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- import { threeLayer } from './initScene3D'
- function init(verticesArray, maxHeight) {
- let len = verticesArray.length
- for (let i = 0; i < len; i += 3) {
- verticesArray[i + 2] = maxHeight
- }
- }
- function singleAnimation (mesh, verticesArray, animateBuffArrays, stepTotal) {
- let len = verticesArray.length
- let pollIndex = 0;
- return function () {
- if (!mesh.visible) {
- pollIndex = stepTotal - 1
- }
- for (let i = 0, index = 0; i < len; i += 3, index++) {
- let Indexes = index * stepTotal + pollIndex
- verticesArray[i + 2] = animateBuffArrays[Indexes]
- }
- pollIndex++
-
- if (mesh.isRemove) {
- return true
- } else if (pollIndex < stepTotal) {
- mesh.geometry.attributes.position.needsUpdate = true;
- return false
- } else {
- return true
- }
- }
- }
- const animation = (() => {
- let taskStore = []
- let runing = false
- return function (...args) {
- taskStore.push(singleAnimation(...args))
- if (runing) return
- runing = true;
- function frame() {
- requestAnimationFrame(() => {
- for (let i = 0; i < taskStore.length; i++) {
- if (taskStore[i]()) {
- taskStore.splice(i, 1)
- i--
- }
- }
- threeLayer.renderScene()
- if (taskStore.length === 0) {
- runing = false
- } else {
- frame();
- }
- })
- }
- frame();
- }
- })()
- export {
- animation,
- init
- }
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