.random(), Math.random(), Math.random() );
  2034. this.color.a = 1.0;
  2035. this.texture = null;
  2036. this.texcoord = null;
  2037. this.texOpts = null;
  2038. }
  2039. ColorOrTexture.prototype.isColor = function () {
  2040. return ( this.texture === null );
  2041. };
  2042. ColorOrTexture.prototype.isTexture = function () {
  2043. return ( this.texture != null );
  2044. };
  2045. ColorOrTexture.prototype.parse = function ( element ) {
  2046. if (element.nodeName === 'transparent') {
  2047. this.opaque = element.getAttribute('opaque');
  2048. }
  2049. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2050. var child = element.childNodes[ i ];
  2051. if ( child.nodeType != 1 ) continue;
  2052. switch ( child.nodeName ) {
  2053. case 'color':
  2054. var rgba = _floats( child.textContent );
  2055. this.color = new IV.THREE.Color();
  2056. this.color.setRGB( rgba[0], rgba[1], rgba[2] );
  2057. this.color.a = rgba[3];
  2058. break;
  2059. case 'texture':
  2060. this.texture = child.getAttribute('texture');
  2061. this.texcoord = child.getAttribute('texcoord');
  2062. // Defaults from:
  2063. // https://collada.org/mediawiki/index.php/Maya_texture_placement_MAYA_extension
  2064. this.texOpts = {
  2065. offsetU: 0,
  2066. offsetV: 0,
  2067. repeatU: 1,
  2068. repeatV: 1,
  2069. wrapU: 1,
  2070. wrapV: 1
  2071. };
  2072. this.parseTexture( child );
  2073. break;
  2074. default:
  2075. break;
  2076. }
  2077. }
  2078. return this;
  2079. };
  2080. ColorOrTexture.prototype.parseTexture = function ( element ) {
  2081. if ( ! element.childNodes ) return this;
  2082. // This should be supported by Maya, 3dsMax, and MotionBuilder
  2083. if ( element.childNodes[1] && element.childNodes[1].nodeName === 'extra' ) {
  2084. element = element.childNodes[1];
  2085. if ( element.childNodes[1] && element.childNodes[1].nodeName === 'technique' ) {
  2086. element = element.childNodes[1];
  2087. }
  2088. }
  2089. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2090. var child = element.childNodes[ i ];
  2091. switch ( child.nodeName ) {
  2092. case 'offsetU':
  2093. case 'offsetV':
  2094. case 'repeatU':
  2095. case 'repeatV':
  2096. this.texOpts[ child.nodeName ] = parseFloat( child.textContent );
  2097. break;
  2098. case 'wrapU':
  2099. case 'wrapV':
  2100. // some dae have a value of true which becomes NaN via parseInt
  2101. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  2102. this.texOpts[ child.nodeName ] = 1;
  2103. } else {
  2104. this.texOpts[ child.nodeName ] = parseInt( child.textContent );
  2105. }
  2106. break;
  2107. default:
  2108. this.texOpts[ child.nodeName ] = child.textContent;
  2109. break;
  2110. }
  2111. }
  2112. return this;
  2113. };
  2114. function Shader ( type, effect ) {
  2115. this.type = type;
  2116. this.effect = effect;
  2117. this.material = null;
  2118. }
  2119. Shader.prototype.parse = function ( element ) {
  2120. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2121. var child = element.childNodes[ i ];
  2122. if ( child.nodeType != 1 ) continue;
  2123. switch ( child.nodeName ) {
  2124. case 'emission':
  2125. case 'diffuse':
  2126. case 'specular':
  2127. case 'transparent':
  2128. this[ child.nodeName ] = ( new ColorOrTexture() ).parse( child );
  2129. break;
  2130. case 'bump':
  2131. // If 'bumptype' is 'heightfield', create a 'bump' property
  2132. // Else if 'bumptype' is 'normalmap', create a 'normal' property
  2133. // (Default to 'bump')
  2134. var bumpType = child.getAttribute( 'bumptype' );
  2135. if ( bumpType ) {
  2136. if ( bumpType.toLowerCase() === "heightfield" ) {
  2137. this[ 'bump' ] = ( new ColorOrTexture() ).parse( child );
  2138. } else if ( bumpType.toLowerCase() === "normalmap" ) {
  2139. this[ 'normal' ] = ( new ColorOrTexture() ).parse( child );
  2140. } else {
  2141. console.error( "Shader.prototype.parse: Invalid value for attribute 'bumptype' (" + bumpType + ") - valid bumptypes are 'HEIGHTFIELD' and 'NORMALMAP' - defaulting to 'HEIGHTFIELD'" );
  2142. this[ 'bump' ] = ( new ColorOrTexture() ).parse( child );
  2143. }
  2144. } else {
  2145. console.warn( "Shader.prototype.parse: Attribute 'bumptype' missing from bump node - defaulting to 'HEIGHTFIELD'" );
  2146. this[ 'bump' ] = ( new ColorOrTexture() ).parse( child );
  2147. }
  2148. break;
  2149. case 'shininess':
  2150. case 'reflectivity':
  2151. case 'index_of_refraction':
  2152. case 'transparency':
  2153. var f = child.querySelectorAll('float');
  2154. if ( f.length > 0 )
  2155. this[ child.nodeName ] = parseFloat( f[ 0 ].textContent );
  2156. break;
  2157. default:
  2158. break;
  2159. }
  2160. }
  2161. this.create();
  2162. return this;
  2163. };
  2164. Shader.prototype.create = function() {
  2165. var props = {};
  2166. var transparent = false;
  2167. if (this['transparency'] !== undefined && this['transparent'] !== undefined) {
  2168. // convert transparent color RBG to average value
  2169. var transparentColor = this['transparent'];
  2170. var transparencyLevel = (this.transparent.color.r + this.transparent.color.g + this.transparent.color.b) / 3 * this.transparency;
  2171. if (transparencyLevel > 0) {
  2172. transparent = true;
  2173. props[ 'transparent' ] = true;
  2174. props[ 'opacity' ] = 1 - transparencyLevel;
  2175. }
  2176. }
  2177. var keys = {
  2178. 'diffuse':'map',
  2179. 'ambient':'lightMap',
  2180. 'specular':'specularMap',
  2181. 'emission':'emissionMap',
  2182. 'bump':'bumpMap',
  2183. 'normal':'normalMap'
  2184. };
  2185. for ( var prop in this ) {
  2186. switch ( prop ) {
  2187. case 'ambient':
  2188. case 'emission':
  2189. case 'diffuse':
  2190. case 'specular':
  2191. case 'bump':
  2192. case 'normal':
  2193. var cot = this[ prop ];
  2194. if ( cot instanceof ColorOrTexture ) {
  2195. if ( cot.isTexture() ) {
  2196. var samplerId = cot.texture;
  2197. var surfaceId = this.effect.sampler[samplerId];
  2198. if ( surfaceId !== undefined && surfaceId.source !== undefined ) {
  2199. var surface = this.effect.surface[surfaceId.source];
  2200. if ( surface !== undefined ) {
  2201. var image = images[ surface.init_from ];
  2202. if ( image ) {
  2203. var url = baseUrl + image.init_from;
  2204. var texture;
  2205. var loader = IV.THREE.Loader.Handlers.get( url );
  2206. if ( loader !== null ) {
  2207. texture = loader.load( url );
  2208. } else {
  2209. texture = new IV.THREE.Texture();
  2210. loadTextureImage( texture, url );
  2211. }
  2212. texture.wrapS = cot.texOpts.wrapU ? IV.THREE.RepeatWrapping : IV.THREE.ClampToEdgeWrapping;
  2213. texture.wrapT = cot.texOpts.wrapV ? IV.THREE.RepeatWrapping : IV.THREE.ClampToEdgeWrapping;
  2214. texture.offset.x = cot.texOpts.offsetU;
  2215. texture.offset.y = cot.texOpts.offsetV;
  2216. texture.repeat.x = cot.texOpts.repeatU;
  2217. texture.repeat.y = cot.texOpts.repeatV;
  2218. props[keys[prop]] = texture;
  2219. // Texture with baked lighting?
  2220. if (prop === 'emission') props['emissive'] = 0xffffff;
  2221. }
  2222. }
  2223. }
  2224. } else if ( prop === 'diffuse' || !transparent ) {
  2225. if ( prop === 'emission' ) {
  2226. props[ 'emissive' ] = cot.color.getHex();
  2227. } else {
  2228. props[ prop ] = cot.color.getHex();
  2229. }
  2230. }
  2231. }
  2232. break;
  2233. case 'shininess':
  2234. props[ prop ] = this[ prop ];
  2235. break;
  2236. case 'reflectivity':
  2237. props[ prop ] = this[ prop ];
  2238. if ( props[ prop ] > 0.0 ) props['envMap'] = options.defaultEnvMap;
  2239. props['combine'] = IV.THREE.MixOperation; //mix regular shading with reflective component
  2240. break;
  2241. case 'index_of_refraction':
  2242. props[ 'refractionRatio' ] = this[ prop ]; //TODO: "index_of_refraction" becomes "refractionRatio" in shader, but I'm not sure if the two are actually comparable
  2243. if ( this[ prop ] !== 1.0 ) props['envMap'] = options.defaultEnvMap;
  2244. break;
  2245. case 'transparency':
  2246. // gets figured out up top
  2247. break;
  2248. default:
  2249. break;
  2250. }
  2251. }
  2252. props[ 'shading' ] = preferredShading;
  2253. props[ 'side' ] = this.effect.doubleSided ? IV.THREE.DoubleSide : IV.THREE.FrontSide;
  2254. if ( props.diffuse !== undefined ) {
  2255. props.color = props.diffuse;
  2256. delete props.diffuse;
  2257. }
  2258. switch ( this.type ) {
  2259. case 'constant':
  2260. if (props.emissive != undefined) props.color = props.emissive;
  2261. this.material = new IV.THREE.MeshBasicMaterial( props );
  2262. break;
  2263. case 'phong':
  2264. case 'blinn':
  2265. this.material = new IV.THREE.MeshPhongMaterial( props );
  2266. break;
  2267. case 'lambert':
  2268. default:
  2269. this.material = new IV.THREE.MeshLambertMaterial( props );
  2270. break;
  2271. }
  2272. return this.material;
  2273. };
  2274. function Surface ( effect ) {
  2275. this.effect = effect;
  2276. this.init_from = null;
  2277. this.format = null;
  2278. }
  2279. Surface.prototype.parse = function ( element ) {
  2280. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2281. var child = element.childNodes[ i ];
  2282. if ( child.nodeType != 1 ) continue;
  2283. switch ( child.nodeName ) {
  2284. case 'init_from':
  2285. this.init_from = child.textContent;
  2286. break;
  2287. case 'format':
  2288. this.format = child.textContent;
  2289. break;
  2290. default:
  2291. console.log( "unhandled Surface prop: " + child.nodeName );
  2292. break;
  2293. }
  2294. }
  2295. return this;
  2296. };
  2297. function Sampler2D ( effect ) {
  2298. this.effect = effect;
  2299. this.source = null;
  2300. this.wrap_s = null;
  2301. this.wrap_t = null;
  2302. this.minfilter = null;
  2303. this.magfilter = null;
  2304. this.mipfilter = null;
  2305. }
  2306. Sampler2D.prototype.parse = function ( element ) {
  2307. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2308. var child = element.childNodes[ i ];
  2309. if ( child.nodeType != 1 ) continue;
  2310. switch ( child.nodeName ) {
  2311. case 'source':
  2312. this.source = child.textContent;
  2313. break;
  2314. case 'minfilter':
  2315. this.minfilter = child.textContent;
  2316. break;
  2317. case 'magfilter':
  2318. this.magfilter = child.textContent;
  2319. break;
  2320. case 'mipfilter':
  2321. this.mipfilter = child.textContent;
  2322. break;
  2323. case 'wrap_s':
  2324. this.wrap_s = child.textContent;
  2325. break;
  2326. case 'wrap_t':
  2327. this.wrap_t = child.textContent;
  2328. break;
  2329. default:
  2330. console.log( "unhandled Sampler2D prop: " + child.nodeName );
  2331. break;
  2332. }
  2333. }
  2334. return this;
  2335. };
  2336. function Effect () {
  2337. this.id = "";
  2338. this.name = "";
  2339. this.shader = null;
  2340. this.surface = {};
  2341. this.sampler = {};
  2342. }
  2343. Effect.prototype.create = function () {
  2344. if ( this.shader === null ) {
  2345. return null;
  2346. }
  2347. };
  2348. Effect.prototype.parse = function ( element ) {
  2349. this.id = element.getAttribute( 'id' );
  2350. this.name = element.getAttribute( 'name' );
  2351. extractDoubleSided( this, element );
  2352. this.shader = null;
  2353. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2354. var child = element.childNodes[ i ];
  2355. if ( child.nodeType != 1 ) continue;
  2356. switch ( child.nodeName ) {
  2357. case 'profile_COMMON':
  2358. this.parseTechnique( this.parseProfileCOMMON( child ) );
  2359. break;
  2360. default:
  2361. break;
  2362. }
  2363. }
  2364. return this;
  2365. };
  2366. Effect.prototype.parseNewparam = function ( element ) {
  2367. var sid = element.getAttribute( 'sid' );
  2368. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2369. var child = element.childNodes[ i ];
  2370. if ( child.nodeType != 1 ) continue;
  2371. switch ( child.nodeName ) {
  2372. case 'surface':
  2373. this.surface[sid] = ( new Surface( this ) ).parse( child );
  2374. break;
  2375. case 'sampler2D':
  2376. this.sampler[sid] = ( new Sampler2D( this ) ).parse( child );
  2377. break;
  2378. case 'extra':
  2379. break;
  2380. default:
  2381. console.log( child.nodeName );
  2382. break;
  2383. }
  2384. }
  2385. };
  2386. Effect.prototype.parseProfileCOMMON = function ( element ) {
  2387. var technique;
  2388. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2389. var child = element.childNodes[ i ];
  2390. if ( child.nodeType != 1 ) continue;
  2391. switch ( child.nodeName ) {
  2392. case 'profile_COMMON':
  2393. this.parseProfileCOMMON( child );
  2394. break;
  2395. case 'technique':
  2396. technique = child;
  2397. break;
  2398. case 'newparam':
  2399. this.parseNewparam( child );
  2400. break;
  2401. case 'image':
  2402. var _image = ( new _Image() ).parse( child );
  2403. images[ _image.id ] = _image;
  2404. break;
  2405. case 'extra':
  2406. break;
  2407. default:
  2408. console.log( child.nodeName );
  2409. break;
  2410. }
  2411. }
  2412. return technique;
  2413. };
  2414. Effect.prototype.parseTechnique = function ( element ) {
  2415. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2416. var child = element.childNodes[i];
  2417. if ( child.nodeType != 1 ) continue;
  2418. switch ( child.nodeName ) {
  2419. case 'constant':
  2420. case 'lambert':
  2421. case 'blinn':
  2422. case 'phong':
  2423. this.shader = ( new Shader( child.nodeName, this ) ).parse( child );
  2424. break;
  2425. case 'extra':
  2426. this.parseExtra(child);
  2427. break;
  2428. default:
  2429. break;
  2430. }
  2431. }
  2432. };
  2433. Effect.prototype.parseExtra = function ( element ) {
  2434. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2435. var child = element.childNodes[i];
  2436. if ( child.nodeType != 1 ) continue;
  2437. switch ( child.nodeName ) {
  2438. case 'technique':
  2439. this.parseExtraTechnique( child );
  2440. break;
  2441. default:
  2442. break;
  2443. }
  2444. }
  2445. };
  2446. Effect.prototype.parseExtraTechnique = function ( element ) {
  2447. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2448. var child = element.childNodes[i];
  2449. if ( child.nodeType != 1 ) continue;
  2450. switch ( child.nodeName ) {
  2451. case 'bump':
  2452. this.shader.parse( element );
  2453. break;
  2454. default:
  2455. break;
  2456. }
  2457. }
  2458. };
  2459. function InstanceEffect () {
  2460. this.url = "";
  2461. }
  2462. InstanceEffect.prototype.parse = function ( element ) {
  2463. this.url = element.getAttribute( 'url' ).replace( /^#/, '' );
  2464. return this;
  2465. };
  2466. function Animation() {
  2467. this.id = "";
  2468. this.name = "";
  2469. this.source = {};
  2470. this.sampler = [];
  2471. this.channel = [];
  2472. }
  2473. Animation.prototype.parse = function ( element ) {
  2474. this.id = element.getAttribute( 'id' );
  2475. this.name = element.getAttribute( 'name' );
  2476. this.source = {};
  2477. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2478. var child = element.childNodes[ i ];
  2479. if ( child.nodeType != 1 ) continue;
  2480. switch ( child.nodeName ) {
  2481. case 'animation':
  2482. var anim = ( new Animation() ).parse( child );
  2483. for ( var src in anim.source ) {
  2484. this.source[ src ] = anim.source[ src ];
  2485. }
  2486. for ( var j = 0; j < anim.channel.length; j ++ ) {
  2487. this.channel.push( anim.channel[ j ] );
  2488. this.sampler.push( anim.sampler[ j ] );
  2489. }
  2490. break;
  2491. case 'source':
  2492. var src = ( new Source() ).parse( child );
  2493. this.source[ src.id ] = src;
  2494. break;
  2495. case 'sampler':
  2496. this.sampler.push( ( new Sampler( this ) ).parse( child ) );
  2497. break;
  2498. case 'channel':
  2499. this.channel.push( ( new Channel( this ) ).parse( child ) );
  2500. break;
  2501. default:
  2502. break;
  2503. }
  2504. }
  2505. return this;
  2506. };
  2507. function Channel( animation ) {
  2508. this.animation = animation;
  2509. this.source = "";
  2510. this.target = "";
  2511. this.fullSid = null;
  2512. this.sid = null;
  2513. this.dotSyntax = null;
  2514. this.arrSyntax = null;
  2515. this.arrIndices = null;
  2516. this.member = null;
  2517. }
  2518. Channel.prototype.parse = function ( element ) {
  2519. this.source = element.getAttribute( 'source' ).replace( /^#/, '' );
  2520. this.target = element.getAttribute( 'target' );
  2521. var parts = this.target.split( '/' );
  2522. var id = parts.shift();
  2523. var sid = parts.shift();
  2524. var dotSyntax = ( sid.indexOf(".") >= 0 );
  2525. var arrSyntax = ( sid.indexOf("(") >= 0 );
  2526. if ( dotSyntax ) {
  2527. parts = sid.split(".");
  2528. this.sid = parts.shift();
  2529. this.member = parts.shift();
  2530. } else if ( arrSyntax ) {
  2531. var arrIndices = sid.split("(");
  2532. this.sid = arrIndices.shift();
  2533. for (var j = 0; j < arrIndices.length; j ++ ) {
  2534. arrIndices[j] = parseInt( arrIndices[j].replace(/\)/, '') );
  2535. }
  2536. this.arrIndices = arrIndices;
  2537. } else {
  2538. this.sid = sid;
  2539. }
  2540. this.fullSid = sid;
  2541. this.dotSyntax = dotSyntax;
  2542. this.arrSyntax = arrSyntax;
  2543. return this;
  2544. };
  2545. function Sampler ( animation ) {
  2546. this.id = "";
  2547. this.animation = animation;
  2548. this.inputs = [];
  2549. this.input = null;
  2550. this.output = null;
  2551. this.strideOut = null;
  2552. this.interpolation = null;
  2553. this.startTime = null;
  2554. this.endTime = null;
  2555. this.duration = 0;
  2556. }
  2557. Sampler.prototype.parse = function ( element ) {
  2558. this.id = element.getAttribute( 'id' );
  2559. this.inputs = [];
  2560. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2561. var child = element.childNodes[ i ];
  2562. if ( child.nodeType != 1 ) continue;
  2563. switch ( child.nodeName ) {
  2564. case 'input':
  2565. this.inputs.push( (new Input()).parse( child ) );
  2566. break;
  2567. default:
  2568. break;
  2569. }
  2570. }
  2571. return this;
  2572. };
  2573. Sampler.prototype.create = function () {
  2574. for ( var i = 0; i < this.inputs.length; i ++ ) {
  2575. var input = this.inputs[ i ];
  2576. var source = this.animation.source[ input.source ];
  2577. switch ( input.semantic ) {
  2578. case 'INPUT':
  2579. this.input = source.read();
  2580. break;
  2581. case 'OUTPUT':
  2582. this.output = source.read();
  2583. this.strideOut = source.accessor.stride;
  2584. break;
  2585. case 'INTERPOLATION':
  2586. this.interpolation = source.read();
  2587. break;
  2588. case 'IN_TANGENT':
  2589. break;
  2590. case 'OUT_TANGENT':
  2591. break;
  2592. default:
  2593. console.log(input.semantic);
  2594. break;
  2595. }
  2596. }
  2597. this.startTime = 0;
  2598. this.endTime = 0;
  2599. this.duration = 0;
  2600. if ( this.input.length ) {
  2601. this.startTime = 100000000;
  2602. this.endTime = -100000000;
  2603. for ( var i = 0; i < this.input.length; i ++ ) {
  2604. this.startTime = Math.min( this.startTime, this.input[ i ] );
  2605. this.endTime = Math.max( this.endTime, this.input[ i ] );
  2606. }
  2607. this.duration = this.endTime - this.startTime;
  2608. }
  2609. };
  2610. Sampler.prototype.getData = function ( type, ndx, member ) {
  2611. var data;
  2612. if ( type === 'matrix' && this.strideOut === 16 ) {
  2613. data = this.output[ ndx ];
  2614. } else if ( this.strideOut > 1 ) {
  2615. data = [];
  2616. ndx *= this.strideOut;
  2617. for ( var i = 0; i < this.strideOut; ++ i ) {
  2618. data[ i ] = this.output[ ndx + i ];
  2619. }
  2620. if ( this.strideOut === 3 ) {
  2621. switch ( type ) {
  2622. case 'rotate':
  2623. case 'translate':
  2624. fixCoords( data, -1 );
  2625. break;
  2626. case 'scale':
  2627. fixCoords( data, 1 );
  2628. break;
  2629. }
  2630. } else if ( this.strideOut === 4 && type === 'matrix' ) {
  2631. fixCoords( data, -1 );
  2632. }
  2633. } else {
  2634. data = this.output[ ndx ];
  2635. if ( member && type === 'translate' ) {
  2636. data = getConvertedTranslation( member, data );
  2637. }
  2638. }
  2639. return data;
  2640. };
  2641. function Key ( time ) {
  2642. this.targets = [];
  2643. this.time = time;
  2644. }
  2645. Key.prototype.addTarget = function ( fullSid, transform, member, data ) {
  2646. this.targets.push( {
  2647. sid: fullSid,
  2648. member: member,
  2649. transform: transform,
  2650. data: data
  2651. } );
  2652. };
  2653. Key.prototype.apply = function ( opt_sid ) {
  2654. for ( var i = 0; i < this.targets.length; ++ i ) {
  2655. var target = this.targets[ i ];
  2656. if ( !opt_sid || target.sid === opt_sid ) {
  2657. target.transform.update( target.data, target.member );
  2658. }
  2659. }
  2660. };
  2661. Key.prototype.getTarget = function ( fullSid ) {
  2662. for ( var i = 0; i < this.targets.length; ++ i ) {
  2663. if ( this.targets[ i ].sid === fullSid ) {
  2664. return this.targets[ i ];
  2665. }
  2666. }
  2667. return null;
  2668. };
  2669. Key.prototype.hasTarget = function ( fullSid ) {
  2670. for ( var i = 0; i < this.targets.length; ++ i ) {
  2671. if ( this.targets[ i ].sid === fullSid ) {
  2672. return true;
  2673. }
  2674. }
  2675. return false;
  2676. };
  2677. // TODO: Currently only doing linear interpolation. Should support full COLLADA spec.
  2678. Key.prototype.interpolate = function ( nextKey, time ) {
  2679. for ( var i = 0, l = this.targets.length; i < l; i ++ ) {
  2680. var target = this.targets[ i ],
  2681. nextTarget = nextKey.getTarget( target.sid ),
  2682. data;
  2683. if ( target.transform.type !== 'matrix' && nextTarget ) {
  2684. var scale = ( time - this.time ) / ( nextKey.time - this.time ),
  2685. nextData = nextTarget.data,
  2686. prevData = target.data;
  2687. if ( scale < 0 ) scale = 0;
  2688. if ( scale > 1 ) scale = 1;
  2689. if ( prevData.length ) {
  2690. data = [];
  2691. for ( var j = 0; j < prevData.length; ++ j ) {
  2692. data[ j ] = prevData[ j ] + ( nextData[ j ] - prevData[ j ] ) * scale;
  2693. }
  2694. } else {
  2695. data = prevData + ( nextData - prevData ) * scale;
  2696. }
  2697. } else {
  2698. data = target.data;
  2699. }
  2700. target.transform.update( data, target.member );
  2701. }
  2702. };
  2703. // Camera
  2704. function Camera() {
  2705. this.id = "";
  2706. this.name = "";
  2707. this.technique = "";
  2708. }
  2709. Camera.prototype.parse = function ( element ) {
  2710. this.id = element.getAttribute( 'id' );
  2711. this.name = element.getAttribute( 'name' );
  2712. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2713. var child = element.childNodes[ i ];
  2714. if ( child.nodeType != 1 ) continue;
  2715. switch ( child.nodeName ) {
  2716. case 'optics':
  2717. this.parseOptics( child );
  2718. break;
  2719. default:
  2720. break;
  2721. }
  2722. }
  2723. return this;
  2724. };
  2725. Camera.prototype.parseOptics = function ( element ) {
  2726. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2727. if ( element.childNodes[ i ].nodeName === 'technique_common' ) {
  2728. var technique = element.childNodes[ i ];
  2729. for ( var j = 0; j < technique.childNodes.length; j ++ ) {
  2730. this.technique = technique.childNodes[ j ].nodeName;
  2731. if ( this.technique === 'perspective' ) {
  2732. var perspective = technique.childNodes[ j ];
  2733. for ( var k = 0; k < perspective.childNodes.length; k ++ ) {
  2734. var param = perspective.childNodes[ k ];
  2735. switch ( param.nodeName ) {
  2736. case 'yfov':
  2737. this.yfov = param.textContent;
  2738. break;
  2739. case 'xfov':
  2740. this.xfov = param.textContent;
  2741. break;
  2742. case 'znear':
  2743. this.znear = param.textContent;
  2744. break;
  2745. case 'zfar':
  2746. this.zfar = param.textContent;
  2747. break;
  2748. case 'aspect_ratio':
  2749. this.aspect_ratio = param.textContent;
  2750. break;
  2751. }
  2752. }
  2753. } else if ( this.technique === 'orthographic' ) {
  2754. var orthographic = technique.childNodes[ j ];
  2755. for ( var k = 0; k < orthographic.childNodes.length; k ++ ) {
  2756. var param = orthographic.childNodes[ k ];
  2757. switch ( param.nodeName ) {
  2758. case 'xmag':
  2759. this.xmag = param.textContent;
  2760. break;
  2761. case 'ymag':
  2762. this.ymag = param.textContent;
  2763. break;
  2764. case 'znear':
  2765. this.znear = param.textContent;
  2766. break;
  2767. case 'zfar':
  2768. this.zfar = param.textContent;
  2769. break;
  2770. case 'aspect_ratio':
  2771. this.aspect_ratio = param.textContent;
  2772. break;
  2773. }
  2774. }
  2775. }
  2776. }
  2777. }
  2778. }
  2779. return this;
  2780. };
  2781. function InstanceCamera() {
  2782. this.url = "";
  2783. }
  2784. InstanceCamera.prototype.parse = function ( element ) {
  2785. this.url = element.getAttribute('url').replace(/^#/, '');
  2786. return this;
  2787. };
  2788. // Light
  2789. function Light() {
  2790. this.id = "";
  2791. this.name = "";
  2792. this.technique = "";
  2793. }
  2794. Light.prototype.parse = function ( element ) {
  2795. this.id = element.getAttribute( 'id' );
  2796. this.name = element.getAttribute( 'name' );
  2797. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2798. var child = element.childNodes[ i ];
  2799. if ( child.nodeType != 1 ) continue;
  2800. switch ( child.nodeName ) {
  2801. case 'technique_common':
  2802. this.parseCommon( child );
  2803. break;
  2804. case 'technique':
  2805. this.parseTechnique( child );
  2806. break;
  2807. default:
  2808. break;
  2809. }
  2810. }
  2811. return this;
  2812. };
  2813. Light.prototype.parseCommon = function ( element ) {
  2814. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2815. switch ( element.childNodes[ i ].nodeName ) {
  2816. case 'directional':
  2817. case 'point':
  2818. case 'spot':
  2819. case 'ambient':
  2820. this.technique = element.childNodes[ i ].nodeName;
  2821. var light = element.childNodes[ i ];
  2822. for ( var j = 0; j < light.childNodes.length; j ++ ) {
  2823. var child = light.childNodes[j];
  2824. switch ( child.nodeName ) {
  2825. case 'color':
  2826. var rgba = _floats( child.textContent );
  2827. this.color = new IV.THREE.Color(0);
  2828. this.color.setRGB( rgba[0], rgba[1], rgba[2] );
  2829. this.color.a = rgba[3];
  2830. break;
  2831. case 'falloff_angle':
  2832. this.falloff_angle = parseFloat( child.textContent );
  2833. break;
  2834. case 'quadratic_attenuation':
  2835. var f = parseFloat( child.textContent );
  2836. this.distance = f ? Math.sqrt( 1 / f ) : 0;
  2837. }
  2838. }
  2839. }
  2840. }
  2841. return this;
  2842. };
  2843. Light.prototype.parseTechnique = function ( element ) {
  2844. this.profile = element.getAttribute( 'profile' );
  2845. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2846. var child = element.childNodes[ i ];
  2847. switch ( child.nodeName ) {
  2848. case 'intensity':
  2849. this.intensity = parseFloat(child.textContent);
  2850. break;
  2851. }
  2852. }
  2853. return this;
  2854. };
  2855. function InstanceLight() {
  2856. this.url = "";
  2857. }
  2858. InstanceLight.prototype.parse = function ( element ) {
  2859. this.url = element.getAttribute('url').replace(/^#/, '');
  2860. return this;
  2861. };
  2862. function KinematicsModel( ) {
  2863. this.id = '';
  2864. this.name = '';
  2865. this.joints = [];
  2866. this.links = [];
  2867. }
  2868. KinematicsModel.prototype.parse = function( element ) {
  2869. this.id = element.getAttribute('id');
  2870. this.name = element.getAttribute('name');
  2871. this.joints = [];
  2872. this.links = [];
  2873. for (var i = 0; i < element.childNodes.length; i ++ ) {
  2874. var child = element.childNodes[ i ];
  2875. if ( child.nodeType != 1 ) continue;
  2876. switch ( child.nodeName ) {
  2877. case 'technique_common':
  2878. this.parseCommon(child);
  2879. break;
  2880. default:
  2881. break;
  2882. }
  2883. }
  2884. return this;
  2885. };
  2886. KinematicsModel.prototype.parseCommon = function( element ) {
  2887. for (var i = 0; i < element.childNodes.length; i ++ ) {
  2888. var child = element.childNodes[ i ];
  2889. if ( child.nodeType != 1 ) continue;
  2890. switch ( element.childNodes[ i ].nodeName ) {
  2891. case 'joint':
  2892. this.joints.push( (new Joint()).parse(child) );
  2893. break;
  2894. case 'link':
  2895. this.links.push( (new Link()).parse(child) );
  2896. break;
  2897. default:
  2898. break;
  2899. }
  2900. }
  2901. return this;
  2902. };
  2903. function Joint( ) {
  2904. this.sid = '';
  2905. this.name = '';
  2906. this.axis = new IV.THREE.Vector3();
  2907. this.limits = {
  2908. min: 0,
  2909. max: 0
  2910. };
  2911. this.type = '';
  2912. this.static = false;
  2913. this.zeroPosition = 0.0;
  2914. this.middlePosition = 0.0;
  2915. }
  2916. Joint.prototype.parse = function( element ) {
  2917. this.sid = element.getAttribute('sid');
  2918. this.name = element.getAttribute('name');
  2919. this.axis = new IV.THREE.Vector3();
  2920. this.limits = {
  2921. min: 0,
  2922. max: 0
  2923. };
  2924. this.type = '';
  2925. this.static = false;
  2926. this.zeroPosition = 0.0;
  2927. this.middlePosition = 0.0;
  2928. var axisElement = element.querySelector('axis');
  2929. var _axis = _floats(axisElement.textContent);
  2930. this.axis = getConvertedVec3(_axis, 0);
  2931. var min = element.querySelector('limits min') ? parseFloat(element.querySelector('limits min').textContent) : -360;
  2932. var max = element.querySelector('limits max') ? parseFloat(element.querySelector('limits max').textContent) : 360;
  2933. this.limits = {
  2934. min: min,
  2935. max: max
  2936. };
  2937. var jointTypes = [ 'prismatic', 'revolute' ];
  2938. for (var i = 0; i < jointTypes.length; i ++ ) {
  2939. var type = jointTypes[ i ];
  2940. var jointElement = element.querySelector(type);
  2941. if ( jointElement ) {
  2942. this.type = type;
  2943. }
  2944. }
  2945. // if the min is equal to or somehow greater than the max, consider the joint static
  2946. if ( this.limits.min >= this.limits.max ) {
  2947. this.static = true;
  2948. }
  2949. this.middlePosition = (this.limits.min + this.limits.max) / 2.0;
  2950. return this;
  2951. };
  2952. function Link( ) {
  2953. this.sid = '';
  2954. this.name = '';
  2955. this.transforms = [];
  2956. this.attachments = [];
  2957. }
  2958. Link.prototype.parse = function( element ) {
  2959. this.sid = element.getAttribute('sid');
  2960. this.name = element.getAttribute('name');
  2961. this.transforms = [];
  2962. this.attachments = [];
  2963. for (var i = 0; i < element.childNodes.length; i ++ ) {
  2964. var child = element.childNodes[ i ];
  2965. if ( child.nodeType != 1 ) continue;
  2966. switch ( child.nodeName ) {
  2967. case 'attachment_full':
  2968. this.attachments.push( (new Attachment()).parse(child) );
  2969. break;
  2970. case 'rotate':
  2971. case 'translate':
  2972. case 'matrix':
  2973. this.transforms.push( (new Transform()).parse(child) );
  2974. break;
  2975. default:
  2976. break;
  2977. }
  2978. }
  2979. return this;
  2980. };
  2981. function Attachment( ) {
  2982. this.joint = '';
  2983. this.transforms = [];
  2984. this.links = [];
  2985. }
  2986. Attachment.prototype.parse = function( element ) {
  2987. this.joint = element.getAttribute('joint').split('/').pop();
  2988. this.links = [];
  2989. for (var i = 0; i < element.childNodes.length; i ++ ) {
  2990. var child = element.childNodes[ i ];
  2991. if ( child.nodeType != 1 ) continue;
  2992. switch ( child.nodeName ) {
  2993. case 'link':
  2994. this.links.push( (new Link()).parse(child) );
  2995. break;
  2996. case 'rotate':
  2997. case 'translate':
  2998. case 'matrix':
  2999. this.transforms.push( (new Transform()).parse(child) );
  3000. break;
  3001. default:
  3002. break;
  3003. }
  3004. }
  3005. return this;
  3006. };
  3007. function _source( element ) {
  3008. var id = element.getAttribute( 'id' );
  3009. if ( sources[ id ] != undefined ) {
  3010. return sources[ id ];
  3011. }
  3012. sources[ id ] = ( new Source(id )).parse( element );
  3013. return sources[ id ];
  3014. }
  3015. function _nsResolver( nsPrefix ) {
  3016. if ( nsPrefix === "dae" ) {
  3017. return "http://www.collada.org/2005/11/COLLADASchema";
  3018. }
  3019. return null;
  3020. }
  3021. function _bools( str ) {
  3022. var raw = _strings( str );
  3023. var data = [];
  3024. for ( var i = 0, l = raw.length; i < l; i ++ ) {
  3025. data.push( (raw[i] === 'true' || raw[i] === '1') ? true : false );
  3026. }
  3027. return data;
  3028. }
  3029. function _floats( str ) {
  3030. var raw = _strings(str);
  3031. var data = [];
  3032. for ( var i = 0, l = raw.length; i < l; i ++ ) {
  3033. data.push( parseFloat( raw[ i ] ) );
  3034. }
  3035. return data;
  3036. }
  3037. function _ints( str ) {
  3038. var raw = _strings( str );
  3039. var data = [];
  3040. for ( var i = 0, l = raw.length; i < l; i ++ ) {
  3041. data.push( parseInt( raw[ i ], 10 ) );
  3042. }
  3043. return data;
  3044. }
  3045. function _strings( str ) {
  3046. return ( str.length > 0 ) ? _trimString( str ).split( /\s+/ ) : [];
  3047. }
  3048. function _trimString( str ) {
  3049. return str.replace( /^\s+/, "" ).replace( /\s+$/, "" );
  3050. }
  3051. function _attr_as_float( element, name, defaultValue ) {
  3052. if ( element.hasAttribute( name ) ) {
  3053. return parseFloat( element.getAttribute( name ) );
  3054. } else {
  3055. return defaultValue;
  3056. }
  3057. }
  3058. function _attr_as_int( element, name, defaultValue ) {
  3059. if ( element.hasAttribute( name ) ) {
  3060. return parseInt( element.getAttribute( name ), 10) ;
  3061. } else {
  3062. return defaultValue;
  3063. }
  3064. }
  3065. function _attr_as_string( element, name, defaultValue ) {
  3066. if ( element.hasAttribute( name ) ) {
  3067. return element.getAttribute( name );
  3068. } else {
  3069. return defaultValue;
  3070. }
  3071. }
  3072. function _format_float( f, num ) {
  3073. if ( f === undefined ) {
  3074. var s = '0.';
  3075. while ( s.length < num + 2 ) {
  3076. s += '0';
  3077. }
  3078. return s;
  3079. }
  3080. num = num || 2;
  3081. var parts = f.toString().split( '.' );
  3082. parts[ 1 ] = parts.length > 1 ? parts[ 1 ].substr( 0, num ) : "0";
  3083. while ( parts[ 1 ].length < num ) {
  3084. parts[ 1 ] += '0';
  3085. }
  3086. return parts.join( '.' );
  3087. }
  3088. function loadTextureImage ( texture, url ) {
  3089. var loader = new IV.THREE.ImageLoader();
  3090. loader.load( url, function ( image ) {
  3091. texture.image = image;
  3092. texture.needsUpdate = true;
  3093. } );
  3094. }
  3095. function extractDoubleSided( obj, element ) {
  3096. obj.doubleSided = false;
  3097. var node = element.querySelectorAll('extra double_sided')[0];
  3098. if ( node ) {
  3099. if ( node && parseInt( node.textContent, 10 ) === 1 ) {
  3100. obj.doubleSided = true;
  3101. }
  3102. }
  3103. }
  3104. // Up axis conversion
  3105. function setUpConversion() {
  3106. if ( options.convertUpAxis !== true || colladaUp === options.upAxis ) {
  3107. upConversion = null;
  3108. } else {
  3109. switch ( colladaUp ) {
  3110. case 'X':
  3111. upConversion = options.upAxis === 'Y' ? 'XtoY' : 'XtoZ';
  3112. break;
  3113. case 'Y':
  3114. upConversion = options.upAxis === 'X' ? 'YtoX' : 'YtoZ';
  3115. break;
  3116. case 'Z':
  3117. upConversion = options.upAxis === 'X' ? 'ZtoX' : 'ZtoY';
  3118. break;
  3119. }
  3120. }
  3121. }
  3122. function fixCoords( data, sign ) {
  3123. if ( options.convertUpAxis !== true || colladaUp === options.upAxis ) {
  3124. return;
  3125. }
  3126. switch ( upConversion ) {
  3127. case 'XtoY':
  3128. var tmp = data[ 0 ];
  3129. data[ 0 ] = sign * data[ 1 ];
  3130. data[ 1 ] = tmp;
  3131. break;
  3132. case 'XtoZ':
  3133. var tmp = data[ 2 ];
  3134. data[ 2 ] = data[ 1 ];
  3135. data[ 1 ] = data[ 0 ];
  3136. data[ 0 ] = tmp;
  3137. break;
  3138. case 'YtoX':
  3139. var tmp = data[ 0 ];
  3140. data[ 0 ] = data[ 1 ];
  3141. data[ 1 ] = sign * tmp;
  3142. break;
  3143. case 'YtoZ':
  3144. var tmp = data[ 1 ];
  3145. data[ 1 ] = sign * data[ 2 ];
  3146. data[ 2 ] = tmp;
  3147. break;
  3148. case 'ZtoX':
  3149. var tmp = data[ 0 ];
  3150. data[ 0 ] = data[ 1 ];
  3151. data[ 1 ] = data[ 2 ];
  3152. data[ 2 ] = tmp;
  3153. break;
  3154. case 'ZtoY':
  3155. var tmp = data[ 1 ];
  3156. data[ 1 ] = data[ 2 ];
  3157. data[ 2 ] = sign * tmp;
  3158. break;
  3159. }
  3160. }
  3161. function getConvertedTranslation( axis, data ) {
  3162. if ( options.convertUpAxis !== true || colladaUp === options.upAxis ) {
  3163. return data;
  3164. }
  3165. switch ( axis ) {
  3166. case 'X':
  3167. data = upConversion === 'XtoY' ? data * -1 : data;
  3168. break;
  3169. case 'Y':
  3170. data = upConversion === 'YtoZ' || upConversion === 'YtoX' ? data * -1 : data;
  3171. break;
  3172. case 'Z':
  3173. data = upConversion === 'ZtoY' ? data * -1 : data ;
  3174. break;
  3175. default:
  3176. break;
  3177. }
  3178. return data;
  3179. }
  3180. function getConvertedVec3( data, offset ) {
  3181. var arr = [ data[ offset ], data[ offset + 1 ], data[ offset + 2 ] ];
  3182. fixCoords( arr, -1 );
  3183. return new IV.THREE.Vector3( arr[ 0 ], arr[ 1 ], arr[ 2 ] );
  3184. }
  3185. function getConvertedMat4( data ) {
  3186. if ( options.convertUpAxis ) {
  3187. // First fix rotation and scale
  3188. // Columns first
  3189. var arr = [ data[ 0 ], data[ 4 ], data[ 8 ] ];
  3190. fixCoords( arr, -1 );
  3191. data[ 0 ] = arr[ 0 ];
  3192. data[ 4 ] = arr[ 1 ];
  3193. data[ 8 ] = arr[ 2 ];
  3194. arr = [ data[ 1 ], data[ 5 ], data[ 9 ] ];
  3195. fixCoords( arr, -1 );
  3196. data[ 1 ] = arr[ 0 ];
  3197. data[ 5 ] = arr[ 1 ];
  3198. data[ 9 ] = arr[ 2 ];
  3199. arr = [ data[ 2 ], data[ 6 ], data[ 10 ] ];
  3200. fixCoords( arr, -1 );
  3201. data[ 2 ] = arr[ 0 ];
  3202. data[ 6 ] = arr[ 1 ];
  3203. data[ 10 ] = arr[ 2 ];
  3204. // Rows second
  3205. arr = [ data[ 0 ], data[ 1 ], data[ 2 ] ];
  3206. fixCoords( arr, -1 );
  3207. data[ 0 ] = arr[ 0 ];
  3208. data[ 1 ] = arr[ 1 ];
  3209. data[ 2 ] = arr[ 2 ];
  3210. arr = [ data[ 4 ], data[ 5 ], data[ 6 ] ];
  3211. fixCoords( arr, -1 );
  3212. data[ 4 ] = arr[ 0 ];
  3213. data[ 5 ] = arr[ 1 ];
  3214. data[ 6 ] = arr[ 2 ];
  3215. arr = [ data[ 8 ], data[ 9 ], data[ 10 ] ];
  3216. fixCoords( arr, -1 );
  3217. data[ 8 ] = arr[ 0 ];
  3218. data[ 9 ] = arr[ 1 ];
  3219. data[ 10 ] = arr[ 2 ];
  3220. // Now fix translation
  3221. arr = [ data[ 3 ], data[ 7 ], data[ 11 ] ];
  3222. fixCoords( arr, -1 );
  3223. data[ 3 ] = arr[ 0 ];
  3224. data[ 7 ] = arr[ 1 ];
  3225. data[ 11 ] = arr[ 2 ];
  3226. }
  3227. return new IV.THREE.Matrix4().set(
  3228. data[0], data[1], data[2], data[3],
  3229. data[4], data[5], data[6], data[7],
  3230. data[8], data[9], data[10], data[11],
  3231. data[12], data[13], data[14], data[15]
  3232. );
  3233. }
  3234. function getConvertedIndex( index ) {
  3235. if ( index > -1 && index < 3 ) {
  3236. var members = [ 'X', 'Y', 'Z' ],
  3237. indices = { X: 0, Y: 1, Z: 2 };
  3238. index = getConvertedMember( members[ index ] );
  3239. index = indices[ index ];
  3240. }
  3241. return index;
  3242. }
  3243. function getConvertedMember( member ) {
  3244. if ( options.convertUpAxis ) {
  3245. switch ( member ) {
  3246. case 'X':
  3247. switch ( upConversion ) {
  3248. case 'XtoY':
  3249. case 'XtoZ':
  3250. case 'YtoX':
  3251. member = 'Y';
  3252. break;
  3253. case 'ZtoX':
  3254. member = 'Z';
  3255. break;
  3256. }
  3257. break;
  3258. case 'Y':
  3259. switch ( upConversion ) {
  3260. case 'XtoY':
  3261. case 'YtoX':
  3262. case 'ZtoX':
  3263. member = 'X';
  3264. break;
  3265. case 'XtoZ':
  3266. case 'YtoZ':
  3267. case 'ZtoY':
  3268. member = 'Z';
  3269. break;
  3270. }
  3271. break;
  3272. case 'Z':
  3273. switch ( upConversion ) {
  3274. case 'XtoZ':
  3275. member = 'X';
  3276. break;
  3277. case 'YtoZ':
  3278. case 'ZtoX':
  3279. case 'ZtoY':
  3280. member = 'Y';
  3281. break;
  3282. }
  3283. break;
  3284. }
  3285. } return member;
  3286. }
  3287. return {
  3288. load: load,
  3289. parse: parse,
  3290. setPreferredShading: setPreferredShading,
  3291. applySkin: applySkin,
  3292. geometries : geometries,
  3293. options: options
  3294. };
  3295. };