01963703e777672452f3105365044c24b692f3d1.svn-base 1.4 KB

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  1. import { threeLayer } from './initScene3D'
  2. function init(verticesArray, maxHeight) {
  3. let len = verticesArray.length
  4. for (let i = 0; i < len; i += 3) {
  5. verticesArray[i + 2] = maxHeight
  6. }
  7. }
  8. function singleAnimation (mesh, verticesArray, animateBuffArrays, stepTotal) {
  9. let len = verticesArray.length
  10. let pollIndex = 0;
  11. return function () {
  12. if (!mesh.visible) {
  13. pollIndex = stepTotal - 1
  14. }
  15. for (let i = 0, index = 0; i < len; i += 3, index++) {
  16. let Indexes = index * stepTotal + pollIndex
  17. verticesArray[i + 2] = animateBuffArrays[Indexes]
  18. }
  19. pollIndex++
  20. if (mesh.isRemove) {
  21. return true
  22. } else if (pollIndex < stepTotal) {
  23. mesh.geometry.attributes.position.needsUpdate = true;
  24. return false
  25. } else {
  26. return true
  27. }
  28. }
  29. }
  30. const animation = (() => {
  31. let taskStore = []
  32. let runing = false
  33. return function (...args) {
  34. taskStore.push(singleAnimation(...args))
  35. if (runing) return
  36. runing = true;
  37. function frame() {
  38. requestAnimationFrame(() => {
  39. for (let i = 0; i < taskStore.length; i++) {
  40. if (taskStore[i]()) {
  41. taskStore.splice(i, 1)
  42. i--
  43. }
  44. }
  45. threeLayer.renderScene()
  46. if (taskStore.length === 0) {
  47. runing = false
  48. } else {
  49. frame();
  50. }
  51. })
  52. }
  53. frame();
  54. }
  55. })()
  56. export {
  57. animation,
  58. init
  59. }