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- //CLASS:控制平移。
- function Pan(layer) {
- this.layer = layer;
- this.calculateLine = this.layer.calculateLine;
- this.calculateElement = this.layer.calculateElement;
- this.div = this.layer.div;
- this.currentState = this.layer.currentState;
- this.previousState = this.layer.previousState;
- this.calculateElement = this.layer.calculateElement;
- this.active();
- //区分双击和单击
- this._doubleclick = false;
- //拖拽背景
- this.f_draggingBackGround = false;
- //拖拽墙
- this.f_draggingWallLine = false;
- //拖拽楼梯面
- this.f_draggingStairLine = false;
- //拖拽墙角
- this.f_draggingWallCorner = false;
- //拖拽楼梯角
- this.f_draggingStairCorner = false;
- //拖拽门或窗等元素
- this.f_draggingSymbol = false;
- //拖拽symbol的端点
- this.f_draggingEndpoint = false;
- //拖拽旋转梯角
- this.f_draggingSpiralCorner = false;
- //拖拽旋转梯
- this.f_draggingSpiralPlane = false;
- //修建墙
- this.f_buildingWall = false;
- //修建隔断
- this.f_buildingPartition = false;
- //修建直梯
- this.f_buildingWinderStair = false;
- //修建螺旋梯
- this.f_buildingSpiral = false;
- //添加symbol,比如:门或者窗户等
- this.f_buildingSymbol = false;
- //用来判断拖拽函数调用了几次,如果少于2次,则弹出编辑框
- this.dragging = { count: 0, type: null };
- this.build = this.layer.build;
- this.select = this.layer.select;
- this.data2d = this.layer.data2d;
- this.move = this.layer.move;
- this.lastPoint = {};
- this.diffX = 0;
- this.diffY = 0;
- this.addNew();
- //控制显示编辑wall
- this.editwall = null;
- this.ajustEndPointForWall = null;
- };
- Pan.prototype.startPan = (function() {
- var strategy = {
- //建立墙或隔断
- wall: function (args) {
- this.layer.div.style.cursor = "crosshair";
- if ((this.build.buildwallState == 1 || this.build.buildwallState == 2) &&
- this.currentState.selectWallSet != null
- ) {
- this.build.buildwallState = null;
- var point = this.build.adjustPoint(args.point);
- this.build.temp_buildwallId != null && (
- this.layer.vectors[this.build.temp_buildwallId].geometry.points[1] = args.point
- );
- this.build.BuildingWall(point);
- this.layer.vectors[this.build.buildwallId].geometry.endLines = this.build.getRelaEndLines();
- this.ajustEndPointForWall = this.currentState.selectWallSet.id + ";" + this.build.buildwallId;
- this.build.finishWall();
- } else { //开始画墙
- this.build.buildwallState = 2;
- this.build.BuildingWall(point);
- }
- this.layer.control.refreshCanvas = true;
- },
- WinderStair: function (args) {
- this.layer.div.style.cursor = "crosshair";
- this.f_buildingWinderStair = true;
- if (this.build.buildwallState == 1) {
- this.build.buildwallState = 2;
- }
- this.build.BuildingWinderStair(args.point);
- },
- Spiral: function (args) {
- this.layer.div.style.cursor = "crosshair";
- this.build.BuildingSpiral(args.point);
- this.currentState.startbuild = null;
- },
- __default: function (args) {
- if (this.layer.build.tryAddSymbol == null) {
- this.f_draggingBackGround = false;
- this.f_draggingSpiralPlane = false;
- this.f_draggingWallCorner = false;
- this.f_draggingWallLine = false;
- this.f_draggingSpiralCorner = false;
- this.f_draggingStairLine = false;
- this.f_draggingStairCorner = false;
- if (this.currentState.selectWallSet != null) {
- this.f_draggingWallCorner = this.currentState.selectWallSet.type == 0; // 当前选择墙角
- this.f_draggingWallLine = this.currentState.selectWallSet.type == 1; // 当前选择墙面
- } else if (this.currentState.selectStairSet == null) {
- this.f_draggingBackGround = true;
- } else if (this.currentState.selectStairSet.geoType == "Spiral") {
- this.f_draggingSpiralCorner = this.currentState.selectStairSet.type == 0;
- this.f_draggingSpiralPlane = this.currentState.selectStairSet.type == 1
- } else {
- this.f_draggingStairCorner = this.currentState.selectStairSet.type == 0; // 当前选择楼梯角
- this.f_draggingStairLine = this.currentState.selectStairSet.type == 0; // 当前选择楼梯面
- }
- // this.f_draggingBackGround = true;
- }
- //当前选择墙面
- if (this.currentState.selectWallSet != null && this.currentState.selectWallSet.type == 1) {
- this.f_draggingBackGround = false;
- this.f_draggingWallLine = true;
- this.f_draggingWallCorner = false;
- this.select.f_selectWallLine = true;
- if (this.layer.build.tryAddSymbol != null) {
- this.select.convertTrue(this.layer.build.tryAddSymbol);
- this.layer.build.tryAddSymbol = null;
- this.f_draggingWallLine = false;
- } else if (this.select.f_selectSymbol) {
- this.f_draggingWallLine = false;
- this.f_draggingSymbol = true;
- this.select.f_selectWallLine = false;
- var symbol2d = this.layer.vectors[this.currentState.currentSymbolId];
- //编辑门或窗等元素的大小
- if (BABYLON.Vector2.Distance(symbol2d.geometry.point1, args.point) < sysmbolCircleR) {
- this.select.selectSymbolIds.selectEndPointIndex = 1;
- this.select.selectSymbolPoint(symbol2d, args.point);
- this.f_draggingEndpoint = true;
- } else if (BABYLON.Vector2.Distance(symbol2d.geometry.point2, args.point) < sysmbolCircleR) {
- this.select.selectSymbolIds.selectEndPointIndex = 2;
- this.select.selectSymbolPoint(symbol2d, args.point);
- this.f_draggingEndpoint = true;
- }
- } else {
- this.dragging.type = "wall";
- this.dragging.wallid = this.currentState.selectWallSet.id;
- this.dragging.index = this.currentState.selectWallSet.index;
- }
- }
- }
- }
- return function (e) {
- for (var key in strategy) {
- strategy[key] = strategy[key].bind(this)
- }
- strategy.partition = strategy.wall
- if (this.layer.control.draggingDialog) {
- return;
- }
- document.getElementById('configuratorWindow2').style.display = "none";
- this.currentState.addSymbol = null;
- //在一开始保存点击的位置。
- this.lastX = (e.offsetX || e.layerX);
- this.lastY = (e.offsetY || e.layerY);
- var point = this.layer.getPositionFromPx({ x: this.lastX, y: this.lastY });
- if (this.currentState.startbuild) {
- strategy[this.currentState.startbuild]({point: point})
- } else {
- strategy.__default({ point: point })
- }
- //设置鼠标样式。
- this.layer.div.style.cursor = "move";
- this.layer.renderer.autoRedraw();
- CanvasSketch.stopEventBubble(e);
- };
- })();
- // 在canvas上移动各个菜单对应发生的事件
- Pan.prototype.pan = function () {
- var strategy = {
- // 拖拽视图
- f_draggingBackGround: function (args) {
- this.layer.center.x -= args.dx * this.layer.res;
- this.layer.center.y += args.dy * this.layer.res;
- this.layer.moveTo(this.layer.zoom, this.layer.center);
- },
- // 拖拽直梯顶点
- f_draggingStairCorner: function (args) {
- this.move.moveStaircorner(
- this.currentState.currentStairId,
- this.currentState.currentstartlinePointIndex,
- args.point
- );
- },
- // 拖拽直梯中心线
- f_draggingStairLine: function (args) {
- this.move.moveStairLine(
- this.currentState.currentStairId,
- args.dx,
- args.dy,
- this.currentState.currentstartlinePointIndex,
- this.currentState.currentendlinePointIndex
- );
- },
- // 拖拽旋转体
- f_draggingSpiralCorner: function (args) {
- this.move.moveSpiralcorner(
- this.currentState.currentStairId,
- args.point,
- this.currentState.currentstartlinePointIndex
- );
- },
- // 拖拽螺旋体平面位置
- f_draggingSpiralPlane: function (args) {
- this.move.moveSpiralPlane(
- this.currentState.currentStairId,
- args.dx,
- args.dy
- );
- },
- // 拖拽墙面的角度
- f_draggingWallCorner: function (args) {
- this.move.moveWallcorner(
- args.wallid,
- this.currentState.currentstartlinePointIndex,
- args.point
- );
- },
- // 拖拽墙面中心线
- f_draggingWallLine: function (args) {
- this.move.moveWallLine(
- args.wallid,
- args.dx,
- args.dy,
- this.currentState.currentstartlinePointIndex,
- this.currentState.currentendlinePointIndex
- );
- this.dragging.count++
- },
- // 拖拽设置门窗顶点 设置位置
- f_draggingSymbol: function (args) {
- this.move.moveExistSymbol(
- this.lastPoint,
- args.point,
- this.currentState.currentSymbolId
- );
- },
- // 拖拽设置门窗顶点 设置长度
- f_draggingEndpoint: function (args) {
- this.move.moveSymbolEndpoint(args.point);
- },
-
- // 其余设置都经过
- __default: function (args) {
- if (this.f_buildingWall || this.f_buildingPartition) { //修墙
- this.build.buildwallState = 1;
- this.layer.build.BuildingWall(args.point);
- } else if (this.f_buildingWinderStair) { //修楼梯
- this.build.buildwallState = 1;
- this.layer.build.BuildingWinderStair(args.point);
- }
- this.previousState.save(this.currentState);
- this.currentState.selectStairSet = this.calculateElement.stairsContain(args.point); //判断是否在楼梯上
- if (this.currentState.selectStairSet != null &&
- this.currentState.addSymbol == null) {
- var stairid = this.currentState.selectStairSet.id;
- this.layer.vectors[stairid].geometry.geoType == "Spiral" ?
- strategy.__selectStairSpiral(args) :
- strategy.__selectStair(args)
- } else if (this.layer.data2d.wallIds.length > 0) {
- //当前点是否在墙上
- this.currentState.selectWallSet = this.calculateElement.wallsContain(args.point);
- console.log(this.currentState.selectWallSet)
- this.currentState.selectWallSet ?
- strategy.__selectWallSet(args) :
- strategy.__selectNotWallSet(args)
- }
- },
- // 悬停在直梯上
- __selectStair: function (args) {
- var repeat = this.currentState.isRetain(this.previousState);
- if (!repeat) {
- this.select.clearSelect();
- this.currentState.currentendlinePointIndex = this.currentState.selectStairSet.endindex;
- this.currentState.currentStairId = this.currentState.selectStairSet.id;
- this.currentState.currentstartlinePointIndex = this.currentState.selectStairSet.index;
- }
- if (this.currentState.selectStairSet.type == 0) { //当前选择的是楼梯的拐角
- //状态变化,选择拐角
- repeat || this.select.selectStairCorner(
- this.currentState.selectStairSet.id,
- this.currentState.selectStairSet.index
- );
- } else if (this.currentState.selectStairSet.type == 1) { //当前选择的是楼梯面
- repeat || (this.select.f_selectStairLine = true)
- if (this.select.f_selectStairLine && this.currentState.currentLineId == null) {
- this.select.selectStairWallLine(
- this.currentState.currentStairId,
- this.currentState.currentstartlinePointIndex,
- this.currentState.currentendlinePointIndex
- );
- }
- }
- },
- // 悬停在螺旋梯形上
- __selectStairSpiral: function (args) {
- var stairid = this.currentState.selectStairSet.id;
- var repeat = this.previousState.type == this.currentState.selectStairSet.type &&
- this.previousState.currentStairId == stairid;
- if (!repeat) {
- if (this.currentState.selectStairSet.type == 0) {
- this.select.endselectSpiralPlane();
- this.select.selectSpiralCorner(
- this.currentState.selectStairSet.id,
- this.currentState.selectStairSet.index
- );
- } else {
- this.select.endselectSpiralCorner();
- this.select.selectSpiralPlane(this.currentState.selectStairSet.id);
- }
- }
- },
- // 什么都没选择,在空白区域移动
- __selectNotWallSet: function (args) {
- if (this.layer.build.tryAddSymbol != null && this.layer.build.tryAddSymbol.attributes.draw) {
- var moving = this.layer.move.moveVirtualSymbol2(this.layer.build.tryAddSymbol, args.point);
- if (!moving) {
- return;
- }
- } else {
- this.select.clearSelect();
- }
- },
- // 移动到墙面上
- __selectWallSet: function (args) {
- console.log('???')
- var repeat = !!this.currentState.isRetain(this.previousState);
- var r = this.layer.parameter.wallThickness &&
- this.layer.parameter.wallThickness / 2;
- if (!repeat) {
- this.select.clearSelect();
- this.currentState.currentendlinePointIndex = this.currentState.selectWallSet.endindex;
- this.currentState.currentWallId = this.currentState.selectWallSet.id;
- this.currentState.currentstartlinePointIndex = this.currentState.selectWallSet.index;
- }
- if (this.currentState.addSymbol != null) {
- return (
- this.layer.build.tryAddSymbol != null &&
- this.layer.build.tryAddSymbol.geometry.symbolType != "Stair"
- ) && this.layer.move.moveVirtualSymbol1(this.layer.build.tryAddSymbol, args.point) //添加假的元素:门、窗等
- }
- // 选择的是墙角 角度
- if (this.currentState.selectWallSet.type == 0) {
- !repeat && this.select.selectWallCorner(
- this.currentState.selectWallSet.id,
- this.currentState.selectWallSet.index
- );
- } else if (this.currentState.selectWallSet.type == 1) { //选择墙面
- !repeat && (this.select.f_selectWallLine = true);
- strategy.__stateChangeWall(args, this.currentState.currentWallId)
- }
- if (this.select.f_selectWallLine && this.currentState.currentLineId == null) {
- this.select.selectStairWallLine(
- this.currentState.currentWallId,
- this.currentState.currentstartlinePointIndex,
- this.currentState.currentendlinePointIndex
- );
- } else if (!this.select.f_selectWallLine) {
- this.select.endSelectWallLine();
- }
- },
- //状态变化,选择墙面
- __stateChangeWall: function(args, id) {
- //从当前选择的symbol到不选择这个symbol
- if (this.currentState.currentSymbolId != null) {
- var symbol2d = this.layer.vectors[id].symbol2Ds[this.currentState.currentSymbolId];
- var index = Math.min(
- symbol2d.attributes.wallstartindex,
- symbol2d.attributes.wallendindex
- );
- var r = this.layer.vectors[id].geometry.wallInfo[index].thick / 2;
- if (!this.calculateElement.lineContain(
- symbol2d.geometry.point1,
- symbol2d.geometry.point2,
- args.point, r)
- ) {
- this.select.endSelectSymbol(
- this.select.selectSymbolIds.vectorid,
- this.select.selectSymbolIds.selects,
- this.select.selectSymbolIds.vectorMeasureid
- );
- this.select.f_selectSymbol = false;
- this.select.f_selectWallLine = true;
- }
- } else { //当前没有选择symbol
- var symbol2d = this.calculateElement.symbolsContain(args.point);
- if (symbol2d != null) {
- this.select.f_selectWallLine = false;
- this.select.drawMeasure(symbol2d);
- this.select.selectSymbol(symbol2d);
- //选择好symbol的时候,不选择墙面
- this.select.f_selectWallLine = false;
- }
- }
- }
- }
- return function (e) {
- for (var key in strategy) {
- strategy[key] = strategy[key].bind(this)
- }
- if (this.layer.control.draggingDialog) {
- return
- }
- var offsetX = (e.offsetX || e.layerX)
- var offsetY = (e.offsetY || e.layerY)
- var args = {
- dx: offsetX - this.lastX, //计算改变的像素值
- dy: offsetY - this.lastY,
- point: this.layer.getPositionFromPx({ x: offsetX, y: offsetY }), //当前位置
- wallid: this.currentState.currentWallId
- }
- if (args.dx == 0 && args.dy == 0) {
- return CanvasSketch.stopEventBubble(e);
- }
- // 保存最后一次位置
- this.lastPoint = this.layer.getPositionFromPx(
- { x: this.lastX, y: this.lastY }
- );
- // 更新位置
- this.lastX = offsetX;
- this.lastY = offsetY;
-
- for (var i = 0, keys = Object.keys(strategy); i < keys.length; i++) {
- if (this[keys[i]]) {
- console.log(this[keys[i]])
- strategy[keys[i]](args);
- break;
- }
- }
- (i === keys.length) && strategy.__default(args)
- if (this.layer.control.refreshCanvas ||
- this.layer.control.refreshBackgroundCanvas ||
- this.layer.control.refreshSelectCanvas) {
- this.layer.renderer.autoRedraw();
- }
- CanvasSketch.stopEventBubble(e);
- };
- }();
- Pan.prototype.endPan = function (e) {
- if (this.layer.control.draggingDialog) {
- return;
- }
- this.layer.div.style.cursor = "default";
- //调整墙的测量线
- var flag = false;
- if (this.f_draggingWallCorner) {
- this.layer.build.adjustEndPoint(this.currentState.currentWallId);
- flag = true;
- }
- else if (this.f_draggingWallLine) {
- if (this.dragging.count < 3) {
- //弹出编辑框
- clearTimeout(this.editwall);
- this.editwall = setTimeout("this.layer.menu.showWallDialog()", 800);
- this.layer.menu.initEdit2D(this.dragging.wallid, this.dragging.index);
- }
- else {
- this.layer.build.adjustEndPoint(this.currentState.currentWallId);
- flag = true;
- }
- this.dragging.count = 0;
- this.f_draggingWallLine = false;
- }
- else if (this.ajustEndPointForWall != null) {
- var ids = this.ajustEndPointForWall.split(";")
- this.layer.build.adjustEndPoint2(ids[1], ids[0]);
- this.ajustEndPointForWall = null;
- flag = true;
- }
- if (flag) {
- this.layer.control.refreshCanvas = true;
- this.layer.renderer.autoRedraw();
- //调整墙的测量线
- }
- this.reset();
- CanvasSketch.stopEventBubble(e);
- };
- Pan.prototype.doubleclick = function (e) {
- //clearTimeout(this.timeId);
- var id = this.currentState.currentWallId;
- clearTimeout(this.editwall);
- document.getElementById('configuratorWindow2').style.display = "none";
- if (this.currentState.currentSymbolId != null) {
- return;
- }
- //建墙
- //if(this.currentState.currentLineId==null)
- if (this.currentState.startbuild == "wall" || this.currentState.startbuild == "partition") {
- this.build.finishWall();
- this.layer.control.refreshCanvas = true;
- }
- else if (this.currentState.startbuild == "WinderStair") {
- this.build.buildwallState = null;
- this.f_buildingWinderStair = false;
- var point = this.layer.getPositionFromPx({ x: (e.offsetX || e.layerX), y: (e.offsetY || e.layerY) });
- this.build.BuildingWinderStair(point);
- }
- //墙面上双击
- else if (!this.currentState.startbuild && this.currentState.selectWallSet != null && this.currentState.selectWallSet.type == 1) {
- var point = this.layer.getPositionFromPx({ x: (e.offsetX || e.layerX), y: (e.offsetY || e.layerY) });
- var line = this.calculateLine.createLine(this.layer.vectors[id].geometry.points[this.currentState.currentstartlinePointIndex], this.layer.vectors[id].geometry.points[this.currentState.currentendlinePointIndex]);
- point = this.calculateLine.getJoinLinePoint(point, line);
- point = new Point(point.x, point.y);
- point.floor = this.layer.vectors[id].geometry.points[this.currentState.currentstartlinePointIndex].floor;
- var points = this.layer.vectors[id].geometry.points;
- points.splice(this.currentState.currentstartlinePointIndex + 1, 0, point);
- var wallInfo = {};
- wallInfo.height = this.layer.vectors[id].geometry.wallInfo[this.currentState.currentstartlinePointIndex].height;
- wallInfo.thick = this.layer.vectors[id].geometry.wallInfo[this.currentState.currentstartlinePointIndex].thick;
- wallInfo.measuredistance = this.layer.vectors[id].geometry.wallInfo[this.currentState.currentstartlinePointIndex].measuredistance;
- this.layer.vectors[id].geometry.wallInfo.splice(this.currentState.currentstartlinePointIndex + 1, 0, wallInfo);
- this.calculateElement.updateSymbolsWallCornerIndexAdd(id, this.currentState.currentstartlinePointIndex + 1, point);
- this.layer.vectors[id].geometry.points = points;
- this.layer.drawVector(this.layer.vectors[id]);
- var index = this.currentState.currentstartlinePointIndex + 1;
- //this.layer.vectors[id].geometry.wallInfo[index].height = this.layer.vectors[id].geometry.wallInfo[this.currentState.currentstartlinePointIndex].height;
- //this.layer.vectors[id].geometry.wallInfo[index].thick = this.layer.vectors[id].geometry.wallInfo[this.currentState.currentstartlinePointIndex].height;
- //this.layer.vectors[id].geometry.wallInfo[index].measuredistance = this.layer.vectors[id].geometry.wallInfo[this.currentState.currentstartlinePointIndex].height;
- this.select.clearSelect();
- this.currentState.currentWallId = id;
- this.select.selectWallCorner(id, index);
- }
- this.layer.renderer.autoRedraw();
- CanvasSketch.stopEventBubble(e);
- };
- Pan.prototype.Events = [["mousedown", Pan.prototype.startPan],
- ["mousemove", Pan.prototype.pan],
- ["mouseup", Pan.prototype.endPan],
- ["dblclick", Pan.prototype.doubleclick]];
- Pan.prototype.active = function () {
- this.div.addEventListener("mousedown", Pan.prototype.startPan.bind(this), true);
- this.div.addEventListener("mousemove", Pan.prototype.pan.bind(this), true);
- this.div.addEventListener("mouseup", Pan.prototype.endPan.bind(this), true);
- this.div.addEventListener("dblclick", Pan.prototype.doubleclick.bind(this), true);
- };
- Pan.prototype.reset = function () {
- this.f_draggingBackGround = false;
- this.f_draggingWallLine = false;
- this.f_draggingWallCorner = false;
- this.f_draggingStairLine = false;
- this.f_draggingStairCorner = false;
- this.f_draggingSpiralPlane = false;
- this.f_draggingSpiralCorner = false;
- this.f_draggingSymbol = false;
- this.f_draggingEndpoint = false;
- //this.f_buildingWall=false;
- this.f_buildingSymbol = false;
- };
- //新建一个空白页
- Pan.prototype.addNew = function () {
- document.getElementById("toolbarMenu").addEventListener("click", function (e) {
- if (e.target.parentElement.parentElement.id == "toolbarNew") {
- if (confirm("您确定要重新打开网页?")) {
- //如果是true ,那么就把页面刷新
- //location.reload();
- this.layer.menu.show2D();
- for (var vectorId in this.layer.vectors) {
- this.layer.deleteVector(vectorId);
- this.layer.data2d.wallIds = [];
- }
- this.layer.clear();
- this.select.clearSelect();
- if (my3DEngine != null && typeof (my3DEngine) != "undefined") {
- my3DEngine.clearAllSymbols();
- my3DEngine = null;
- }
- one3d = true;
- this.currentState.currentWallId = null;
- addWall();
- }
- }
- else if (e.target.parentElement.parentElement.id == "toolbarSave") {
- alert("save");
- }
- else if (e.target.parentElement.parentElement.id == "toolbarOption") {
- var aw = document.getElementById("aboutWindow");
- aw.style.display = "block";
- //alert("option");
- }
- else if (e.target.parentElement.parentElement.id == "userOption") {
- alert("user");
- }
- }.bind(this));
- function addWall() {
- var vectors = [];
- var points = [];
- var point1 = new Point(wallleftX, wallleftY);
- points.push(point1);
- var point2 = new Point(wallrightX, wallleftY);
- points.push(point2);
- var point3 = new Point(wallrightX, wallrightY);
- points.push(point3);
- var point4 = new Point(wallleftX, wallrightY);
- points.push(point4);
- var wall = new Wall(points, document.getElementById("imgWall"));
- var vector = new Vector(wall, wallStyle);
- wallId = vector.id;
- vectors.push(vector);
- this.layer.addVectors(vectors);
- this.layer.data2d.wallIds.push(wallId);
- }
- };
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