123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936 |
- import math from './math.js'
- let bimViewer
- export default class ConvertViews extends THREE.EventDispatcher{
- constructor() {
- super()
- }
-
-
- bindWithSameFakeType(sourceFakeApp, targetApp){//for mobile 实际只有一个场景,未分屏,和上一个场景相比
- let sourceApp = {sceneType: sourceFakeApp.sceneType, fakeApp:sourceFakeApp}
-
- this.createTempApp(targetApp, true)
-
- let convertInfo = this.computeAveDiffLon(sourceFakeApp, targetApp.fakeApp)
-
- sourceApp.sceneName = 'sourceApp'
- targetApp.sceneName = 'targetApp'
-
-
- if(sourceApp.sceneType == 'laser'){
- let data = this.computeShift({sourceApp,targetApp, convertInfo}) //因为有点云模式自由移动所以需要计算
- convertInfo.convertMatrix = data.convertMatrix
- convertInfo.convertMatrixInvert = data.convertMatrixInvert
- }
-
- this.syncView(sourceApp, targetApp, convertInfo)
- if(sourceApp.sceneType == 'kankan' || sourceFakeApp.viewInfo.isAtPano){
- this.flyToPano(targetApp, sourceFakeApp.viewInfo.currentPano,{duration:0})
- }
-
-
- if(sourceApp.sceneType == 'laser'){
- targetApp.viewer.mainViewport.view.applyToCamera(targetApp.viewer.mainViewport.camera)//使获得的cameraInfo正确
- }else if(sourceApp.sceneType == 'kankan'){
- targetApp.app.core.get('Player').cameraControls.activeControl.locked = false //怎么刚加载时lock了
- targetApp.app.core.get('Player').update()//cameraControls.activeControl.update() //使获得的cameraInfo正确
- }
- }
-
-
-
-
- bindWithSameType(sourceApp,targetApp, isSwitchScene){
-
- this.sourceApp = sourceApp
- this.targetApp = targetApp
- this.createTempApp(sourceApp)
- this.createTempApp(targetApp)
-
- this.convertInfo = this.computeAveDiffLon(sourceApp.fakeApp, targetApp.fakeApp)
-
- sourceApp.sceneName = 'sourceApp'
- targetApp.sceneName = 'targetApp'
-
- if(sourceApp.sceneType == 'laser'){
- {
- let data = this.computeShift({sourceApp,targetApp, convertInfo:this.convertInfo}) //因为有点云模式自由移动所以需要计算
- this.convertInfo.convertMatrix = data.convertMatrix
- this.convertInfo.convertMatrixInvert = data.convertMatrixInvert
- }
- //只监听左边
- let displayMode = (e)=>{
- targetApp.Potree.settings.displayMode = e.mode
- }
- sourceApp.viewer.images360.addEventListener('endChangeMode', displayMode)
-
- let dispose = ()=>{
- if(!sourceApp.viewer || !sourceApp.viewer.images360)return
- sourceApp.viewer.images360.removeEventListener('endChangeMode', displayMode)
- this.removeEventListener('clearBind-sameType',dispose)
- }
- this.addEventListener('clearBind-sameType',dispose)
- }
-
- let bind = (master, customer)=>{ //相互都能带动对方
- if(sourceApp.sceneType == 'laser'){
-
- var flyToPano = (e)=>{//同步点位
- if(master != this.masterApp )return
- let pano = customer.viewer.images360.getPano(e.toPano.pano.id)
- if(!pano)return console.error('找不到该e.panoId', e.toPano.pano.id)
- customer.viewer.images360.flyToPano({pano} )
- }
- master.viewer.images360.addEventListener('flyToPano',flyToPano)
-
- var cameraMove = (e)=>{
- if(master != this.masterApp || !customer.viewer )return
-
- this.addViewInfo(master)
-
- master.fakeApp.viewInfo.quaternionChanged = e.changeInfo && e.changeInfo.quaternionChanged
- this.syncView(master, customer)
- }
- master.viewer.addEventListener('camera_changed',cameraMove)
-
-
- var dragEnd = (e)=>{
- if(customer.viewer.inputHandler.drag){
- customer.viewer.inputHandler.onMouseUp(e) //从一侧拖拽到另一侧松开时,需要执行原先一侧的mouseup
- }
- }
- master.addEventListener('mouseup',dragEnd)
-
- }else if(sourceApp.sceneType == 'kankan'){
-
-
- var player1 = master.app.core.get('Player')
- var player2 = customer.app.core.get('Player')
- let this_ = this
- var flyToPano = (e)=>{//同步点位
- if(master != this_.masterApp )return
- let pano = player2.model.panos.index[e.panoId]
- if(!pano)return console.error('找不到该e.panoId',e.panoId)
- player2.flyToPano({pano} )
- }
- player1.on("flying.started",flyToPano)
-
-
- var cameraMove = (e)=>{//暂时只有漫游模式
- if(!e.hasChanged.cameraChanged || !customer.app || !customer.app.core)return
-
- this.addViewInfo(master)
- this.syncView(master, customer)
- }
- player1.on("update",cameraMove)
-
- }
-
-
-
- let changeMaster = ()=>{
- this.masterApp = master //主控方。只有主控方能控制被控方。鼠标操作过mousedown mousewheel等才能认定为主控方
- }
- let dom = sourceApp.sceneType == 'laser' ? master.viewer.inputHandler.domElement : master.app.core.get('Player').domElement
- dom.addEventListener('pointerdown',changeMaster )
- dom.addEventListener('mousewheel',changeMaster )
-
-
- let dispose = ()=>{
- if(master.sceneType == 'laser'){
- if(!master.viewer )return //master已替换,不用处理
- master.viewer.images360.removeEventListener('flyToPano',flyToPano)
- master.viewer.removeEventListener('camera_changed',cameraMove)
- }else if(master.sceneType == 'kankan'){
- player1.off("flying.started",flyToPano)
- player1.off("update",cameraMove)
- }
-
- master.removeEventListener('mousedown',changeMaster)
- master.removeEventListener('mousewheel',changeMaster)
- master.removeEventListener('mouseup',dragEnd)
- this.removeEventListener('clearBind-sameType',dispose)
- }
- this.addEventListener('clearBind-sameType',dispose)
-
-
- }
-
- bind(sourceApp, targetApp)
- bind(targetApp, sourceApp)
-
-
- //切换其中一个场景后同步初始漫游点
- if(isSwitchScene){
-
- setTimeout(()=>{
- let master = isSwitchScene == 'target' ? sourceApp : targetApp
- let customer = isSwitchScene == 'target' ? targetApp : sourceApp
- this.masterApp = master
-
- this.addViewInfo(master)
- this.syncView(master, customer)
-
-
- if(master.sceneType == 'laser'){
-
- let pano = master.viewer.images360.nextPano || master.viewer.images360.currentPano
-
- pano && this.flyToPano(customer, pano.id, { duration: 0, callback:()=>{
- customer.Potree.settings.displayMode = master.Potree.settings.displayMode
- }})
- //master.viewer.dispatchEvent({type:'camera_changed',changeInfo:{quaternionChanged:true},viewport:master.viewer.mainViewport }) //朝向位置同步
- }else{
- //master.app.core.get('Player').emit("update",{ hasChanged:{cameraChanged:true} })//朝向同步
- let pano = master.app.core.get('Player').nextPano || master.app.core.get('Player').currentPano
-
- pano && this.flyToPano(customer, pano.id, { duration: 0 })
- }
- },1)//要延迟,否则角度和pano都不成功
- }
-
- this.loaded = true
- }
-
-
-
-
-
-
- bindFakeWithBim(sourceFakeApp, targetApp, panoData ){// bim和其他类型互转(mobile)
- if(!panoData)return
-
-
- let sourceApp = {sceneType: sourceFakeApp.sceneType, fakeApp:sourceFakeApp}
-
- this.createTempApp(targetApp)
- let {sourcePano, targetPano} = this.bimGetPanoData(sourceApp, targetApp, panoData)
-
- let convertAxis = sourceApp.sceneType == 'kankan' ? 'YupToZup' : targetApp.sceneType == 'kankan' ? 'ZupToYup' : null
-
- let convertInfo = this.computeShift({sourcePano, targetPano, convertAxis})
-
- console.log('convertInfo', convertInfo, sourcePano, targetPano)
-
-
- let selectBestPose = ()=>{
-
- let data = this.getTranPosData(sourceFakeApp.viewInfo, convertInfo )
-
- let panos = targetApp.fakeApp.panos;
-
- let panos2 = panos.sort((a,b)=>{
- return data.position.distanceToSquared(a.position) - data.position.distanceToSquared(b.position)
- })
- let dir = new THREE.Vector3().subVectors( data.target, data.position )
- console.log('dir', dir)
- let prop = { duration:0,}
- if(targetApp.sceneType == 'laser'){
- targetApp.viewer.mainViewport.view.direction = dir
- }else{
- let player = targetApp.app.core.get('Player')
- console.log('nearest:', panos2[0].id)
- prop.aimDuration = 0
- prop.lookAtPoint = new THREE.Vector3().addVectors(panos2[0].position, dir)
- }
- this.flyToPano(targetApp, panos2[0].id, prop)
-
-
- }
-
- if(targetApp.sceneType == 'bim'){
- bimViewer = targetApp.viewer
- bimViewer.getViewer().setTransitionAnimationState(false)
- targetApp.CLOUD.GlobalData.WalkRotationSpeed = -0.2 //反向一下
- }
-
- //this.syncView(sourceApp, targetApp)
- if(targetApp.sceneType == 'bim' /* || this.ifCanChangePos(targetApp) */){
-
- this.syncPosRot(sourceFakeApp.viewInfo, targetApp, convertInfo)
-
- }else if(targetApp.sceneType == 'laser' ){
- setTimeout(()=>{//一开始虽然是点云模式,但过后又变成showPano所以是没加载好
- if(this.ifCanChangePos(targetApp) ){
- this.syncPosRot(sourceFakeApp.viewInfo, targetApp, convertInfo)
- }else{
- selectBestPose()
- }
- },1000)
- }else{//bim -> 固定点位
- selectBestPose()
-
- }
-
- }
-
-
-
-
- bindWithBim(sourceApp, targetApp, panoData ) {
- //if (!this.player1.model.panos.list.length || !this.player2.model.panos.list.length) return
-
- if(this.loaded || !targetApp ) return
- let needBindEvent = !this.targetApp // 若targetApp存在表明targetApp的dom未换掉,事件还存在
- this.createTempApp(sourceApp)
- this.createTempApp(targetApp)
- let {sourcePano, targetPano} = this.bimGetPanoData(sourceApp, targetApp, panoData)
-
- this.sourceApp = sourceApp
- this.targetApp = targetApp
-
- let modelSize = new THREE.Vector3
- bimViewer = this.bimViewer = targetApp.viewer
- let modelBound = bimViewer.getViewer().modelManager.boundingBox
- modelBound.getSize(modelSize)
- bimViewer.setNavigationMode(targetApp.Glodon.Bimface.Viewer.NavigationMode3D.Walk)
- bimViewer.setFlySpeedRate(THREE.MathUtils.clamp( modelSize.length() / 10, 1, 6)) //会被限制
- //bimViewer.getViewer().setWalkSpeedRate(2)
-
-
-
- this.sourceDom = sourceApp.sceneType == 'laser' ? this.sourceApp.viewer.inputHandler.domElement : this.sourceApp.app.core.get('Player').domElement
-
- if(targetPano){
- bimViewer.getViewer().setTransitionAnimationState(false) //setCameraStatus瞬间变化相机 ,or setCameraAnimation?
-
-
- var convertAxis = sourceApp.sceneType == 'kankan' && targetApp.sceneType == 'bim' && 'YupToZup'// Y朝上需要转换
-
- this.lastCamStatus = bimViewer.getCameraStatus()
-
- this.convertInfo = this.computeShift({sourcePano, targetPano, convertAxis})
-
-
-
- bimViewer.addEventListener('Rendered', (e)=>{//反向改变左侧相机
-
- let info = bimViewer.getCameraStatus()
- let poseChanged = !math.closeTo(this.lastCamStatus.position, info.position)
- || !math.closeTo(this.lastCamStatus.target, info.target)
- || !math.closeTo(this.lastCamStatus.fov, info.fov)
-
- if(poseChanged){
- if(this.ifCanChangePos(this.sourceApp)){
- this.send(info)
- this.lastCamStatus = info
- }
- }
-
- })
-
- if(needBindEvent){
- this.bindCamEvent()
- }else{//替换的左侧的,需要使左侧和右侧同步, 其实是左侧要和上一个左侧先同步,再让右侧和左侧同步
-
- this.bindWithSameFakeType(this.lastFakeApp, sourceApp)
-
- }
-
- {
-
- let cameraMove
- if(sourceApp.sceneType == 'laser'){
- cameraMove = e => {
- targetApp && this.syncPosRot(this.getCameraData(sourceApp))
- }
- sourceApp.viewer.addEventListener('camera_changed', cameraMove)
- }else if(sourceApp.sceneType == 'kankan'){
- var player = this.sourceApp.app.core.get('Player')
- //this.sourceDom = player.domElement
- cameraMove = (e)=>{//暂时只有漫游模式
- if(!e.hasChanged.cameraChanged2)return
- //console.log('cameraMove', this.getCameraData(sourceApp))
- this.syncPosRot(this.getCameraData(sourceApp))
- }
- player.on("update",cameraMove)
- }
-
- let dispose = ()=>{
- if(sourceApp.sceneType == 'laser'){
- //if(!sourceApp.viewer || !sourceApp.viewer.images360)return
- sourceApp.viewer.removeEventListener('camera_changed', cameraMove)
- }else{
- //if(!sourceApp.app || !sourceApp.app.core)return
- player.off("update",cameraMove)
- }
- this.removeEventListener('clearBind-sameType',dispose)
- }
- this.addEventListener('clearBind-sameType',dispose)
- }
-
- /* bimViewer.addEventListener(targetApp.Glodon.Bimface.Viewer.Viewer3DEvent.ViewAdded,
- ()=>{
- this.loaded = true
- if(this.firstData){
- this.syncPosRot(this.firstData)
- }
- }
- ) */
-
-
-
- let data = this.getCameraData(sourceApp)
- this.syncPosRot(data)
- this.loaded = true
- }else{
- //分屏 不同步
-
- let data = this.getCameraData(sourceApp)
- let camera = bimViewer.getViewer().camera
- if(camera.fov != data.fov){
- camera.fov = data.fov
- camera.updateProjectionMatrix()
- }
-
-
-
- //补充control
-
- bimViewer.getViewer().animator.setDuration(60)//滚轮缩放时长,原先:1000
-
- let baseSpeed = THREE.MathUtils.clamp( modelSize.length() / 10, 1, 10)
-
- let dom = bimViewer.getDomElement();
- dom.addEventListener('mousewheel', e => { //原版滚轮不能缩放,自己加一个
- if(e.wheelDelta == 0)return //mac
- let info = bimViewer.getCameraStatus()
- let dis = modelBound.distanceToPoint(info.position)
- let speed = baseSpeed + dis / 8
- //console.log('speed', speed)
-
- this.bimFlyTo({forwardDis: e.wheelDelta > 0 ? speed : -speed})
- })
-
- //右键pan
- let dragging , pointerDelta = new THREE.Vector2, pointerStart = new THREE.Vector2
- dom.addEventListener('mousedown', e => {
- if(e.button == 2){//右键
- dragging = true
- pointerStart.set(e.clientX, e.clientY)
- }
- })
- dom.addEventListener('mousemove', e => {
- if(!dragging)return
- let pointerEnd = new THREE.Vector2(e.clientX, e.clientY)
- pointerDelta.subVectors(pointerEnd, pointerStart)
- //pointerDelta.multiplyScalar(0.07)
- pointerStart.copy(pointerEnd)
-
- bimViewer.getViewer().cameraControl.pan(pointerDelta.x,pointerDelta.y)
- })
- targetApp.addEventListener('mouseup', e => {
- dragging = false
- })
- this.sourceDom.addEventListener('mouseup', e => {
- dragging = false
- })
- this.addEventListener('globalMouseUp', e => {
- dragging = false
- })
-
- targetApp.CLOUD.GlobalData.WalkRotationSpeed = -0.2 //反向一下
-
- //bimViewer.viewer.getViewer().editorManager.userInputEditor.enable = true//这句近似将control切换成orbit
-
- }
- }
-
-
-
-
-
-
- syncPosRot(data, customer, convertInfo ){//同步 自由位置和朝向(不被漫游点束缚时)
- /*
- if(!this.loaded){
- return this.firstData = data
- } */
- convertInfo = convertInfo || this.convertInfo
- let {position,target} = this.getTranPosData(data, convertInfo )
-
- if(customer && customer.sceneType == 'laser'){
- this.laserSyncView(customer, {position,target})
- }else{
- let msg = {
- position,
- target,
- up: new THREE.Vector3(0,0,1),
- //前三个缺一不可
- fov: data.fov , //fov 用setCameraStatus 无效
- }
-
- bimViewer.setCameraStatus(msg)
- this.lastCamStatus = msg //记录下来,防止反向传输
-
- let camera = bimViewer.getViewer().camera
- if(camera.fov != data.fov){
- camera.fov = data.fov
- camera.updateProjectionMatrix()
- }
- }
- }
-
-
-
-
-
- ifCanChangePos(app){
- return app.sceneType == 'laser' && app.Potree.settings.displayMode != 'showPanos' //app.fakeApp.viewInfo.displayMode != 'showPanos'
- }
-
-
- send(info){
- //let camera = bimViewer.getViewer().camera
- let data = this.getTranPosData(info, this.convertInfo, true )
-
- this.laserSyncView(this.sourceApp, data) //左侧只有laser点云模式才能接收到
- }
- computeAveDiffLon(sourceFakeApp, targetFakeApp) {
- //获取两个场景的lon偏差值
- //需要点的个数>1, 且两个场景点一一对应,位置接近且顺序一致
- let diffLonAve = 0, length,
- diffLons = []
-
- let panoPos1 = sourceFakeApp.panos.map(e=>{
- return e.position
- })
- let panoPos2 = targetFakeApp.panos.map(e=>{
- return e.position
- })
-
- length = panoPos1.length
- //挑选连续的两个点为向量来计算,如有123个漫游点,则选取12 23 31作为向量
- let index = 0
- while (index < length) {
- let pos11 = new THREE.Vector3().copy(panoPos1[index])
- let pos12 = new THREE.Vector3().copy(panoPos1[(index + 1) % length])
- let pos21 = new THREE.Vector3().copy(panoPos2[index])
- let pos22 = new THREE.Vector3().copy(panoPos2[(index + 1) % length])
- let vec1 = new THREE.Vector3().subVectors(pos11, pos12).setY(0)
- let vec2 = new THREE.Vector3().subVectors(pos21, pos22).setY(0)
- let diffLon = math.getAngle(vec1, vec2, 'z')
- diffLons.push(diffLon)
- diffLonAve += diffLon
- index++
- }
- console.log('diffLons', diffLons)
- diffLonAve /= length
- console.log('diffLonAve', diffLonAve)
-
- let diffQua = new THREE.Quaternion().setFromAxisAngle(new THREE.Vector3(0, 1, 0), diffLonAve)
-
- return {
- diffLon : diffLonAve,
- diffQua ,
- diffQuaInvert : diffQua.clone().invert()
- }
-
- }
- computeShift(o={}/* sourcePano, targetPano */) { //获取两个场景的旋转和位移偏差值
- //需要点的个数>1, 且两个场景点一一对应,位置接近且顺序一致
-
- let panoPos1, panoPos2
-
- if(o.sourceApp && o.targetApp && o.sourceApp.sceneType == o.targetApp.sceneType){
- var angle = o.convertInfo.diffLon; //直接使用 更精准
- panoPos1 = o.sourceApp.fakeApp.panos.map(e=>{
- return e.position
- })
- panoPos2 = o.targetApp.fakeApp.panos.map(e=>{
- return e.position
- })
- }else{
- panoPos1 = o.sourcePano.map(e=>e.position) //pick两个点来计算
- panoPos2 = o.targetPano.map(e=>e.position)
-
- if(o.convertAxis){
- panoPos1 = panoPos1.map(e=>math.convertVector[o.convertAxis](e))
- }
- var vec1 = new THREE.Vector3().subVectors(panoPos1[0], panoPos1[1]) //旧的向量
- var vec2 = new THREE.Vector3().subVectors(panoPos2[0], panoPos2[1])//新的向量
-
- var angle = math.getAngle(vec1, vec2, 'z')
- }
-
- //var scale = vec2.length()/vec1.length()
- //var scaleMatrix = new THREE.Matrix4().makeScale(scale,scale,scale) //默认为1, 但由于坐标暂时是自己采集的,所以结果会是第一个点附近比较正确,越远偏差越大
- var matrix = new THREE.Matrix4().setPosition(panoPos1[0].clone().negate())//先以点0为基准平移到000
- //matrix.premultiply(scaleMatrix)//再缩放
- var rotateMatrix = new THREE.Matrix4().makeRotationAxis(new THREE.Vector3(0,0,1), angle );
- matrix.premultiply(rotateMatrix)//和旋转
- var moveBackMatrix = new THREE.Matrix4().setPosition(panoPos2[0])
- matrix.premultiply(moveBackMatrix)//再移动到realPosition的点0处
- return { convertMatrix: matrix, convertMatrixInvert:matrix.clone().invert(), convertAxis:o.convertAxis}
-
- }
-
-
-
- /*
- laser暂时做成这样: 全景模式时不跟踪pos,跟踪pano变化。点云模式时也跟踪pano变化,但移动时完全跟踪位置变化 ,所以会有左边marker在脚下,右边marker不在脚下的情况。
-
- */
-
- getCameraData(app){
- if(app.sceneType == 'laser'){
- let camera = app.viewer.mainViewport.camera
- return {
- position: camera.position.clone(),
- quaternion: camera.quaternion.clone(),
- fov: camera.fov,
- }
- }else if(app.sceneType == 'kankan'){
- let player = app.app.core.get('Player')
- return {
- position: player.position.clone(),
- quaternion: player.quaternion.clone(),
- fov: player.zoomFov,
- }
- }else{
- let bimViewer = app.viewer
- let info = bimViewer.getCameraStatus();
- return {
- position: info.position,
- target: info.target,
- fov: info.fov,
- }
- }
- }
-
-
- createTempApp(app, addsubInfo){//for mobile
-
- let fakeApp = {
- isFake : true, //标志是虚拟的app。每个真实的app都要带一个这个。在移动端如果大的销毁了还有小的
- sceneType : app.sceneType
- }
- if(app.sceneType != 'bim'){
- function getPanos(panos){ // only data
- return panos.map(e=>{return {id:e.id, position:e.position, quaternion:e.quaternion}})
- }
- fakeApp.panos = app.sceneType == 'laser' ? getPanos(app.viewer.images360.panos) : getPanos(app.app.core.get('Player').model.panos.list)
- }
-
- app.fakeApp = fakeApp
-
- if(addsubInfo){
- this.addViewInfo(app)
- }
- return fakeApp
- }
-
- addViewInfo(app){
- let viewInfo
- let cameraData = this.getCameraData(app)
- if(app.sceneType == 'laser'){
- let images360 = app.viewer.images360
- viewInfo = {
- displayMode : app.Potree.settings.displayMode,
- currentPano : images360.currentPano && images360.currentPano.id,
- isAtPano : images360.isAtPano(),
- quaternionChanged : true,
-
- }
- }else if(app.sceneType == 'kankan'){
- let player = app.app.core.get('Player')
- viewInfo = {
- currentPano : player.currentPano.id,
- lon : player.cameraControls.activeControl.lon,
- lat : player.cameraControls.activeControl.lat,
- zoomLevel : player.zoomLevel,
- }
- }else{
- viewInfo = {}
- }
-
-
- for(let i in cameraData){
- viewInfo[i] = cameraData[i]
- }
-
-
- app.fakeApp.viewInfo = viewInfo
-
- }
-
-
- /* getPano(app){
- return app.sceneType == 'laser' ? app.viewer.images360.getPano(id) : app.app.core.get('Player').panos.index[id]
- } */
-
- syncView(master, customer, convertInfo ){//同类型 相当于moveCamera的函数
- let fakeApp = master.fakeApp;
- convertInfo = convertInfo || this.convertInfo
- if(fakeApp.sceneType == 'laser'){
- customer.Potree.settings.displayMode = fakeApp.viewInfo.displayMode
- if(fakeApp.viewInfo.isAtPano || fakeApp.viewInfo.displayMode == 'showPanos'){ //不改变漫游点,仅转换朝向
- if( fakeApp.viewInfo.quaternionChanged){
-
- let diffQua = customer == this.targetApp ? convertInfo.diffQua : convertInfo.diffQuaInvert
- let quaternion = fakeApp.viewInfo.quaternion.clone().premultiply(diffQua)
- let rotation = new THREE.Euler().setFromQuaternion(quaternion)
- customer.viewer.mainViewport.view.rotation = rotation
- //console.log('cameraMove',customer == this.targetApp)
- }
- if(fakeApp.viewInfo.displayMode == 'showPanos' ){
- if(customer.viewer.mainViewport.camera.fov != fakeApp.viewInfo.fov){
- customer.viewer.mainViewport.camera.fov = fakeApp.viewInfo.fov
- customer.viewer.mainViewport.camera.updateProjectionMatrix()
- }
- }
- }else{//转换朝向和位置
- this.syncPosRot(fakeApp.viewInfo, customer , convertInfo)
- }
- }else if(fakeApp.sceneType == 'kankan'){
- let player = customer.app.core.get('Player')
- let diffLon = THREE.Math.radToDeg(customer == this.sourceApp ? -convertInfo.diffLon : convertInfo.diffLon)
- player.cameraControls.controls.panorama.lon = fakeApp.viewInfo.lon + diffLon
- player.cameraControls.controls.panorama.lat = fakeApp.viewInfo.lat
-
- if(player.zoomLevel != fakeApp.viewInfo.zoomLevel){
- player.zoomTo(fakeApp.viewInfo.zoomLevel)
- }
- }
-
-
- }
-
-
- bimGetPanoData(sourceApp, targetApp, panoData){
- if(panoData){
- let sourcePano,targetPano
- let pano1 = [{position:new THREE.Vector3().copy(panoData.p1.position)},{position:new THREE.Vector3().copy(panoData.p2.position)}]
-
- let getPano2 = (app)=>{
- return [app.fakeApp.panos.find(e=>e.id == panoData.p1.id), app.fakeApp.panos.find(e=>e.id == panoData.p2.id)]
- }
-
- if(targetApp.sceneType == 'bim'){
- targetPano = pano1
- sourcePano = getPano2(sourceApp)
- }else{
- targetPano = getPano2(targetApp)
- sourcePano = pano1
- }
-
- if( !sourcePano[0] || !sourcePano[1] || !targetPano[0] || !targetPano[1] ){
- console.error('!sourcePano[0] || !sourcePano[1] || !targetPano[0] || !targetPano[1]')
- }
-
-
- return {sourcePano, targetPano}
- }else return {}
- }
-
-
- getTranPosData(data, convertInfo, ifRevert ){
- let position = new THREE.Vector3, target = new THREE.Vector3
-
- if(data.position){
- position = new THREE.Vector3().copy(data.position)
- }
- if(!data.target){
- if(data.quaternion){
- let dir = new THREE.Vector3(0, 0, -1).applyQuaternion(data.quaternion)
- target.copy(position).add(dir)
- }
- }else{
- target.copy(data.target)
- }
-
- if(ifRevert){
- position.applyMatrix4(convertInfo.convertMatrixInvert)
- target.applyMatrix4(convertInfo.convertMatrixInvert)
- if(convertInfo.convertAxis){
- position = math.convertVector[convertInfo.convertAxis](position)
- target = math.convertVector[convertInfo.convertAxis](target)
- }
- }else{
- if(convertInfo.convertAxis){
- position = math.convertVector[convertInfo.convertAxis](position)
- target = math.convertVector[convertInfo.convertAxis](target)
- }
- position.applyMatrix4(convertInfo.convertMatrix)
- target.applyMatrix4(convertInfo.convertMatrix)
- }
- return {position, target}
- }
- bimFlyTo(data){
- let info = bimViewer.getCameraStatus()
- let dir = new THREE.Vector3().subVectors(info.target, info.position).normalize()
- let position = data.position
- if(!position){
- position = new THREE.Vector3().addVectors(info.position, dir.clone().multiplyScalar(data.forwardDis))//forwardDis:前进距离
-
- }
-
- let target = new THREE.Vector3().addVectors(position, dir)
- let msg = {
- position,
- target,
- up: new THREE.Vector3(0,0,1),
- //前三个缺一不可
-
- }
- bimViewer.setCameraStatus(msg)
-
- }
-
- flyToPano(app, panoId, o={}){
- if(app.sceneType == 'laser'){
- app.viewer.images360.cancelFlyToPano()
- app.viewer.images360.flyToPano(Object.assign({},{
- pano: app.viewer.images360.getPano(panoId)
- },o))
- }else{
- let player = app.app.core.get('Player')
- player.flyToPano(Object.assign({},{
- pano: player.model.panos.index[panoId]
- },o))
-
- }
- }
- laserSyncView(app,data){
- app.viewer.mainViewport.view.position.copy(data.position)
- app.viewer.mainViewport.view.lookAt(data.target)
- }
-
- lockCamera(locked){//禁止操作改变相机
- this.locked = locked
- this.updateCtrlEnable()
- }
- setPanoMode(state){
- this.isPanoMode = state
- this.updateCtrlEnable()
- }
- updateCtrlEnable(){
- this.bimViewer.camera3D.enableRotate(this.locked ? false : true)
- this.bimViewer.enableShortcutKey((this.locked || this.isPanoMode) ? false : true) //键盘移动
- }
- bindCamEvent(){//传递到另一边的dom
- this.lockCamera(true)
-
-
- /* this.targetApp.addEventListener(this.targetApp.Glodon.Bimface.Viewer.Viewer3DEvent.MouseClicked,(e)=>{
- console.log('MouseClicked',e)
- }); */
- let dom1 = this.bimViewer.getDomElement()
-
- let getEvent = (type, e)=>{
-
- let clientWidth1 = this.sourceDom.clientWidth
- let clientHeight1 = this.sourceDom.clientHeight
- let clientWidth2 = dom1.clientWidth
- let clientHeight2 = dom1.clientHeight
- return new MouseEvent(type, {
- bubbles: false,//?
- cancelable: true,
- view: this.sourceApp,
-
- /* clientX: e.clientX,
- clientY: e.clientY, */
- clientX: clientWidth1 * e.clientX / clientWidth2 , //鼠标在右屏的比例的左屏的相同,针对右屏全屏等左右不对称的情况
- clientY: clientHeight1 * e.clientY / clientHeight2,
- button: e.button, buttons: e.buttons, which: e.which,
- altKey: e.altKey, ctrlKey: e.ctrlKey, shiftKey:e.shiftKey, metaKey: e.metaKey,
- detail:e.detail,
- //target : dom2
- });
-
- }
-
-
- //let pointerDownPos = new THREE.Vector2
- dom1.addEventListener('mousedown',(e)=>{
- let event = getEvent('mousedown', e)
- this.sourceApp && this.sourceDom.dispatchEvent(event)
- //pointerDownPos.set(e.clientX,e.clientY)
- })
- dom1.addEventListener('mousemove',(e)=>{
- let event = getEvent('mousemove', e)
- this.sourceApp && this.sourceDom.dispatchEvent(event)
- })
- dom1.addEventListener('mouseup',(e)=>{
- if(!this.sourceApp)return
- let event = getEvent('mouseup', e)
- event.unableClick = true //最好禁止右侧点击行走。否则和点击效果冲突
- if(this.sourceApp.sceneType == 'laser'){
- this.sourceApp.dispatchEvent(event) //mouseup 在laser中加在window上的
- }else{
- let player = this.sourceApp.app.core.get('Player')
- player.mouseCouldBeClickToMove = false //dont click
- this.sourceDom.dispatchEvent(event)
- }
-
- })
- dom1.addEventListener('mousewheel',(e)=>{
- let event = getEvent('mousewheel', e)
- event.wheelDelta = e.wheelDelta //wheelDelta没法在getEvent参数中赋值
- this.sourceApp && this.sourceDom.dispatchEvent(event)
- })
- let stop = (e)=>{ //drag到另一边时停止旋转, 防止转到另一边
- let event = getEvent('mouseup', e)
- this.sourceApp && this.sourceApp.dispatchEvent(event)
- }
- dom1.addEventListener('mouseout',stop)
- dom1.addEventListener('mouseover',stop)
-
- }
- clear(o={}){
- this.loaded = false;
-
-
-
- if(o.dontClearTarget){
- if(this.sourceApp){
- this.lastFakeApp = this.sourceApp.fakeApp //记住当前左屏
- this.addViewInfo(this.sourceApp)
- }
- }else{
- this.targetApp = null
- this.lastFakeApp = null
- }
-
- this.sourceApp = null;
- this.dispatchEvent({type:'clearBind-sameType'})
- window.Log('clear done')
- }
-
- }
- /*
- note:
- 旋转只能通过target设置, 不能直接改camera.quaternion
- 当且仅当发送方相机属性变化后才传递过来,就不在这里判断是否变化了。
- (所以只需要实时检测相机是否改变, hasChanged后发送)
- */
|