2 Комити 2fdc7dc8ad ... 14be8a0ae9

Аутор SHA1 Порука Датум
  linaiyuan 14be8a0ae9 Merge branch 'master' of http://192.168.0.115:3000/4dkankan-docs/pro-docs пре 1 година
  linaiyuan 044b220b1e update пре 1 година
25 измењених фајлова са 160 додато и 47 уклоњено
  1. 9 8
      product/4dkk-local/en-us/_sidebar.md
  2. 16 14
      product/4dkk-local/en-us/camera.md
  3. 2 2
      product/4dkk-local/en-us/install.md
  4. 2 2
      product/4dkk-local/en-us/installationandlicensing.md
  5. 13 0
      product/4dkk-local/en-us/interface.md
  6. 7 3
      product/4dkk-local/en-us/licensing.md
  7. 10 0
      product/4dkk-local/en-us/process.md
  8. 47 0
      product/4dkk-local/en-us/scan.md
  9. 9 0
      product/4dkk-local/en-us/scene-edit.md
  10. 45 0
      product/4dkk-local/en-us/scene-management.md
  11. 0 18
      product/4dkk-local/en-us/scene.md
  12. 0 0
      product/4dkk-local/en-us/src/local/camera-1.png
  13. BIN
      product/4dkk-local/en-us/src/local/camera-2.png
  14. BIN
      product/4dkk-local/en-us/src/local/camera-3.png
  15. BIN
      product/4dkk-local/en-us/src/local/camera-4.png
  16. BIN
      product/4dkk-local/en-us/src/local/scan-1.png
  17. BIN
      product/4dkk-local/en-us/src/local/scene-management-1.png
  18. BIN
      product/4dkk-local/en-us/src/local/scene-management-2.png
  19. BIN
      product/4dkk-local/en-us/src/local/scene-management-3.png
  20. BIN
      product/4dkk-local/en-us/src/local/scene-management-4.png
  21. BIN
      product/4dkk-local/en-us/src/local/scene-management-5.png
  22. BIN
      product/4dkk-local/en-us/src/local/scene-management-6.png
  23. BIN
      product/4dkk-local/en-us/src/local/scene-management-7.png
  24. BIN
      product/4dkk-local/en-us/src/local/scene-management-8.png
  25. BIN
      product/4dkk-local/en-us/src/local/xj-1.png

+ 9 - 8
product/4dkk-local/en-us/_sidebar.md

@@ -2,18 +2,19 @@
 
 * [Back to Home Page](/product/all/en-us/README.md)
 * [Overview](README.md)
-* [Installation and Licensing](installationandlicensing.md)
+* [Installation and Licensing](installation-and-licensing.md)
   * [Configuration Requirements](configuration.md)
-  * [Installation](install.md)
+  * [Software Installation](install.md)
   * [Licensing](licensing.md)
-  * [Version History](version.md)
+  * [App Download](app.md)
+  * [Software Version History](version.md)
+* [User Interface](interface.md)
   * [Camera Management](camera.md)
-  * [Sync Scene](syncScene.md)
-  * [Scene Management](scene.md)
+  * [Scene Management](scene-management.md)
+  * [Scene Edit](scene-edit.md)
   * [Setting](settings.md)
-  * [Other Tutorials](otherManual.md)
-* App
-  * [App Download](app.md)
+* [Scan with Offline Devices](scan.md)
+* [Process Data](process.md)
 * FAQ
   * [Precautions](note.md)
   * [Files are detected as viruses by Windows](winSetting.md)

+ 16 - 14
product/4dkk-local/en-us/camera.md

@@ -1,21 +1,23 @@
 # Camera Management
-To transfer and process the data captured by the camera, you need to bind it in the software.<br/>
 
-## 1. Camera Authorization
-In Camera Management, click Camera Authorization, copy the machine code, and contact 4DAGE for the camera authorization key. After verification, you can synchronize the camera data with the computer.<br/>
-![](src/local/xj-1.png)
-![](src/local/xj-2.png)
+Once the offline version device is bound with the software, it is displayed on this page. This list shows the device type, the device serial number, the number of local scenes synchronized with the computer, and the last synchronization time.
 
-## 2. View Cameras
-Once the camera's serial number is verified, it is displayed in the camera list. This list shows the SN code, the number of scenes synchronized with the computer, and when they were last synchronized. <br/>
-![](src/local/xj-3.png)
 
-## 3. Camera Replacement
-If you need to replace the camera, you can contact 4DAGE and provide the SN code of the camera to be replaced to obtain the camera replacement key. After the replacement, the scene data synchronized with the original camera will remain unchanged, but you cannot continue to synchronize the scene data of the original camera. <br/>
-![](src/local/xj-4.png)
+## 1. View Devices
+
+If you have multiple device types, you can select the corresponding tab to view your device; if you have only one device bound, this page displays only the specific device type.
+
+![](src/local/camera-1.png)
+
+## 2. Device Authorization
+
+Click the ![](src/local/camera-2.png) icon to enter the Device Authorization and Device Replacement page. Please refer to the **Device Binding** in [**Licensing**](licensing.md) for more details.
+
+
+## 3. Refresh
+Click the Refresh icon ![](src/local/camera-4.png) to display list data according to the latest local scene data.
+
 
 ## 4. Search
-Enter the SN code to search for the corresponding camera. <br/>
 
-## 5. Refresh
-Click [Refresh] to display list data according to the latest local scene data.
+Enter the serial number in the search bar ![](src/local/camera-3.png) to find the corresponding device. 

+ 2 - 2
product/4dkk-local/en-us/install.md

@@ -1,7 +1,7 @@
-# Installation
+# Software Installation
 
 ## 1. Download
-Download the latest 4DKanKan Offline Version desktop programs from [here](https://4dkankan.oss-cn-shenzhen.aliyuncs.com/propaganda/%E5%9B%9B%E7%BB%B4%E6%B7%B1%E6%97%B6%E6%9C%AC%E5%9C%B0%E7%89%88%E6%95%99%E7%A8%8B/%E5%9B%9B%E7%BB%B4%E7%9C%8B%E7%9C%8B%E6%9C%AC%E5%9C%B0%E7%89%88V1.8.1.zip) .
+Download the latest 4DKanKan Offline Version desktop programs from [here](https://4dkk.4dage.com/propaganda/四维看看本地版/四维看看本地版V1.8.2.zip) .
 
 ## 2. Installation
 

+ 2 - 2
product/4dkk-local/en-us/installationandlicensing.md

@@ -1,10 +1,10 @@
 # Installation and Licensing
 
-This section provides instructions for installing the 4DKanKan desktop programs, which include the 4DKanKan Software and a License Manager.
+This section provides instructions for installing the 4DKanKan App and 4DKanKan desktop programs, which include the 4DKanKan Software and a License Manager.
 
 You must license the 4DKanKan Software and the 4DAGE self-developed algrithm in order to use the 4DKanKan Offline Version. 
 - A single **license code** is provided with each Offline Version device at the time of purchase.   
-- You will also need an **authorization code** to bind the device to the 4DKanKan software prior to data processing. It must be generated according to your computer's unique machine code.   
+- You will also need an **authorization code** to bind the device to the 4DKanKan Software before data processing. It must be generated according to your computer's unique machine code.   
 
 
 The license key and authorization code can be activated either directly over the Internet or by manual activation for offline computers.

+ 13 - 0
product/4dkk-local/en-us/interface.md

@@ -0,0 +1,13 @@
+# User Interface
+
+This chapter provides an overview of the 4DKanKan Software user interface.
+
+The main components are:
+
+- **Camera Management** for an overview of your devices.
+
+- **Project Management** for an overview of the available local projects.
+
+- **Scene Edit** for viewing and editing a single project in Point Cloud Editor or Mesh Editor.
+
+- **Setting** for document management, license status and version information.

+ 7 - 3
product/4dkk-local/en-us/licensing.md

@@ -23,7 +23,7 @@ After licensing, you will also need an **Authorization Code** to bind your devic
 
 ### 1.2 Offline Licensing  
 
-#### First time Licensing  
+#### 1.2.1 First time Licensing  
 ![](src/local/license-5.png)
 
 |  Step   | Description  |  Image  |
@@ -36,10 +36,14 @@ After licensing, you will also need an **Authorization Code** to bind your devic
 | 6  |  Licensing finished. | ![](src/local/license-4.png)|
 
 
-#### License Extension
+#### 1.2.2 Offline License Extension
 ![](src/local/az-15.png)
 
-To extend the license, you need to select the existing license code to "Generate upgrade request file", "Get upgrade file" and "Use upgrade file" to complete the upgrade.   
+To extend the license via the offline method, you need to select the existing license code to "Generate upgrade request file", "Get upgrade file", and "Use upgrade file" to complete the upgrade.   
+
+### 1.3 License Transfer
+
+If you need to transfer your license to another computer, please contact 4DAGE. 4DAGE will terminate the license on the previous computer and provide a new license code. The following license transfer procedures are the same as licensing.
 
 ## 2. Device Binding
 

+ 10 - 0
product/4dkk-local/en-us/process.md

@@ -0,0 +1,10 @@
+# Process Data
+
+The 4DKanKan Software enables the creation of precise, cleaned, georeferenced point cloud data and diverse, informative virtual tours through the use of the Point Cloud Editor and Mesh Editor. For detailed instructions on the functionality of each tool, please refer to the link below.
+
+
+**User manual for Mesh Editors** <br/>
+https://docs.4dkankan.com/#/product/4dkk/en-us/README
+
+**User manual for Point Cloud Editor** <br/>
+https://docs.4dkankan.com/#/product/laser/en-us/README

+ 47 - 0
product/4dkk-local/en-us/scan.md

@@ -0,0 +1,47 @@
+# Scanning with Offline Devices
+
+The 4DKanKan Offline Version devices can be used completely offline by utilising the offline version App, USB flash drive and 4DKanKan Software. The offline workflow includes data acquisition, data upload/transfer and data calculation.
+
+## Before the Scan
+
+1. Download the offline version App.
+2. Setup the device according to the tutorial each device.
+3. Open the APP, on the **Me** page, click **Camera Type** and select the one you used.
+4. Click **Camera Connection**, search for the Wi-Fi named **4DXX_XXXXXXXXX**, enter the password 12345678 to connect. 
+5. If your phone prompts that this Wi-Fi is not connected to the network and asks you to switch automatically, please click [No].
+6. After the WIFI connection is successful, return to the Me page, at this time the status bar on the APP will show the connection status.
+
+## Capturing the Scan
+
+1. Click the plus sign in the **Local** and select a mode to create a new task.
+2. After creating a new task, scan, face the camera, and click the capture button in the App.
+3. The scanner will scan in a clockwise direction, rotating 60 degrees for a total of 6 rotations to scan a point. While scanning, follow the rotation and face to the camera display to avoid being captured.
+4. After scanning, click Save in the top-right corner of the scan page, enter project information, and click Save again to save the project.
+
+## Transfer the Data
+
+1. Connect the USB flash drive to the 4DKanKan device. If the USB flash drive is connected, a check mark will appear in the top right corner of the app.
+2. Click Upload to upload the project to the USB flash drive. You will see a message asking if you want to generate the OBJ model (optional for TLS only) and set the project password. Click OK to start uploading.
+3. The project has been transferred to a USB flash drive. Click USB Drive to check the projects that have been transferred to the USB flash drive.  
+![](src/local/scan-1.png)
+
+## Data Calculation
+
+1. You can see the Sync page when you plug in the USB drive to your computer.
+2. Select scenes you want to sync and click **Sync** to synchronize them to the computer. For scene that has been synchronized, you can **Resync** to overwrite scenes on the computer.
+3. Click **Delete** to delete scenes on the USB drive.
+4. Multiple scenes can be selected for **Batch Sync** or **Batch Delete**.
+5. Go back to the **Scene Management** and click **Calculate** ![](src/local/scene-management-3.png) to select unprocessed scenes for calculation.  
+
+![](src/local/tb-1.png)
+![](src/local/scene-management-2.png)
+
+## Rescanning or Continued Scanning
+
+1. Plug in the USB flash drive  
+2. Go to the **Local Scene on Computer** page.
+![](src/local/tb-3.png)
+
+3. If the current scene is only saved on the computer, click **Sync** to copy it to the USB flash drive.   
+If the scene is svaed on both the USB drive and the computer, click **Resync** to overwrite the scene on the USB drive.<br/>
+4. After synchronization, plug in the USB drive to the camera, and you can use the 4DKanKan Offline Version App to download scenes from the USB drive to rescan or continue scanning. (**The corresponding scene data must not be deleted from the camera**).  

+ 9 - 0
product/4dkk-local/en-us/scene-edit.md

@@ -0,0 +1,9 @@
+## Scene Edit
+
+By selecting the project in the Scene Management, you will be redirected to this page. There are two editors for the 4DKanKan laser scanners, the Point Cloud Editor and the Mesh Editor. To enter the correct editor, you need to select the project from the corresponding scene list.
+
+For more information about the editors, please refer to their tutorials:
+
+[Mesh Editor Tutorial](https://docs.4dkankan.com/#/product/4dkk/en-us/README)
+
+[Point Cloud Editor Tutorial](https://docs.4dkankan.com/#/product/laser/en-us/README)

+ 45 - 0
product/4dkk-local/en-us/scene-management.md

@@ -0,0 +1,45 @@
+# Scene Management
+
+This page provides an overview of your local projects, you can view the project list and manage your projects from this page. By clicking Edit, you will be redirected to the Scene Edit in the Point Cloud Editor or Mesh Editor.
+
+
+## 1. Scenes Calculation
+
+a. You can view the projects sychronized from the device in the "Scene Management".  
+b. The project that needs to be processed displays **"To be calculated"** on the project cover, click the ![](src/local/scene-management-1.png) icon and select Calculate to process it.  
+c. You can select multiple projects for batch calculation. Calculation tasks will be queued for completion and you can view their progress in the system tray.  
+d. The calculation process is divided into steps. If you pause the calculation, the unsaved steps will have to be recalculated when you resume the calculation.  
+
+## 2. Scene Management
+  
+![](src/local/scene-management-2.png)
+
+- Scene Lists: There are two types of scenes, Point Cloud Scene and Mesh Scene of 4DKanKan laser scanners. Select the corresponding page to view the scene in two different editors.  
+
+
+- Calculate ![](src/local/scene-management-3.png): Select unprocessed scenes for calculation.  
+
+
+- Delete ![](src/local/scene-management-4.png): Delete the selected scenes.
+
+
+- Refresh ![](src/local/scene-management-5.png): Refresh the scene list.
+
+
+- Search ![](src/local/scene-management-6.png): Search for the specific scene by "Scene Name" or "SN Code".
+
+
+- Recalculate: By clicking the ![](src/local/scene-management-1.png) icon and selecting Recalculate, you can recalculate the processed scene.
+
+
+- Edit: By clicking the ![](src/local/scene-management-1.png) icon and selecting Edit, you can edit the scene in Point Cloud Editor and Mesh Editor. 
+
+
+- Produce the OBJ file: By clicking the ![](src/local/scene-management-1.png) icon and selecting Edit in the **Point Cloud Scene** list, you can generate a 3D model in .obj format of the point cloud project, the result will be displayed in the Mesh Scene list for further editing and downloading. **Note: only projects scanned in TLS/Stationary scanning mode can generate 3D models, SLAM mobile scanning does not currently support this feature.**
+
+
+- Download: By clicking the ![](src/local/scene-management-1.png) icon and selecting Download, you can download the offline package of the Point Cloud Scene Viewer or the Mesh Scene Viewer. The offline package is used for **server deployment** or **sharing with other viewers**.  
+Offline Package contents:  
+![](src/local/scene-management-7.png)  
+View the downloaded scene with any browser:  
+![](src/local/scene-management-8.png)

+ 0 - 18
product/4dkk-local/en-us/scene.md

@@ -1,18 +0,0 @@
-## 1.Compute Scenes
-1)Synchronized scenes can be viewed in the "Scene Management" list;<br/>
-2)For scenes in "Pending Computation" status, click on [Compute] to add them to the computation task;<br/>
-3)Multiple scenes can be selected for batch computation. Computation tasks are queued, and progress can be viewed by opening the tray;<br/>
-4)The computation process is divided into stages. If paused during the process, the unsaved stages will need to be recomputed in the next iteration
-
-## 2.Edit Scene
-1)After the scene computation is complete, click [Edit] to open the editing window. Refer to the Scene Editing Operation Instructions for details.<br/>
-Mesh scene editing tutorial<br/>
-https://www.4dkankan.com/#/service/md/minion<br/>
-
-Point Cloud Scene Editing Tutorial<br/>
-https://www.4dkankan.com/#/service/md/mega<br/>
-
-## 3.Other Operations
-1)Refresh: Refresh the scene list data;<br/>
-2)Search: Search for the target scene by "Scene Name" or "SN Code";<br/>
-3)Delete: Delete the local scene.

product/4dkk-local/en-us/src/local/xj-3.png → product/4dkk-local/en-us/src/local/camera-1.png


BIN
product/4dkk-local/en-us/src/local/camera-2.png


BIN
product/4dkk-local/en-us/src/local/camera-3.png


BIN
product/4dkk-local/en-us/src/local/camera-4.png


BIN
product/4dkk-local/en-us/src/local/scan-1.png


BIN
product/4dkk-local/en-us/src/local/scene-management-1.png


BIN
product/4dkk-local/en-us/src/local/scene-management-2.png


BIN
product/4dkk-local/en-us/src/local/scene-management-3.png


BIN
product/4dkk-local/en-us/src/local/scene-management-4.png


BIN
product/4dkk-local/en-us/src/local/scene-management-5.png


BIN
product/4dkk-local/en-us/src/local/scene-management-6.png


BIN
product/4dkk-local/en-us/src/local/scene-management-7.png


BIN
product/4dkk-local/en-us/src/local/scene-management-8.png


BIN
product/4dkk-local/en-us/src/local/xj-1.png