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st([o,a,0,0])},e.getResolutions=function(){return this._resolutions||[]},e.getResolution=function(t){var e=0|t;e<0?e=0:e>this._resolutions.length-1&&(e=this._resolutions.length-1);var n=this._resolutions[e];return function(t){return(0|t)===t}(t)||e===this._resolutions.length-1?n:n+(this._resolutions[e+1]-n)*(t-e)},e.getProjection=function(){return this._projection},e.getFullExtent=function(){return this._fullExtent},e.getTransformation=function(){return this._transformation},e.getMinZoom=function(){for(var t=0;t=0;t--)if(!l(this._resolutions[t]))return t;return this._resolutions.length-1},e.getZoomDirection=function(){return sign(this._resolutions[this.getMinZoom()]-this._resolutions[this.getMaxZoom()])},e.toJSON=function(){return this.json||(this.json={resolutions:this._resolutions,fullExtent:{top:this._fullExtent.top,left:this._fullExtent.left,bottom:this._fullExtent.bottom,right:this._fullExtent.right},projection:this._projection.code}),this.json},t}(),I=function(t){return function(t){function e(){return t.apply(this,arguments)||this}p(e,t);var n=e.prototype;return n.on=function(t,e,n){if(!t)return this;if(!a(t))return this._switch("on",t,e);if(!e)return this;this._eventMap||(this._eventMap={});var r,i,o=t.toLowerCase().split(" ");n||(n=this);for(var s=0,c=o.length;s0)for(var h=0;h=0;h--){var l=i[h];e!==l.handler&&e!==l.handler[o]||l.context!==n||(delete l.handler[o],i.splice(h,1))}}return this},n.removeEventListener=function(){return this.off.apply(this,arguments)},n.listens=function(t,e,n){if(!this._eventMap||!a(t))return 0;var r=this._eventMap[t.toLowerCase()];if(!r||!r.length)return 0;for(var i=0,o=0,s=r.length;o=0&&this._handlers.splice(n,1),this[t].remove(),delete this[t]}return this},n._clearHandlers=function(){for(var t=0,e=this._handlers.length;t1?e-1:0),r=1;r0);return e},n.getLastCoordinate=function(){if("GeometryCollection"===this.type){var t=this.getGeometries();return t.length?t[t.length-1].getLastCoordinate():null}var e=this.getCoordinates();if(!Array.isArray(e))return e;do{e=e[e.length-1]}while(Array.isArray(e)&&e.length>0);return e},n.addTo=function(t,e){return t.addGeometry(this,e),this},n.getLayer=function(){return this._layer?this._layer:null},n.getMap=function(){return this._layer?this._layer.getMap():null},n.getId=function(){return this._id},n.setId=function(t){var e=this.getId();return this._id=t,this._fireEvent("idchange",{old:e,new:t}),this},n.getProperties=function(){return this.properties?this.properties:this._getParent()?this._getParent().getProperties():null},n.setProperties=function(t){var e=this.properties;return this.properties=m(t)?u({},t):t,this._repaint(),this._fireEvent("propertieschange",{old:e,new:t}),this},n.getType=function(){return this.type},n.getSymbol=function(){var t=this._symbol;return t?Array.isArray(t)?extendSymbol(t):u({},t):null},n.setSymbol=function(t){return this._symbol=this._prepareSymbol(t),this.onSymbolChanged(),this},n.updateSymbol=function(t){if(!t)return this;var e=this._getSymbol();return e=e?extendSymbol(e,t):extendSymbol(this._getInternalSymbol(),t),this.setSymbol(e)},n.getCenter=function(){return this._computeCenter(this._getMeasurer())},n.getExtent=function(){var t=this._getPrjExtent();if(t){var e=this._getProjection(),n=e.unproject(new q(t.xmin,t.ymin)),r=e.unproject(new q(t.xmax,t.ymax));return new at(n,r,this._getProjection())}return this._computeExtent(this._getMeasurer())},n.getContainerExtent=function(){var t=this._getPainter();return t?t.getContainerExtent():null},n.getSize=function(){var t=this.getContainerExtent();return t?t.getSize():null},n.containsPoint=function(t,e){if(!this.getMap())throw new Error('The geometry is required to be added on a map to perform "containsPoint".');return t instanceof q&&(t=this.getMap().coordToContainerPoint(t)),this._containsPoint(t,e)},n._containsPoint=function(t,e){var n=this._getPainter();return!!n&&(l(e)&&this._hitTestTolerance&&(e=this._hitTestTolerance()),n.hitTest(t,e))},n.show=function(){if(this.options.visible=!0,this.getMap()){var t=this._getPainter();t&&t.show(),this._fireEvent("show")}return this},n.hide=function(){if(this.options.visible=!1,this.getMap()){this.onHide();var t=this._getPainter();t&&t.hide(),this._fireEvent("hide")}return this},n.isVisible=function(){if(!this.options.visible)return!1;var t=this._getInternalSymbol();if(!t)return!0;if(Array.isArray(t)){if(!t.length)return!0;for(var e=0,n=t.length;e0)return!0;return!1}return l(t.opacity)||d(t.opacity)&&t.opacity>0},n.getZIndex=function(){return this.options.zIndex||0},n.setZIndex=function(t){var e=this.options.zIndex;return this.options.zIndex=t,this._fireEvent("zindexchange",{old:e,new:t}),this},n.setZIndexSilently=function(t){return this.options.zIndex=t,this},n.bringToFront=function(){var t=this.getLayer();if(!t||!t.getGeoMaxZIndex)return this;var e=t.getGeoMaxZIndex();return this.setZIndex(e+1),this},n.bringToBack=function(){var t=this.getLayer();if(!t||!t.getGeoMinZIndex)return this;var e=t.getGeoMinZIndex();return this.setZIndex(e-1),this},n.translate=function(t,e){if(l(t))return this;var n=new q(t,e);if(0===n.x&&0===n.y)return this;var r=this.getCoordinates();if(r)if(Array.isArray(r)){var i=forEachCoord(r,function(t){return t.add(n)});this.setCoordinates(i)}else this.setCoordinates(r.add(n));return this},n.flash=function(t,e,n,r){return flash.call(this,t,e,n,r)},n.copy=function(){var t=this.toJSON(),n=e.fromJSON(t);return n.options.visible=!0,n},n.remove=function(){return this.getLayer()?(this._fireEvent("removestart"),this._unbind(),this._fireEvent("removeend"),this._fireEvent("remove"),this):this},n.toGeoJSONGeometry=function(){return this._exportGeoJSONGeometry()},n.toGeoJSON=function(t){t||(t={});var e={type:"Feature",geometry:null};if(l(t.geometry)||t.geometry){var n=this._exportGeoJSONGeometry();e.geometry=n}var r,i=this.getId();return l(i)||(e.id=i),(l(t.properties)||t.properties)&&(r=this._exportProperties()),e.properties=r,e},n.toJSON=function(t){t||(t={});var e=this._toJSON(t);return u(e,this._exportGraphicOptions(t)),e},n.getLength=function(){return this._computeGeodesicLength(this._getMeasurer())},n.getArea=function(){return this._computeGeodesicArea(this._getMeasurer())},n.rotate=function(t,e){if("GeometryCollection"===this.type)return this.getGeometries().forEach(function(n){return n.rotate(t,e)}),this;e=e?new q(e):this.getCenter();var n=this._getMeasurer(),r=this.getCoordinates();if(!Array.isArray(r)){if(e.x!==r.x||e.y!==r.y){var i=n._rotate(r,e,t);this.setCoordinates(i)}return this}return forEachCoord(r,function(r){return n._rotate(r,e,t)}),this.setCoordinates(r),this},n._getConnectPoints=function(){return[this.getCenter()]},n._initOptions=function(t){var e=u({},t),n=e.symbol,r=e.properties,i=e.id;delete e.symbol,delete e.id,delete e.properties,this.setOptions(e),n&&this.setSymbol(n),r&&this.setProperties(r),l(i)||this.setId(i)},n._bindLayer=function(t){if(this.getLayer())throw new Error("Geometry cannot be added to two or more layers at the same time.");this._layer=t,this._clearCache(),this._clearProjection()},n._prepareSymbol=function(t){if(Array.isArray(t)){for(var e=[],n=0;ns));i++)this._animLenSoFar+=c;if(this._animIdx=i,this._animIdx>=o-1)return this.setCoordinates(r),r[r.length-1];var u=this._animIdx,h=r[u],l=r[u+1],f=(s-this._animLenSoFar)/c;this._animTailRatio=f;var p=h.x+(l.x-h.x)*f,d=h.y+(l.y-h.y)*f,m=new q(p,d),v=!!this.getShell;if(!v&&this.options.smoothness>0){var g=r.slice(0,this._animIdx+3);this.setCoordinates(g)}else{var y=r.slice(0,this._animIdx+1);y.push(m),v?this.setCoordinates([this._aniShowCenter].concat(y)):this.setCoordinates(y)}return m},n._getCenterInExtent=function(t,e,n){var r=this.getExtent();if(!t.intersects(r))return null;var i=n(e,t);if(0===i.length)return null;var o=0,a=0,s=0;i.forEach(function(t){Array.isArray(t)?t.forEach(function(t){t.point&&(t=t.point),o+=t.x,a+=t.y,s++}):(t.point&&(t=t.point),o+=t.x,a+=t.y,s++)});var c=new q(o,a)._multi(1/s);return c.count=s,c},n._getPath2DPoints=function(t,e,n){if(!f(t))return[];var r=this.getMap(),i=!e&&this._shouldSimplify(),o=this.options.simplifyTolerance*r._getResolution(),a=Array.isArray(t[0]);if(delete this._simplified,i&&!a){var s=t.length;t=simplify(t,o,!1),this._simplified=t.lengtht&&(t=e[n].lineWidth)}else t=e.lineWidth;return d(t)?t/2:1.5},n._coords2Extent=function(t,e){for(var n=new at(e),r=0,i=t.length;r=t.x-e&&this.x<=t.x+e&&this.y>=t.y-e&&this.y<=t.y+e},n.distanceTo=function(t){var e=t.x-this.x,n=t.y-this.y;return Math.sqrt(e*e+n*n)},n.mag=function(){return Math.sqrt(this.x*this.x+this.y*this.y)},n.unit=function(){return this.copy()._unit()},n._unit=function(){return this._div(this.mag()),this},n.perp=function(){return this.copy()._perp()},n._perp=function(){var t=this.y;return this.y=this.x,this.x=-t,this},n.angleWith=function(t){return this.angleWithSep(t.x,t.y)},n.angleWithSep=function(t,e){return Math.atan2(this.x*e-this.y*t,this.x*t+this.y*e)},n._rotate=function(t){var e=Math.cos(t),n=Math.sin(t),r=e*this.x-n*this.y,i=n*this.x+e*this.y;return this.x=r,this.y=i,this},n.rotate=function(t){return this.copy()._rotate(t)},e}(G),k=u({measure:"IDENTITY",measureLenBetween:function(t,e){if(!t||!e)return 0;try{return Math.sqrt(Math.pow(t.x-e.x,2)+Math.pow(t.y-e.y,2))}catch(t){return 0}},measureArea:function(t){if(!Array.isArray(t))return 0;for(var e=0,n=0,r=t.length;n1){for(var r=[],i=1;i0},n._projectRings=function(){this.getMap()?(this._prjCoords=this._projectCoords(this._coordinates),this._prjHoles=this._projectCoords(this._holes),this.onShapeChanged()):this.onShapeChanged()},n._cleanRing=function(t){for(var e=t.length-1;e>=0;e--)t[e]||t.splice(e,1)},n._checkRing=function(t){if(this._cleanRing(t),!t||!f(t))return!1;var e=t[t.length-1],n=!0;return t[0].x===e.x&&t[0].y===e.y||(n=!1),n},n._trimRing=function(t){var e=this._checkRing(t);return f(t)&&e&&t.splice(t.length-1,1),t},n._copyAndCloseRing=function(t){t=t.slice(0);var e=this._checkRing(t);return f(t)&&!e?(t.push(t[0].copy()),t):t},n._getPrjShell=function(){return"Polygon"===this.getJSONType()?this._getPrjCoordinates():this._getProjection()?(this._verifyProjection(),this._prjShell||(this._prjShell=this._projectCoords(this.getShell())),this._prjShell):null},n._getPrjHoles=function(){return this._getProjection()?(this._verifyProjection(),this._prjHoles||(this._prjHoles=this._projectCoords(this.getHoles())),this._prjHoles):null},n._computeGeodesicLength=function(t){var e=this.getCoordinates();if(!f(e))return 0;for(var n=0,r=0,i=e.length;r=0;i--)e[i]._initOptions(r),e[i]._setParent(this),e[i]._setEventParent(this),n&&e[i].setSymbol(n);return this._geometries=e,this.getLayer()&&(this._bindGeometriesToLayer(),this.onShapeChanged()),this},n.getGeometries=function(){return this._geometries||[]},n.forEach=function(t,e){for(var n=this.getGeometries(),r=0,i=n.length;r=0)return new rt["Point"===e?"Marker":e](t.coordinates);if("GeometryCollection"===e){var i=t.geometries;if(!f(i))return new J;for(var o=[],a=i.length,s=0;s0?arguments[i-1]:null;o&&o.unproject&&(this.projection=arguments[i-1]),this._dirty=!0,this._initialize(t,e,n,r)}var e=t.prototype;return e._initialize=function(t,e,n,r){if(this.xmin=null,this.xmax=null,this.ymin=null,this.ymax=null,!l(t)){var i=this.projection;d(t)&&d(e)&&d(n)&&d(r)?i?(this.xmin=t,this.ymin=e,this.xmax=n,this.ymax=r):(this.xmin=Math.min(t,n),this.ymin=Math.min(e,r),this.xmax=Math.max(t,n),this.ymax=Math.max(e,r)):Array.isArray(t)?i?(this.xmin=t[0],this.ymin=t[1],this.xmax=t[2],this.ymax=t[3]):(this.xmin=Math.min(t[0],t[2]),this.ymin=Math.min(t[1],t[3]),this.xmax=Math.max(t[0],t[2]),this.ymax=Math.max(t[1],t[3])):d(t.x)&&d(e.x)&&d(t.y)&&d(e.y)?i?(this.xmin=t.x,this.ymin=t.y,this.xmax=e.x,this.ymax=e.y):(t.x>e.x?(this.xmin=e.x,this.xmax=t.x):(this.xmin=t.x,this.xmax=e.x),t.y>e.y?(this.ymin=e.y,this.ymax=t.y):(this.ymin=t.y,this.ymax=e.y)):d(t.xmin)&&d(t.xmax)&&d(t.ymin)&&d(t.ymax)&&(this.xmin=t.xmin,this.ymin=t.ymin,this.xmax=t.xmax,this.ymax=t.ymax)}},e._add=function(t){return this._dirty=!0,l(t.x)?l(t.xmin)?l(t[0])||(this.xmin+=t[0],this.ymin+=t[1],this.xmax+=t[0],this.ymax+=t[1]):(this.xmin+=t.xmin,this.ymin+=t.ymin,this.xmax+=t.xmax,this.ymax+=t.ymax):(this.xmin+=t.x,this.ymin+=t.y,this.xmax+=t.x,this.ymax+=t.y),this},e.add=function(){var t=new this.constructor(this.xmin,this.ymin,this.xmax,this.ymax,this.projection);return t._add.apply(t,arguments)},e._sub=function(t){return this._dirty=!0,l(t.x)?l(t.xmin)?l(t[0])||(this.xmin-=t[0],this.ymin-=t[1],this.xmax-=t[0],this.ymax-=t[1]):(this.xmin-=t.xmin,this.ymin-=t.ymin,this.xmax-=t.xmax,this.ymax-=t.ymax):(this.xmin-=t.x,this.ymin-=t.y,this.xmax-=t.x,this.ymax-=t.y),this},e._substract=function(){return this._sub.apply(this,arguments)},e.sub=function(){var t=new this.constructor(this.xmin,this.ymin,this.xmax,this.ymax,this.projection);return t._sub.apply(t,arguments)},e.substract=function(){return this.sub.apply(this,arguments)},e.round=function(){return new this.constructor(Math.round(this.xmin),Math.round(this.ymin),Math.round(this.xmax),Math.round(this.ymax),this.projection)},e._round=function(){return this._dirty=!0,this.xmin=Math.round(this.xmin),this.ymin=Math.round(this.ymin),this.xmax=Math.round(this.xmax),this.ymax=Math.round(this.ymax),this},e.getMin=function(){return new this._clazz(this.xmin,this.ymin)},e.getMax=function(){return new this._clazz(this.xmax,this.ymax)},e.getCenter=function(){return new this._clazz((this.xmin+this.xmax)/2,(this.ymin+this.ymax)/2)},e.isValid=function(){return d(this.xmin)&&d(this.ymin)&&d(this.xmax)&&d(this.ymax)},e.equals=function(t){return this.xmin===t.xmin&&this.xmax===t.xmax&&this.ymin===t.ymin&&this.ymax===t.ymax},e.intersects=function(t){this._project(this),this._project(t);var e=Math.max(this.pxmin,t.pxmin),n=Math.max(this.pymin,t.pymin),r=Math.min(this.pxmax,t.pxmax),i=Math.min(this.pymax,t.pymax),o=!(e>r||n>i);return o},e.within=function(t){return this._project(this),this._project(t),this.pxmin>=t.pxmin&&this.pxmax<=t.pxmax&&this.pymin>=t.pymin&&this.pymax<=t.pymax},e.contains=function(t){if(!t)return!1;this._project(this);var e=this.projection;return Array.isArray(t)&&(t=new this._clazz(t)),e&&(t=e.project(t)),t.x>=this.pxmin&&t.x<=this.pxmax&&t.y>=this.pymin&&t.y<=this.pymax},e.getWidth=function(){return Math.abs(this.xmax-this.xmin)},e.getHeight=function(){return Math.abs(this.ymax-this.ymin)},e.getSize=function(){return new pt(this.getWidth(),this.getHeight())},e.__combine=function(t){t instanceof this.constructor||(t=new this.constructor(t,t)),this._project(t),this._project(this);var e=this.pxmin;d(e)?d(t.pxmin)&&e>t.pxmin&&(e=t.pxmin):e=t.pxmin;var n=this.pxmax;d(n)?d(t.pxmax)&&nt.pymin&&(r=t.pymin):r=t.pymin;var i=this.pymax;d(i)?d(t.pymax)&&in&&(t=this._getVisualHeight(n)),new PointExtent(0,this.height-t,this.width,this.height)},n._getVisualHeight=function(t){var e=this.getPitch(),n=this.height/2*Math.tan(t*Math.PI/180);return this.height/2+n*Math.tan((90-e)*Math.PI/180)},n.getExtent=function(){return this._pointToExtent(this._get2DExtent())},n.getProjExtent=function(){var t=this._get2DExtent();return new at(this._pointToPrj(t.getMin()),this._pointToPrj(t.getMax()))},n.getPrjExtent=function(){return this.getProjExtent()},n.getMaxExtent=function(){return this.options.maxExtent?new at(this.options.maxExtent,this.getProjection()):null},n.setMaxExtent=function(t){if(t){var e=new at(t,this.getProjection());this.options.maxExtent=e;var n=this.getCenter();this._verifyExtent(n)||this.panTo(e.getCenter())}else delete this.options.maxExtent;return this},n.getZoom=function(){return this._zoomLevel},n.getZoomForScale=function(t,e,n){var r=this.getZoom();if(l(e)&&(e=r),1===t&&e===r)return r;var i=this._getResolution(e)/t,o=this.getZoomFromRes(i);if(n)return o;return this.getSpatialReference().getZoomDirection()<0?Math.ceil(o-1e-6):Math.floor(o+1e-6)},n.getZoomFromRes=function(t){var e=this._getResolutions(),n=this._getResolution(this.getMinZoom()),r=this._getResolution(this.getMaxZoom());if(n<=r){if(t<=n)return this.getMinZoom();if(t>=r)return this.getMaxZoom()}else{if(t>=n)return this.getMinZoom();if(t<=r)return this.getMaxZoom()}for(var i=e.length,o=0;o=Math.abs(s))return o+s/a}return i-1},n.setZoom=function(t,e){return void 0===e&&(e={animation:!0}),isNaN(t)||l(t)?this:(this._loaded&&this.options.zoomAnimation&&e.animation?this._zoomAnimation(t):this._zoom(t),this)},n.getMaxZoom=function(){return l(this.options.maxZoom)?this.getMaxNativeZoom():this.options.maxZoom},n.setMaxZoom=function(t){var e=this.getMaxNativeZoom();return t>e&&(t=e),null!==t&&tthis._zoomLevel&&this.setZoom(t)}return this.options.minZoom=t,this},n.getMaxNativeZoom=function(){var t=this.getSpatialReference();return t?t.getMaxZoom():null},n.getGLZoom=function(){return this.getMaxNativeZoom()/2},n.getGLScale=function(t){return l(t)&&(t=this.getZoom()),this.getScale(t)/this.getScale(this.getGLZoom())},n.zoomIn=function(){return this.setZoom(this.getZoom()+1)},n.zoomOut=function(){return this.setZoom(this.getZoom()-1)},n.isZooming=function(){return!!this._zooming},n.isInteracting=function(){return this.isZooming()||this.isMoving()||this.isRotating()},n.setCenterAndZoom=function(t,e){return l(e)||this._zoomLevel===e?this.setCenter(t):(this.setCenter(t),this.setZoom(e,{animation:!1})),this},n.getFitZoom=function(t){var e=this;if(!(t&&t instanceof at))return this._zoomLevel;if(t.xmin===t.xmax&&t.ymin===t.ymax)return this.getMaxZoom();var n=this.getSize(),r=t.convertTo(function(t){return e.coordToContainerPoint(t)}),i=r.getWidth(),o=r.getHeight(),a=n.width/i,s=n.height/o,c=this.getSpatialReference().getZoomDirection()<0?Math.max(a,s):Math.min(a,s);return this.getZoomForScale(c)},n.getView=function(){return{center:this.getCenter().toArray(),zoom:this.getZoom(),pitch:this.getPitch(),bearing:this.getBearing()}},n.setView=function(t){return t?(t.center&&this.setCenter(t.center),t.zoom&&this.setZoom(t.zoom,{animation:!1}),t.pitch&&this.setPitch(t.pitch),t.bearing&&this.setBearing(t.bearing),this):this},n.getResolution=function(t){return this._getResolution(t)},n.getScale=function(t){var e=l(t)?this.getZoom():t,n=this._getResolution(this.getMaxNativeZoom());return this._getResolution(e)/n},n.fitExtent=function(t,e,n,r){if(void 0===n&&(n={}),!t)return this;t=new at(t,this.getProjection());var i=this.getFitZoom(t)+(e||0),o=t.getCenter();return void 0===n.animation||n.animation?this.animateTo({center:o,zoom:i},{duration:n.duration||this.options.zoomAnimationDuration,easing:n.easing||"out"},r):this.setCenterAndZoom(o,i)},n.getBaseLayer=function(){return this._baseLayer},n.setBaseLayer=function(t){var e=!1;if(this._baseLayer&&(e=!0,this._fireEvent("baselayerchangestart"),this._baseLayer.remove()),!t)return delete this._baseLayer,this._fireEvent("baselayerchangeend"),this._fireEvent("setbaselayer"),this;return this._baseLayer=t,t._bindMap(this,-1),this._baseLayer.on("layerload",function(){this._fireEvent("baselayerload"),e&&(e=!1,this._fireEvent("baselayerchangeend"))},this),this._loaded&&this._baseLayer.load(),this._fireEvent("setbaselayer"),this},n.removeBaseLayer=function(){return this._baseLayer&&(this._baseLayer.remove(),delete this._baseLayer,this._fireEvent("baselayerremove")),this},n.getLayers=function(t){return this._getLayers(function(e){return!(e===this._baseLayer||e.getId().indexOf(INTERNAL_LAYER_PREFIX)>=0)&&(!t||t(e))})},n.getLayer=function(t){if(!t)return null;var e=this._layerCache?this._layerCache[t]:null;if(e)return e;var n=this.getBaseLayer();return n&&n.getId()===t?n:null},n.addLayer=function(t){if(!t)return this;if(!Array.isArray(t))return t=Array.prototype.slice.call(arguments,0),this.addLayer(t);this._layerCache||(this._layerCache={});for(var e=this._layers,n=0,r=t.length;n0&&this.once("frameend",function(){e.forEach(function(t){t.fire("remove")})}),this._fireEvent("removelayer",{layers:t}),this},n.sortLayers=function(t){if(!t||!Array.isArray(t))return this;for(var e=[],n=Number.MAX_VALUE,r=0,i=t.length;rr.bottom?-1:1,o=new H(this.width/2+t,this.height/2+i*e),a=this.containerPointToCoord(o);return n.measureLength(this.getCenter(),a)},n.pointToDistance=function(t,e,n){var r=this.getProjection();if(!r)return null;var i=this._prjToPoint(this._getPrjCenter(),n);i._add(t,e);var o=this.pointToCoord(i,n);return r.measureLength(this.getCenter(),o)},n.locate=function(t,e,n){return this.getProjection()._locate(new q(t),e,n)},n.locateByPoint=function(t,e,n){var r=this.coordToContainerPoint(t);return this.containerPointToCoord(r._add(e,n))},n.getMainPanel=function(){return this._getRenderer().getMainPanel()},n.getPanels=function(){return this._panels},n.remove=function(){if(this.isRemoved())return this;this._fireEvent("removestart"),this._removeDomEvents(),this._clearHandlers(),this.removeBaseLayer();for(var t=this.getLayers(),e=0;e0&&"maptalks-wrapper"===this._containerDOM.childNodes[0].className)throw new Error("Container is already loaded with another map instance, use map.remove() to clear it.")},n._trySetCursor=function(t){return this._cursor||this._priorityCursor||(t||(t="default"),this._setCursorToPanel(t)),this},n._setPriorityCursor=function(t){if(t)this._priorityCursor=t,this._setCursorToPanel(t);else{var e=!1;this._priorityCursor&&(e=!0),delete this._priorityCursor,e&&this.setCursor(this._cursor)}return this},n._setCursorToPanel=function(t){var e=this.getMainPanel();e&&e.style&&e.style.cursor!==t&&(e.style.cursor=t)},n._get2DExtent=function(t){var e=this;return this.getContainerExtent().convertTo(function(n){return e._containerPointToPoint(n,t)})},n._pointToExtent=function(t){var e=t.getMin(),n=t.getMax(),r=this.getFullExtent(),i=!r||r.left<=r.right?[e.x,n.x]:[n.x,e.x],o=i[0],a=i[1],s=!r||r.top>r.bottom?[n.y,e.y]:[e.y,n.y],c=s[1],u=new q(o,s[0]),h=new q(a,c);return new at(this.pointToCoord(u),this.pointToCoord(h),this.getProjection())},n._removeLayer=function(t,e){if(t&&e){var n=e.indexOf(t);n>-1&&e.splice(n,1)}},n._sortLayersByZIndex=function(){if(this._layers){for(var t=0,e=this._layers.length;tn)&&this.setMaxZoom(n),(l(e)||-1===e||et)&&(this._zoomLevel=t),this._zoomLevel0?(n=.5/Math.sqrt(f+1),t.w=.25/n,t.x=(h-c)*n,t.y=(o-u)*n,t.z=(a-i)*n):r>s&&r>l?(n=2*Math.sqrt(1+r-s-l),t.w=(h-c)/n,t.x=.25*n,t.y=(i+a)/n,t.z=(o+u)/n):s>l?(n=2*Math.sqrt(1+s-r-l),t.w=(o-u)/n,t.x=(i+a)/n,t.y=.25*n,t.z=(c+h)/n):(n=2*Math.sqrt(1+l-r-s),t.w=(a-i)/n,t.x=(o+u)/n,t.y=(c+h)/n,t.z=.25*n)}(t,v),function(t,e){var n=t,r=e.x,i=e.y,o=e.z,a=e.w,s=r+r,c=i+i,u=o+o,h=r*s,l=r*c,f=r*u,p=i*c,d=i*u,m=o*u,v=a*s,g=a*c,y=a*u;n[0]=1-(p+m),n[4]=l-y,n[8]=f+g,n[1]=l+y,n[5]=1-(h+m),n[9]=d-v,n[2]=f-g,n[6]=d+v,n[10]=1-(h+p),n[3]=0,n[7]=0,n[11]=0,n[12]=0,n[13]=0,n[14]=0,n[15]=1}(v,t),function(t,e){var n=t;n[12]=e[0],n[13]=e[1],n[14]=e[2]}(v,this.cameraPosition),xt(v,v,e),v}}(),_getFovRatio:function(){var t=this.getFov();return Math.tan(t/2*lt)},_renderLayers:function(){this.isInteracting()||this._getLayers().forEach(function(t){if(t){var e=t._getRenderer();e&&e.setToRedraw&&e.setToRedraw()}})}}),ht.include({_zoom:function(t,e){this.options.zoomable&&!this.isZooming()&&(e=this._checkZoomOrigin(e),t=this._checkZoom(t),this.onZoomStart(t,e),this._frameZoom=this.getZoom(),this.onZoomEnd(t,e))},_zoomAnimation:function(t,e,n){this.options.zoomable&&!this.isZooming()&&(t=this._checkZoom(t),this.getZoom()!==t&&(e=this._checkZoomOrigin(e),this._startZoomAnim(t,e,n)))},_checkZoomOrigin:function(t){return t&&!this.options.zoomInCenter||(t=new H(this.width/2,this.height/2)),t},_startZoomAnim:function(t,e,n){l(n)&&(n=1);var r=this._getResolution(this._startZoomVal)/this._getResolution(t),i=this.options.zoomAnimationDuration*Math.abs(r-n)/Math.abs(r-1);this._frameZoom=this._startZoomVal,this.animateTo({zoom:t,around:e},{continueOnViewChanged:!0,duration:i})},onZoomStart:function(t,e){this.options.zoomable&&!this.isZooming()&&(this._zooming=!0,this._startZoomVal=this.getZoom(),this._startZoomCoord=this._containerPointToPrj(e),this._fireEvent("zoomstart",{from:this._startZoomVal,to:t}))},onZooming:function(t,e,n){if(this.options.zoomable&&this._frameZoom!==t){l(n)&&(n=1),this._zoomTo(t,e);var r=this.getResolution(t),i=this.getResolution(this._startZoomVal)/r/n,o=this._prjToContainerPoint(this._startZoomCoord,this._startZoomVal),a=this.getViewPoint();if(!this.isRotating()&&!o.equals(e)&&1!==i){var s=this.getPitch(),c=o._sub(e)._multi(1/(1-i));s&&(c.y/=Math.cos(s*Math.PI/180)),e=e.add(c)}var u={view:[i,0,0,i,(e.x-a.x)*(1-i),(e.y-a.y)*(1-i)]};ct.retina&&(e=e.multi(2)),u.container=[i,0,0,i,e.x*(1-i),e.y*(1-i)],this._fireEvent("zooming",{from:this._startZoomVal,to:t,origin:e,matrix:u}),this._frameZoom=t}},onZoomEnd:function(t,e){if(this.options.zoomable){var n=this._startZoomVal;this._zoomTo(t,e),this._zooming=!1,this._fireEvent("zoomend",{from:n,to:t}),this._verifyExtent(this.getCenter())||this.panTo(this.getMaxExtent().getCenter())}},_zoomTo:function(t,e){this._zoomLevel=t,this._calcMatrices(),e&&this._setPrjCoordAtContainerPoint(this._startZoomCoord,e)},_checkZoom:function(t){var e=this.getMaxZoom(),n=this.getMinZoom();return te&&(t=e),t}});var pt=function(){function t(t,e){d(t)&&d(e)?(this.width=t,this.height=e):d(t.width)?(this.width=t.width,this.height=t.height):Array.isArray(t)&&(this.width=t[0],this.height=t[1])}var e=t.prototype;return e.copy=function(){return new t(this.width,this.height)},e.add=function(e,n){var r,i;return e instanceof t?(r=this.width+e.width,i=this.height+e.height):(r=this.width+e,i=this.height+n),new t(r,i)},e.equals=function(t){return this.width===t.width&&this.height===t.height},e.multi=function(e){return new t(this.width*e,this.height*e)},e._multi=function(t){return this.width*=t,this.height*=t,this},e._round=function(){return this.width=Math.round(this.width),this.height=Math.round(this.height),this},e.toPoint=function(){return new H(this.width,this.height)},e.toArray=function(){return[this.width,this.height]},e.toJSON=function(){return{width:this.width,height:this.height}},t}();function dt(t,e,n,r){return t[0]=e,t[1]=n,t[2]=r,t}function mt(t,e,n){return t[0]=e[0]-n[0],t[1]=e[1]-n[1],t[2]=e[2]-n[2],t}function vt(t){var e=t[0],n=t[1],r=t[2];return Math.sqrt(e*e+n*n+r*r)}function gt(t,e){var n=e[0],r=e[1],i=e[2],o=n*n+r*r+i*i;return o>0&&(o=1/Math.sqrt(o),t[0]=e[0]*o,t[1]=e[1]*o,t[2]=e[2]*o),t}function yt(t,e,n){var r=e[0],i=e[1],o=e[2],a=n[0],s=n[1],c=n[2];return t[0]=i*c-o*s,t[1]=o*a-r*c,t[2]=r*s-i*a,t}function xt(t,e,n){var r=n[0],i=n[1],o=n[2];return t[0]=e[0]*r,t[1]=e[1]*r,t[2]=e[2]*r,t[3]=e[3]*r,t[4]=e[4]*i,t[5]=e[5]*i,t[6]=e[6]*i,t[7]=e[7]*i,t[8]=e[8]*o,t[9]=e[9]*o,t[10]=e[10]*o,t[11]=e[11]*o,t[12]=e[12],t[13]=e[13],t[14]=e[14],t[15]=e[15],t}function _t(t,e){var n=e[0],r=e[1],i=e[2],o=e[3],a=e[4],s=e[5],c=e[6],u=e[7],h=e[8],l=e[9],f=e[10],p=e[11],d=e[12],m=e[13],v=e[14],g=e[15],y=n*s-r*a,x=n*c-i*a,_=n*u-o*a,w=r*c-i*s,b=r*u-o*s,M=i*u-o*c,E=h*m-l*d,S=h*v-f*d,T=h*g-p*d,A=l*v-f*m,P=l*g-p*m,L=f*g-p*v,C=y*L-x*P+_*A+w*T-b*S+M*E;return C?(C=1/C,t[0]=(s*L-c*P+u*A)*C,t[1]=(i*P-r*L-o*A)*C,t[2]=(m*M-v*b+g*w)*C,t[3]=(f*b-l*M-p*w)*C,t[4]=(c*T-a*L-u*S)*C,t[5]=(n*L-i*T+o*S)*C,t[6]=(v*_-d*M-g*x)*C,t[7]=(h*M-f*_+p*x)*C,t[8]=(a*P-s*T+u*E)*C,t[9]=(r*T-n*P-o*E)*C,t[10]=(d*b-m*_+g*y)*C,t[11]=(l*_-h*b-p*y)*C,t[12]=(s*S-a*A-c*E)*C,t[13]=(n*A-r*S+i*E)*C,t[14]=(m*x-d*w-v*y)*C,t[15]=(h*w-l*x+f*y)*C,t):null}function wt(t,e,n){var r=e[0],i=e[1],o=e[2],a=e[3],s=e[4],c=e[5],u=e[6],h=e[7],l=e[8],f=e[9],p=e[10],d=e[11],m=e[12],v=e[13],g=e[14],y=e[15],x=n[0],_=n[1],w=n[2],b=n[3];return t[0]=x*r+_*s+w*l+b*m,t[1]=x*i+_*c+w*f+b*v,t[2]=x*o+_*u+w*p+b*g,t[3]=x*a+_*h+w*d+b*y,x=n[4],_=n[5],w=n[6],b=n[7],t[4]=x*r+_*s+w*l+b*m,t[5]=x*i+_*c+w*f+b*v,t[6]=x*o+_*u+w*p+b*g,t[7]=x*a+_*h+w*d+b*y,x=n[8],_=n[9],w=n[10],b=n[11],t[8]=x*r+_*s+w*l+b*m,t[9]=x*i+_*c+w*f+b*v,t[10]=x*o+_*u+w*p+b*g,t[11]=x*a+_*h+w*d+b*y,x=n[12],_=n[13],w=n[14],b=n[15],t[12]=x*r+_*s+w*l+b*m,t[13]=x*i+_*c+w*f+b*v,t[14]=x*o+_*u+w*p+b*g,t[15]=x*a+_*h+w*d+b*y,t}function bt(t,e,n){var r=e[0],i=e[1],o=e[2],a=1/(n[3]*r+n[7]*i+n[11]*o+n[15]);return t[0]=(n[0]*r+n[4]*i+n[8]*o+n[12])*a,t[1]=(n[1]*r+n[5]*i+n[9]*o+n[13])*a,t[2]=(n[2]*r+n[6]*i+n[10]*o+n[14])*a,t}function Mt(t,e,n){return t*(1-n)+e*n}ht.include({animateTo:function(t,e,n){var r=this;void 0===e&&(e={}),this._stopAnim(this._animPlayer),v(e)&&(n=e,e={});var i=this.getProjection(),o=this.getView(),a={},s=!0;for(var u in t)if(c(t,u)&&!l(o[u]))if(s=!1,"center"===u){var h=new q(o[u]).toFixed(7),f=new q(t[u]).toFixed(7);h.equals(f)||(a.center=[h,f])}else o[u]!==t[u]&&"around"!==u&&(a[u]=[o[u],t[u]]);if(s)return null;var p=t.around||new H(this.width/2,this.height/2),d=this.getView(),m=this._getRenderer(),g=this._animPlayer=Animation.animate(a,{easing:e.easing||"out",duration:e.duration||this.options.zoomAnimationDuration,framer:function(t){m.callInNextFrame(t)}},function(t){if(r.isRemoved())g.finish();else{if("running"===g.playState){var o=r.getView();if(!e.continueOnViewChanged&&!equalView(o,d))return void r._stopAnim(g);if(t.styles.center){var 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m=s*u,v=s*h,g=c*u,y=c*h;e[0]=m+y*a,e[4]=g*a-v,e[8]=o*c,e[1]=o*h,e[5]=o*u,e[9]=-a,e[2]=v*a-g,e[6]=y+m*a,e[10]=o*s}else if("ZXY"===t.order){m=s*u,v=s*h,g=c*u,y=c*h;e[0]=m-y*a,e[4]=-o*h,e[8]=g+v*a,e[1]=v+g*a,e[5]=o*u,e[9]=y-m*a,e[2]=-o*c,e[6]=a,e[10]=o*s}else if("ZYX"===t.order){l=o*u,f=o*h,p=a*u,d=a*h;e[0]=s*u,e[4]=p*c-f,e[8]=l*c+d,e[1]=s*h,e[5]=d*c+l,e[9]=f*c-p,e[2]=-c,e[6]=a*s,e[10]=o*s}else if("YZX"===t.order){var x=o*s,_=o*c,w=a*s,b=a*c;e[0]=s*u,e[4]=b-x*h,e[8]=w*h+_,e[1]=h,e[5]=o*u,e[9]=-a*u,e[2]=-c*u,e[6]=_*h+w,e[10]=x-b*h}else if("XZY"===t.order){x=o*s,_=o*c,w=a*s,b=a*c;e[0]=s*u,e[4]=-h,e[8]=c*u,e[1]=x*h+b,e[5]=o*u,e[9]=_*h-w,e[2]=w*h-_,e[6]=a*u,e[10]=b*h+x}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this},makeRotationFromQuaternion:function(){var t=new Ge(0,0,0),e=new Ge(1,1,1);return function(n){return this.compose(t,n,e)}}(),lookAt:function(){var t=new Ge,e=new Ge,n=new Ge;return function(r,i,o){var a=this.elements;return n.subVectors(r,i),0===n.lengthSq()&&(n.z=1),n.normalize(),t.crossVectors(o,n),0===t.lengthSq()&&(1===Math.abs(o.z)?n.x+=1e-4:n.z+=1e-4,n.normalize(),t.crossVectors(o,n)),t.normalize(),e.crossVectors(n,t),a[0]=t.x,a[4]=e.x,a[8]=n.x,a[1]=t.y,a[5]=e.y,a[9]=n.y,a[2]=t.z,a[6]=e.z,a[10]=n.z,this}}(),multiply:function(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)},premultiply:function(t){return this.multiplyMatrices(t,this)},multiplyMatrices:function(t,e){var n=t.elements,r=e.elements,i=this.elements,o=n[0],a=n[4],s=n[8],c=n[12],u=n[1],h=n[5],l=n[9],f=n[13],p=n[2],d=n[6],m=n[10],v=n[14],g=n[3],y=n[7],x=n[11],_=n[15],w=r[0],b=r[4],M=r[8],E=r[12],S=r[1],T=r[5],A=r[9],P=r[13],L=r[2],C=r[6],R=r[10],O=r[14],I=r[3],N=r[7],D=r[11],F=r[15];return i[0]=o*w+a*S+s*L+c*I,i[4]=o*b+a*T+s*C+c*N,i[8]=o*M+a*A+s*R+c*D,i[12]=o*E+a*P+s*O+c*F,i[1]=u*w+h*S+l*L+f*I,i[5]=u*b+h*T+l*C+f*N,i[9]=u*M+h*A+l*R+f*D,i[13]=u*E+h*P+l*O+f*F,i[2]=p*w+d*S+m*L+v*I,i[6]=p*b+d*T+m*C+v*N,i[10]=p*M+d*A+m*R+v*D,i[14]=p*E+d*P+m*O+v*F,i[3]=g*w+y*S+x*L+_*I,i[7]=g*b+y*T+x*C+_*N,i[11]=g*M+y*A+x*R+_*D,i[15]=g*E+y*P+x*O+_*F,this},multiplyScalar:function(t){var e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this},applyToBufferAttribute:function(){var t=new Ge;return function(e){for(var n=0,r=e.count;n=0?1:-1,y=1-v*v;if(y>Number.EPSILON){var x=Math.sqrt(y),_=Math.atan2(x,v*g);m=Math.sin(m*_)/x,a=Math.sin(a*_)/x}var w=a*g;if(s=s*m+l*w,c=c*m+f*w,u=u*m+p*w,h=h*m+d*w,m===1-a){var b=1/Math.sqrt(s*s+c*c+u*u+h*h);s*=b,c*=b,u*=b,h*=b}}t[e]=s,t[e+1]=c,t[e+2]=u,t[e+3]=h}}),Object.defineProperties(ze.prototype,{x:{get:function(){return this._x},set:function(t){this._x=t,this.onChangeCallback()}},y:{get:function(){return this._y},set:function(t){this._y=t,this.onChangeCallback()}},z:{get:function(){return this._z},set:function(t){this._z=t,this.onChangeCallback()}},w:{get:function(){return this._w},set:function(t){this._w=t,this.onChangeCallback()}}}),Object.assign(ze.prototype,{set:function(t,e,n,r){return this._x=t,this._y=e,this._z=n,this._w=r,this.onChangeCallback(),this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},copy:function(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this.onChangeCallback(),this},setFromEuler:function(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");var n=t._x,r=t._y,i=t._z,o=t.order,a=Math.cos,s=Math.sin,c=a(n/2),u=a(r/2),h=a(i/2),l=s(n/2),f=s(r/2),p=s(i/2);return"XYZ"===o?(this._x=l*u*h+c*f*p,this._y=c*f*h-l*u*p,this._z=c*u*p+l*f*h,this._w=c*u*h-l*f*p):"YXZ"===o?(this._x=l*u*h+c*f*p,this._y=c*f*h-l*u*p,this._z=c*u*p-l*f*h,this._w=c*u*h+l*f*p):"ZXY"===o?(this._x=l*u*h-c*f*p,this._y=c*f*h+l*u*p,this._z=c*u*p+l*f*h,this._w=c*u*h-l*f*p):"ZYX"===o?(this._x=l*u*h-c*f*p,this._y=c*f*h+l*u*p,this._z=c*u*p-l*f*h,this._w=c*u*h+l*f*p):"YZX"===o?(this._x=l*u*h+c*f*p,this._y=c*f*h+l*u*p,this._z=c*u*p-l*f*h,this._w=c*u*h-l*f*p):"XZY"===o&&(this._x=l*u*h-c*f*p,this._y=c*f*h-l*u*p,this._z=c*u*p+l*f*h,this._w=c*u*h+l*f*p),!1!==e&&this.onChangeCallback(),this},setFromAxisAngle:function(t,e){var n=e/2,r=Math.sin(n);return this._x=t.x*r,this._y=t.y*r,this._z=t.z*r,this._w=Math.cos(n),this.onChangeCallback(),this},setFromRotationMatrix:function(t){var e,n=t.elements,r=n[0],i=n[4],o=n[8],a=n[1],s=n[5],c=n[9],u=n[2],h=n[6],l=n[10],f=r+s+l;return f>0?(e=.5/Math.sqrt(f+1),this._w=.25/e,this._x=(h-c)*e,this._y=(o-u)*e,this._z=(a-i)*e):r>s&&r>l?(e=2*Math.sqrt(1+r-s-l),this._w=(h-c)/e,this._x=.25*e,this._y=(i+a)/e,this._z=(o+u)/e):s>l?(e=2*Math.sqrt(1+s-r-l),this._w=(o-u)/e,this._x=(i+a)/e,this._y=.25*e,this._z=(c+h)/e):(e=2*Math.sqrt(1+l-r-s),this._w=(a-i)/e,this._x=(o+u)/e,this._y=(c+h)/e,this._z=.25*e),this.onChangeCallback(),this},setFromUnitVectors:function(){var t,e=new Ge;return function(n,r){return void 0===e&&(e=new Ge),(t=n.dot(r)+1)<1e-6?(t=0,Math.abs(n.x)>Math.abs(n.z)?e.set(-n.y,n.x,0):e.set(0,-n.z,n.y)):e.crossVectors(n,r),this._x=e.x,this._y=e.y,this._z=e.z,this._w=t,this.normalize()}}(),angleTo:function(t){return 2*Math.acos(Math.abs(Ue.clamp(this.dot(t),-1,1)))},rotateTowards:function(t,e){var n=this.angleTo(t);if(0===n)return this;var r=Math.min(1,e/n);return this.slerp(t,r),this},inverse:function(){return this.conjugate()},conjugate:function(){return this._x*=-1,this._y*=-1,this._z*=-1,this.onChangeCallback(),this},dot:function(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this.onChangeCallback(),this},multiply:function(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)},premultiply:function(t){return this.multiplyQuaternions(t,this)},multiplyQuaternions:function(t,e){var n=t._x,r=t._y,i=t._z,o=t._w,a=e._x,s=e._y,c=e._z,u=e._w;return this._x=n*u+o*a+r*c-i*s,this._y=r*u+o*s+i*a-n*c,this._z=i*u+o*c+n*s-r*a,this._w=o*u-n*a-r*s-i*c,this.onChangeCallback(),this},slerp:function(t,e){if(0===e)return this;if(1===e)return this.copy(t);var n=this._x,r=this._y,i=this._z,o=this._w,a=o*t._w+n*t._x+r*t._y+i*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=o,this._x=n,this._y=r,this._z=i,this;var s=1-a*a;if(s<=Number.EPSILON){var c=1-e;return this._w=c*o+e*this._w,this._x=c*n+e*this._x,this._y=c*r+e*this._y,this._z=c*i+e*this._z,this.normalize()}var u=Math.sqrt(s),h=Math.atan2(u,a),l=Math.sin((1-e)*h)/u,f=Math.sin(e*h)/u;return this._w=o*l+this._w*f,this._x=n*l+this._x*f,this._y=r*l+this._y*f,this._z=i*l+this._z*f,this.onChangeCallback(),this},equals:function(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w},fromArray:function(t,e){return void 0===e&&(e=0),this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this.onChangeCallback(),this},toArray:function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t},onChange:function(t){return this.onChangeCallback=t,this},onChangeCallback:function(){}}),Object.assign(Ge.prototype,{isVector3:!0,set:function(t,e,n){return this.x=t,this.y=e,this.z=n,this},setScalar:function(t){return this.x=t,this.y=t,this.z=t,this},setX:function(t){return this.x=t,this},setY:function(t){return this.y=t,this},setZ:function(t){return this.z=t,this},setComponent:function(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this},getComponent:function(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this},add:function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)},addScalar:function(t){return this.x+=t,this.y+=t,this.z+=t,this},addVectors:function(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this},addScaledVector:function(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this},sub:function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)},subScalar:function(t){return this.x-=t,this.y-=t,this.z-=t,this},subVectors:function(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this},multiply:function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)},multiplyScalar:function(t){return this.x*=t,this.y*=t,this.z*=t,this},multiplyVectors:function(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this},applyEuler:function(){var t=new ze;return function(e){return e&&e.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(t.setFromEuler(e))}}(),applyAxisAngle:function(){var t=new ze;return function(e,n){return this.applyQuaternion(t.setFromAxisAngle(e,n))}}(),applyMatrix3:function(t){var e=this.x,n=this.y,r=this.z,i=t.elements;return this.x=i[0]*e+i[3]*n+i[6]*r,this.y=i[1]*e+i[4]*n+i[7]*r,this.z=i[2]*e+i[5]*n+i[8]*r,this},applyMatrix4:function(t){var e=this.x,n=this.y,r=this.z,i=t.elements,o=1/(i[3]*e+i[7]*n+i[11]*r+i[15]);return this.x=(i[0]*e+i[4]*n+i[8]*r+i[12])*o,this.y=(i[1]*e+i[5]*n+i[9]*r+i[13])*o,this.z=(i[2]*e+i[6]*n+i[10]*r+i[14])*o,this},applyQuaternion:function(t){var e=this.x,n=this.y,r=this.z,i=t.x,o=t.y,a=t.z,s=t.w,c=s*e+o*r-a*n,u=s*n+a*e-i*r,h=s*r+i*n-o*e,l=-i*e-o*n-a*r;return this.x=c*s+l*-i+u*-a-h*-o,this.y=u*s+l*-o+h*-i-c*-a,this.z=h*s+l*-a+c*-o-u*-i,this},project:function(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)},unproject:function(){var t=new je;return function(e){return this.applyMatrix4(t.getInverse(e.projectionMatrix)).applyMatrix4(e.matrixWorld)}}(),transformDirection:function(t){var e=this.x,n=this.y,r=this.z,i=t.elements;return this.x=i[0]*e+i[4]*n+i[8]*r,this.y=i[1]*e+i[5]*n+i[9]*r,this.z=i[2]*e+i[6]*n+i[10]*r,this.normalize()},divide:function(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this},divideScalar:function(t){return this.multiplyScalar(1/t)},min:function(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this},max:function(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this},clamp:function(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this},clampScalar:function(){var t=new Ge,e=new Ge;return function(n,r){return t.set(n,n,n),e.set(r,r,r),this.clamp(t,e)}}(),clampLength:function(t,e){var n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))},floor:function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this},ceil:function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this},round:function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this},roundToZero:function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this},negate:function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this},dot:function(t){return this.x*t.x+this.y*t.y+this.z*t.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(t){return this.normalize().multiplyScalar(t)},lerp:function(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this},lerpVectors:function(t,e,n){return this.subVectors(e,t).multiplyScalar(n).add(t)},cross:function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. 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this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this},clamp:function(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this},clampScalar:function(){var t,e;return function(n,r){return void 0===t&&(t=new Xe,e=new Xe),t.set(n,n,n,n),e.set(r,r,r,r),this.clamp(t,e)}}(),clampLength:function(t,e){var n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))},floor:function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this},ceil:function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this},round:function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this},roundToZero:function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this},negate:function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this},dot:function(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(t){return this.normalize().multiplyScalar(t)},lerp:function(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this},lerpVectors:function(t,e,n){return this.subVectors(e,t).multiplyScalar(n).add(t)},equals:function(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w},fromArray:function(t,e){return void 0===e&&(e=0),this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this},toArray:function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t},fromBufferAttribute:function(t,e,n){return void 0!==n&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this}}),qe.prototype=Object.assign(Object.create(r.prototype),{constructor:qe,isWebGLRenderTarget:!0,setSize:function(t,e){this.width===t&&this.height===e||(this.width=t,this.height=e,this.dispose()),this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.width=t.width,this.height=t.height,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Ze.prototype=Object.create(qe.prototype),Ze.prototype.constructor=Ze,Ze.prototype.isWebGLRenderTargetCube=!0,Ye.prototype=Object.create(We.prototype),Ye.prototype.constructor=Ye,Ye.prototype.isDataTexture=!0,Object.assign(Je.prototype,{isBox3:!0,set:function(t,e){return this.min.copy(t),this.max.copy(e),this},setFromArray:function(t){for(var e=1/0,n=1/0,r=1/0,i=-1/0,o=-1/0,a=-1/0,s=0,c=t.length;si&&(i=u),h>o&&(o=h),l>a&&(a=l)}return this.min.set(e,n,r),this.max.set(i,o,a),this},setFromBufferAttribute:function(t){for(var e=1/0,n=1/0,r=1/0,i=-1/0,o=-1/0,a=-1/0,s=0,c=t.count;si&&(i=u),h>o&&(o=h),l>a&&(a=l)}return this.min.set(e,n,r),this.max.set(i,o,a),this},setFromPoints:function(t){this.makeEmpty();for(var e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)},containsBox:function(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z},getParameter:function(t,e){return void 0===e&&(console.warn("THREE.Box3: .getParameter() target is now required"),e=new Ge),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)},intersectsSphere:function(){var t=new Ge;return function(e){return this.clampPoint(e.center,t),t.distanceToSquared(e.center)<=e.radius*e.radius}}(),intersectsPlane:function(t){var e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=t.constant&&n>=t.constant},intersectsTriangle:function(){var t=new Ge,e=new Ge,n=new Ge,r=new Ge,i=new Ge,o=new Ge,a=new Ge,s=new Ge,c=new Ge,u=new Ge;function h(r){var i,o;for(i=0,o=r.length-3;i<=o;i+=3){a.fromArray(r,i);var s=c.x*Math.abs(a.x)+c.y*Math.abs(a.y)+c.z*Math.abs(a.z),u=t.dot(a),h=e.dot(a),l=n.dot(a);if(Math.max(-Math.max(u,h,l),Math.min(u,h,l))>s)return!1}return!0}return function(a){if(this.isEmpty())return!1;this.getCenter(s),c.subVectors(this.max,s),t.subVectors(a.a,s),e.subVectors(a.b,s),n.subVectors(a.c,s),r.subVectors(e,t),i.subVectors(n,e),o.subVectors(t,n);var l=[0,-r.z,r.y,0,-i.z,i.y,0,-o.z,o.y,r.z,0,-r.x,i.z,0,-i.x,o.z,0,-o.x,-r.y,r.x,0,-i.y,i.x,0,-o.y,o.x,0];return!!h(l)&&(!!h(l=[1,0,0,0,1,0,0,0,1])&&(u.crossVectors(r,i),h(l=[u.x,u.y,u.z])))}}(),clampPoint:function(t,e){return void 0===e&&(console.warn("THREE.Box3: .clampPoint() target is now required"),e=new Ge),e.copy(t).clamp(this.min,this.max)},distanceToPoint:function(){var t=new Ge;return function(e){return t.copy(e).clamp(this.min,this.max).sub(e).length()}}(),getBoundingSphere:function(){var t=new Ge;return function(e){return void 0===e&&(console.warn("THREE.Box3: .getBoundingSphere() target is now required"),e=new Ke),this.getCenter(e.center),e.radius=.5*this.getSize(t).length(),e}}(),intersect:function(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this},union:function(t){return this.min.min(t.min),this.max.max(t.max),this},applyMatrix4:function(){var t=[new Ge,new Ge,new Ge,new Ge,new Ge,new Ge,new Ge,new Ge];return function(e){return this.isEmpty()?this:(t[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),t[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),t[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),t[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),t[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),t[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),t[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),t[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(t),this)}}(),translate:function(t){return this.min.add(t),this.max.add(t),this},equals:function(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}),Object.assign(Ke.prototype,{set:function(t,e){return this.center.copy(t),this.radius=e,this},setFromPoints:function(){var t=new Je;return function(e,n){var r=this.center;void 0!==n?r.copy(n):t.setFromPoints(e).getCenter(r);for(var i=0,o=0,a=e.length;othis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e},getBoundingBox:function(t){return void 0===t&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),t=new Je),t.set(this.center,this.center),t.expandByScalar(this.radius),t},applyMatrix4:function(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this},translate:function(t){return this.center.add(t),this},equals:function(t){return t.center.equals(this.center)&&t.radius===this.radius}}),Object.assign(Qe.prototype,{set:function(t,e){return this.normal.copy(t),this.constant=e,this},setComponents:function(t,e,n,r){return this.normal.set(t,e,n),this.constant=r,this},setFromNormalAndCoplanarPoint:function(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this},setFromCoplanarPoints:function(){var t=new Ge,e=new Ge;return function(n,r,i){var o=t.subVectors(i,r).cross(e.subVectors(n,r)).normalize();return this.setFromNormalAndCoplanarPoint(o,n),this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.normal.copy(t.normal),this.constant=t.constant,this},normalize:function(){var t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this},negate:function(){return this.constant*=-1,this.normal.negate(),this},distanceToPoint:function(t){return this.normal.dot(t)+this.constant},distanceToSphere:function(t){return this.distanceToPoint(t.center)-t.radius},projectPoint:function(t,e){return void 0===e&&(console.warn("THREE.Plane: .projectPoint() target is now required"),e=new Ge),e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)},intersectLine:function(){var t=new Ge;return function(e,n){void 0===n&&(console.warn("THREE.Plane: .intersectLine() target is now required"),n=new Ge);var r=e.delta(t),i=this.normal.dot(r);if(0===i)return 0===this.distanceToPoint(e.start)?n.copy(e.start):void 0;var o=-(e.start.dot(this.normal)+this.constant)/i;return o<0||o>1?void 0:n.copy(r).multiplyScalar(o).add(e.start)}}(),intersectsLine:function(t){var e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0},intersectsBox:function(t){return t.intersectsPlane(this)},intersectsSphere:function(t){return t.intersectsPlane(this)},coplanarPoint:function(t){return void 0===t&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),t=new Ge),t.copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var t=new Ge,e=new He;return function(n,r){var i=r||e.getNormalMatrix(n),o=this.coplanarPoint(t).applyMatrix4(n),a=this.normal.applyMatrix3(i).normalize();return this.constant=-o.dot(a),this}}(),translate:function(t){return this.constant-=t.dot(this.normal),this},equals:function(t){return t.normal.equals(this.normal)&&t.constant===this.constant}}),Object.assign($e.prototype,{set:function(t,e,n,r,i,o){var a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(r),a[4].copy(i),a[5].copy(o),this},clone:function(){return(new this.constructor).copy(this)},copy:function(t){for(var e=this.planes,n=0;n<6;n++)e[n].copy(t.planes[n]);return this},setFromMatrix:function(t){var e=this.planes,n=t.elements,r=n[0],i=n[1],o=n[2],a=n[3],s=n[4],c=n[5],u=n[6],h=n[7],l=n[8],f=n[9],p=n[10],d=n[11],m=n[12],v=n[13],g=n[14],y=n[15];return e[0].setComponents(a-r,h-s,d-l,y-m).normalize(),e[1].setComponents(a+r,h+s,d+l,y+m).normalize(),e[2].setComponents(a+i,h+c,d+f,y+v).normalize(),e[3].setComponents(a-i,h-c,d-f,y-v).normalize(),e[4].setComponents(a-o,h-u,d-p,y-g).normalize(),e[5].setComponents(a+o,h+u,d+p,y+g).normalize(),this},intersectsObject:function(){var t=new Ke;return function(e){var n=e.geometry;return null===n.boundingSphere&&n.computeBoundingSphere(),t.copy(n.boundingSphere).applyMatrix4(e.matrixWorld),this.intersectsSphere(t)}}(),intersectsSprite:function(){var t=new Ke;return function(e){return t.center.set(0,0,0),t.radius=.7071067811865476,t.applyMatrix4(e.matrixWorld),this.intersectsSphere(t)}}(),intersectsSphere:function(t){for(var e=this.planes,n=t.center,r=-t.radius,i=0;i<6;i++){if(e[i].distanceToPoint(n)0?e.max.x:e.min.x,t.y=i.normal.y>0?e.max.y:e.min.y,t.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(t)<0)return!1}return!0}}(),containsPoint:function(t){for(var e=this.planes,n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}});var tn={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif\n",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif\n",alphatest_fragment:"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif\n",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif\n",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"\nvec3 transformed = vec3( position );\n",beginnormal_vertex:"\nvec3 objectNormal = vec3( normal );\n",bsdfs:"float punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tif( decayExponent > 0.0 ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tfloat maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\treturn distanceFalloff * maxDistanceCutoffFactor;\n#else\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n#endif\n\t}\n\treturn 1.0;\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n\treturn specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif\n",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t#endif\n#endif\n",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif\n",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvarying vec3 vViewPosition;\n#endif\n",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n",color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif\n",color_pars_vertex:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif",common:"#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\n",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale = bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV( sampler2D envMap, vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif\n",defaultnormal_vertex:"vec3 transformedNormal = normalMatrix * objectNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif\n",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif\n",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif\n",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif\n",encodings_fragment:" gl_FragColor = linearToOutputTexel( gl_FragColor );\n",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = min( floor( D ) / 255.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}\n",envmap_fragment:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif\n",envmap_pars_fragment:"#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n\tuniform float reflectivity;\n\tuniform float envMapIntensity;\n#endif\n#ifdef USE_ENVMAP\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n\t\tvarying vec3 vWorldPosition;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif\n",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif\n",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent ));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif\n",envmap_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif\n",fog_vertex:"#ifdef USE_FOG\n\tfogDepth = -mvPosition.z;\n#endif\n",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif\n",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif\n",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif\n",gradientmap_pars_fragment:"#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif\n",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif\n",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif\n",lights_pars_begin:"uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t\tfloat shadowCameraNear;\n\t\tfloat shadowCameraFar;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif\n",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifdef TOON\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#else\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\t\tvec3 irradiance = dotNL * directLight.color;\n\t#endif\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)\n",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif\n",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos - halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos + halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos + halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos - halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.indirectSpecular += ( 1.0 - clearCoatDHR ) * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}\n",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearCoatRadiance = vec3( 0.0 );\n#endif\n",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tirradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), maxMipLevel );\n\t#ifndef STANDARD\n\t\tclearCoatRadiance += getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), maxMipLevel );\n\t#endif\n#endif\n",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif\n",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n#endif\n",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif\n",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\tgl_Position.z *= gl_Position.w;\n\t#endif\n#endif\n",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif\n",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n",map_particle_fragment:"#ifdef USE_MAP\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n",map_particle_pars_fragment:"#ifdef USE_MAP\n\tuniform mat3 uvTransform;\n\tuniform sampler2D map;\n#endif\n",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif\n",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif\n",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif\n",normal_fragment_begin:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n#endif\n",normal_fragment_maps:"#ifdef USE_NORMALMAP\n\t#ifdef OBJECTSPACE_NORMALMAP\n\t\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\t#ifdef FLIP_SIDED\n\t\t\tnormal = - normal;\n\t\t#endif\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\tnormal = normalize( normalMatrix * normal );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\t#ifdef OBJECTSPACE_NORMALMAP\n\t\tuniform mat3 normalMatrix;\n\t#else\n\t\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\t\tvec2 st0 = dFdx( vUv.st );\n\t\t\tvec2 st1 = dFdy( vUv.st );\n\t\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\t\tvec3 N = normalize( surf_norm );\n\t\t\tmat3 tsn = mat3( S, T, N );\n\t\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\t\tmapN.xy *= normalScale;\n\t\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\treturn normalize( tsn * mapN );\n\t\t}\n\t#endif\n#endif\n",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}\n",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif\n",project_vertex:"vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\n",dithering_fragment:"#if defined( DITHERING )\n gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif\n",dithering_pars_fragment:"#if defined( DITHERING )\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif\n",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif\n",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif\n",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif\n",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif\n",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}\n",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif\n",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif\n",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif\n",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif\n",tonemapping_pars_fragment:"#ifndef saturate\n\t#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\n",uv_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\n",uv_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n#endif\n",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldPosition;\nvoid main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n\tgl_FragColor.a *= opacity;\n}\n",cube_vert:"varying vec3 vWorldPosition;\n#include \nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}\n",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}\n",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}\n",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}\n",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldPosition;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldPosition );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n}\n",equirect_vert:"varying vec3 vWorldPosition;\n#include \nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}\n",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}\n",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}\n",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}\n",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}\n",meshphysical_frag:"#define PHYSICAL\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifndef STANDARD\n\tuniform float clearCoat;\n\tuniform float clearCoatRoughness;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n",meshphysical_vert:"#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}\n",normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}\n",normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}\n",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}\n",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}\n",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n}\n",shadow_vert:"#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n}\n",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}\n"},en={merge:function(t){for(var e={},n=0;n>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this},setRGB:function(t,e,n){return this.r=t,this.g=e,this.b=n,this},setHSL:function(){function t(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}return function(e,n,r){if(e=Ue.euclideanModulo(e,1),n=Ue.clamp(n,0,1),r=Ue.clamp(r,0,1),0===n)this.r=this.g=this.b=r;else{var i=r<=.5?r*(1+n):r+n-r*n,o=2*r-i;this.r=t(o,i,e+1/3),this.g=t(o,i,e),this.b=t(o,i,e-1/3)}return this}}(),setStyle:function(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}var n;if(n=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(t)){var r,i=n[1],o=n[2];switch(i){case"rgb":case"rgba":if(r=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(o))return this.r=Math.min(255,parseInt(r[1],10))/255,this.g=Math.min(255,parseInt(r[2],10))/255,this.b=Math.min(255,parseInt(r[3],10))/255,e(r[5]),this;if(r=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(o))return this.r=Math.min(100,parseInt(r[1],10))/100,this.g=Math.min(100,parseInt(r[2],10))/100,this.b=Math.min(100,parseInt(r[3],10))/100,e(r[5]),this;break;case"hsl":case"hsla":if(r=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(o)){var a=parseFloat(r[1])/360,s=parseInt(r[2],10)/100,c=parseInt(r[3],10)/100;return e(r[5]),this.setHSL(a,s,c)}}}else if(n=/^\#([A-Fa-f0-9]+)$/.exec(t)){var u,h=(u=n[1]).length;if(3===h)return this.r=parseInt(u.charAt(0)+u.charAt(0),16)/255,this.g=parseInt(u.charAt(1)+u.charAt(1),16)/255,this.b=parseInt(u.charAt(2)+u.charAt(2),16)/255,this;if(6===h)return this.r=parseInt(u.charAt(0)+u.charAt(1),16)/255,this.g=parseInt(u.charAt(2)+u.charAt(3),16)/255,this.b=parseInt(u.charAt(4)+u.charAt(5),16)/255,this}t&&t.length>0&&(void 0!==(u=nn[t])?this.setHex(u):console.warn("THREE.Color: Unknown color "+t));return this},clone:function(){return new this.constructor(this.r,this.g,this.b)},copy:function(t){return this.r=t.r,this.g=t.g,this.b=t.b,this},copyGammaToLinear:function(t,e){return void 0===e&&(e=2),this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this},copyLinearToGamma:function(t,e){void 0===e&&(e=2);var n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this},convertGammaToLinear:function(t){return this.copyGammaToLinear(this,t),this},convertLinearToGamma:function(t){return this.copyLinearToGamma(this,t),this},copySRGBToLinear:function(){function t(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}return function(e){return this.r=t(e.r),this.g=t(e.g),this.b=t(e.b),this}}(),copyLinearToSRGB:function(){function t(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}return function(e){return this.r=t(e.r),this.g=t(e.g),this.b=t(e.b),this}}(),convertSRGBToLinear:function(){return this.copySRGBToLinear(this),this},convertLinearToSRGB:function(){return this.copyLinearToSRGB(this),this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(t){void 0===t&&(console.warn("THREE.Color: .getHSL() target is now required"),t={h:0,s:0,l:0});var e,n,r=this.r,i=this.g,o=this.b,a=Math.max(r,i,o),s=Math.min(r,i,o),c=(s+a)/2;if(s===a)e=0,n=0;else{var u=a-s;switch(n=c<=.5?u/(a+s):u/(2-a-s),a){case r:e=(i-o)/u+(i1){for(var e=0;e1){for(var e=0;e0){r.children=[];for(s=0;s0&&(n.geometries=l),f.length>0&&(n.materials=f),p.length>0&&(n.textures=p),d.length>0&&(n.images=d),a.length>0&&(n.shapes=a)}return n.object=r,n;function m(t){var e=[];for(var n in t){var r=t[n];delete r.metadata,e.push(r)}return e}},clone:function(t){return(new this.constructor).copy(this,t)},copy:function(t,e){if(void 0===e&&(e=!0),this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(var n=0;ne&&(e=t[n]);return e}gn.prototype=Object.assign(Object.create(r.prototype),{constructor:gn,isGeometry:!0,applyMatrix:function(t){for(var e=(new He).getNormalMatrix(t),n=0,r=this.vertices.length;n0)for(f=0;f0&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){var t,e,n;for(this.computeFaceNormals(),t=0,e=this.faces.length;t0&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){var t,e,n,r,i;for(n=0,r=this.faces.length;n=0;n--){var d=f[n];for(this.faces.splice(d,1),a=0,s=this.faceVertexUvs.length;a0,v=p.vertexNormals.length>0,g=1!==p.color.r||1!==p.color.g||1!==p.color.b,y=p.vertexColors.length>0,x=0;if(x=M(x=M(x=M(x=M(x=M(x=M(x=M(x=M(x,0,0),1,!0),2,!1),3,d),4,m),5,v),6,g),7,y),a.push(x),a.push(p.a,p.b,p.c),a.push(p.materialIndex),d){var _=this.faceVertexUvs[0][i];a.push(T(_[0]),T(_[1]),T(_[2]))}if(m&&a.push(E(p.normal)),v){var w=p.vertexNormals;a.push(E(w[0]),E(w[1]),E(w[2]))}if(g&&a.push(S(p.color)),y){var b=p.vertexColors;a.push(S(b[0]),S(b[1]),S(b[2]))}}function M(t,e,n){return n?t|1<0&&(t.data.colors=u),l.length>0&&(t.data.uvs=[l]),t.data.faces=a,t},clone:function(){return(new gn).copy(this)},copy:function(t){var e,n,r,i,o,a;this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.name=t.name;var s=t.vertices;for(e=0,n=s.length;e0,a=i[1]&&i[1].length>0,s=t.morphTargets,c=s.length;if(c>0){e=[];for(var u=0;u0){h=[];for(u=0;u0&&0===n.length&&console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(u=0;u0?1:-1,u.push(L.x,L.y,L.z),h.push(y/m),h.push(1-x/v),A+=1}}for(x=0;x65535?Sn:Mn)(t,1):this.index=t},addAttribute:function(t,e){return e&&e.isBufferAttribute||e&&e.isInterleavedBufferAttribute?"index"===t?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):(this.attributes[t]=e,this):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.addAttribute(t,new yn(arguments[1],arguments[2])))},getAttribute:function(t){return this.attributes[t]},removeAttribute:function(t){return delete this.attributes[t],this},addGroup:function(t,e,n){this.groups.push({start:t,count:e,materialIndex:void 0!==n?n:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(t,e){this.drawRange.start=t,this.drawRange.count=e},applyMatrix:function(t){var e=this.attributes.position;void 0!==e&&(t.applyToBufferAttribute(e),e.needsUpdate=!0);var n=this.attributes.normal;void 0!==n&&((new He).getNormalMatrix(t).applyToBufferAttribute(n),n.needsUpdate=!0);return null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this},rotateX:function(){var t=new je;return function(e){return t.makeRotationX(e),this.applyMatrix(t),this}}(),rotateY:function(){var t=new je;return function(e){return t.makeRotationY(e),this.applyMatrix(t),this}}(),rotateZ:function(){var t=new je;return function(e){return t.makeRotationZ(e),this.applyMatrix(t),this}}(),translate:function(){var t=new je;return function(e,n,r){return t.makeTranslation(e,n,r),this.applyMatrix(t),this}}(),scale:function(){var t=new je;return function(e,n,r){return t.makeScale(e,n,r),this.applyMatrix(t),this}}(),lookAt:function(){var t=new fn;return function(e){t.lookAt(e),t.updateMatrix(),this.applyMatrix(t.matrix)}}(),center:function(){var t=new Ge;return function(){return this.computeBoundingBox(),this.boundingBox.getCenter(t).negate(),this.translate(t.x,t.y,t.z),this}}(),setFromObject:function(t){var e=t.geometry;if(t.isPoints||t.isLine){var n=new Tn(3*e.vertices.length,3),r=new Tn(3*e.colors.length,3);if(this.addAttribute("position",n.copyVector3sArray(e.vertices)),this.addAttribute("color",r.copyColorsArray(e.colors)),e.lineDistances&&e.lineDistances.length===e.vertices.length){var i=new Tn(e.lineDistances.length,1);this.addAttribute("lineDistance",i.copyArray(e.lineDistances))}null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone())}else t.isMesh&&e&&e.isGeometry&&this.fromGeometry(e);return this},setFromPoints:function(t){for(var e=[],n=0,r=t.length;n0){var n=new Float32Array(3*t.normals.length);this.addAttribute("normal",new yn(n,3).copyVector3sArray(t.normals))}if(t.colors.length>0){var r=new Float32Array(3*t.colors.length);this.addAttribute("color",new yn(r,3).copyColorsArray(t.colors))}if(t.uvs.length>0){var i=new Float32Array(2*t.uvs.length);this.addAttribute("uv",new yn(i,2).copyVector2sArray(t.uvs))}if(t.uvs2.length>0){var o=new Float32Array(2*t.uvs2.length);this.addAttribute("uv2",new yn(o,2).copyVector2sArray(t.uvs2))}for(var a in this.groups=t.groups,t.morphTargets){for(var s=[],c=t.morphTargets[a],u=0,h=c.length;u0){var p=new Tn(4*t.skinIndices.length,4);this.addAttribute("skinIndex",p.copyVector4sArray(t.skinIndices))}if(t.skinWeights.length>0){var d=new Tn(4*t.skinWeights.length,4);this.addAttribute("skinWeight",d.copyVector4sArray(t.skinWeights))}return null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Je);var t=this.attributes.position;void 0!==t?this.boundingBox.setFromBufferAttribute(t):this.boundingBox.makeEmpty(),(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){var t=new Je,e=new Ge;return function(){null===this.boundingSphere&&(this.boundingSphere=new Ke);var n=this.attributes.position;if(n){var r=this.boundingSphere.center;t.setFromBufferAttribute(n),t.getCenter(r);for(var i=0,o=0,a=n.count;o0&&(t.userData=this.userData),void 0!==this.parameters){var e=this.parameters;for(var n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};var r=this.index;if(null!==r){var i=Array.prototype.slice.call(r.array);t.data.index={type:r.array.constructor.name,array:i}}var o=this.attributes;for(var n in o){var a=o[n];i=Array.prototype.slice.call(a.array);t.data.attributes[n]={itemSize:a.itemSize,type:a.array.constructor.name,array:i,normalized:a.normalized}}var s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));var c=this.boundingSphere;return null!==c&&(t.data.boundingSphere={center:c.center.toArray(),radius:c.radius}),t},clone:function(){return(new Rn).copy(this)},copy:function(t){var e,n,r;this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.name=t.name;var i=t.index;null!==i&&this.setIndex(i.clone());var o=t.attributes;for(e in o){var a=o[e];this.addAttribute(e,a.clone())}var s=t.morphAttributes;for(e in s){var c=[],u=s[e];for(n=0,r=u.length;n0&&(n.alphaTest=this.alphaTest),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.morphTargets&&(n.morphTargets=!0),!0===this.skinning&&(n.skinning=!0),!1===this.visible&&(n.visible=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){var i=r(t.textures),o=r(t.images);i.length>0&&(n.textures=i),o.length>0&&(n.images=o)}return n},clone:function(){return(new this.constructor).copy(this)},copy:function(t){this.name=t.name,this.fog=t.fog,this.lights=t.lights,this.blending=t.blending,this.side=t.side,this.flatShading=t.flatShading,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.premultipliedAlpha=t.premultipliedAlpha,this.overdraw=t.overdraw,this.visible=t.visible,this.userData=JSON.parse(JSON.stringify(t.userData)),this.clipShadows=t.clipShadows,this.clipIntersection=t.clipIntersection;var e=t.clippingPlanes,n=null;if(null!==e){var r=e.length;n=new Array(r);for(var i=0;i!==r;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.shadowSide=t.shadowSide,this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Bn.prototype=Object.create(Un.prototype),Bn.prototype.constructor=Bn,Bn.prototype.isMeshBasicMaterial=!0,Bn.prototype.copy=function(t){return Un.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this},jn.prototype=Object.create(Un.prototype),jn.prototype.constructor=jn,jn.prototype.isShaderMaterial=!0,jn.prototype.copy=function(t){return Un.prototype.copy.call(this,t),this.fragmentShader=t.fragmentShader,this.vertexShader=t.vertexShader,this.uniforms=en.clone(t.uniforms),this.defines=Object.assign({},t.defines),this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.lights=t.lights,this.clipping=t.clipping,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.extensions=t.extensions,this},jn.prototype.toJSON=function(t){var e=Un.prototype.toJSON.call(this,t);for(var n in e.uniforms={},this.uniforms){var r=this.uniforms[n].value;r.isTexture?e.uniforms[n]={type:"t",value:r.toJSON(t).uuid}:r.isColor?e.uniforms[n]={type:"c",value:r.getHex()}:r.isVector2?e.uniforms[n]={type:"v2",value:r.toArray()}:r.isVector3?e.uniforms[n]={type:"v3",value:r.toArray()}:r.isVector4?e.uniforms[n]={type:"v4",value:r.toArray()}:r.isMatrix4?e.uniforms[n]={type:"m4",value:r.toArray()}:e.uniforms[n]={value:r}}return Object.keys(this.defines).length>0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader,e},Object.assign(zn.prototype,{set:function(t,e){return this.origin.copy(t),this.direction.copy(e),this},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this},at:function(t,e){return void 0===e&&(console.warn("THREE.Ray: .at() target is now required"),e=new Ge),e.copy(this.direction).multiplyScalar(t).add(this.origin)},lookAt:function(t){return this.direction.copy(t).sub(this.origin).normalize(),this},recast:function(){var t=new Ge;return function(e){return this.origin.copy(this.at(e,t)),this}}(),closestPointToPoint:function(t,e){void 0===e&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),e=new Ge),e.subVectors(t,this.origin);var n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)},distanceToPoint:function(t){return Math.sqrt(this.distanceSqToPoint(t))},distanceSqToPoint:function(){var t=new Ge;return function(e){var n=t.subVectors(e,this.origin).dot(this.direction);return n<0?this.origin.distanceToSquared(e):(t.copy(this.direction).multiplyScalar(n).add(this.origin),t.distanceToSquared(e))}}(),distanceSqToSegment:function(){var t=new Ge,e=new Ge,n=new Ge;return function(r,i,o,a){t.copy(r).add(i).multiplyScalar(.5),e.copy(i).sub(r).normalize(),n.copy(this.origin).sub(t);var s,c,u,h,l=.5*r.distanceTo(i),f=-this.direction.dot(e),p=n.dot(this.direction),d=-n.dot(e),m=n.lengthSq(),v=Math.abs(1-f*f);if(v>0)if(c=f*p-d,h=l*v,(s=f*d-p)>=0)if(c>=-h)if(c<=h){var g=1/v;u=(s*=g)*(s+f*(c*=g)+2*p)+c*(f*s+c+2*d)+m}else c=l,u=-(s=Math.max(0,-(f*c+p)))*s+c*(c+2*d)+m;else c=-l,u=-(s=Math.max(0,-(f*c+p)))*s+c*(c+2*d)+m;else 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null===n?null:this.at(n,e)},intersectsPlane:function(t){var e=t.distanceToPoint(this.origin);return 0===e||t.normal.dot(this.direction)*e<0},intersectBox:function(t,e){var n,r,i,o,a,s,c=1/this.direction.x,u=1/this.direction.y,h=1/this.direction.z,l=this.origin;return c>=0?(n=(t.min.x-l.x)*c,r=(t.max.x-l.x)*c):(n=(t.max.x-l.x)*c,r=(t.min.x-l.x)*c),u>=0?(i=(t.min.y-l.y)*u,o=(t.max.y-l.y)*u):(i=(t.max.y-l.y)*u,o=(t.min.y-l.y)*u),n>o||i>r?null:((i>n||n!=n)&&(n=i),(o=0?(a=(t.min.z-l.z)*h,s=(t.max.z-l.z)*h):(a=(t.max.z-l.z)*h,s=(t.min.z-l.z)*h),n>s||a>r?null:((a>n||n!=n)&&(n=a),(s=0?n:r,e)))},intersectsBox:function(){var t=new Ge;return function(e){return null!==this.intersectBox(e,t)}}(),intersectTriangle:function(){var t=new Ge,e=new Ge,n=new Ge,r=new Ge;return function(i,o,a,s,c){e.subVectors(o,i),n.subVectors(a,i),r.crossVectors(e,n);var u,h=this.direction.dot(r);if(h>0){if(s)return null;u=1}else{if(!(h<0))return null;u=-1,h=-h}t.subVectors(this.origin,i);var 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s.copy(h);i.subVectors(a,l);var m=t.dot(i),v=e.dot(i);if(m>=0&&v<=m)return s.copy(l);var g=p*v-m*d;if(g<=0&&p>=0&&m<=0)return c=p/(p-m),s.copy(h).addScaledVector(t,c);o.subVectors(a,f);var y=t.dot(o),x=e.dot(o);if(x>=0&&y<=x)return s.copy(f);var _=y*d-p*x;if(_<=0&&d>=0&&x<=0)return u=d/(d-x),s.copy(h).addScaledVector(e,u);var w=m*x-y*v;if(w<=0&&v-m>=0&&y-x>=0)return n.subVectors(f,l),u=(v-m)/(v-m+(y-x)),s.copy(l).addScaledVector(n,u);var b=1/(w+_+g);return c=_*b,u=g*b,s.copy(h).addScaledVector(t,c).addScaledVector(e,u)}}(),equals:function(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}),Hn.prototype=Object.assign(Object.create(fn.prototype),{constructor:Hn,isMesh:!0,setDrawMode:function(t){this.drawMode=t},copy:function(t){return fn.prototype.copy.call(this,t),this.drawMode=t.drawMode,void 0!==t.morphTargetInfluences&&(this.morphTargetInfluences=t.morphTargetInfluences.slice()),void 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a=0;a1&&n.sort(Vr),r.length>1&&r.sort(Wr)}}},t[r]=i),i},dispose:function(){t={}}}}var qr,Zr=0;function Yr(){var t=new function(){var t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];var n;switch(e.type){case"DirectionalLight":n={direction:new Ge,color:new rn,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new Be};break;case"SpotLight":n={position:new Ge,direction:new Ge,color:new rn,distance:0,coneCos:0,penumbraCos:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new Be};break;case"PointLight":n={position:new Ge,color:new rn,distance:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new Be,shadowCameraNear:1,shadowCameraFar:1e3};break;case"HemisphereLight":n={direction:new Ge,skyColor:new rn,groundColor:new rn};break;case"RectAreaLight":n={color:new rn,position:new Ge,halfWidth:new Ge,halfHeight:new Ge}}return t[e.id]=n,n}}},e={id:Zr++,hash:{stateID:-1,directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,shadowsLength:-1},ambient:[0,0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],point:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]},n=new Ge,r=new je,i=new je;return{setup:function(o,a,s){for(var c=0,u=0,h=0,l=0,f=0,p=0,d=0,m=0,v=s.matrixWorldInverse,g=0,y=o.length;g0:s&&s.isGeometry&&(m=s.morphTargets&&s.morphTargets.length>0)),e.isSkinnedMesh&&!1===n.skinning&&console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:",e);var v=e.isSkinnedMesh&&n.skinning,g=0;m&&(g|=u),v&&(g|=h),c=l[g]}if(t.localClippingEnabled&&!0===n.clipShadows&&0!==n.clippingPlanes.length){var _=c.uuid,w=n.uuid,b=y[_];void 0===b&&(b={},y[_]=b);var M=b[w];void 0===M&&(M=c.clone(),b[w]=M),c=M}return c.visible=n.visible,c.wireframe=n.wireframe,c.side=null!=n.shadowSide?n.shadowSide:x[n.side],c.clipShadows=n.clipShadows,c.clippingPlanes=n.clippingPlanes,c.clipIntersection=n.clipIntersection,c.wireframeLinewidth=n.wireframeLinewidth,c.linewidth=n.linewidth,r&&c.isMeshDistanceMaterial&&(c.referencePosition.copy(i),c.nearDistance=o,c.farDistance=a),c}function C(n,i,o,a){if(!1!==n.visible){if(n.layers.test(i.layers)&&(n.isMesh||n.isLine||n.isPoints)&&n.castShadow&&(!n.frustumCulled||r.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(o.matrixWorldInverse,n.matrixWorld);var s=e.update(n),u=n.material;if(Array.isArray(u))for(var h=s.groups,l=0,f=h.length;le||t.height>e){if("data"in t)return void console.warn("THREE.WebGLRenderer: image in DataTexture is too big ("+t.width+"x"+t.height+").");var n=e/Math.max(t.width,t.height),r=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");return r.width=Math.floor(t.width*n),r.height=Math.floor(t.height*n),r.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,r.width,r.height),console.warn("THREE.WebGLRenderer: image is too big ("+t.width+"x"+t.height+"). 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texture format in .uploadTexture()"):n.texImage2D(t.TEXTURE_2D,M,_,w.width,w.height,0,g,x,w.data);e.__maxMipLevel=b.length-1}else if(b.length>0&&v){for(var M=0,E=b.length;M1||r.get(a).__currentAnisotropy)&&(t.texParameterf(n,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(a.anisotropy,i.getMaxAnisotropy())),r.get(a).__currentAnisotropy=a.anisotropy)}}function x(e,i,a,s){var c=o.convert(i.texture.format),u=o.convert(i.texture.type),h=p(c,u);n.texImage2D(s,0,h,i.width,i.height,0,c,u,null),t.bindFramebuffer(t.FRAMEBUFFER,e),t.framebufferTexture2D(t.FRAMEBUFFER,a,s,r.get(i.texture).__webglTexture,0),t.bindFramebuffer(t.FRAMEBUFFER,null)}function _(e,n){t.bindRenderbuffer(t.RENDERBUFFER,e),n.depthBuffer&&!n.stencilBuffer?(t.renderbufferStorage(t.RENDERBUFFER,t.DEPTH_COMPONENT16,n.width,n.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.RENDERBUFFER,e)):n.depthBuffer&&n.stencilBuffer?(t.renderbufferStorage(t.RENDERBUFFER,t.DEPTH_STENCIL,n.width,n.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_STENCIL_ATTACHMENT,t.RENDERBUFFER,e)):t.renderbufferStorage(t.RENDERBUFFER,t.RGBA4,n.width,n.height),t.bindRenderbuffer(t.RENDERBUFFER,null)}function w(e){var n=r.get(e),i=!0===e.isWebGLRenderTargetCube;if(e.depthTexture){if(i)throw new Error("target.depthTexture not supported in Cube render targets");!function(e,n){if(n&&n.isWebGLRenderTargetCube)throw new Error("Depth Texture with cube render targets is not supported");if(t.bindFramebuffer(t.FRAMEBUFFER,e),!n.depthTexture||!n.depthTexture.isDepthTexture)throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");r.get(n.depthTexture).__webglTexture&&n.depthTexture.image.width===n.width&&n.depthTexture.image.height===n.height||(n.depthTexture.image.width=n.width,n.depthTexture.image.height=n.height,n.depthTexture.needsUpdate=!0),g(n.depthTexture,0);var i=r.get(n.depthTexture).__webglTexture;if(n.depthTexture.format===Ht)t.framebufferTexture2D(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.TEXTURE_2D,i,0);else{if(n.depthTexture.format!==kt)throw new Error("Unknown depthTexture format");t.framebufferTexture2D(t.FRAMEBUFFER,t.DEPTH_STENCIL_ATTACHMENT,t.TEXTURE_2D,i,0)}}(n.__webglFramebuffer,e)}else if(i){n.__webglDepthbuffer=[];for(var o=0;o<6;o++)t.bindFramebuffer(t.FRAMEBUFFER,n.__webglFramebuffer[o]),n.__webglDepthbuffer[o]=t.createRenderbuffer(),_(n.__webglDepthbuffer[o],e)}else t.bindFramebuffer(t.FRAMEBUFFER,n.__webglFramebuffer),n.__webglDepthbuffer=t.createRenderbuffer(),_(n.__webglDepthbuffer,e);t.bindFramebuffer(t.FRAMEBUFFER,null)}this.setTexture2D=g,this.setTextureCube=function(e,s){var c=r.get(e);if(6===e.image.length)if(e.version>0&&c.__version!==e.version){c.__image__webglTextureCube||(e.addEventListener("dispose",m),c.__image__webglTextureCube=t.createTexture(),a.memory.textures++),n.activeTexture(t.TEXTURE0+s),n.bindTexture(t.TEXTURE_CUBE_MAP,c.__image__webglTextureCube),t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,e.flipY);for(var d=e&&e.isCompressedTexture,v=e.image[0]&&e.image[0].isDataTexture,g=[],x=0;x<6;x++)g[x]=d||v?v?e.image[x].image:e.image[x]:u(e.image[x],i.maxCubemapSize);var _=g[0],w=h(_),b=o.convert(e.format),M=o.convert(e.type),E=p(b,M);for(y(t.TEXTURE_CUBE_MAP,e,w),x=0;x<6;x++)if(d)for(var S,T=g[x].mipmaps,A=0,P=T.length;A-1?n.compressedTexImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+x,A,E,S.width,S.height,0,S.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+x,A,E,S.width,S.height,0,b,M,S.data);else v?n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+x,0,E,g[x].width,g[x].height,0,b,M,g[x].data):n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+x,0,E,b,M,g[x]);c.__maxMipLevel=d?T.length-1:0,l(e,w)&&f(t.TEXTURE_CUBE_MAP,e,_.width,_.height),c.__version=e.version,e.onUpdate&&e.onUpdate(e)}else n.activeTexture(t.TEXTURE0+s),n.bindTexture(t.TEXTURE_CUBE_MAP,c.__image__webglTextureCube)},this.setTextureCubeDynamic=function(e,i){n.activeTexture(t.TEXTURE0+i),n.bindTexture(t.TEXTURE_CUBE_MAP,r.get(e).__webglTexture)},this.setupRenderTarget=function(e){var i=r.get(e),o=r.get(e.texture);e.addEventListener("dispose",v),o.__webglTexture=t.createTexture(),a.memory.textures++;var s=!0===e.isWebGLRenderTargetCube,c=h(e);if(s){i.__webglFramebuffer=[];for(var u=0;u<6;u++)i.__webglFramebuffer[u]=t.createFramebuffer()}else i.__webglFramebuffer=t.createFramebuffer();if(s){for(n.bindTexture(t.TEXTURE_CUBE_MAP,o.__webglTexture),y(t.TEXTURE_CUBE_MAP,e.texture,c),u=0;u<6;u++)x(i.__webglFramebuffer[u],e,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+u);l(e.texture,c)&&f(t.TEXTURE_CUBE_MAP,e.texture,e.width,e.height),n.bindTexture(t.TEXTURE_CUBE_MAP,null)}else n.bindTexture(t.TEXTURE_2D,o.__webglTexture),y(t.TEXTURE_2D,e.texture,c),x(i.__webglFramebuffer,e,t.COLOR_ATTACHMENT0,t.TEXTURE_2D),l(e.texture,c)&&f(t.TEXTURE_2D,e.texture,e.width,e.height),n.bindTexture(t.TEXTURE_2D,null);e.depthBuffer&&w(e)},this.updateRenderTargetMipmap=function(e){var i=e.texture;if(l(i,h(e))){var o=e.isWebGLRenderTargetCube?t.TEXTURE_CUBE_MAP:t.TEXTURE_2D,a=r.get(i).__webglTexture;n.bindTexture(o,a),f(o,i,e.width,e.height),n.bindTexture(o,null)}}}function ei(t,e,n){return{convert:function(r){var i;if(r===mt)return t.REPEAT;if(r===vt)return t.CLAMP_TO_EDGE;if(r===gt)return t.MIRRORED_REPEAT;if(r===yt)return t.NEAREST;if(r===xt)return t.NEAREST_MIPMAP_NEAREST;if(r===_t)return t.NEAREST_MIPMAP_LINEAR;if(r===wt)return t.LINEAR;if(r===bt)return t.LINEAR_MIPMAP_NEAREST;if(r===Mt)return t.LINEAR_MIPMAP_LINEAR;if(r===Et)return t.UNSIGNED_BYTE;if(r===Ot)return t.UNSIGNED_SHORT_4_4_4_4;if(r===It)return t.UNSIGNED_SHORT_5_5_5_1;if(r===Nt)return t.UNSIGNED_SHORT_5_6_5;if(r===St)return t.BYTE;if(r===Tt)return t.SHORT;if(r===At)return t.UNSIGNED_SHORT;if(r===Pt)return t.INT;if(r===Lt)return t.UNSIGNED_INT;if(r===Ct)return t.FLOAT;if(r===Rt){if(n.isWebGL2)return t.HALF_FLOAT;if(null!==(i=e.get("OES_texture_half_float")))return i.HALF_FLOAT_OES}if(r===Ft)return t.ALPHA;if(r===Ut)return t.RGB;if(r===Bt)return t.RGBA;if(r===jt)return t.LUMINANCE;if(r===zt)return t.LUMINANCE_ALPHA;if(r===Ht)return t.DEPTH_COMPONENT;if(r===kt)return t.DEPTH_STENCIL;if(r===L)return t.FUNC_ADD;if(r===C)return t.FUNC_SUBTRACT;if(r===R)return t.FUNC_REVERSE_SUBTRACT;if(r===N)return t.ZERO;if(r===D)return t.ONE;if(r===F)return t.SRC_COLOR;if(r===U)return t.ONE_MINUS_SRC_COLOR;if(r===B)return t.SRC_ALPHA;if(r===j)return t.ONE_MINUS_SRC_ALPHA;if(r===z)return t.DST_ALPHA;if(r===G)return t.ONE_MINUS_DST_ALPHA;if(r===H)return t.DST_COLOR;if(r===k)return t.ONE_MINUS_DST_COLOR;if(r===V)return t.SRC_ALPHA_SATURATE;if((r===Vt||r===Wt||r===Xt||r===qt)&&null!==(i=e.get("WEBGL_compressed_texture_s3tc"))){if(r===Vt)return i.COMPRESSED_RGB_S3TC_DXT1_EXT;if(r===Wt)return i.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(r===Xt)return i.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(r===qt)return i.COMPRESSED_RGBA_S3TC_DXT5_EXT}if((r===Zt||r===Yt||r===Jt||r===Kt)&&null!==(i=e.get("WEBGL_compressed_texture_pvrtc"))){if(r===Zt)return i.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(r===Yt)return i.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(r===Jt)return i.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(r===Kt)return i.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(r===Qt&&null!==(i=e.get("WEBGL_compressed_texture_etc1")))return i.COMPRESSED_RGB_ETC1_WEBGL;if((r===$t||r===te||r===ee||r===ne||r===re||r===ie||r===oe||r===ae||r===se||r===ce||r===ue||r===he||r===le||r===fe)&&null!==(i=e.get("WEBGL_compressed_texture_astc")))return r;if(r===O||r===I){if(n.isWebGL2){if(r===O)return t.MIN;if(r===I)return t.MAX}if(null!==(i=e.get("EXT_blend_minmax"))){if(r===O)return i.MIN_EXT;if(r===I)return i.MAX_EXT}}if(r===Dt){if(n.isWebGL2)return t.UNSIGNED_INT_24_8;if(null!==(i=e.get("WEBGL_depth_texture")))return i.UNSIGNED_INT_24_8_WEBGL}return 0}}}function ni(){fn.call(this),this.type="Group"}function ri(t,e,n,r){pn.call(this),this.type="PerspectiveCamera",this.fov=void 0!==t?t:50,this.zoom=1,this.near=void 0!==n?n:.1,this.far=void 0!==r?r:2e3,this.focus=10,this.aspect=void 0!==e?e:1,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}function ii(t){ri.call(this),this.cameras=t||[]}function oi(t){var e=this,n=null,r=null,i=null,o=[],a=new je,s=new je,c="stage";"undefined"!=typeof window&&"VRFrameData"in window&&(r=new window.VRFrameData,window.addEventListener("vrdisplaypresentchange",y,!1));var u=new je,h=new ze,l=new Ge,f=new ri;f.bounds=new Xe(0,0,.5,1),f.layers.enable(1);var p=new ri;p.bounds=new Xe(.5,0,.5,1),p.layers.enable(2);var d,m,v=new ii([f,p]);function g(){return null!==n&&!0===n.isPresenting}function y(){if(g()){var r=n.getEyeParameters("left"),i=r.renderWidth,o=r.renderHeight;m=t.getPixelRatio(),d=t.getSize(),t.setDrawingBufferSize(2*i,o,1),w.start()}else e.enabled&&t.setDrawingBufferSize(d.width,d.height,m),w.stop()}v.layers.enable(1),v.layers.enable(2);var x=[];function _(t){for(var e=navigator.getGamepads&&navigator.getGamepads(),n=0,r=0,i=e.length;n0),t.numPlanes=n,t.numIntersection=0}function u(e,n,r,i){var c=null!==e?e.length:0,u=null;if(0!==c){if(u=s.value,!0!==i||null===u){var h=r+4*c,l=n.matrixWorldInverse;a.getNormalMatrix(l),(null===u||u.length0&&t.getShaderPrecisionFormat(t.FRAGMENT_SHADER,t.HIGH_FLOAT).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(t.VERTEX_SHADER,t.MEDIUM_FLOAT).precision>0&&t.getShaderPrecisionFormat(t.FRAGMENT_SHADER,t.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}var o="undefined"!=typeof WebGL2RenderingContext&&t instanceof WebGL2RenderingContext,a=void 0!==n.precision?n.precision:"highp",s=i(a);s!==a&&(console.warn("THREE.WebGLRenderer:",a,"not supported, using",s,"instead."),a=s);var c=!0===n.logarithmicDepthBuffer,u=t.getParameter(t.MAX_TEXTURE_IMAGE_UNITS),h=t.getParameter(t.MAX_VERTEX_TEXTURE_IMAGE_UNITS),l=t.getParameter(t.MAX_TEXTURE_SIZE),f=t.getParameter(t.MAX_CUBE_MAP_TEXTURE_SIZE),p=t.getParameter(t.MAX_VERTEX_ATTRIBS),d=t.getParameter(t.MAX_VERTEX_UNIFORM_VECTORS),m=t.getParameter(t.MAX_VARYING_VECTORS),v=t.getParameter(t.MAX_FRAGMENT_UNIFORM_VECTORS),g=h>0,y=o||!!e.get("OES_texture_float");return{isWebGL2:o,getMaxAnisotropy:function(){if(void 0!==r)return r;var n=e.get("EXT_texture_filter_anisotropic");return 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e=!1,n=null,r=null,i=null;return{setTest:function(e){e?ot(t.DEPTH_TEST):at(t.DEPTH_TEST)},setMask:function(r){n===r||e||(t.depthMask(r),n=r)},setFunc:function(e){if(r!==e){if(e)switch(e){case W:t.depthFunc(t.NEVER);break;case X:t.depthFunc(t.ALWAYS);break;case q:t.depthFunc(t.LESS);break;case Z:t.depthFunc(t.LEQUAL);break;case Y:t.depthFunc(t.EQUAL);break;case J:t.depthFunc(t.GEQUAL);break;case K:t.depthFunc(t.GREATER);break;case Q:t.depthFunc(t.NOTEQUAL);break;default:t.depthFunc(t.LEQUAL)}else t.depthFunc(t.LEQUAL);r=e}},setLocked:function(t){e=t},setClear:function(e){i!==e&&(t.clearDepth(e),i=e)},reset:function(){e=!1,n=null,r=null,i=null}}},u=new function(){var 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0===n.maxInstancedCount&&(n.maxInstancedCount=m.meshPerAttribute*m.count)):w.enableAttribute(s),y.bindBuffer(y.ARRAY_BUFFER,f),y.vertexAttribPointer(s,h,p,u,v*d,g*d)}else c.isInstancedBufferAttribute?(w.enableAttributeAndDivisor(s,c.meshPerAttribute),void 0===n.maxInstancedCount&&(n.maxInstancedCount=c.meshPerAttribute*c.count)):w.enableAttribute(s),y.bindBuffer(y.ARRAY_BUFFER,f),y.vertexAttribPointer(s,h,p,u,0,0)}else if(void 0!==o){var b=o[a];if(void 0!==b)switch(b.length){case 2:y.vertexAttrib2fv(s,b);break;case 3:y.vertexAttrib3fv(s,b);break;case 4:y.vertexAttrib4fv(s,b);break;default:y.vertexAttrib1fv(s,b)}}}}w.disableUnusedAttributes()}(r,s,n),null!==h&&y.bindBuffer(y.ELEMENT_ARRAY_BUFFER,u.buffer));var d=1/0;null!==h?d=h.count:void 0!==l&&(d=l.count);var m=n.drawRange.start*f,v=n.drawRange.count*f,g=null!==o?o.start*f:0,b=null!==o?o.count*f:1/0,M=Math.max(m,g),E=Math.min(d,m+v,g+b)-1,S=Math.max(0,E-M+1);if(0!==S){if(i.isMesh)if(!0===r.wireframe)w.setLineWidth(r.wireframeLinewidth*Mt()),p.setMode(y.LINES);else switch(i.drawMode){case be:p.setMode(y.TRIANGLES);break;case Me:p.setMode(y.TRIANGLE_STRIP);break;case Ee:p.setMode(y.TRIANGLE_FAN)}else if(i.isLine){var T=r.linewidth;void 0===T&&(T=1),w.setLineWidth(T*Mt()),i.isLineSegments?p.setMode(y.LINES):i.isLineLoop?p.setMode(y.LINE_LOOP):p.setMode(y.LINE_STRIP)}else i.isPoints?p.setMode(y.POINTS):i.isSprite&&p.setMode(y.TRIANGLES);n&&n.isInstancedBufferGeometry?n.maxInstancedCount>0&&p.renderInstances(n,M,S):p.render(M,S)}},this.compile=function(t,e){(m=U.get(t,e)).init(),t.traverse(function(t){t.isLight&&(m.pushLight(t),t.castShadow&&m.pushShadow(t))}),m.setupLights(e),t.traverse(function(e){if(e.material)if(Array.isArray(e.material))for(var n=0;n=0&&t.numSupportedMorphTargets++}if(t.morphNormals){t.numSupportedMorphNormals=0;for(d=0;d=0&&t.numSupportedMorphNormals++}var v=r.shader.uniforms;(t.isShaderMaterial||t.isRawShaderMaterial)&&!0!==t.clipping||(r.numClippingPlanes=yt.numPlanes,r.numIntersection=yt.numIntersection,v.clippingPlanes=yt.uniform),r.fog=e,void 0===a&&(r.lightsHash=a={}),a.stateID=s.stateID,a.directionalLength=s.directionalLength,a.pointLength=s.pointLength,a.spotLength=s.spotLength,a.rectAreaLength=s.rectAreaLength,a.hemiLength=s.hemiLength,a.shadowsLength=s.shadowsLength,t.lights&&(v.ambientLightColor.value=i.state.ambient,v.directionalLights.value=i.state.directional,v.spotLights.value=i.state.spot,v.rectAreaLights.value=i.state.rectArea,v.pointLights.value=i.state.point,v.hemisphereLights.value=i.state.hemi,v.directionalShadowMap.value=i.state.directionalShadowMap,v.directionalShadowMatrix.value=i.state.directionalShadowMatrix,v.spotShadowMap.value=i.state.spotShadowMap,v.spotShadowMatrix.value=i.state.spotShadowMatrix,v.pointShadowMap.value=i.state.pointShadowMap,v.pointShadowMatrix.value=i.state.pointShadowMatrix);var g=r.program.getUniforms(),y=Or.seqWithValue(g.seq,v);r.uniformsList=y}function Gt(t,e,n,r){ht=0;var i=C.get(n),o=m.state.lights,a=i.lightsHash,s=o.state.hash;if(xt&&(_t||t!==ot)){var c=t===ot&&n.id===nt;yt.setState(n.clippingPlanes,n.clipIntersection,n.clipShadows,t,i,c)}!1===n.needsUpdate&&(void 0===i.program?n.needsUpdate=!0:n.fog&&i.fog!==e?n.needsUpdate=!0:(!n.lights||a.stateID===s.stateID&&a.directionalLength===s.directionalLength&&a.pointLength===s.pointLength&&a.spotLength===s.spotLength&&a.rectAreaLength===s.rectAreaLength&&a.hemiLength===s.hemiLength&&a.shadowsLength===s.shadowsLength)&&(void 0===i.numClippingPlanes||i.numClippingPlanes===yt.numPlanes&&i.numIntersection===yt.numIntersection)||(n.needsUpdate=!0)),n.needsUpdate&&(zt(n,e,r),n.needsUpdate=!1);var u=!1,h=!1,l=!1,f=i.program,p=f.getUniforms(),d=i.shader.uniforms;if(w.useProgram(f.program)&&(u=!0,h=!0,l=!0),n.id!==nt&&(nt=n.id,h=!0),u||ot!==t){if(p.setValue(y,"projectionMatrix",t.projectionMatrix),_.logarithmicDepthBuffer&&p.setValue(y,"logDepthBufFC",2/(Math.log(t.far+1)/Math.LN2)),ot!==t&&(ot=t,h=!0,l=!0),n.isShaderMaterial||n.isMeshPhongMaterial||n.isMeshStandardMaterial||n.envMap){var g=p.map.cameraPosition;void 0!==g&&g.setValue(y,bt.setFromMatrixPosition(t.matrixWorld))}(n.isMeshPhongMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial||n.skinning)&&p.setValue(y,"viewMatrix",t.matrixWorldInverse)}if(n.skinning){p.setOptional(y,r,"bindMatrix"),p.setOptional(y,r,"bindMatrixInverse");var x=r.skeleton;if(x){var b=x.bones;if(_.floatVertexTextures){if(void 0===x.boneTexture){var M=Math.sqrt(4*b.length);M=Ue.ceilPowerOfTwo(M),M=Math.max(M,4);var E=new Float32Array(M*M*4);E.set(x.boneMatrices);var S=new Ye(E,M,M,Bt,Ct);S.needsUpdate=!0,x.boneMatrices=E,x.boneTexture=S,x.boneTextureSize=M}p.setValue(y,"boneTexture",x.boneTexture),p.setValue(y,"boneTextureSize",x.boneTextureSize)}else p.setOptional(y,x,"boneMatrices")}}return h&&(p.setValue(y,"toneMappingExposure",k.toneMappingExposure),p.setValue(y,"toneMappingWhitePoint",k.toneMappingWhitePoint),n.lights&&function(t,e){t.ambientLightColor.needsUpdate=e,t.directionalLights.needsUpdate=e,t.pointLights.needsUpdate=e,t.spotLights.needsUpdate=e,t.rectAreaLights.needsUpdate=e,t.hemisphereLights.needsUpdate=e}(d,l),e&&n.fog&&function(t,e){t.fogColor.value=e.color,e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)}(d,e),n.isMeshBasicMaterial?Ht(d,n):n.isMeshLambertMaterial?(Ht(d,n),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(d,n)):n.isMeshPhongMaterial?(Ht(d,n),n.isMeshToonMaterial?function(t,e){kt(t,e),e.gradientMap&&(t.gradientMap.value=e.gradientMap)}(d,n):kt(d,n)):n.isMeshStandardMaterial?(Ht(d,n),n.isMeshPhysicalMaterial?function(t,e){Vt(t,e),t.reflectivity.value=e.reflectivity,t.clearCoat.value=e.clearCoat,t.clearCoatRoughness.value=e.clearCoatRoughness}(d,n):Vt(d,n)):n.isMeshDepthMaterial?(Ht(d,n),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(d,n)):n.isMeshDistanceMaterial?(Ht(d,n),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias);t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(d,n)):n.isMeshNormalMaterial?(Ht(d,n),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,e.side===v&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),e.side===v&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(d,n)):n.isLineBasicMaterial?(function(t,e){t.diffuse.value=e.color,t.opacity.value=e.opacity}(d,n),n.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(d,n)):n.isPointsMaterial?function(t,e){t.diffuse.value=e.color,t.opacity.value=e.opacity,t.size.value=e.size*pt,t.scale.value=.5*ft,t.map.value=e.map,null!==e.map&&(!0===e.map.matrixAutoUpdate&&e.map.updateMatrix(),t.uvTransform.value.copy(e.map.matrix))}(d,n):n.isSpriteMaterial?function(t,e){t.diffuse.value=e.color,t.opacity.value=e.opacity,t.rotation.value=e.rotation,t.map.value=e.map,null!==e.map&&(!0===e.map.matrixAutoUpdate&&e.map.updateMatrix(),t.uvTransform.value.copy(e.map.matrix))}(d,n):n.isShadowMaterial&&(d.color.value=n.color,d.opacity.value=n.opacity),void 0!==d.ltc_1&&(d.ltc_1.value=on.LTC_1),void 0!==d.ltc_2&&(d.ltc_2.value=on.LTC_2),Or.upload(y,i.uniformsList,d,k)),n.isShaderMaterial&&!0===n.uniformsNeedUpdate&&(Or.upload(y,i.uniformsList,d,k),n.uniformsNeedUpdate=!1),n.isSpriteMaterial&&p.setValue(y,"center",r.center),p.setValue(y,"modelViewMatrix",r.modelViewMatrix),p.setValue(y,"normalMatrix",r.normalMatrix),p.setValue(y,"modelMatrix",r.matrixWorld),f}function Ht(t,e){var n;t.opacity.value=e.opacity,e.color&&(t.diffuse.value=e.color),e.emissive&&t.emissive.value.copy(e.emissive).multiplyScalar(e.emissiveIntensity),e.map&&(t.map.value=e.map),e.alphaMap&&(t.alphaMap.value=e.alphaMap),e.specularMap&&(t.specularMap.value=e.specularMap),e.envMap&&(t.envMap.value=e.envMap,t.flipEnvMap.value=e.envMap&&e.envMap.isCubeTexture?-1:1,t.reflectivity.value=e.reflectivity,t.refractionRatio.value=e.refractionRatio,t.maxMipLevel.value=C.get(e.envMap).__maxMipLevel),e.lightMap&&(t.lightMap.value=e.lightMap,t.lightMapIntensity.value=e.lightMapIntensity),e.aoMap&&(t.aoMap.value=e.aoMap,t.aoMapIntensity.value=e.aoMapIntensity),e.map?n=e.map:e.specularMap?n=e.specularMap:e.displacementMap?n=e.displacementMap:e.normalMap?n=e.normalMap:e.bumpMap?n=e.bumpMap:e.roughnessMap?n=e.roughnessMap:e.metalnessMap?n=e.metalnessMap:e.alphaMap?n=e.alphaMap:e.emissiveMap&&(n=e.emissiveMap),void 0!==n&&(n.isWebGLRenderTarget&&(n=n.texture),!0===n.matrixAutoUpdate&&n.updateMatrix(),t.uvTransform.value.copy(n.matrix))}function kt(t,e){t.specular.value=e.specular,t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,e.side===v&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),e.side===v&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}function Vt(t,e){t.roughness.value=e.roughness,t.metalness.value=e.metalness,e.roughnessMap&&(t.roughnessMap.value=e.roughnessMap),e.metalnessMap&&(t.metalnessMap.value=e.metalnessMap),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap),e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,e.side===v&&(t.bumpScale.value*=-1)),e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),e.side===v&&t.normalScale.value.negate()),e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias),e.envMap&&(t.envMapIntensity.value=e.envMapIntensity)}Ft.setAnimationLoop(function(t){At.isPresenting()||Dt&&Dt(t)}),"undefined"!=typeof window&&Ft.setContext(window),this.setAnimationLoop=function(t){Dt=t,At.setAnimationLoop(t),Ft.start()},this.render=function(t,e,n,r){if(e&&e.isCamera){if(!V){it.geometry=null,it.program=null,it.wireframe=!1,nt=-1,ot=null,!0===t.autoUpdate&&t.updateMatrixWorld(),null===e.parent&&e.updateMatrixWorld(),At.enabled&&(e=At.getCamera(e)),(m=U.get(t,e)).init(),t.onBeforeRender(k,t,e,n),wt.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),gt.setFromMatrix(wt),_t=this.localClippingEnabled,xt=yt.init(this.clippingPlanes,_t,e),(d=F.get(t,e)).init(),function t(e,n,r){if(!1===e.visible)return;var i=e.layers.test(n.layers);if(i)if(e.isLight)m.pushLight(e),e.castShadow&&m.pushShadow(e);else if(e.isSprite){if(!e.frustumCulled||gt.intersectsSprite(e)){r&&bt.setFromMatrixPosition(e.matrixWorld).applyMatrix4(wt);var o=N.update(e),a=e.material;d.push(e,o,a,bt.z,null)}}else if(e.isImmediateRenderObject)r&&bt.setFromMatrixPosition(e.matrixWorld).applyMatrix4(wt),d.push(e,null,e.material,bt.z,null);else if((e.isMesh||e.isLine||e.isPoints)&&(e.isSkinnedMesh&&e.skeleton.update(),!e.frustumCulled||gt.intersectsObject(e))){r&&bt.setFromMatrixPosition(e.matrixWorld).applyMatrix4(wt);var o=N.update(e),a=e.material;if(Array.isArray(a))for(var s=o.groups,c=0,u=s.length;c=_.maxTextures&&console.warn("THREE.WebGLRenderer: Trying to use "+t+" texture units while this GPU supports only "+_.maxTextures),ht+=1,t},this.setTexture2D=function(){var t=!1;return function(e,n){e&&e.isWebGLRenderTarget&&(t||(console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead."),t=!0),e=e.texture),R.setTexture2D(e,n)}}(),this.setTexture=function(){var t=!1;return function(e,n){t||(console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."),t=!0),R.setTexture2D(e,n)}}(),this.setTextureCube=function(){var t=!1;return function(e,n){e&&e.isWebGLRenderTargetCube&&(t||(console.warn("THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead."),t=!0),e=e.texture),e&&e.isCubeTexture||Array.isArray(e.image)&&6===e.image.length?R.setTextureCube(e,n):R.setTextureCubeDynamic(e,n)}}(),this.setFramebuffer=function(t){$=t},this.getRenderTarget=function(){return tt},this.setRenderTarget=function(t){tt=t,t&&void 0===C.get(t).__webglFramebuffer&&R.setupRenderTarget(t);var e=$,n=!1;if(t){var r=C.get(t).__webglFramebuffer;t.isWebGLRenderTargetCube?(e=r[t.activeCubeFace],n=!0):e=r,st.copy(t.viewport),ct.copy(t.scissor),ut=t.scissorTest}else st.copy(dt).multiplyScalar(pt),ct.copy(mt).multiplyScalar(pt),ut=vt;if(et!==e&&(y.bindFramebuffer(y.FRAMEBUFFER,e),et=e),w.viewport(st),w.scissor(ct),w.setScissorTest(ut),n){var i=C.get(t.texture);y.framebufferTexture2D(y.FRAMEBUFFER,y.COLOR_ATTACHMENT0,y.TEXTURE_CUBE_MAP_POSITIVE_X+t.activeCubeFace,i.__webglTexture,t.activeMipMapLevel)}},this.readRenderTargetPixels=function(t,e,n,r,i,o){if(t&&t.isWebGLRenderTarget){var a=C.get(t).__webglFramebuffer;if(a){var s=!1;a!==et&&(y.bindFramebuffer(y.FRAMEBUFFER,a),s=!0);try{var c=t.texture,u=c.format,h=c.type;if(u!==Bt&&H.convert(u)!==y.getParameter(y.IMPLEMENTATION_COLOR_READ_FORMAT))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!(h===Et||H.convert(h)===y.getParameter(y.IMPLEMENTATION_COLOR_READ_TYPE)||h===Ct&&(_.isWebGL2||x.get("OES_texture_float")||x.get("WEBGL_color_buffer_float"))||h===Rt&&(_.isWebGL2?x.get("EXT_color_buffer_float"):x.get("EXT_color_buffer_half_float"))))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");y.checkFramebufferStatus(y.FRAMEBUFFER)===y.FRAMEBUFFER_COMPLETE?e>=0&&e<=t.width-r&&n>=0&&n<=t.height-i&&y.readPixels(e,n,r,i,H.convert(u),H.convert(h),o):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. 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n=(1+Math.sqrt(5))/2,r=1/n,i=[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-r,-n,0,-r,n,0,r,-n,0,r,n,-r,-n,0,-r,n,0,r,-n,0,r,n,0,-n,0,-r,n,0,-r,-n,0,r,n,0,r];Oi.call(this,i,[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronBufferGeometry",this.parameters={radius:t,detail:e}}function Gi(t,e,n,r,i,o){gn.call(this),this.type="TubeGeometry",this.parameters={path:t,tubularSegments:e,radius:n,radialSegments:r,closed:i},void 0!==o&&console.warn("THREE.TubeGeometry: taper has been removed.");var a=new Hi(t,e,n,r,i);this.tangents=a.tangents,this.normals=a.normals,this.binormals=a.binormals,this.fromBufferGeometry(a),this.mergeVertices()}function 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l=Number.MAX_VALUE,f=Math.abs(a[0].x),p=Math.abs(a[0].y),d=Math.abs(a[0].z);for(f<=l&&(l=f,o.set(1,0,0)),p<=l&&(l=p,o.set(0,1,0)),d<=l&&o.set(0,0,1),u.crossVectors(a[0],o).normalize(),s[0].crossVectors(a[0],u),c[0].crossVectors(a[0],s[0]),n=1;n<=t;n++)s[n]=s[n-1].clone(),c[n]=c[n-1].clone(),u.crossVectors(a[n-1],a[n]),u.length()>Number.EPSILON&&(u.normalize(),i=Math.acos(Ue.clamp(a[n-1].dot(a[n]),-1,1)),s[n].applyMatrix4(h.makeRotationAxis(u,i))),c[n].crossVectors(a[n],s[n]);if(!0===e)for(i=Math.acos(Ue.clamp(s[0].dot(s[t]),-1,1)),i/=t,a[0].dot(u.crossVectors(s[0],s[t]))>0&&(i=-i),n=1;n<=t;n++)s[n].applyMatrix4(h.makeRotationAxis(a[n],i*n)),c[n].crossVectors(a[n],s[n]);return{tangents:a,normals:s,binormals:c}},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this},toJSON:function(){var t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t},fromJSON:function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}),ua.prototype=Object.create(ca.prototype),ua.prototype.constructor=ua,ua.prototype.isEllipseCurve=!0,ua.prototype.getPoint=function(t,e){for(var n=e||new Be,r=2*Math.PI,i=this.aEndAngle-this.aStartAngle,o=Math.abs(i)r;)i-=r;i0?0:(Math.floor(Math.abs(h)/c)+1)*c:0===l&&h===c-1&&(h=c-2,l=1),this.closed||h>0?n=s[(h-1)%c]:(fa.subVectors(s[0],s[1]).add(s[0]),n=fa),r=s[h%c],i=s[(h+1)%c],this.closed||h+2r.length-2?r.length-1:o+1],h=r[o>r.length-3?r.length-1:o+2];return n.set(ga(a,s.x,c.x,u.x,h.x),ga(a,s.y,c.y,u.y,h.y)),n},Ta.prototype.copy=function(t){ca.prototype.copy.call(this,t),this.points=[];for(var e=0,n=t.points.length;e=e){var i=n[r]-e,o=this.curves[r],a=o.getLength(),s=0===a?0:1-i/a;return o.getPointAt(s)}r++}return null},getLength:function(){var t=this.getCurveLengths();return t[t.length-1]},updateArcLengths:function(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var t=[],e=0,n=0,r=this.curves.length;n1&&!n[n.length-1].equals(n[0])&&n.push(n[0]),n},copy:function(t){ca.prototype.copy.call(this,t),this.curves=[];for(var e=0,n=t.curves.length;e0){var u=c.getPoint(0);u.equals(this.currentPoint)||this.lineTo(u.x,u.y)}this.curves.push(c);var h=c.getPoint(1);this.currentPoint.copy(h)},copy:function(t){return Pa.prototype.copy.call(this,t),this.currentPoint.copy(t.currentPoint),this},toJSON:function(){var t=Pa.prototype.toJSON.call(this);return t.currentPoint=this.currentPoint.toArray(),t},fromJSON:function(t){return Pa.prototype.fromJSON.call(this,t),this.currentPoint.fromArray(t.currentPoint),this}}),Ca.prototype=Object.assign(Object.create(La.prototype),{constructor:Ca,getPointsHoles:function(t){for(var e=[],n=0,r=this.holes.length;n=i)break t;var s=e[1];t=(i=e[--n-1]))break e}o=n,n=0}for(;n>>1;te;)--o;if(++o,0!==i||o!==r){i>=o&&(i=(o=Math.max(o,1))-1);var a=this.getValueSize();this.times=Ga.arraySlice(n,i,o),this.values=Ga.arraySlice(this.values,i*a,o*a)}return this},validate:function(){var t=!0,e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);var n=this.times,r=this.values,i=n.length;0===i&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);for(var o=null,a=0;a!==i;a++){var s=n[a];if("number"==typeof s&&isNaN(s)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,a,s),t=!1;break}if(null!==o&&o>s){console.error("THREE.KeyframeTrack: Out of order keys.",this,a,s,o),t=!1;break}o=s}if(void 0!==r&&Ga.isTypedArray(r)){a=0;for(var c=r.length;a!==c;++a){var u=r[a];if(isNaN(u)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,a,u),t=!1;break}}}return t},optimize:function(){for(var t=this.times,e=this.values,n=this.getValueSize(),r=this.getInterpolation()===ye,i=1,o=t.length-1,a=1;a0){t[i]=t[o];for(d=o*n,m=i*n,f=0;f!==n;++f)e[m+f]=e[d+f];++i}return i!==t.length&&(this.times=Ga.arraySlice(t,0,i),this.values=Ga.arraySlice(e,0,i*n)),this}}),qa.prototype=Object.assign(Object.create(Xa.prototype),{constructor:qa,ValueTypeName:"bool",ValueBufferType:Array,DefaultInterpolation:ve,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0}),Za.prototype=Object.assign(Object.create(Xa.prototype),{constructor:Za,ValueTypeName:"color"}),Ya.prototype=Object.assign(Object.create(Xa.prototype),{constructor:Ya,ValueTypeName:"number"}),Ja.prototype=Object.assign(Object.create(Ha.prototype),{constructor:Ja,interpolate_:function(t,e,n,r){for(var i=this.resultBuffer,o=this.sampleValues,a=this.valueSize,s=t*a,c=(n-e)/(r-e),u=s+a;s!==u;s+=4)ze.slerpFlat(i,0,o,s-a,o,s,c);return i}}),Ka.prototype=Object.assign(Object.create(Xa.prototype),{constructor:Ka,ValueTypeName:"quaternion",DefaultInterpolation:ge,InterpolantFactoryMethodLinear:function(t){return new Ja(this.times,this.values,this.getValueSize(),t)},InterpolantFactoryMethodSmooth:void 0}),Qa.prototype=Object.assign(Object.create(Xa.prototype),{constructor:Qa,ValueTypeName:"string",ValueBufferType:Array,DefaultInterpolation:ve,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0}),$a.prototype=Object.assign(Object.create(Xa.prototype),{constructor:$a,ValueTypeName:"vector"}),Object.assign(ts,{parse:function(t){for(var e=[],n=t.tracks,r=1/(t.fps||1),i=0,o=n.length;i!==o;++i)e.push(es(n[i]).scale(r));return new ts(t.name,t.duration,e)},toJSON:function(t){for(var e=[],n=t.tracks,r={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid},i=0,o=n.length;i!==o;++i)e.push(Xa.toJSON(n[i]));return r},CreateFromMorphTargetSequence:function(t,e,n,r){for(var i=e.length,o=[],a=0;a1){var u=r[l=c[1]];u||(r[l]=u=[]),u.push(s)}}var h=[];for(var l in r)h.push(ts.CreateFromMorphTargetSequence(l,r[l],e,n));return h},parseAnimation:function(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;for(var n=function(t,e,n,r,i){if(0!==n.length){var o=[],a=[];Ga.flattenJSON(n,o,a,r),0!==o.length&&i.push(new t(e,o,a))}},r=[],i=t.name||"default",o=t.length||-1,a=t.fps||30,s=t.hierarchy||[],c=0;c1?t.skinWeights[r+1]:0,s=n>2?t.skinWeights[r+2]:0,c=n>3?t.skinWeights[r+3]:0;e.skinWeights.push(new Xe(o,a,s,c))}if(t.skinIndices)for(r=0,i=t.skinIndices.length;r1?t.skinIndices[r+1]:0,l=n>2?t.skinIndices[r+2]:0,f=n>3?t.skinIndices[r+3]:0;e.skinIndices.push(new Xe(u,h,l,f))}e.bones=t.bones,e.bones&&e.bones.length>0&&(e.skinWeights.length!==e.skinIndices.length||e.skinIndices.length!==e.vertices.length)&&console.warn("When skinning, number of vertices ("+e.vertices.length+"), skinIndices ("+e.skinIndices.length+"), and skinWeights ("+e.skinWeights.length+") should match.")}(t,n),function(t,e){var n=t.scale;if(void 0!==t.morphTargets)for(var r=0,i=t.morphTargets.length;r0){console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.');var h=e.faces,l=t.morphColors[0].colors;for(r=0,i=h.length;r0&&(e.animations=n)}(t,n),n.computeFaceNormals(),n.computeBoundingSphere(),void 0===t.materials||0===t.materials.length?{geometry:n}:{geometry:n,materials:os.prototype.initMaterials(t.materials,e,this.crossOrigin)}}}()}),Object.assign(cs.prototype,{crossOrigin:"anonymous",load:function(t,e,n,r){""===this.texturePath&&(this.texturePath=t.substring(0,t.lastIndexOf("/")+1));var i=this;new na(i.manager).load(t,function(n){var o=null;try{o=JSON.parse(n)}catch(e){return void 0!==r&&r(e),void console.error("THREE:ObjectLoader: Can't parse "+t+".",e.message)}var a=o.metadata;void 0!==a&&void 0!==a.type&&"geometry"!==a.type.toLowerCase()?i.parse(o,e):console.error("THREE.ObjectLoader: Can't load "+t+". Use THREE.JSONLoader instead.")},n,r)},setTexturePath:function(t){return this.texturePath=t,this},setCrossOrigin:function(t){return this.crossOrigin=t,this},parse:function(t,e){var n=this.parseShape(t.shapes),r=this.parseGeometries(t.geometries,n),i=this.parseImages(t.images,function(){void 0!==e&&e(s)}),o=this.parseTextures(t.textures,i),a=this.parseMaterials(t.materials,o),s=this.parseObject(t.object,r,a);return t.animations&&(s.animations=this.parseAnimations(t.animations)),void 0!==t.images&&0!==t.images.length||void 0!==e&&e(s),s},parseShape:function(t){var e={};if(void 0!==t)for(var n=0,r=t.length;n0){var o=new oa(new $o(e));o.setCrossOrigin(this.crossOrigin);for(var a=0,s=t.length;a0?new gi(a,s):new Hn(a,s);break;case"LOD":r=new di;break;case"Line":r=new xi(i(t.geometry),o(t.material),t.mode);break;case"LineLoop":r=new wi(i(t.geometry),o(t.material));break;case"LineSegments":r=new _i(i(t.geometry),o(t.material));break;case"PointCloud":case"Points":r=new Mi(i(t.geometry),o(t.material));break;case"Sprite":r=new pi(o(t.material));break;case"Group":r=new ni;break;default:r=new fn}if(r.uuid=t.uuid,void 0!==t.name&&(r.name=t.name),void 0!==t.matrix?(r.matrix.fromArray(t.matrix),void 0!==t.matrixAutoUpdate&&(r.matrixAutoUpdate=t.matrixAutoUpdate),r.matrixAutoUpdate&&r.matrix.decompose(r.position,r.quaternion,r.scale)):(void 0!==t.position&&r.position.fromArray(t.position),void 0!==t.rotation&&r.rotation.fromArray(t.rotation),void 0!==t.quaternion&&r.quaternion.fromArray(t.quaternion),void 0!==t.scale&&r.scale.fromArray(t.scale)),void 0!==t.castShadow&&(r.castShadow=t.castShadow),void 0!==t.receiveShadow&&(r.receiveShadow=t.receiveShadow),t.shadow&&(void 0!==t.shadow.bias&&(r.shadow.bias=t.shadow.bias),void 0!==t.shadow.radius&&(r.shadow.radius=t.shadow.radius),void 0!==t.shadow.mapSize&&r.shadow.mapSize.fromArray(t.shadow.mapSize),void 0!==t.shadow.camera&&(r.shadow.camera=this.parseObject(t.shadow.camera))),void 0!==t.visible&&(r.visible=t.visible),void 0!==t.frustumCulled&&(r.frustumCulled=t.frustumCulled),void 0!==t.renderOrder&&(r.renderOrder=t.renderOrder),void 0!==t.userData&&(r.userData=t.userData),void 0!==t.layers&&(r.layers.mask=t.layers),void 0!==t.children)for(var c=t.children,u=0;uNumber.EPSILON){if(u<0&&(a=e[o],c=-c,s=e[i],u=-u),t.ys.y)continue;if(t.y===a.y){if(t.x===a.x)return!0}else{var h=u*(t.x-a.x)-c*(t.y-a.y);if(0===h)return!0;if(h<0)continue;r=!r}}else{if(t.y!==a.y)continue;if(s.x<=t.x&&t.x<=a.x||a.x<=t.x&&t.x<=s.x)return!0}}return r}var i=vo.isClockWise,o=this.subPaths;if(0===o.length)return[];if(!0===e)return n(o);var a,s,c,u=[];if(1===o.length)return s=o[0],(c=new Ca).curves=s.curves,u.push(c),u;var h=!i(o[0].getPoints());h=t?!h:h;var l,f,p=[],d=[],m=[],v=0;d[v]=void 0,m[v]=[];for(var g=0,y=o.length;g1){for(var x=!1,_=[],w=0,b=d.length;w0&&(x||(m=p))}g=0;for(var P=d.length;g0){this.source.connect(this.filters[0]);for(var t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(var t=1,e=this.filters.length;t=.5)for(var o=0;o!==i;++o)t[e+o]=t[n+o]},_slerp:function(t,e,n,r){ze.slerpFlat(t,e,t,e,t,n,r)},_lerp:function(t,e,n,r,i){for(var o=1-r,a=0;a!==i;++a){var s=e+a;t[s]=t[s]*o+t[n+a]*r}}});var As,Ps;function Ls(t,e,n){var r=n||Cs.parseTrackName(e);this._targetGroup=t,this._bindings=t.subscribe_(e,r)}function Cs(t,e,n){this.path=e,this.parsedPath=n||Cs.parseTrackName(e),this.node=Cs.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t}function Rs(){this.uuid=Ue.generateUUID(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;var t={};this._indicesByUUID=t;for(var e=0,n=arguments.length;e!==n;++e)t[arguments[e].uuid]=e;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};var r=this;this.stats={objects:{get total(){return r._objects.length},get inUse(){return this.total-r.nCachedObjects_}},get bindingsPerObject(){return r._bindings.length}}}function Os(t,e,n){this._mixer=t,this._clip=e,this._localRoot=n||null;for(var r=e.tracks,i=r.length,o=new Array(i),a={endingStart:xe,endingEnd:xe},s=0;s!==i;++s){var c=r[s].createInterpolant(null);o[s]=c,c.settings=a}this._interpolantSettings=a,this._interpolants=o,this._propertyBindings=new Array(i),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=de,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}function Is(t){this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}function Ns(t){"string"==typeof t&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),t=arguments[1]),this.value=t}function Ds(){Rn.call(this),this.type="InstancedBufferGeometry",this.maxInstancedCount=void 0}function Fs(t,e,n){hi.call(this,t,e),this.meshPerAttribute=n||1}function Us(t,e,n,r){"number"==typeof n&&(r=n,n=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),yn.call(this,t,e,n),this.meshPerAttribute=r||1}function Bs(t,e,n,r){this.ray=new zn(t,e),this.near=n||0,this.far=r||1/0,this.params={Mesh:{},Line:{},LOD:{},Points:{threshold:1},Sprite:{}},Object.defineProperties(this.params,{PointCloud:{get:function(){return console.warn("THREE.Raycaster: params.PointCloud has been renamed to params.Points."),this.Points}}})}function js(t,e){return t.distance-e.distance}function zs(t,e,n,r){if(!1!==t.visible&&(t.raycast(e,n),!0===r))for(var i=t.children,o=0,a=i.length;o=e){var h=e++,l=t[h];n[l.uuid]=u,t[u]=l,n[c]=h,t[h]=s;for(var f=0,p=i;f!==p;++f){var d=r[f],m=d[h],v=d[u];d[u]=m,d[h]=v}}}this.nCachedObjects_=e},uncache:function(){for(var t=this._objects,e=t.length,n=this.nCachedObjects_,r=this._indicesByUUID,i=this._bindings,o=i.length,a=0,s=arguments.length;a!==s;++a){var c=arguments[a].uuid,u=r[c];if(void 0!==u)if(delete r[c],u0)for(var c=this._interpolants,u=this._propertyBindings,h=0,l=c.length;h!==l;++h)c[h].evaluate(a),u[h].accumulate(r,s)}else this._updateWeight(t)},_updateWeight:function(t){var e=0;if(this.enabled){e=this.weight;var n=this._weightInterpolant;if(null!==n){var r=n.evaluate(t)[0];e*=r,t>n.parameterPositions[1]&&(this.stopFading(),0===r&&(this.enabled=!1))}}return this._effectiveWeight=e,e},_updateTimeScale:function(t){var e=0;if(!this.paused){e=this.timeScale;var n=this._timeScaleInterpolant;if(null!==n)e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}return this._effectiveTimeScale=e,e},_updateTime:function(t){var e=this.time+t,n=this._clip.duration,r=this.loop,i=this._loopCount,o=r===me;if(0===t)return-1===i?e:o&&1==(1&i)?n-e:e;if(r===pe){-1===i&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(e>=n)e=n;else{if(!(e<0))break t;e=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===i&&(t>=0?(i=0,this._setEndings(!0,0===this.repetitions,o)):this._setEndings(0===this.repetitions,!0,o)),e>=n||e<0){var a=Math.floor(e/n);e-=n*a,i+=Math.abs(a);var s=this.repetitions-i;if(s<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,e=t>0?n:0,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===s){var c=t<0;this._setEndings(c,!c,o)}else this._setEndings(!1,!1,o);this._loopCount=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:a})}}if(o&&1==(1&i))return this.time=e,n-e}return this.time=e,e},_setEndings:function(t,e,n){var r=this._interpolantSettings;n?(r.endingStart=_e,r.endingEnd=_e):(r.endingStart=t?this.zeroSlopeAtStart?_e:xe:we,r.endingEnd=e?this.zeroSlopeAtEnd?_e:xe:we)},_scheduleFading:function(t,e,n){var r=this._mixer,i=r.time,o=this._weightInterpolant;null===o&&(o=r._lendControlInterpolant(),this._weightInterpolant=o);var a=o.parameterPositions,s=o.sampleValues;return a[0]=i,s[0]=e,a[1]=i+t,s[1]=n,this}}),Is.prototype=Object.assign(Object.create(r.prototype),{constructor:Is,_bindAction:function(t,e){var n=t._localRoot||this._root,r=t._clip.tracks,i=r.length,o=t._propertyBindings,a=t._interpolants,s=n.uuid,c=this._bindingsByRootAndName,u=c[s];void 0===u&&(u={},c[s]=u);for(var h=0;h!==i;++h){var l=r[h],f=l.name,p=u[f];if(void 0!==p)o[h]=p;else{if(void 0!==(p=o[h])){null===p._cacheIndex&&(++p.referenceCount,this._addInactiveBinding(p,s,f));continue}var d=e&&e._propertyBindings[h].binding.parsedPath;++(p=new Ts(Cs.create(n,f,d),l.ValueTypeName,l.getValueSize())).referenceCount,this._addInactiveBinding(p,s,f),o[h]=p}a[h].resultBuffer=p.buffer}},_activateAction:function(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){var e=(t._localRoot||this._root).uuid,n=t._clip.uuid,r=this._actionsByClip[n];this._bindAction(t,r&&r.knownActions[0]),this._addInactiveAction(t,n,e)}for(var i=t._propertyBindings,o=0,a=i.length;o!==a;++o){var s=i[o];0==s.useCount++&&(this._lendBinding(s),s.saveOriginalState())}this._lendAction(t)}},_deactivateAction:function(t){if(this._isActiveAction(t)){for(var e=t._propertyBindings,n=0,r=e.length;n!==r;++n){var i=e[n];0==--i.useCount&&(i.restoreOriginalState(),this._takeBackBinding(i))}this._takeBackAction(t)}},_initMemoryManager:function(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;var t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}},_isActiveAction:function(t){var e=t._cacheIndex;return null!==e&&ethis.max.x||t.ythis.max.y)},containsBox:function(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y},getParameter:function(t,e){return void 0===e&&(console.warn("THREE.Box2: .getParameter() target is now required"),e=new Be),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)},clampPoint:function(t,e){return void 0===e&&(console.warn("THREE.Box2: .clampPoint() target is now required"),e=new Be),e.copy(t).clamp(this.min,this.max)},distanceToPoint:function(){var t=new Be;return function(e){return t.copy(e).clamp(this.min,this.max).sub(e).length()}}(),intersect:function(t){return this.min.max(t.min),this.max.min(t.max),this},union:function(t){return this.min.min(t.min),this.max.max(t.max),this},translate:function(t){return this.min.add(t),this.max.add(t),this},equals:function(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}),Object.assign(Ws.prototype,{set:function(t,e){return this.start.copy(t),this.end.copy(e),this},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.start.copy(t.start),this.end.copy(t.end),this},getCenter:function(t){return void 0===t&&(console.warn("THREE.Line3: .getCenter() target is now required"),t=new Ge),t.addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(t){return void 0===t&&(console.warn("THREE.Line3: .delta() target is now required"),t=new Ge),t.subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(t,e){return void 0===e&&(console.warn("THREE.Line3: .at() target is now required"),e=new Ge),this.delta(e).multiplyScalar(t).add(this.start)},closestPointToPointParameter:function(){var t=new Ge,e=new Ge;return function(n,r){t.subVectors(n,this.start),e.subVectors(this.end,this.start);var i=e.dot(e),o=e.dot(t)/i;return r&&(o=Ue.clamp(o,0,1)),o}}(),closestPointToPoint:function(t,e,n){var r=this.closestPointToPointParameter(t,e);return void 0===n&&(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),n=new Ge),this.delta(n).multiplyScalar(r).add(this.start)},applyMatrix4:function(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this},equals:function(t){return t.start.equals(this.start)&&t.end.equals(this.end)}}),Xs.prototype=Object.create(fn.prototype),Xs.prototype.constructor=Xs,Xs.prototype.isImmediateRenderObject=!0,qs.prototype=Object.create(_i.prototype),qs.prototype.constructor=qs,qs.prototype.update=function(){var t=new Ge,e=new Ge,n=new He;return function(){var r=["a","b","c"];this.object.updateMatrixWorld(!0),n.getNormalMatrix(this.object.matrixWorld);var i=this.object.matrixWorld,o=this.geometry.attributes.position,a=this.object.geometry;if(a&&a.isGeometry)for(var s=a.vertices,c=a.faces,u=0,h=0,l=c.length;h.99999?this.quaternion.set(0,0,0,1):n.y<-.99999?this.quaternion.set(1,0,0,0):(e.set(n.z,0,-n.x).normalize(),t=Math.acos(n.y),this.quaternion.setFromAxisAngle(e,t))}}(),sc.prototype.setLength=function(t,e,n){void 0===e&&(e=.2*t),void 0===n&&(n=.2*e),this.line.scale.set(1,Math.max(0,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()},sc.prototype.setColor=function(t){this.line.material.color.copy(t),this.cone.material.color.copy(t)},cc.prototype=Object.create(_i.prototype),cc.prototype.constructor=cc;var hc=0,lc=1;function fc(t){return console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead."),t}function pc(t){return void 0===t&&(t=[]),console.warn("THREE.MultiMaterial has been removed. Use an Array instead."),t.isMultiMaterial=!0,t.materials=t,t.clone=function(){return t.slice()},t}function dc(t,e){return console.warn("THREE.PointCloud has been renamed to THREE.Points."),new Mi(t,e)}function mc(t){return console.warn("THREE.Particle has been renamed to THREE.Sprite."),new pi(t)}function vc(t,e){return console.warn("THREE.ParticleSystem has been renamed to THREE.Points."),new Mi(t,e)}function gc(t){return console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial."),new bi(t)}function yc(t){return console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."),new bi(t)}function xc(t){return console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial."),new bi(t)}function _c(t,e,n){return console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead."),new Ge(t,e,n)}function wc(t,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead."),new yn(t,e).setDynamic(!0)}function bc(t,e){return console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead."),new xn(t,e)}function Mc(t,e){return console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead."),new _n(t,e)}function Ec(t,e){return console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead."),new wn(t,e)}function Sc(t,e){return console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead."),new bn(t,e)}function Tc(t,e){return console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead."),new Mn(t,e)}function Ac(t,e){return console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead."),new En(t,e)}function Pc(t,e){return console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead."),new Sn(t,e)}function Lc(t,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new Tn(t,e)}function Cc(t,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new An(t,e)}function Rc(t){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead."),va.call(this,t),this.type="catmullrom",this.closed=!0}function Oc(t){console.warn("THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead."),va.call(this,t),this.type="catmullrom"}function Ic(t){console.warn("THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead."),va.call(this,t),this.type="catmullrom"}function Nc(t){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new cc(t)}function Dc(t,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new ic(t,e)}function Fc(t,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new _i(new No(t.geometry),new yi({color:void 0!==e?e:16777215}))}function Uc(t,e){return console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead."),new _i(new Pi(t.geometry),new yi({color:void 0!==e?e:16777215}))}function Bc(t){return console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader."),new na(t)}function jc(t){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new ia(t)}ca.create=function(t,e){return console.log("THREE.Curve.create() has been deprecated"),t.prototype=Object.create(ca.prototype),t.prototype.constructor=t,t.prototype.getPoint=e,t},Object.assign(Pa.prototype,{createPointsGeometry:function(t){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");var e=this.getPoints(t);return this.createGeometry(e)},createSpacedPointsGeometry:function(t){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");var e=this.getSpacedPoints(t);return this.createGeometry(e)},createGeometry:function(t){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");for(var e=new gn,n=0,r=t.length;n