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- //ClASS:渲染器类型
- function Canvas(layer) {
- this.layer = layer;
- this.canvas = document.getElementById("dynamiccanvas2d");
- this.context = this.canvas.getContext("2d");
- this.backgroundcanvas = document.getElementById("backgroundcanvas2d");
- this.backgroundcontext = this.backgroundcanvas.getContext("2d");
- this.selectcanvas = document.getElementById("selectcanvas2d");
- this.selectcontext = this.selectcanvas.getContext("2d");
- this.reset = "reset";
- //只有当lock为false的时候才会执行绘制。
- this.lock = true;
- this.setSize(this.layer.size);
- this.geometrys = {};
- //grid
- this.gridGeometrys;
- //单位:米
- this.meter;
- this.interval = 10 * this.layer.res;
- this.layer.div.appendChild(this.canvas);
- };
- //设置canvas元素的大小。
- Canvas.prototype.setSize = function (size) {
- this.canvas.width = size.w;
- this.canvas.height = size.h;
- this.canvas.style.width = size.w + "px";
- this.canvas.style.height = size.h + "px";
- this.backgroundcanvas.width = size.w;
- this.backgroundcanvas.height = size.h;
- this.backgroundcanvas.style.width = size.w + "px";
- this.backgroundcanvas.style.height = size.h + "px";
- this.selectcanvas.width = size.w;
- this.selectcanvas.height = size.h;
- this.selectcanvas.style.width = size.w + "px";
- this.selectcanvas.style.height = size.h + "px";
- };
- Canvas.prototype.drawBackGround = function () {
- this.backgroundcontext.clearRect(0, 0, this.layer.size.w, this.layer.size.h);
- this.addGrid();
- this.addMeter();
- };
- Canvas.prototype.addGrid = function () {
- var leftdown = { x: 0, y: height };
- var rightup = { x: width, y: 0 };
- leftdown = this.layer.getPositionFromPx(leftdown);
- rightup = this.layer.getPositionFromPx(rightup);
- var Maxh = height;
- var Maxw = width;
- var Minw = 0;
- var Minh = 0;
- if (leftdown.y < -backgroundcanvasMax / 2) {
- leftdown.y = -backgroundcanvasMax / 2;
- var t = this.getLocalXY(leftdown);
- Maxh = t.y;
- }
- if (leftdown.x < -backgroundcanvasMax / 2) {
- leftdown.x = -backgroundcanvasMax / 2;
- var t = this.getLocalXY(leftdown);
- Minw = t.x;
- }
- if (rightup.x > backgroundcanvasMax / 2) {
- rightup.x = backgroundcanvasMax / 2;
- var t = this.getLocalXY(rightup);
- Maxw = t.x;
- }
- if (rightup.y > backgroundcanvasMax / 2) {
- rightup.y = backgroundcanvasMax / 2;
- }
- var downcount = Math.floor(leftdown.y / stepy);
- var leftcount = Math.floor(leftdown.x / stepx);
- var upcount = Math.floor(rightup.y / stepy);
- var rightcount = Math.floor(rightup.x / stepx);
- var context = this.backgroundcontext;
- context.save();
- var startPoint = { x: leftcount * stepx, y: downcount * stepy };
- var endPoint = { x: rightcount * stepx, y: upcount * stepy };
- context.shadowColor = undefined;
- context.beginPath();
- startPoint = this.getLocalXY(startPoint);
- endPoint = this.getLocalXY(endPoint);
- var count = 0;
- for (var i = leftcount; i <= rightcount; ++i) {
- context.moveTo(startPoint.x + this.getInt(count * stepx / this.layer.res), 0);
- context.lineTo(startPoint.x + this.getInt(count * stepx / this.layer.res), Maxh);
- ++count;
- }
- count = 0;
- for (var i = downcount; i <= upcount; ++i) {
- context.moveTo(Minw, this.getInt(startPoint.y - count * stepy / this.layer.res));
- context.lineTo(Maxw, this.getInt(startPoint.y - count * stepy / this.layer.res));
- ++count;
- }
- for (var key in gridStyle) {
- context[key] = gridStyle[key];
- }
- context.stroke();
- context.restore();
- };
- Canvas.prototype.addMeter = function () {
- var context = this.backgroundcontext;
- context.save();
- context.globalAlpha = 1;
- context.beginPath();
- var pt1 = { x: meterpositionX, y: height - meterpositionX };
- var pt2 = { x: meterpositionX, y: height - meterpositionX + 5 };
- var pt3 = { x: meterpositionX + meter / this.layer.res, y: height - meterpositionX + 5 };
- var pt4 = { x: meterpositionX + meter / this.layer.res, y: height - meterpositionX };
- context.moveTo(pt1.x, pt1.y);
- context.lineTo(pt2.x, pt2.y);
- context.lineTo(pt3.x, pt3.y);
- context.lineTo(pt4.x, pt4.y);
- context.stroke();
- context.font = textStyle.font;
- context.fillStyle = textStyle.fillStyle;
- context.globalAlpha = textStyle.globalAlpha;
- context.fillText("1m", pt1.x + meter / (2 * this.layer.res) - 6, pt1.y + 20);
- context.restore();
- };
- //这个方法用于收集所有需要绘制的矢量元素。
- Canvas.prototype.drawGeometry = function (geometry, style, contextindex) {
- this.geometrys[geometry.id] = [geometry, style];
- //如果渲染器没有被锁定则可以进行重绘。
- if (!this.lock) {
- this.redraw(contextindex);
- }
- };
- //只画当前的元素,别的不画
- Canvas.prototype.drawSingleGeometry = function (geometry, style) {
- this.geometrys[geometry.id] = [geometry, style];
- this.draw(geometry, style, geometry.contextIndex);
- };
- Canvas.prototype.clearCanvas = function (contextIndex) {
- if (contextIndex == this.layer.parameter.contextIndex) {
- this.context.clearRect(0, 0, width, height);
- }
- else if (contextIndex == this.layer.parameter.backgroundcontext) {
- this.backgroundcontext.clearRect(0, 0, width, height);
- }
- else if (contextIndex == this.layer.parameter.selectcontext) {
- this.selectcontext.clearRect(0, 0, width, height);
- }
- };
- /*
- this.refreshCanvas=false;
- this.refreshBackgroundCanvas=false;
- this.refreshSelectCanvas=false;
- */
- Canvas.prototype.autoRedraw = function () {
- ++TESTREFRESH;
- if (this.layer.control.refreshCanvas) {
- this.redraw(0);
- //console.log("刷新:"+TESTREFRESH);
- this.layer.control.refreshCanvas = false;
- }
- if (this.layer.control.refreshBackgroundCanvas) {
- this.redraw(1);
- //console.log("刷新背景:"+TESTREFRESH);
- this.layer.control.refreshBackgroundCanvas = false;
- }
- if (this.layer.control.refreshSelectCanvas) {
- this.redraw(2);
- //console.log("刷新选择:"+TESTREFRESH);
- this.layer.control.refreshSelectCanvas = false;
- }
- };
- //每次绘制都是全部清除,全部重绘。
- //todo加入快照后可以大大提高性能。
- Canvas.prototype.redraw = function (contextindex) {
- //this.context.clearRect(0, 0, this.layer.size.w, this.layer.size.h);
- var context = this.getContext(contextindex);
- context.clearRect(0, 0, width, height);
- this.setCanvasStyle("reset", contextindex);
- //0是正常,1是背景,2是选中
- if (contextindex == 1) {
- this.drawBackGround();
- }
- else {
- var geometry, style;
- if (!this.lock) {
- for (var i = 0; i < this.layer.data2d.wallIds.length; ++i) {
- var geometryid = this.layer.vectors[this.layer.data2d.wallIds[i]].geometry.id;
- geometry = this.geometrys[geometryid][0];
- if (geometry.contextIndex == contextindex) {
- if (geometry.floor == this.layer.selectFloor) {
- style = this.geometrys[geometryid][1];
- this.draw(geometry, style, geometry.contextIndex);
- }
- //else if((geometry.floor == this.layer.selectFloor-1)||(this.layer.selectFloor==1&&geometry.floor==2))
- else if ((geometry.floor == this.layer.selectFloor - 1)) {
- style = this.geometrys[geometryid][1];
- this.draw(geometry, style, geometry.contextIndex, this.layer.parameter.downfloorstyle);
- }
- }
- }
- if (this.layer.data2d.temp_wallId != null) {
- var geometryid = this.layer.vectors[this.layer.data2d.temp_wallId].geometry.id;
- geometry = this.geometrys[geometryid][0];
- if (geometry.contextIndex == contextindex) {
- style = this.geometrys[geometryid][1];
- this.draw(geometry, style, geometry.contextIndex);
- }
- }
- for (var id in this.geometrys) {
- if (this.geometrys[id][0].geoType == "Wall") {
- continue;
- }
- if (this.geometrys.hasOwnProperty(id)) {
- geometry = this.geometrys[id][0];
- if ((geometry.symbolType == "door" || geometry.symbolType == "window") && geometry.floor != this.layer.selectFloor) {
- continue;
- }
- /*
- if(geometry.geoType=="WinderStair")
- {
- style = this.geometrys[id][1];
- this.draw(geometry, style, geometry.contextIndex);
- }
- */
- else if (geometry.contextIndex == contextindex) {
- style = this.geometrys[id][1];
- this.draw(geometry, style, geometry.contextIndex);
- }
- }
- }
- }
- }
- };
- //每一个矢量元素的绘制,这里我们在以后会添加更多的矢量图形。
- Canvas.prototype.draw = function (geometry, style, contextIndex, floorstyle) {
- var strategy = {
- "Point": 'drawPoint',
- "Circle": 'drawCircle',
- "Line": 'drawLine',
- "Text": 'drawText',
- "Wall": 'drawWall',
- "OpenDoor": 'drawOpen',
- "OpenWindow": 'drawOpen',
- "SimpleDoor": 'drawSimpleDoor',
- "BiFoldDoor": 'drawBiFoldDoor',
- "SlidingDoor": 'drawSlidingDoor',
- "SingleCasement": 'drawSingleCasement',
- "DoubleCasement": 'drawDoubleCasement',
- "SlidingWindow": 'drawSlidingWindow',
- "WinderStair": 'drawWinderStair',
- "Spiral": 'drawSpiral',
- "Sector": 'drawSector',
- "Sector2": 'drawSector2',
- "LineMeasure": 'drawLineWithMeasure'
- }
- this[strategy[geometry.geoType]](geometry, style, contextIndex)
- //{todo} 我们在这里判断各种矢量要素的绘制。
- };
- Canvas.prototype.getContext = function (contextIndex) {
- if (contextIndex == 0) {
- return this.context;
- }
- else if (contextIndex == 1) {
- return this.backgroundcontext;
- }
- else if (contextIndex == 2) {
- return this.selectcontext;
- }
- else {
- alert("Canvas:237");
- return null;
- }
- };
- //针对点的绘制方法。
- Canvas.prototype.drawPoint = function (geometry, style, contextIndex) {
- this.setCanvasStyle(style, contextIndex);
- this.rendererPoint(geometry, contextIndex);
- this.setCanvasStyle(this.reset, contextIndex);
- };
- Canvas.prototype.rendererPoint = function (geometry, contextIndex) {
- var radius = geometry.radius;
- var twoPi = Math.PI * 2;
- var pt = this.getLocalXY(geometry);
- var context = this.getContext(contextIndex);
- context.beginPath();
- context.moveTo(pt.x, pt.y);
- context.arc(pt.x, pt.y, radius, 0, twoPi, true);
- context.closePath();
- context.fill();
- };
- //针对圆的绘制方法。
- Canvas.prototype.drawCircle = function (geometry, style, contextIndex) {
- this.setCanvasStyle(style, contextIndex);
- this.rendererCircle(geometry, style, contextIndex);
- this.setCanvasStyle(this.reset, contextIndex);
- };
- Canvas.prototype.rendererCircle = function (geometry, rendererType, contextIndex) {
- var radius = geometry.radius;
- var twoPi = Math.PI * 2;
- var pt = this.getLocalXY(geometry);
- var context = this.getContext(contextIndex);
- context.beginPath();
- context.arc(pt.x, pt.y, radius, 0, twoPi, true);
- if (rendererType.f_fill) {
- context.fill();
- }
- if (rendererType.f_stroke) {
- context.stroke();
- }
- };
- Canvas.prototype.drawSector2 = function (geometry, style, contextIndex) {
- //this.setCanvasStyle(style,contextIndex);
- this.rendererSector2(geometry, style, contextIndex);
- this.setCanvasStyle(this.reset, contextIndex);
- };
- Canvas.prototype.rendererSector2 = function (geometry, style, contextIndex) {
- var points = geometry.points;
- var len = 2;
- var pt = [];
- for (var i = 0; i < points.length; ++i) {
- var temp = this.getLocalXY(points[i]);
- pt.push(temp);
- }
- this.setCanvasStyle(openStyle, contextIndex);
- var context = this.getContext(contextIndex);
- context.lineWidth = openStyle.lineWidth / this.layer.res;
- context.beginPath();
- var start = this.getLocalXY(points[0]);
- var x = start.x;
- var y = start.y;
- if (!isNaN(x) && !isNaN(y)) {
- context.moveTo(x, y);
- var p = this.getLocalXY(points[3]);
- context.lineTo(p.x, p.y);
- if (openStyle.f_fill) {
- context.fill();
- }
- if (openStyle.f_stroke) {
- context.stroke();
- }
- }
- this.setCanvasStyle(style, contextIndex);
- context = this.getContext(contextIndex);
- context.lineWidth = style.lineWidth / this.layer.res;
- context.beginPath();
- context.moveTo(pt[0].x, pt[0].y);
- context.lineTo(pt[1].x, pt[1].y);
- context.arcTo(pt[2].x, pt[2].y, pt[3].x, pt[3].y, geometry.r / this.layer.res);
- context.stroke();
- /*
- context.fillStyle=style.fillStyle;
- context.strokeStyle=style.strokeStyle;
-
- context.beginPath();
- context.moveTo(pt[0].x, pt[0].y);
- context.lineTo(pt[3].x, pt[3].y);
- context.stroke();
- */
- };
- Canvas.prototype.drawSector = function (geometry, style, contextIndex) {
- this.setCanvasStyle(style, contextIndex);
- this.rendererSector(geometry, style, contextIndex);
- this.setCanvasStyle(this.reset, contextIndex);
- };
- Canvas.prototype.drawDoubleCasement = function (geometry, style, contextIndex) {
- this.setCanvasStyle(style, contextIndex);
- this.rendererDoubleCasement(geometry, style, contextIndex);
- this.setCanvasStyle(this.reset, contextIndex);
- };
- Canvas.prototype.rendererDoubleCasement = function (geometry, style, contextIndex) {
- var points = geometry.points;
- this.setCanvasStyle(openStyle, contextIndex);
- var context = this.getContext(contextIndex);
- //var width=this.layer.getThickness2(geometry);
- var width = geometry.thick;
- context.lineWidth = width / this.layer.res;
- context.beginPath();
- var p1 = this.getLocalXY(geometry.point1);
- var p2 = this.getLocalXY(geometry.point2);
- context.moveTo(p1.x, p1.y);
- context.lineTo(p2.x, p2.y);
- if (openStyle.f_fill) {
- context.fill();
- }
- if (openStyle.f_stroke) {
- context.stroke();
- }
- this.setCanvasStyle(style, contextIndex);
- context = this.getContext(contextIndex);
- context.lineWidth = style.lineWidth / this.layer.res;
- var p3 = this.getLocalXY(geometry.points[0]);
- var p4 = this.getLocalXY(geometry.points[1]);
- context.beginPath();
- context.moveTo(p1.x, p1.y);
- context.lineTo(p2.x, p2.y);
- context.lineTo(p3.x, p3.y);
- context.lineTo(p4.x, p4.y);
- context.closePath();
- context.stroke();
- var r = BABYLON.Vector2.Distance(p1, p2) / 2;
- context.beginPath();
- context.moveTo(p2.x, p2.y);
- context.arc(p2.x, p2.y, r, geometry.points[2], geometry.points[3]);
- context.closePath();
- context.stroke();
- context.beginPath();
- context.moveTo(p1.x, p1.y);
- context.arc(p1.x, p1.y, r, geometry.points[4], geometry.points[5]);
- context.closePath();
- context.stroke();
- }
- Canvas.prototype.drawSingleCasement = function (geometry, style, contextIndex) {
- this.setCanvasStyle(style, contextIndex);
- this.rendererSingleCasement(geometry, style, contextIndex);
- this.setCanvasStyle(this.reset, contextIndex);
- };
- Canvas.prototype.rendererSingleCasement = function (geometry, style, contextIndex) {
- var points = geometry.points;
- this.setCanvasStyle(openStyle, contextIndex);
- var context = this.getContext(contextIndex);
- //var width=this.layer.getThickness2(geometry);
- var width = geometry.thick;
- context.lineWidth = width / this.layer.res;
- context.beginPath();
- var p1 = this.getLocalXY(geometry.point1);
- var p2 = this.getLocalXY(geometry.point2);
- context.moveTo(p1.x, p1.y);
- context.lineTo(p2.x, p2.y);
- if (openStyle.f_fill) {
- context.fill();
- }
- if (openStyle.f_stroke) {
- context.stroke();
- }
- this.setCanvasStyle(style, contextIndex);
- context = this.getContext(contextIndex);
- context.lineWidth = style.lineWidth / this.layer.res;
- var p3 = this.getLocalXY(geometry.points[0]);
- var p4 = this.getLocalXY(geometry.points[1]);
- context.beginPath();
- context.moveTo(p1.x, p1.y);
- context.lineTo(p2.x, p2.y);
- context.lineTo(p3.x, p3.y);
- context.lineTo(p4.x, p4.y);
- context.closePath();
- context.stroke();
- context.beginPath();
- context.moveTo(p2.x, p2.y);
- //context.lineTo(p1.x,p1.y);
- var r = BABYLON.Vector2.Distance(p1, p2);
- context.arc(p2.x, p2.y, r, geometry.points[2], geometry.points[3]);
- //context.lineTo(p2.x,p2.y);
- context.closePath();
- context.stroke();
- };
- Canvas.prototype.drawSlidingDoor = function (geometry, style, contextIndex) {
- this.setCanvasStyle(style, contextIndex);
- this.rendererSliding(geometry, style, contextIndex);
- this.setCanvasStyle(this.reset, contextIndex);
- };
- Canvas.prototype.drawSlidingWindow = function (geometry, style, contextIndex) {
- this.setCanvasStyle(style, contextIndex);
- this.rendererSliding(geometry, style, contextIndex);
- this.setCanvasStyle(this.reset, contextIndex);
- }
- Canvas.prototype.drawBiFoldDoor = function (geometry, style, contextIndex) {
- this.setCanvasStyle(style, contextIndex);
- this.rendererBiFoldDoor(geometry, style, contextIndex);
- this.setCanvasStyle(this.reset, contextIndex);
- };
- Canvas.prototype.drawSpiral = function (geometry, style, contextIndex) {
- this.setCanvasStyle(style, contextIndex);
- this.rendererSpiral(geometry, style, contextIndex);
- this.setCanvasStyle(this.reset, contextIndex);
- };
- Canvas.prototype.drawWinderStair = function (geometry, style, contextIndex) {
- this.setCanvasStyle(style, contextIndex);
- this.rendererWinderStair(geometry, style, contextIndex);
- this.setCanvasStyle(this.reset, contextIndex);
- var measurepoints = {};
- measurepoints.arrows1 = geometry.arrowpoints.arrows1;
- measurepoints.arrows2 = geometry.arrowpoints.arrows2;
- measurepoints.border1 = geometry.borderpoints.border1;
- measurepoints.border2 = geometry.borderpoints.border2;
- var lines = null;
- if (geometry.temp_points.length > 0) {
- lines = this.layer.calculateElement.getWallMappingPoints(measurepoints, geometry.temp_points, 1);
- }
- else {
- lines = this.layer.calculateElement.getWallMappingPoints(measurepoints, geometry.points, 1);
- }
- this.setCanvasStyle(measureStyle, contextIndex);
- this.rendererMeasure(lines, 1, contextIndex);
- this.setCanvasStyle(this.reset, contextIndex);
- };
- Canvas.prototype.rendererSliding = function (geometry, style, contextIndex) {
- this.context.save();
- this.setCanvasStyle(openStyle, contextIndex);
- var context = this.getContext(contextIndex);
- context.beginPath();
- var pt = [];
- var points = geometry.points;
- for (var i = 0; i < points.length; ++i) {
- var temp = this.getLocalXY(points[i]);
- pt.push(temp);
- }
- //var width=this.layer.getThickness2(geometry);
- var width = geometry.thick;
- context.lineWidth = width / this.layer.res;
- context.beginPath();
- context.moveTo(pt[0].x, pt[0].y);
- context.lineTo(pt[1].x, pt[1].y);
- if (openStyle.f_fill) {
- context.fill();
- }
- if (openStyle.f_stroke) {
- context.stroke();
- }
- context.strokeStyle = "rgba(255, 255, 255, .8)";
- context.fillStyle = "rgba(255, 255, 255, .4)";
- context.lineWidth = 1;
- context.moveTo(pt[1].x, pt[1].y);
- context.lineTo(pt[0].x, pt[0].y);
- context.lineTo(pt[2].x, pt[2].y);
- context.lineTo(pt[3].x, pt[3].y);
- context.lineTo(pt[4].x, pt[4].y);
- context.lineTo(pt[5].x, pt[5].y);
- context.closePath();
- context.fill();
- context.stroke();
- this.context.restore();
- };
- Canvas.prototype.rendererSpiral = function (geometry, style, contextIndex) {
- var point = geometry.point;
- var points = geometry.points;
- var radius1 = this.layer.parameter.spiralR1 / this.layer.res;
- var radius2 = this.layer.parameter.spiralR2 / this.layer.res;
- var twoPi = Math.PI * 2;
- var pt = this.getLocalXY(point);
- var context = this.getContext(contextIndex);
- context.beginPath();
- context.arc(pt.x, pt.y, radius1, 0, twoPi, true);
- context.stroke();
- context.closePath();
- context.beginPath();
- for (var i = 0; i < points.length; ++i) {
- var p = this.getLocalXY(points[i]);
- context.moveTo(pt.x, pt.y);
- context.lineTo(p.x, p.y);
- context.stroke();
- }
- context.closePath();
- context.beginPath();
- context.strokeStyle = style.strokeStyle2;
- context.globalAlpha = style.globalAlpha2;
- context.globalAlpha = 1;
- var p1 = this.getLocalXY(geometry.point1);
- context.moveTo(p1.x, p1.y);
- context.lineTo(pt.x, pt.y);
- context.stroke();
- var p2 = this.getLocalXY(geometry.point2);
- context.moveTo(p2.x, p2.y);
- context.lineTo(pt.x, pt.y);
- context.stroke();
- context.closePath();
- context.beginPath();
- context.arc(pt.x, pt.y, radius2, 0, twoPi, true);
- context.stroke();
- context.fill();
- context.closePath();
- context.strokeStyle = style.strokeStyle2;
- context.globalAlpha = style.globalAlpha2;
- context.beginPath();
- context.arc(pt.x, pt.y, radius1, geometry.sAngle, geometry.eAngle);
- context.stroke();
- context.closePath();
- context.globalAlpha = 0.5;
- };
- Canvas.prototype.rendererWinderStair = function (geometry, style, contextIndex) {
- var points = geometry.points;
- var context = this.getContext(contextIndex);
- this.setCanvasStyle(style, contextIndex);
- if (points.length == 0) {
- return;
- }
- else if (points.length == 1 && geometry.linkedpoints.length == 0) {
- var radius = this.layer.parameter.selectCircle_R;
- var twoPi = Math.PI * 2;
- var pt = this.getLocalXY(points[0]);
- context.beginPath();
- context.moveTo(pt.x, pt.y);
- context.arc(pt.x, pt.y, radius, 0, twoPi, true);
- context.closePath();
- context.fill();
- }
- else if (geometry.linkedpoints.length > 0) {
- context.beginPath();
- for (var i = 0; i < geometry.linkedpoints.length; ++i) {
- var p1 = this.getLocalXY(geometry.linkedpoints[i][1]);
- var p2 = this.getLocalXY(geometry.linkedpoints[i][2]);
- context.moveTo(p1.x, p1.y);
- context.lineTo(p2.x, p2.y);
- context.stroke();
- }
- for (var i = 0; i < geometry.borderpoints.border1.length - 1; ++i) {
- var p1 = this.getLocalXY(geometry.borderpoints.border1[i]);
- var p2 = this.getLocalXY(geometry.borderpoints.border1[i + 1]);
- context.moveTo(p1.x, p1.y);
- context.lineTo(p2.x, p2.y);
- context.stroke();
- }
- for (var i = 0; i < geometry.borderpoints.border2.length - 1; ++i) {
- var p1 = this.getLocalXY(geometry.borderpoints.border2[i]);
- var p2 = this.getLocalXY(geometry.borderpoints.border2[i + 1]);
- context.moveTo(p1.x, p1.y);
- context.lineTo(p2.x, p2.y);
- context.stroke();
- }
- }
- };
- Canvas.prototype.rendererBiFoldDoor = function (geometry, style, contextIndex) {
- var points = geometry.points;
- this.setCanvasStyle(openStyle, contextIndex);
- var context = this.getContext(contextIndex);
- //var width=this.layer.getThickness2(geometry);
- var width = geometry.thick;
- context.lineWidth = width / this.layer.res;
- context.beginPath();
- var p1 = this.getLocalXY(geometry.point1);
- var p2 = this.getLocalXY(geometry.point2);
- context.moveTo(p1.x, p1.y);
- context.lineTo(p2.x, p2.y);
- if (openStyle.f_fill) {
- context.fill();
- }
- if (openStyle.f_stroke) {
- context.stroke();
- }
- this.setCanvasStyle(style, contextIndex);
- context = this.getContext(contextIndex);
- context.lineWidth = style.lineWidth / this.layer.res;
- var r = BABYLON.Vector2.Distance(geometry.point1, geometry.point2) / 2;
- var p3 = this.getLocalXY(geometry.points[0]);
- var p4 = this.getLocalXY(geometry.points[1]);
- var p5 = this.getLocalXY(geometry.points[2]);
- context.beginPath();
- context.moveTo(p3.x, p3.y);
- context.arcTo(p4.x, p4.y, p5.x, p5.y, r / this.layer.res);
- context.moveTo(p5.x, p5.y);
- context.stroke();
- var p6 = this.getLocalXY(geometry.points[3]);
- var p7 = this.getLocalXY(geometry.points[4]);
- var p8 = this.getLocalXY(geometry.points[5]);
- context.beginPath();
- context.moveTo(p6.x, p6.y);
- context.arcTo(p7.x, p7.y, p8.x, p8.y, r / this.layer.res);
- context.moveTo(p8.x, p8.y);
- context.stroke();
- var p9 = this.getLocalXY(geometry.points[6]);
- var p10 = this.getLocalXY(geometry.points[7]);
- var p11 = this.getLocalXY(geometry.points[8]);
- var p12 = this.getLocalXY(geometry.points[9]);
- var p13 = this.getLocalXY(geometry.points[10]);
- var p14 = this.getLocalXY(geometry.points[11]);
- context.shadowColor = "rgba(0, 0, 0, .7)";
- context.shadowBlur = 1;
- context.lineWidth = 3 / this.layer.res;
- context.beginPath();
- context.moveTo(p5.x, p5.y);
- context.lineTo(p9.x, p9.y);
- context.lineTo(p10.x, p10.y);
- context.lineTo(p11.x, p11.y);
- context.closePath();
- context.fill();
- context.stroke();
- context.beginPath();
- context.moveTo(p8.x, p8.y);
- context.lineTo(p12.x, p12.y);
- context.lineTo(p13.x, p13.y);
- context.lineTo(p14.x, p14.y);
- context.closePath();
- context.fill();
- context.stroke();
- };
- Canvas.prototype.drawSimpleDoor = function (geometry, style, contextIndex) {
- this.setCanvasStyle(style, contextIndex);
- this.rendererSimpleDoor(geometry, style, contextIndex);
- this.setCanvasStyle(this.reset, contextIndex);
- };
- Canvas.prototype.rendererSimpleDoor = function (geometry, style, contextIndex) {
- var points = geometry.points;
- this.setCanvasStyle(openStyle, contextIndex);
- var context = this.getContext(contextIndex);
- //var width=this.layer.getThickness2(geometry);
- var width = geometry.thick;
- context.lineWidth = width / this.layer.res;
- context.beginPath();
- var p1 = this.getLocalXY(geometry.point1);
- var p2 = this.getLocalXY(geometry.point2);
- context.moveTo(p1.x, p1.y);
- context.lineTo(p2.x, p2.y);
- if (openStyle.f_fill) {
- context.fill();
- }
- if (openStyle.f_stroke) {
- context.stroke();
- }
- this.setCanvasStyle(style, contextIndex);
- context = this.getContext(contextIndex);
- context.lineWidth = style.lineWidth / this.layer.res;
- context.beginPath();
- var p3 = this.getLocalXY(geometry.points[0]);
- var p4 = this.getLocalXY(geometry.points[1]);
- var p5 = this.getLocalXY(geometry.points[2]);
- var p6 = this.getLocalXY(geometry.points[3]);
- var p7 = this.getLocalXY(geometry.points[4]);
- var p8 = this.getLocalXY(geometry.points[5]);
- context.moveTo(p3.x, p3.y);
- var r = BABYLON.Vector2.Distance(geometry.point1, geometry.point2);
- context.arcTo(p4.x, p4.y, p5.x, p5.y, r / this.layer.res);
- context.moveTo(p5.x, p5.y);
- context.stroke();
- context.beginPath();
- context.moveTo(p5.x, p5.y);
- context.lineTo(p6.x, p6.y);
- context.lineTo(p7.x, p7.y);
- context.lineTo(p8.x, p8.y);
- context.closePath();
- context.shadowColor = "rgba(0, 0, 0, .7)";
- context.shadowBlur = 1;
- context.lineWidth = 3 / this.layer.res;
- context.fill();
- context.stroke();
- };
- Canvas.prototype.rendererSector = function (geometry, style, contextIndex) {
- var start = geometry.startAngle;
- var end = geometry.endAngle;
- var pt = this.getLocalXY(geometry);
- var r = 70;
- var context = this.getContext(contextIndex);
- context.beginPath();
- context.moveTo(pt.x, pt.y);
- var flag = false;
- if (Math.abs(end - start) > Math.PI) {
- flag = true;
- }
- context.arc(pt.x, pt.y, r, start, end, flag);
- context.closePath();
- context.stroke();
- context.fill();
- var angle = 180 * Math.abs(end - start) / Math.PI;
- if (angle > 180) {
- angle = 360 - angle;
- }
- var text = Math.round(angle) + " °";
- var textpoint;
- if (flag) {
- textpoint = { x: pt.x - r * Math.cos((end + start) / 2), y: pt.y - r * Math.sin((end + start) / 2) };
- }
- else {
- textpoint = { x: pt.x + r * Math.cos((end + start) / 2), y: pt.y + r * Math.sin((end + start) / 2) };
- }
- context.fillStyle = "#FAFAFA";
- context.beginPath();
- context.arc(textpoint.x, textpoint.y, context.measureText(text).width / 2 + 5, 0, 2 * Math.PI),
- context.fill();
- context.stroke();
- context.fillStyle = "#888";
- context.font = "8px sans-serif";
- context.textAlign = "center";
- context.textBaseline = "middle";
- context.fillText(text, textpoint.x, textpoint.y);
- };
- Canvas.prototype.drawText = function (geometry, style, contextIndex) {
- this.setCanvasStyle(style, contextIndex);
- this.rendererText(geometry, contextIndex);
- this.setCanvasStyle(this.reset, contextIndex);
- };
- Canvas.prototype.rendererText = function (geometry, contextIndex) {
- var points = geometry.points;
- var pt = this.getLocalXY(new Point(points[0].x, points[0].y));
- var context = this.getContext(contextIndex);
- context.fillText(geometry.name, pt.x, pt.y);
- };
- Canvas.prototype.drawLine = function (geometry, style, contextIndex) {
- this.setCanvasStyle(style, contextIndex);
- this.rendererPath(geometry, style, contextIndex);
- this.setCanvasStyle(this.reset, contextIndex);
- };
- Canvas.prototype.drawOpen = function (geometry, style, contextIndex) {
- this.setCanvasStyle(style, contextIndex);
- this.rendererOpen(geometry, style, contextIndex);
- this.setCanvasStyle(this.reset, contextIndex);
- };
- Canvas.prototype.drawSliding = function (geometry, style, contextIndex) {
- this.setCanvasStyle(style, contextIndex);
- this.rendererSliding(geometry, style, contextIndex);
- this.setCanvasStyle(this.reset, contextIndex);
- };
- Canvas.prototype.drawLineWithMeasure = function (geometry, rendererType, contextIndex) {
- //this.setCanvasStyle(style,contextIndex);
- //this.rendererPath(geometry, rendererType, contextIndex);
- //this.setCanvasStyle(this.reset,contextIndex);
- this.setCanvasStyle(measureStyle, contextIndex);
- this.drawSymbolMeasure(geometry.points[0], geometry.points[1], geometry.wallType, contextIndex);
- this.setCanvasStyle(this.reset, contextIndex);
- };
- Canvas.prototype.drawSymbolMeasure = function (point1, point2, type, contextIndex) {
- var context = this.getContext(contextIndex);
- context.beginPath();
- var calculateLine = this.layer.calculateLine;
- var distance = BABYLON.Vector2.Distance(point1, point2) / meter;
- //var arrows=calculateLine.gettwoline(point1,point2,type);
- var distance2;
- if (type == 1) {
- distance2 = 30;
- }
- else {
- distance2 = 15;
- }
- var arrows = calculateLine.getParallelLineForDistance(calculateLine.createLine(point1, point2), distance2);
- var mid = { x: (point1.x + point2.x) / 2, y: (point1.y + point2.y) / 2 };
- var inpt1 = calculateLine.getJoinLinePoint(point1, arrows.line1);
- var inpt2 = calculateLine.getJoinLinePoint(point2, arrows.line1);
- var inmeter = calculateLine.getJoinLinePoint(mid, arrows.meter1);
- inpt1 = this.getLocalXY(inpt1);
- inpt2 = this.getLocalXY(inpt2);
- inmeter = this.getLocalXY(inmeter);
- context.moveTo(inpt1.x, inpt1.y);
- context.lineTo(inpt2.x, inpt2.y);
- context.stroke();
- context.fillText(distance.toFixed(2) + "m", inmeter.x, inmeter.y);
- this.drawArrow(inpt1, inpt2, contextIndex);
- this.drawArrow(inpt2, inpt1, contextIndex);
- var outpt1 = calculateLine.getJoinLinePoint(point1, arrows.line2);
- var outpt2 = calculateLine.getJoinLinePoint(point2, arrows.line2);
- var outmeter = calculateLine.getJoinLinePoint(mid, arrows.meter2);
- outpt1 = this.getLocalXY(outpt1);
- outpt2 = this.getLocalXY(outpt2);
- outmeter = this.getLocalXY(outmeter);
- context.moveTo(outpt1.x, outpt1.y);
- context.lineTo(outpt2.x, outpt2.y);
- context.stroke();
- context.fillText(distance.toFixed(2) + "m", outmeter.x, outmeter.y);
- this.drawArrow(outpt1, outpt2, contextIndex);
- this.drawArrow(outpt2, outpt1, contextIndex);
- };
- Canvas.prototype.drawWall = function (geometry, rendererType, contextIndex, floorstyle) {
- this.setCanvasStyle(rendererType, contextIndex);
- this.rendererWallPath(geometry, rendererType, contextIndex, floorstyle);
- this.setCanvasStyle(this.reset, contextIndex);
- if (!floorstyle) {
- var wallpoint = this.layer.calculateElement.computerMeasure(geometry);
- if (geometry.state == 1) {
- wallpoint = this.layer.calculateElement.changeEndPointMeasure(wallpoint, geometry);
- }
- var lines = this.layer.calculateElement.getWallMappingPoints(wallpoint, geometry.points, geometry.state);
- //geometry.border1=wallpoint.border1;
- //geometry.border2=wallpoint.border2;
- for (var i = 0; i < wallpoint.border1.length; ++i) {
- geometry.wallInfo[i].border1 = wallpoint.border1[i];
- geometry.wallInfo[i].border2 = wallpoint.border2[i];
- }
- this.setCanvasStyle(measureStyle, contextIndex);
- this.rendererMeasure(lines, geometry.state, contextIndex);
- this.setCanvasStyle(this.reset, contextIndex);
- }
- };
- Canvas.prototype.rendererMeasure2 = function (lines, geometry, contextIndex) {
- var context = this.getContext(contextIndex);
- context.beginPath();
- var mixlin = [];
- var maxlout = [];
- var inpt_0 = null;
- var inpt2_x = null;
- var outpt_0 = null;
- var outpt2_x = null;
- if (geometry.state == 1) {
- if (geometry.wallInfo[0].newarrow1 != null && typeof (geometry.wallInfo[0].newarrow1) != "undefined") {
- inpt_0 = this.getLocalXY(geometry.wallInfo[0].newarrow1);
- delete geometry.wallInfo[0].newarrow1;
- }
- if (geometry.wallInfo[lines.length].newarrow1 != null && typeof (geometry.wallInfo[lines.length].newarrow1) != "undefined") {
- inpt2_x = this.getLocalXY(geometry.wallInfo[lines.length].newarrow1);
- delete geometry.wallInfo[lines.length].newarrow1;
- }
- if (geometry.wallInfo[0].newarrow2 != null && typeof (geometry.wallInfo[0].newarrow2) != "undefined") {
- outpt_0 = this.getLocalXY(geometry.wallInfo[0].newarrow2);
- delete geometry.wallInfo[0].newarrow2;
- }
- if (geometry.wallInfo[lines.length].newarrow2 != null && typeof (geometry.wallInfo[lines.length].newarrow2) != "undefined") {
- outpt2_x = this.getLocalXY(geometry.wallInfo[lines.length].newarrow2);
- delete geometry.wallInfo[lines.length].newarrow2;
- }
- }
- for (var i = 0; i < lines.length; ++i) {
- mixlin.push(lines[i].border1Line1);
- maxlout.push(lines[i].border2Line1);
- var inpt = this.getLocalXY(lines[i].arrow1Line1);
- var inpt2 = this.getLocalXY(lines[i].arrow1Line2);
- var outpt = this.getLocalXY(lines[i].arrow2Line1);
- var outpt2 = this.getLocalXY(lines[i].arrow2Line2);
- if (i == 0) {
- if (inpt_0 != null) {
- inpt = inpt_0;
- }
- if (outpt_0 != null) {
- outpt = outpt_0;
- }
- }
- if (i == lines.length - 1) {
- if (inpt2_x != null) {
- inpt2 = inpt2_x;
- }
- if (outpt2_x != null) {
- outpt2 = outpt2_x;
- }
- }
- var indistance = lines[i].distance1;
- var outdistance = lines[i].distance2;
- var inlinecenter = this.getLocalXY(lines[i].text1pt);
- var outlinecenter = this.getLocalXY(lines[i].text2pt);
- context.moveTo(inpt.x, inpt.y);
- context.lineTo(inpt2.x, inpt2.y);
- context.stroke();
- context.fillText(indistance.toFixed(2) + "m", inlinecenter.x, inlinecenter.y);
- this.drawArrow(inpt, inpt2, contextIndex);
- this.drawArrow(inpt2, inpt, contextIndex);
- context.moveTo(outpt.x, outpt.y);
- context.lineTo(outpt2.x, outpt2.y);
- context.stroke();
- context.fillText(outdistance.toFixed(2) + "m", outlinecenter.x, outlinecenter.y);
- this.drawArrow(outpt, outpt2, contextIndex);
- this.drawArrow(outpt2, outpt, contextIndex);
- }
- if (geometry.state == 0) {
- this.drawArea(mixlin, maxlout);
- }
- };
- // 绘画标注线上面的文字
- Canvas.prototype.rendererLineTagging = function (ps, inlinecenter, indistance, contextIndex) {
- var context = this.getContext(contextIndex);
- var spaceWidth = 12
- var textWidth = 6
- var text = indistance.toFixed(2) + "m"
- var rectW = text.length * textWidth + 2 * spaceWidth
- var rectH = 2 * textWidth
- var start = ps[0], end = ps[1];
- if (Math.abs(ps[0].x - ps[1].x) > Math.abs(ps[0].y - ps[1].y)) {
- if (ps[0].x > ps[1].x) {
- start = ps[1]
- end = ps[0]
- } else {
- start = ps[0]
- end = ps[1]
- }
- } else {
- if (ps[0].y > ps[1].y) {
- start = ps[0]
- end = ps[1]
- } else {
- start = ps[1]
- end = ps[0]
- }
- }
- context.save();
- // this.context.save();
- var deg = Math.atan2((end.y - start.y), (end.x - start.x))
- context.translate(inlinecenter.x, inlinecenter.y)
- context.rotate(deg);
- context.translate(-rectW / 2, -rectH / 2)
- context.strokeStyle = null
- context.fillStyle = "#ccc";
- context.rect(0, 0, rectW, rectH);
- context.fill();
- context.translate(spaceWidth, textWidth + textWidth / 2)
- context.fillStyle = "#000000";
- context.fillText(text, 0, 0);
- context.restore();
- }
- // 会面墙边长度
- Canvas.prototype.rendererMeasure = function (lines, state, contextIndex) {
- //var context = this.context;
- var context = this.getContext(contextIndex);
- context.beginPath();
- var mixlin = [];
- var maxlout = [];
- for (var i = 0; i < lines.length; ++i) {
- mixlin.push(lines[i].border1Line1);
- maxlout.push(lines[i].border2Line1);
- var inpt = this.getLocalXY(lines[i].arrow1Line1);
- var inpt2 = this.getLocalXY(lines[i].arrow1Line2);
- var indistance = lines[i].distance1;
- var inlinecenter = this.getLocalXY(lines[i].text1pt);
- // 添加箭头
- this.drawArrow(inpt, inpt2, contextIndex);
- this.drawArrow(inpt2, inpt, contextIndex);
- context.moveTo(inpt.x, inpt.y);
- context.lineTo(inpt2.x, inpt2.y);
- context.stroke();
- // 添加标注
- this.rendererLineTagging([inpt, inpt2], inlinecenter, indistance, contextIndex)
- }
- if (state == 0) {
- this.drawArea(mixlin, maxlout);
- }
- };
- // 绘画箭头
- Canvas.prototype.drawArrow = function (p0, p1, index) {
- var _ANGLE = 20;
- var _RADIUS = 10.0;
- var _ANGLE_CROSS = 90.0;
- var context;
- if (typeof (index) == "undefined") {
- context = this.context;
- }
- else {
- context = this.getContext(index);
- }
- var nP = {};
- var angle = Math.atan2(p0.x - p1.x, p0.y - p1.y);
- this.context.save();
- //rotate by _ANGLE
- var tAngle = angle - _ANGLE * Math.PI / 180.0;
- nP.x = parseFloat(p1.x) + _RADIUS * Math.sin(tAngle);
- nP.y = parseFloat(p1.y) + _RADIUS * Math.cos(tAngle);
- context.beginPath();
- context.moveTo(p1.x, p1.y);
- context.lineTo(nP.x, nP.y);
- context.stroke();
- //lower part
- tAngle = angle + _ANGLE * Math.PI / 180.0;
- nP.x = parseFloat(p1.x) + _RADIUS * Math.sin(tAngle);
- nP.y = parseFloat(p1.y) + _RADIUS * Math.cos(tAngle);
- context.lineJoin = "miter"
- context.beginPath();
- context.moveTo(p1.x, p1.y);
- context.lineTo(nP.x, nP.y);
- context.stroke();
- this.context.restore();
- };
- Canvas.prototype.drawArea = function (mixlin, maxlout) {
- var calculateLine = this.layer.calculateLine;
- var context = this.context;
- this.context.save();
- if (mixlin.length != 0) {
- var mixlinposition = [];
- for (var i = 0; i < mixlin.length; ++i) {
- var pt = this.getLocalXY(mixlin[i]);
- mixlinposition.push(pt);
- }
- var centerpoint = calculateLine.getCenterPoint(mixlinposition);
- var area = calculateLine.polygonArea(mixlin);
- var area2 = calculateLine.polygonArea(maxlout);
- context.textBaseline = "middle";
- context.textAlign = "center";
- context.fillText("使用面积:" + area + "m²/建筑面积:" + area2 + "m²", centerpoint.x, centerpoint.y);
- document.getElementById("subsubMenuContainer").innerHTML = area2 + " m2";
- }
- this.context.restore();
- };
- //
- Canvas.prototype.rendererWallPath = function (geometry, rendererType, contextIndex, floorstyle) {
- var points = geometry.points;
- var len = points.length;
- var context = this.getContext(contextIndex);
- context.beginPath();
- if (geometry.wallType == 1) {
- context.lineWidth = wallThickness / this.layer.res;
- }
- else {
- context.lineWidth = partitionThickness / this.layer.res;
- }
- var img = geometry.image;
- context.strokeStyle = '#383838';
- // context.createPattern(img, "repeat");
- context.lineCap = 'butt';
- if (floorstyle) {
- context.globalAlpha = floorstyle;
- }
- var start = this.getLocalXY(points[0]);
- var x = start.x;
- var y = start.y;
- if (!isNaN(x) && !isNaN(y)) {
- context.moveTo(x, y);
- if (len == 1) {
- return;
- }
- else if (len == 2) {
- var pt = this.getLocalXY(points[1]);
- context.lineTo(pt.x, pt.y);
- if (rendererType.f_stroke) {
- context.stroke();
- }
- return;
- }
- for (var i = 1; i < len; ++i) {
- var pt = this.getLocalXY(points[i]);
- context.lineTo(pt.x, pt.y);
- }
- if (geometry.state == 0) {
- context.closePath();
- if (rendererType.f_fill) {
- context.fillStyle = 'white';//填充白色
- context.fill();
- }
- }
- if (rendererType.f_stroke) {
- context.stroke();
- }
- }
- };
- Canvas.prototype.rendererPath = function (geometry, rendererType, contextIndex) {
- var points = geometry.points;
- var len = points.length;
- var context = this.getContext(contextIndex);
- if (rendererType.name == "open") {
- rendererType.lineWidth = geometry.width / this.layer.res;
- }
- context.lineWidth = rendererType.lineWidth;
- context.beginPath();
- var start = this.getLocalXY(points[0]);
- var x = start.x;
- var y = start.y;
- if (!isNaN(x) && !isNaN(y)) {
- context.moveTo(x, y);
- for (var i = 1; i < len; ++i) {
- var pt = this.getLocalXY(points[i]);
- context.lineTo(pt.x, pt.y);
- if (rendererType.f_fill) {
- context.fill();
- }
- if (rendererType.f_stroke) {
- context.stroke();
- }
- }
- }
- };
- Canvas.prototype.rendererOpen = function (geometry, rendererType, contextIndex) {
- var points = geometry.points;
- var len = points.length;
- var context = this.getContext(contextIndex);
- //var width=this.layer.getThickness2(geometry);
- var width = geometry.thick
- context.lineWidth = width / this.layer.res;
- context.beginPath();
- var start = this.getLocalXY(points[0]);
- var x = start.x;
- var y = start.y;
- if (!isNaN(x) && !isNaN(y)) {
- context.moveTo(x, y);
- for (var i = 1; i < len; ++i) {
- var pt = this.getLocalXY(points[i]);
- context.lineTo(pt.x, pt.y);
- if (rendererType.f_fill) {
- context.fill();
- }
- if (rendererType.f_stroke) {
- context.stroke();
- }
- }
- }
- };
- //设置canvas的样式。
- Canvas.prototype.setCanvasStyle = function (style, contextIndex) {
- if (contextIndex == null || typeof (contextIndex) == "undefined") {
- return;
- }
- var context = this.getContext(contextIndex);
- if (style == "reset") {
- //for(var key in defaultStyle)
- //{
- // context[key]=defaultStyle[key];
- //}
- context.restore();
- return;
- }
- else {
- context.save();
- for (var key in style) {
- if (key != "fill" && key != "stroke") {
- context[key] = style[key];
- }
- }
- return;
- }
- };
- //获得一个点的屏幕显示位置。
- Canvas.prototype.getLocalXY = function (point) {
- var resolution = this.layer.getRes();
- var extent = this.layer.bounds;
- var x = (point.x / resolution + (-extent.left / resolution));
- var y = ((extent.top / resolution) - point.y / resolution);
- x = (0.5 + x) << 0;
- y = (0.5 + y) << 0;
- return { x: Math.floor(x), y: Math.floor(y) };
- };
- Canvas.prototype.getInt = function (value) {
- value = (0.5 + value) << 0;
- return value;
- };
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